The death of [36 Air Magus] Inthsa (Kobold)

in a Well Traveled Path

from the perspective of [36 Air Magus] Inthsa (Kobold)

<worn on head>       a well-crafted granite hood
<worn in ear>        an ashen electrum earring
<worn on face>       a bronze mask
<worn around neck>   a well-used brass necklace
<worn around neck>   a well-used glass gorget
<worn on body>       a shimmering gem robe
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn as quiver>     a snakeskin quiver [poor] (glowing)
<held as shield>     a humming sapphire shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a brutal iron ring
<worn on finger>     a dented tin band
<held>               a hardened troll head [poor]
<worn on legs>       some crude flesh pants
<worn on feet>       some sparkling silver boots

A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
An air elemental enters from the north.
An air elemental enters from the north.

< 108h/221H 117v/119V Pos: standing >

< 108h/221H 117v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A decent crystal saddle lies here on the ground.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
An air elemental enters from the east.
An air elemental enters from the east.

< 108h/221H 115v/119V Pos: standing >

< 109h/221H 115v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
An air elemental enters from the east.
An air elemental enters from the east.

< 109h/221H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/221H 113v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A gleaming copper scythe lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
An air elemental enters from the south.
An air elemental enters from the south.

< 109h/221H 112v/119V Pos: standing >

< 109h/221H 112v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.
An air elemental enters from below.
An air elemental enters from below.

< 109h/221H 110v/119V Pos: standing >

< 109h/221H 111v/119V Pos: standing >
The door seems to be closed.

< 109h/221H 111v/119V Pos: standing >
Ok.

< 109h/221H 112v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Room of Peace
</map>
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
An air elemental enters from the north.
An air elemental enters from the north.

< 109h/221H 111v/119V Pos: standing >
Ok.

< 109h/221H 112v/119V Pos: standing >
You sit down and relax.

< 110h/221H 112v/119V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               1 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
( 3rd circle)  1 - concealment
               4 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) cyclone
   17 seconds:  ( 7th) cyclone
   26 seconds:  ( 7th) cyclone
   35 seconds:  ( 7th) cyclone
   43 seconds:  ( 6th) stone skin
   51 seconds:  ( 6th) stone skin
   59 seconds:  ( 6th) stone skin
   64 seconds:  ( 3rd) shocking grasp
   70 seconds:  ( 3rd) shocking grasp

You can memorize 4 1st and 1 8th circle spell(s).
You continue your study.

< 110h/221H 113v/119V Pos: sitting >
You start meditating...

< 111h/221H 113v/119V Pos: sitting >
You have finished memorizing cyclone.

< 121h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 132h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 137h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 142h/221H 119v/119V Pos: sitting >
You have finished memorizing stone skin.

< 152h/221H 119v/119V Pos: sitting >
You have finished memorizing stone skin.

< 157h/221H 119v/119V Pos: sitting >
You have finished memorizing stone skin.

< 167h/221H 119v/119V Pos: sitting >
You have finished memorizing shocking grasp.

< 173h/221H 119v/119V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 180h/221H 119v/119V Pos: sitting >
You clamber to your feet.

< 180h/221H 119v/119V Pos: standing >
Autosaving...

< 221h/221H 119v/119V Pos: standing >
You feel your skin soften and return to normal.

< 221h/221H 119v/119V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 221h/221H 119v/119V Pos: standing >
The door seems to be closed.

< 221h/221H 119v/119V Pos: standing >
Ok.

< 221h/221H 119v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.
An air elemental enters from the south.
An air elemental enters from the south.

< 221h/221H 118v/119V Pos: standing >

< 221h/221H 118v/119V Pos: standing >
Ok.

< 221h/221H 118v/119V Pos: standing >
The door seems to be closed.

< 221h/221H 119v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A gleaming copper scythe lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
An air elemental enters from above.
An air elemental enters from above.

< 221h/221H 118v/119V Pos: standing >

< 221h/221H 118v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
An air elemental enters from the north.
An air elemental enters from the north.

< 221h/221H 116v/119V Pos: standing >

< 221h/221H 116v/119V Pos: standing >
A traveling adventurer leaves east.

< 221h/221H 117v/119V Pos: standing >
A traveling adventurer leaves north.

< 221h/221H 118v/119V Pos: standing >
You would need some luck!

< 221h/221H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 221h/221H 119v/119V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A gleaming copper scythe lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
An air elemental enters from the south.
An air elemental enters from the south.

