The death of [54 Thief] Rex -= Tharnadian Mercenaries =- (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Scourge] Saifat -=Denizens of Lloth=- (Goblin)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the shadowy crown of damnation (magic) [84%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        an emerald nose ring of agility (magic)
<worn in ear>        an emerald disc fashioned from bone (magic) [71%]
<worn on face>       a stalkers mask [superior] [87%]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [58%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a hooded cloak emblazoned with a golden falcon (magic) (glowing) [80%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the threads of astral projection [poor] made by Virion (glowing) [60%]
<worn on belt buckle>a small circular shield of blue flames [superior] [56%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   the skull of Saifat
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of endurance (magic)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [87%]
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      the hands of justice [poor] (magic) (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing) [84%]
<primary weapon>     the mace of mentality
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of dusty boots (glowing) [84%]

Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 MG.**@*****  
 +.**M******  
 +.*******..  
  *****....   

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 MG.**@*****  
 +.**M******  
 +.*******..  
  *****....   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >

< 1017h/1017H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 MG.**@*****  
 +.**M******  
 +.*******..  
  *****....   

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 1017h/1017H 236v/236V Pos: standing >
The taste of blood slowly fades from your body.
Your aura returns to normal.
Someone's pupils dialate and return to normal.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 862h/862H 236v/236V Pos: standing >

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 MG.**@*****  
 +.**M******  
 +.*******..  
  *****....   
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 MG.**@*****  
 +.**M******  
 +.*******..  
  *****....   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 +.**M******  
 +.*******..  
  *****....   

		Score information for Saifat

Level: 56   Race: Goblin   Class: Blighter / Scourge Sex: Male
Hit points: 862(862)  Moves: 236(236)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded
Frags:   +5.71   Deaths:   40
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.69 
Leaderboard Points: 1819 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (4 minutes)
faluzures vitality (13 minutes)
bloodstone (147 minutes)
elephantstrength (less than a minute remaining)
thornskin (23 minutes)
shadow vision (15 minutes)


< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 +.**M******  
 +.*******..  
  *****....   

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 +.**M******  
 +.*******..  
  *****....   
You quickly scan the area.
A magical greenbird who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 +.**M******  
 +.*******..  
  *****....   

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A magical greenbird who is rather far off to your west.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 M.**M******  
 +.*******..  
  *****....   

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A magical greenbird who is rather far off to your west.
A rabbit who is rather far off to your west.

< 862h/862H 236v/236V Pos: standing >
  ....***+*   
 ^...****+**  
 +++++++++**  
 +M.**@*****  
 +.**M******  
 +.*******..  
  *****....   

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A magical greenbird who is rather far off to your west.
A rabbit who is rather far off to your west.
A vampire necromancer who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >

< 862h/862H 236v/236V Pos: standing >

< 862h/862H 236v/236V Pos: standing >
You quickly scan the area.
A magical greenbird who is rather far off to your west.
A rabbit who is rather far off to your west.
A vampire necromancer who is in the distance to your west.

< 862h/862H 236v/236V Pos: standing >

< 862h/862H 236v/236V Pos: standing >
You feel nice and turn Vicious mode off.

< 862h/862H 236v/236V Pos: standing >

< 862h/862H 236v/236V Pos: standing >
  .....***+   
 .^...****+*  
 .+++++++++*  
 .+M.*@*****  
 .+.**M*****  
 .+.*******.  
  +*****...   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Aik sneaks in from the east.

< 862h/862H 234v/236V Pos: standing >
  .....***+   
 .^...****+*  
 .+++++++++*  
 .MM.*@*****  
 .+.**M*****  
 .+.*******.  
  +*****...   
  ......***   
 ..^...****+  
 ..+++++++++  
 ..MM.@P****  
 ..+.**M****  
 ..+.*******  
  M+*****..   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Qr sneaks in from the east.

< 862h/862H 232v/236V Pos: standing >
  ......***   
 ..^...****+  
 ..+++++++++  
 ..MM.@*****  
 ..+.**M****  
 ..+.*******  
  M+*****..   
  ^......**   
 ^..^...****  
 ...++++++++  
 ...+M@*****  
 ^..+.******  
 ...+.******  
  ^M+*****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Qr sneaks in from the east.

