The death of [40 Air Magus] Lyssa (Human)

in The Swinging Star Tavern

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[218h 31m 35s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [74%]
<worn on eyes>       the eyes of the High Forest (glowing) [68%]
<worn in ear>        the earring of the Dragon Lords of damage [75%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[218h 31m 35s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[218h 31m 35s]
<worn around neck>   a gory string of cyclops eyes of damage (magic) [68%]
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    the cloak of the stalker (invis) (magic)[196h 21m 27s]
<worn on back>       a backpack of flowing mist (magic) [83%]
<worn on tail>       Zorobabi's circular stone ring of dexterity
<worn as quiver>     a pantherhide quiver of strength (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [71%]
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of strength
<primary weapon>     the mace of light and darkness (magic)[218h 32m 4s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [72%]

  *.   ..****   
      ...***    
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   *...^M.M     
  ..^..^..      
 ^^...^^.   M^  
 ^.^^^..   .*.  
 ^^.^..@  ..**  
 .^.^.   ..***  
 *...^   ..***  
  **.   ..***   
       ...**    
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   **...^M.M    
  ...^..^..     
 .^^...^^.   M  
 ^^.^^^..   .*  
 .^^.^.@   ..*  
 ..^.^.   ..**  
 **..m^   ..**  
  ^**.   ..**   
   *    ...*    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   ***...^M.    
  ....^..^..    
 ..^^...^^.     
 .^^.^^^..   .  
 ^.^^.^@.   ..  
 ...^.^.   ..*  
 ***..m^   ..*  
  *^**.   ..*   
   +*    ...    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   ...^..^..    
  .^^...^^.     
 .^^.^^^..   .  
 ^.^^.^..   ..  
 ...^.^@   ..*  
 ***..m^   ..*  
  *^**.   ..**  
   +*    ...*   
   +    ..*+    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   ^^...^^.     
  ^^.^^^..      
 ^.^^.^..   ..  
 ...^.^.   ..*  
 ***..m@   ..*  
  *^**.   ..**  
   +*    ...**  
   +    ..*++   
   +++++++++    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   .^^...^^.    
  .^^.^^^..     
 ^^.^^.^..   .  
 *...^.^.   ..  
  ***..@^   ..  
   *^**.   ..*  
    +*    ...*  
    +    ..*+   
   +++++++++    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.

< 1777h/1777H 279v/285V Pos: standing >
   ^^.^^^..     
  ^.^^.^..      
 *...^.^.   ..  
  ***..m^   ..  
   *^**@   ..*  
    +*    ...*  
    +    ..*++  
  +++++++++++   
        .***    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   .^^.^..      
  ...^.^.   .   
  ***..m^   ..  
   *^**.   ..*  
    +* @  ...*  
    +    ..*++  
 ++++++++++++*  
        .***+   
         ^.^    
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   ^.^^.^..     
  *...^.^.      
   ***..m^   .  
    *^**.   ..  
     +*@   ...  
 .   +    ..*+  
 +++++++++++++  
  .      .***   
          ^.    
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 1777h/1777H 279v/285V Pos: standing >
   ^^.^^.^..    
  .*...^.^.     
    ***..m^     
     *^**.   .  
 ^    +@    ..  
 ..   +    ..*  
 +++++++++++++  
  *.      .**   
   ^       ^    
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)

< 1777h/1777H 281v/285V Pos: standing >
   M^.^^.^..    
  .*...^.^.     
    ***..m^     
     *^**.   .  
 ^    +@    ..  
 ..   +    ..*  
 +++++++++++++  
  *.      .**   
   ^       ^    
   .M^.^^.^.    
   .*...^.^.    
     ***...^    
 ^    *^**.     
 ^^    @*    .  
 *..   +    ..  
 +++++++++++++  
  **.      .*   
   *^           
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1777h/1777H 281v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N# -S
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 1777h/1777H 282v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1777h/1777H 284v/285V Pos: standing >
Ok.

< 1777h/1777H 285v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Road
</map>

<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1777h/1777H 284v/285V Pos: standing >
Ok.