< 221h/221H 117v/119V Pos: standing >

< 221h/221H 117v/119V Pos: standing >
Ok.
An air elemental suddenly attacks a traveling adventurer!
An air elemental snaps into visibility.
An air elemental misses a traveling adventurer.
An air elemental suddenly attacks a traveling adventurer!
An air elemental snaps into visibility.
[Damage:  3 ] An air elemental's crude crush grazes a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
[Damage:  7 ] An air elemental's crush wounds a traveling adventurer.
[Damage:  3 ] An air elemental's crush grazes a traveling adventurer.
[Damage:  3 ] An air elemental's crush grazes a traveling adventurer.
An air elemental misses a traveling adventurer.
[Damage:  3 ] An air elemental's crude crush grazes a traveling adventurer.
You assist an air elemental heroically.
You miss a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 An air elemental dodges a traveling adventurer's attack.
A traveling adventurer suddenly looks stronger!

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 A village commoner enters from the south.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 A wandering merchant leaves south.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 A traveling adventurer dodges an air elemental's attack.
An air elemental misses a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
[Damage:  3 ] An air elemental's crude crush grazes a traveling adventurer.
An air elemental misses a traveling adventurer.
[Damage:  3 ] An air elemental's crude crush grazes a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
An air elemental misses a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 An air elemental dodges a traveling adventurer's attack.
An air elemental dodges a traveling adventurer's attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP: few scratches >
 You complete your spell...
[Damage: 82 ] The cyclone whirls and rips about, sending a traveling adventurer reeling!

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A traveling adventurer dodges your futile attack.
A traveling adventurer dodges your futile attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 An air elemental misses a traveling adventurer.
An air elemental misses a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
[Damage:  3 ] An air elemental's crude crush grazes a traveling adventurer.
An air elemental misses a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 40 ] The cyclone whirls and rips about, sending a traveling adventurer reeling!

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A traveling adventurer dodges your futile attack.
A traveling adventurer dodges your futile attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A traveling adventurer misses an air elemental.
A traveling adventurer's fine punch strikes an air elemental.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 An air elemental misses a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
A traveling adventurer dodges an air elemental's attack.
[Damage:  3 ] An air elemental's crude crush wounds a traveling adventurer.
[Damage:  4 ] An air elemental's decent crush wounds a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
A traveling adventurer dodges an air elemental's attack.
An air elemental misses a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 Casting: cyclone 

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A traveling merchant enters from the south.
You complete your spell...
[Damage: 44 ] The cyclone whirls and rips about, sending a traveling adventurer reeling!

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You miss a traveling adventurer.
A traveling adventurer dodges your futile attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A traveling adventurer misses an air elemental.
An air elemental dodges a traveling adventurer's attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 44 ] The cyclone whirls and rips about, sending a traveling adventurer reeling!
An air elemental misses a traveling adventurer.
An air elemental misses a traveling adventurer.
An air elemental misses a traveling adventurer.
[Damage:  3 ] An air elemental's crude crush wounds a traveling adventurer.
A traveling adventurer dodges an air elemental's attack.
[Damage:  3 ] An air elemental's crude crush wounds a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 A traveling adventurer dodges your futile attack.
A traveling adventurer dodges your futile attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 44 ] You get a good hold of a traveling adventurer and shock him.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 An air elemental dodges a traveling adventurer's attack.
An air elemental dodges a traveling adventurer's attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 91 ] You get a good hold of a traveling adventurer and shock him.
An air elemental misses a traveling adventurer.
[Damage:  3 ] An air elemental's crude crush strikes a traveling adventurer hard.
[Damage:  3 ] An air elemental's crush strikes a traveling adventurer very hard.
An air elemental misses a traveling adventurer.
[Damage:  3 ] An air elemental's crude crush strikes a traveling adventurer very hard.
An air elemental misses a traveling adventurer.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  awful >
 You miss a traveling adventurer.
A traveling adventurer dodges your futile attack.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  awful >
 A traveling merchant leaves south.

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  awful >
 You start chanting...

< 221h/221H 117v/119V Pos: standing >
< T: air TP: sta TC:few scratches E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 21 ] You get a good hold of a traveling adventurer and shock him.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling adventurer cause a sickening chill to run up your spine.

< 221h/221H 117v/119V Pos: standing >
An air elemental fades from your mortal viewing...

< 221h/221H 117v/119V Pos: standing >
You stop using a large leather backpack.

< 221h/221H 117v/119V Pos: standing >
You get some soft leather boots [superior] from the corpse of a traveling adventurer.
You get some spiked splint mail from the corpse of a traveling adventurer.
You can't carry any more.

