The death of [54 Elementalist] Jixam -= Tharnadian Mercenaries =- (Centaur)

in The Gates of Myrabolus

from the perspective of [54 Elementalist] Jixam -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    a long elegant peacock feather [superior] (illuminating) [79%]
<worn on eyes>       a twisted dragonscale eyepatch
<worn in ear>        an earring of hope and enlightenment [poor] (magic) (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a symbol of domination [poor] (magic) (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the platemail of life [superior] (magic) [88%]
<worn on horse body> a brutal reptile scale saddle [81%]
<worn as quiver>     a silken backsheath of flight (magic) [81%]
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [70%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [85%]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  an emerald bracelet studded with amethysts [poor] (magic)
<worn on finger>     a glowing ruby ring (magic)
<held>               a fire-imbued totem of Kossuth (magic)


< 1070h/1070H 66v/340V Pos: standing >
This cargo load costs 2150 platinum, and 4 gold.  Maybe you should do some babysitting first.

< 1070h/1070H 68v/340V Pos: standing >
This cargo load costs 2116 platinum, and 8 gold.  Maybe you should do some babysitting first.

< 1070h/1070H 71v/340V Pos: standing >
Pardon?

< 1070h/1070H 75v/340V Pos: standing >
A Duergar disembarks from the Caravel Owned.

< 1070h/1070H 77v/340V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!

< 1012h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar parries your futile lunge at him.
A Duergar snaps into visibility.

< 1012h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush strikes you.
A Duergar jams his elbow in your side!
A Duergar's impressive crush wounds you.
A Duergar's impressive crush wounds you.
A Duergar's impressive crush wounds you.
A Duergar misses you.
A Duergar's impressive crush wounds you.
A Duergar's impressive crush wounds you.

< 830h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's crush wounds you.
A Duergar's impressive crush wounds you.
A Duergar's crush wounds you.
A Duergar's impressive crush reached your arm severing tendons and muscles.
A Duergar's crush wounds you.
A Duergar's impressive crush wounds you.
A Duergar's impressive crush wounds you.

< 699h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A sense of WiLD HAtE surrounds a Duergar as his mighty crush strikes you very hard.
A Duergar knee's you right in the stomach, knocking the wind out of you.
A Duergar's crush strikes you.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush strikes you.
A Duergar's crush strikes you.
A Duergar's impressive crush strikes you.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush strikes you hard.
A Duergar's impressive crush strikes you.

< 407h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 This cargo load costs 2016 platinum.  Maybe you should do some babysitting first.

< 407h/1070H 77v/340V Pos: kneeling >
< T: Jixam TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 You stumble in your attack, and hit yourself!
A Duergar snaps into visibility.
You rise to your feet.

< 407h/1070H 77v/340V Pos: standing >
You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 407h/1070H 53v/340V Pos: standing >
Ok.
You put 1841 platinum, 880 gold, 381 silver, and 2 copper coins into a big big bag for a little person.

< 407h/1070H 53v/340V Pos: standing >
You are already standing.

< 407h/1070H 53v/340V Pos: standing >
Pardon?

< 408h/1070H 53v/340V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#

< 409h/1070H 53v/340V Pos: standing >
The gates seems to be closed.

< 409h/1070H 53v/340V Pos: standing >
Ok.

< 411h/1070H 54v/340V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 412h/1070H 53v/340V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A woman shopper travels the city.

< 414h/1070H 53v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.

< 414h/1070H 51v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 414h/1070H 50v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
*A Duergar (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A small doe stands on the road here, wary of travellers.
An elite hunter guard looks to the south intently.(Gold Aura)

< 415h/1070H 48v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/1070H 48v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/1070H 48v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/1070H 49v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 418h/1070H 47v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.

< 420h/1070H 47v/340V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A woman shopper travels the city.

< 422h/1070H 45v/340V Pos: standing >
A Duergar sneaks east.

< 423h/1070H 46v/340V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 424h/1070H 44v/340V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 426h/1070H 45v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/1070H 45v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A woman shopper travels the city.
A small doe stands on the road here, wary of travellers.

< 427h/1070H 43v/340V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 427h/1070H 41v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.(Gold Aura)
There is a slight disturbance in the spirit realm here.