< 1777h/1777H 284v/285V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.
An inventor who is not far off to your north.
A commoner of Verspin who is not far off to your north.
A commoner of Verspin who is a brief walk away to your north.
A member of the Verspin cleaning crew who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A woman of Verspin who is in the distance to your north.
A wandering cleric who is close by to your east.
Vulm who is close by to your east.
A travelling gnomish shaman who is close by to your west.
A woman of Verspin who is not far off to your west.
A woman of Verspin who is not far off to your west.
A flame eater who is a brief walk away to your west.
A high guard of Verspin who is a brief walk away to your west.
A commoner of Verspin who is in the distance to your west.

< 1777h/1777H 284v/285V Pos: standing >
You quickly scan the area.
An inventor who is not far off to your north.
A captain of Verspin who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A woman of Verspin who is in the distance to your north.
A wandering cleric who is close by to your east.
Vulm who is close by to your east.
A travelling gnomish shaman who is close by to your west.
A woman of Verspin who is not far off to your west.
A high guard of Verspin who is a brief walk away to your west.

< 1777h/1777H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
Obvious exits: -N -E -S

< 1777h/1777H 283v/285V Pos: standing >
You quickly scan the area.
An inventor who is close by to your north.
A commoner of Verspin who is close by to your north.
A commoner of Verspin who is not far off to your north.
A member of the Verspin cleaning crew who is not far off to your north.
A captain of Verspin who is not far off to your north.
A high guard of Verspin who is not far off to your north.
A high guard of Verspin who is a brief walk away to your north.
A woman of Verspin who is rather far off to your north.
A travelling gnomish shaman who is close by to your east.
A dwarven peddler who is close by to your south.

< 1777h/1777H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -S
An inventor of Verspin stands here, inventing.(Gold Aura)
A commoner of Verspin is here, walking stoutly.(Gold Aura)

< 1777h/1777H 284v/285V Pos: standing >
You quickly scan the area.
A commoner of Verspin who is close by to your north.
A member of the Verspin cleaning crew who is close by to your north.
A captain of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A chicken who is not far off to your north.
A high guard of Verspin who is not far off to your north.
A woman of Verspin who is a brief walk away to your north.
A dwarven peddler who is not far off to your south.

< 1777h/1777H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -E -S -W
A commoner of Verspin is here, walking stoutly.(Gold Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
A captain of the guard is here, keeping peace.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 1777h/1777H 283v/285V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A woman of Verspin who is not far off to your north.
The crier of Verspin who is in the distance to your north.
An inventor who is close by to your south.
A commoner of Verspin who is close by to your south.
A dwarven peddler who is a brief walk away to your south.

< 1777h/1777H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -S
A chicken pecks around here.
A high guard of Verspin easily patrols here.(Gold Aura)

< 1777h/1777H 284v/285V Pos: standing >
You quickly scan the area.
A woman of Verspin who is close by to your north.
The crier of Verspin who is rather far off to your north.
A high guard of Verspin who is in the distance to your north.
A commoner of Verspin who is close by to your south.
A member of the Verspin cleaning crew who is close by to your south.
A captain of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
An inventor who is not far off to your south.
A dwarven peddler who is rather far off to your south.

< 1777h/1777H 284v/285V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
Obvious exits: -N -S -W
A woman of Verspin is here, shopping the town.(Gold Aura)

< 1568h/1568H 283v/285V Pos: standing >
You quickly scan the area.
The crier of Verspin who is a brief walk away to your north.
A high guard of Verspin who is rather far off to your north.
The Incarnate of Stone who is in the distance to your north.
A chicken who is close by to your south.
A high guard of Verspin who is close by to your south.
A commoner of Verspin who is not far off to your south.
A member of the Verspin cleaning crew who is not far off to your south.
A captain of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
An inventor who is a brief walk away to your south.
A commoner of Verspin who is a brief walk away to your south.
A dwarven peddler who is in the distance to your south.
A huge man who is not far off to your west.
A member of the Verspin cleaning crew who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A cleric from Tharnadia who is rather far off to your west.
A snobby shopper who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.