< 862h/862H 230v/236V Pos: standing >
  ^......**   
 ^..^...****  
 ...++++++++  
 ...MM@*****  
 ^..+.******  
 ...+.******  
  ^M+*****.   
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....M@P****  
 .^..+.*****  
 ....+.*****  
  .^M+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
The guildhall of -= Tharnadian Mercenaries =- is here.
A magical greenbird is here, fluttering gayly.
A small rabbit is here, hopping through the grass.

< 862h/862H 228v/236V Pos: standing >
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....M@.****  
 .^..+.*****  
 ....+.*****  
  .^M+*****   
You failed.

< 862h/862H 229v/236V Pos: standing >
A vampire necromancer sneaks in from the west.
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
Qr snaps into visibility.
Qr suddenly looks a bit dumb, and madly slams at a vampire necromancer!
A vampire necromancer snaps into visibility.

< 862h/862H 232v/236V Pos: standing >
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....+@.****  
 .^..+.*****  
 ....+.*****  
  .^M+*****   

< 862h/862H 233v/236V Pos: standing >
You complete your spell...
A vampire necromancer snaps into visibility.
[Damage: 126 ] A vampire necromancer begins to dry and wilt.

< 862h/862H 235v/236V Pos: standing >
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....+@.****  
 .^..+.*****  
 ...M+.*****  
  .^.+*****   

< 862h/862H 236v/236V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer attacks Qr. [1 Hits]
Aik snaps into visibility.

< 862h/862H 236v/236V Pos: standing >
  ^^^......   
 M.^..^...**  
 .M...++++++  
 ^....@P.***  
 ^.^..+.****  
 ....M+.****  
  ..^.+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 862h/862H 234v/236V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
You failed.

< 862h/862H 234v/236V Pos: standing >
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....+@.****  
 .^..+.*****  
 ...M+.*****  
  .^.+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
The guildhall of -= Tharnadian Mercenaries =- is here.
*A vampire necromancer is lying in mid-air here, fighting Qr.(Gold Aura)
Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Aik's head.
*Qr  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here, fighting a vampire necromancer.(Red Aura)
An impenetrable globe of darkness floats near Qr's head.
A magical greenbird is here, fluttering gayly.
A small rabbit is here, hopping through the grass.

< 862h/862H 233v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 862h/862H 233v/236V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A vampire necromancer snaps into visibility.
A vampire necromancer screams and doubles over in agony as searing heat ignites within his body.
A Halfling's disguise falls apart!
Aik snaps into visibility.
A Halfling snaps into visibility.
A Halfling suddenly looks in pain as he moves.

< 862h/862H 234v/236V Pos: standing >
You complete your spell...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 137 ] A Halfling begins to dry and wilt.

< 862h/862H 236v/236V Pos: standing >
Qr snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Qr attacks a Halfling. [7 Hits]
Aik snaps into visibility.

< 862h/862H 236v/236V Pos: standing >
You failed.

< 862h/862H 236v/236V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.
You failed.

< 862h/862H 236v/236V Pos: standing >
A Halfling snaps into visibility.
Qr snaps into visibility.
A Halfling attacks Qr. [0 Hits]
This Halfling has some big nasty wounds and scratches.
He's small in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He's encased in a shimmering globe!


< 862h/862H 236v/236V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 862h/862H 236v/236V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Halfling snaps into visibility.
A Halfling screams and doubles over in agony as searing heat ignites within his body.
A Halfling's some blue dragonscale shoulder guards is burned from the blast!
Aik snaps into visibility.
A Halfling snaps into visibility.

< 862h/862H 236v/236V Pos: standing >
Pardon?

< 862h/862H 236v/236V Pos: standing >
  ^^......*   
 .^..^...***  
 M...+++++++  
 ....+@.****  
 .^..+.*****  
 ...M+.*****  
  .^.+*****   
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 862h/862H 236v/236V Pos: standing >
Aik snaps into visibility.

< 862h/862H 236v/236V Pos: standing >
You complete your spell...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 138 ] A Halfling begins to dry and wilt.
A Halfling's devil eyes of the ghargatula of regeneration melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!