< 428h/1070H 39v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/1070H 40v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/1070H 40v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/1070H 40v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A small doe stands on the road here, wary of travellers.

< 430h/1070H 38v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 430h/1070H 37v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.
There is a slight disturbance in the spirit realm here.

< 430h/1070H 35v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 431h/1070H 33v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/1070H 33v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/1070H 34v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/1070H 34v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/1070H 34v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A young Half-Elf wanders the road here.

< 433h/1070H 32v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/1070H 32v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/1070H 33v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/1070H 33v/340V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 435h/1070H 31v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/1070H 31v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/1070H 31v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 436h/1070H 32v/340V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 437h/1070H 30v/340V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 437h/1070H 28v/340V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 438h/1070H 26v/340V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^....MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper bzztbzztbzzt floats here.
The Sloop hury floats here.
The Yacht Noam floats here.
The Yacht Hello There. floats here.

< 439h/1070H 25v/340V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 439h/1070H 25v/340V Pos: standing >
 
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^^MMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 440h/1070H 24v/340V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 441h/1070H 22v/340V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 442h/1070H 21v/340V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 442h/1070H 19v/340V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 442h/1070H 17v/340V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 443h/1070H 16v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/1070H 17v/340V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A cute little black kitten wanders around here.(Gold Aura)

< 445h/1070H 16v/340V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 445h/1070H 15v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 445h/1070H 16v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 446h/1070H 16v/340V Pos: standing >
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 447h/1070H 15v/340V Pos: standing >
Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East  -West 

< 448h/1070H 15v/340V Pos: standing >
You start chanting...

< 452h/1070H 17v/340V Pos: standing >
Casting: greater mending *

< 454h/1070H 18v/340V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 603h/1070H 19v/340V Pos: standing >
You start chanting...

< 607h/1070H 21v/340V Pos: standing >
Casting: greater mending *

< 609h/1070H 22v/340V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 770h/1070H 23v/340V Pos: standing >

< 773h/1070H 24v/340V Pos: standing >
Who do you want to scare?

< 778h/1070H 27v/340V Pos: standing >
You quickly scan the area.
A monkey hunter who is close by to your east.
A minotaur townsperson who is close by to your east.
A kitty who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A celestial white dragon who is close by to your west.
A kitty who is not far off to your west.
A visiting grey elf who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.
A half-orc commoner who is rather far off to your west.

< 780h/1070H 28v/340V Pos: standing >
Ancients Avenue
Obvious exits: -East  -West 

< 780h/1070H 28v/340V Pos: standing >
You are already standing.

< 783h/1070H 30v/340V Pos: standing >
You quickly scan the area.
A monkey hunter who is close by to your east.
A minotaur townsperson who is close by to your east.
A kitty who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A kitty who is close by to your west.
A celestial white dragon who is close by to your west.
A visiting grey elf who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.
A half-orc commoner who is rather far off to your west.

< 785h/1070H 30v/340V Pos: standing >
You are already standing.

< 785h/1070H 31v/340V Pos: standing >
You start chanting...

< 789h/1070H 33v/340V Pos: standing >
Casting: greater mending *

< 791h/1070H 34v/340V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 971h/1070H 34v/340V Pos: standing >

< 974h/1070H 36v/340V Pos: standing >

< 979h/1070H 39v/340V Pos: standing >
You are already standing.

< 982h/1070H 40v/340V Pos: standing >
You no longer feel protected from the cold.
You no longer feel protected from fire.

< 986h/1070H 42v/340V Pos: standing >
You start chanting...

< 987h/1070H 43v/340V Pos: standing >
Casting: etherportal *****

< 989h/1070H 44v/340V Pos: standing >
Casting: etherportal ****
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!

< 944h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar jams his elbow in your side!
A Duergar's impressive crush wounds you.
A Duergar attempts to knee you right in the stomach, but came up short.
A Duergar's fine crush wounds you.
A Duergar's impressive crush wounds you.
A Duergar's crush wounds you.
A Duergar's powerful crush strikes you.
A Duergar misses you.

< 813h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 Get off your knees!
You abort your spell before it's done!

< 813h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 You miss a Duergar.
A Duergar snaps into visibility.