< 1568h/1568H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -E -S

< 1568h/1568H 284v/285V Pos: standing >
You quickly scan the area.
The crier of Verspin who is not far off to your north.
A high guard of Verspin who is a brief walk away to your north.
The Incarnate of Stone who is rather far off to your north.
A soldier of Verspin who is in the distance to your north.
A captain of Verspin who is in the distance to your north.
A cleric from Tharnadia who is close by to your east.
A puppy dog who is close by to your east.
A mime who is close by to your east.
The innkeeper who is not far off to your east.
A woman of Verspin who is close by to your south.
A chicken who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A commoner of Verspin who is a brief walk away to your south.
A member of the Verspin cleaning crew who is a brief walk away to your south.
A captain of Verspin who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A commoner of Verspin who is rather far off to your south.

< 1568h/1568H 284v/285V Pos: standing >
A puppy dog enters from the east.
Your instincts force you into a BloodLust!

< 1568h/1568H 284v/285V Pos: standing >
A woman of Verspin enters from the south.

< 1782h/1782H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -S

< 1782h/1782H 284v/285V Pos: standing >
You quickly scan the area.
The crier of Verspin who is close by to your north.
A soldier of Verspin who is rather far off to your north.
A captain of Verspin who is rather far off to your north.
A puppy dog who is in the distance to your north.
A woman of Verspin who is close by to your south.
A puppy dog who is close by to your south.
A chicken who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A member of the Verspin cleaning crew who is rather far off to your south.
A captain of Verspin who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
An inventor who is in the distance to your south.

< 1782h/1782H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Grand Center of Verspin
</map>

<map>
Zone: Verspin.
Room: The Grand Center of Verspin
</map>
The Grand Center of Verspin
Obvious exits: -N -S -W
The Grand Fountain of Verspin is here, flowing water.
The crier of Verspin stands here, crying.(Gold Aura)

< 1782h/1782H 283v/285V Pos: standing >
You quickly scan the area.
A high guard of Verspin who is close by to your north.
A soldier of Verspin who is a brief walk away to your north.
A captain of Verspin who is a brief walk away to your north.
A puppy dog who is rather far off to your north.
A puppy dog who is not far off to your south.
A commoner of Verspin who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A chicken who is not far off to your west.
A member of the Verspin cleaning crew who is not far off to your west.
A travelling gnomish shaman who is a brief walk away to your west.
An inventor who is a brief walk away to your west.

< 1782h/1782H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -S
A high guard of Verspin easily patrols here.(Gold Aura)

< 1782h/1782H 284v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1782h/1782H 284v/285V Pos: standing >
You quickly scan the area.
The Incarnate of Stone who is close by to your north.
A soldier of Verspin who is not far off to your north.
A captain of Verspin who is not far off to your north.
A puppy dog who is a brief walk away to your north.
The crier of Verspin who is close by to your south.
A woman of Verspin who is a brief walk away to your south.
A puppy dog who is a brief walk away to your south.
A commoner of Verspin who is in the distance to your south.
A chicken who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.

< 1782h/1782H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>

<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
Obvious exits: -N -E -S
A large pile of rocks moves around the room.

< 1782h/1782H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: A Staircase Leading Towards the Gladiator Pit
</map>
A Staircase Leading Towards the Gladiator Pit
Obvious exits: -W -D

< 1782h/1782H 282v/285V Pos: standing >

<map>
Zone: Verspin.
Room: Eastern Foyer of the Spectator Level
</map>
Eastern Foyer of the Spectator Level
Obvious exits: -N -E -S -U

< 1782h/1782H 283v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Swinging Star Tavern
</map>

<map>
Zone: Verspin.
Room: The Swinging Star Tavern
</map>
The Swinging Star Tavern
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a relaxed captain of Verspin is lying here.
An air elemental stands in mid-air here, fighting Transo, the swinging star bartender. (Minion) 
An air elemental stands in mid-air here, fighting Transo, the swinging star bartender. (Minion) 
A Human (medium) (HardCore) stands in mid-air here. (Non-Fraggable) (casting) 
(Q)Transo, the swinging star bartender stands here, fighting an air elemental.
A flamboyant patron sits at the bar, laughing it up.
A flamboyant patron sits at the bar, laughing it up.
A flamboyant patron sits at the bar, laughing it up.

< 1782h/1782H 284v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1782h/1782H 284v/285V Pos: standing >
A flamboyant patron burps loudly! *BELCH*


< 1782h/1782H 284v/285V Pos: standing >

<map>
Zone: Verspin.
Room: Eastern Foyer of the Spectator Level
</map>
Eastern Foyer of the Spectator Level
Obvious exits: -N -E -S -U

< 1782h/1782H 283v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1782h/1782H 285v/285V Pos: standing >

<map>
Zone: Verspin.
Room: The Swinging Star Tavern
</map>

<map>
Zone: Verspin.
Room: The Swinging Star Tavern
</map>
The Swinging Star Tavern
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a relaxed captain of Verspin is lying here.
An air elemental stands in mid-air here, fighting Transo, the swinging star bartender. (Minion) 
An air elemental stands in mid-air here, fighting Transo, the swinging star bartender. (Minion) 
A Human (medium) (HardCore) stands in mid-air here. (Non-Fraggable) (casting) 
(Q)Transo, the swinging star bartender stands here, fighting an air elemental.
A flamboyant patron sits at the bar, laughing it up.
A flamboyant patron sits at the bar, laughing it up.
A flamboyant patron sits at the bar, laughing it up.

< 1782h/1782H 282v/285V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 14 ] 
< 1782h/1782H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Human kne EP: few scratches >
 A Human stops invoking abruptly!

< 1782h/1782H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Human kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] -=[Your fine crush wounds a Human.]=-
[Damage:  3 ] -=[Your weak bludgeon grazes a Human.]=-
[Damage: 25 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 26 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 30 ] -=[Your powerful bludgeon strikes a Human hard.]=-
[Damage: 23 ] -=[Your impressive bludgeon strikes a Human.]=-
[Damage: 22 ] -=[Your impressive bludgeon strikes a Human.]=-
[Damage: 46 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon strikes a Human very hard.]=-

< 1782h/1782H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Human kne EP:  few wounds >
 An air elemental misses Transo, the swinging star bartender.
An air elemental's crude crush strikes Transo, the swinging star bartender.
Transo, the swinging star bartender dodges an air elemental's attack.
An air elemental misses Transo, the swinging star bartender.
Transo, the swinging star bartender dodges an air elemental's attack.
An air elemental's crush strikes Transo, the swinging star bartender hard.
An air elemental misses Transo, the swinging star bartender.

< 1782h/1782H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Human kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 27 ] -=[Your bludgeon strikes a Human hard.]=-
[Damage: 46 ] -=[You feel a powerful rush of AnGEr as your bludgeon seriously wounds a Human.]=-
[Damage: 55 ] -=[You feel a powerful rush of AnGEr as your crush enshrouds a Human in a mist of blood.]=-
[Damage: 28 ] -=[Your powerful crush seriously wounds a Human.]=-
As you strike a Human, the power of your ancestors fill you with RAGE!
You score a DEVASTATING HIT!!!!!
[Damage: 52 ] -=[Your mighty bludgeon grievously wounds a Human.]=-
[Damage: 21 ] -=[Your impressive bludgeon causes a Human to grimace in pain.]=-
[Damage: 18 ] -=[Your impressive bludgeon hits a Human.]=-
A Human's some dwarven-made hemp talons was completely destroyed by the massive blow!
A Human's robin's tail feather was completely destroyed by the massive blow!
A Human's robin's tail feather was completely destroyed by the massive blow!
A Human's exquisite silk sash [poor] was completely destroyed by the massive blow!
A Human's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
An air elemental stops following a Human.
An air elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.