< 813h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's impressive crush wounds you.
A sense of WiLD HAtE surrounds a Duergar as his mighty crush strikes you hard.
A Duergar attempts to knee you right in the stomach, but came up short.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush strikes you.
A Duergar's mighty crush strikes you hard.
A Duergar's warhammer of the ancient dwarven battleragers smashes into you, nearly knocking you off your feet!
A Duergar snaps into visibility.
A Duergar's skin seems to turn to stone.
A Duergar's impressive crush wounds you.
A Duergar's crush wounds you.
A Duergar's impressive crush strikes you.

< 508h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!

< 456h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's impressive crush strikes you.
A Duergar's warhammer of the ancient dwarven battleragers smashes into you, nearly knocking you off your feet!
A Duergar snaps into visibility.
A Duergar's impressive crush strikes you.
A Duergar attempts to knee you right in the stomach, but came up short.
A Duergar's impressive crush strikes you.
A Duergar jams his elbow in your side!
A Duergar's impressive crush strikes you.
A Duergar's impressive crush strikes you.
A Duergar's impressive crush strikes you.
A Duergar's impressive crush strikes you.

< 244h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar parries your futile lunge at him.
A Duergar snaps into visibility.

< 244h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
 Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.

< 244h/1070H 45v/340V Pos: kneeling >
< T: Jixam TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
 You rise to your feet.

< 244h/1070H 45v/340V Pos: standing >
< T: Jixam TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 
< 244h/1070H 45v/340V Pos: standing >
< T: Jixam TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 You are already standing.

< 244h/1070H 45v/340V Pos: standing >
< T: Jixam TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 You attempt to flee...
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.
You flee westward!

< 244h/1070H 21v/340V Pos: standing >
You are already standing.

< 244h/1070H 21v/340V Pos: standing >
You attempt to flee...
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A Half-Orc, born and raised in the city, loiters here.
You flee southward!

< 244h/1070H 0v/340V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A cute little black kitten wanders around here.(Gold Aura)
This Halfling spends his days playing pranks on visitors.

< 246h/1070H 0v/340V Pos: standing >
You're too exhausted.

< 246h/1070H 0v/340V Pos: standing >
You're too exhausted.

< 246h/1070H 0v/340V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 247h/1070H 0v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/1070H 0v/340V Pos: standing >
You're too exhausted.

< 248h/1070H 0v/340V Pos: standing >
You're too exhausted.

< 248h/1070H 0v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/1070H 1v/340V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 250h/1070H 0v/340V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A woman shopper travels the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 252h/1070H 0v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/1070H 0v/340V Pos: standing >
You're too exhausted.

< 254h/1070H 1v/340V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/1070H 2v/340V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!

< 216h/1070H 2v/340V Pos: kneeling >
< T: Jixam TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's impressive crush strikes you.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush seriously wounds you.
A Duergar's impressive crush strikes you hard.
A Duergar jams his elbow in your side!
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Duergar's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 67h/1070H 2v/340V Pos: kneeling >
< T: Jixam TP: kne TC: awful E: A Duergar sta EP: excellent >
 You miss a Duergar.
A Duergar snaps into visibility.

< 67h/1070H 2v/340V Pos: kneeling >
< T: Jixam TP: kne TC: awful E: A Duergar sta EP: excellent >
 A myrabolan hunter guard frowns in boredom at the obviously one-sided struggle.
An elite guard stands to the side, evaluating the fray.

< 67h/1070H 2v/340V Pos: kneeling >
< T: Jixam TP: kne TC: awful E: A Duergar sta EP: excellent >
 A myrabolan hunter guard watches the area, making sure the battle does not get out of hand.

< 67h/1070H 2v/340V Pos: kneeling >
< T: Jixam TP: kne TC: awful E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You feel less vulnerable to the elements!
A Duergar snaps into visibility.
YOU'RE HIT!  A lightning bolt from a Duergar starts your skin smoking.
Your some snake-rattle gloves exploded spreading charges of electrical energy!
Your cloak of Eldros exploded spreading charges of electrical energy!
Your helm of light with a strange dark bloodstone exploded spreading charges of electrical energy!
Your some glowing sleeves made of devil skin [poor] exploded spreading charges of electrical energy!
Your twisted dragonscale ring exploded spreading charges of electrical energy!
Your twined dragonscale cord exploded spreading charges of electrical energy!
Your dangling chain crucifix exploded spreading charges of electrical energy!