< 221h/221H 117v/119V Pos: standing >
You don't have anything to put in it.

< 221h/221H 117v/119V Pos: standing >
An air elemental fades from your mortal viewing...
You strap a large leather backpack on your back.

< 221h/221H 117v/119V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 221h/221H 117v/119V Pos: standing >
You are carrying: (10/11)
some spiked splint mail
a smooth, polished chitinous scale
an enchanted strip of raw leather
some soft leather boots [superior]
some soft leather boots [poor]
a large iron fragment
[2] a small piece of iron
[2] a spellbook

< 221h/221H 118v/119V Pos: standing >
You attempt to break down your some soft leather boots [superior], but end up breaking it in the process.

< 221h/221H 119v/119V Pos: standing >
You attempt to break down your some spiked splint mail, but end up breaking it in the process.
You feel your skill in salvage improving.

< 221h/221H 119v/119V Pos: standing >
What would you like to salvage?

< 221h/221H 119v/119V Pos: standing >
You are carrying: (8/11)
a smooth, polished chitinous scale
an enchanted strip of raw leather
some soft leather boots [poor]
a large iron fragment
[2] a small piece of iron
[2] a spellbook

< 221h/221H 119v/119V Pos: standing >
You attempt to break down your some soft leather boots [poor], but end up breaking it in the process.

< 221h/221H 119v/119V Pos: standing >
What would you like to salvage?

< 221h/221H 119v/119V Pos: standing >
What would you like to salvage?

< 221h/221H 119v/119V Pos: standing >
You are carrying: (7/11)
a smooth, polished chitinous scale
an enchanted strip of raw leather
a large iron fragment
[2] a small piece of iron
[2] a spellbook

< 221h/221H 119v/119V Pos: standing >
You stop using a large leather backpack.

< 221h/221H 119v/119V Pos: standing >
You don't have anything to put in it.

< 221h/221H 119v/119V Pos: standing >
You put 7 items into a large leather backpack.

< 221h/221H 119v/119V Pos: standing >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 221h/221H 119v/119V Pos: standing >
You strap a large leather backpack on your back.

< 221h/221H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
A gleaming copper scythe lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 221h/221H 119v/119V Pos: standing >
You sit down and relax.

< 221h/221H 119v/119V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - wall of stone
               1 - sense follower
( 4th circle)  7 - lightning bolt
( 3rd circle)  1 - concealment
               3 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) stone skin
   16 seconds:  ( 7th) cyclone
   25 seconds:  ( 7th) cyclone
   34 seconds:  ( 7th) cyclone
   43 seconds:  ( 7th) cyclone
   48 seconds:  ( 3rd) shocking grasp
   54 seconds:  ( 3rd) shocking grasp
   60 seconds:  ( 3rd) shocking grasp

You can memorize 4 1st and 1 8th circle spell(s).
You continue your study.

< 221h/221H 119v/119V Pos: sitting >
You start meditating...

< 221h/221H 119v/119V Pos: sitting >
A young villager enters from the south.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing stone skin.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 221h/221H 119v/119V Pos: sitting >
A wandering merchant enters from the south.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing cyclone.

< 221h/221H 119v/119V Pos: sitting >
A traveling merchant enters from the south.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing shocking grasp.

< 221h/221H 119v/119V Pos: sitting >
A village commoner leaves south.

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing shocking grasp.

< 221h/221H 119v/119V Pos: sitting >
Autosaving...

< 221h/221H 119v/119V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 221h/221H 119v/119V Pos: sitting >
You clamber to your feet.

< 221h/221H 119v/119V Pos: standing >
A wandering merchant leaves south.

< 221h/221H 119v/119V Pos: standing >
A young villager leaves south.

< 221h/221H 119v/119V Pos: standing >
A traveling adventurer enters from the south.

< 221h/221H 119v/119V Pos: standing >
A green hydralisk enters from the south.

< 221h/221H 119v/119V Pos: standing >
A green hydralisk suddenly attacks YOU!
A green hydralisk's feeble claw grazes you.

< 220h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP: few scratches >
 You start chanting...

< 220h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP: few scratches >
 Casting: cyclone *

< 220h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP: few scratches >
 You complete your spell...
[Damage: 62 ] The cyclone whirls and rips about, sending a green hydralisk reeling!

< 220h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP:  small wounds >
 You dodge a green hydralisk's vicious attack.
A green hydralisk's feeble claw grazes you.
A green hydralisk's feeble claw grazes you.

< 218h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP:  small wounds >
 A Githzerai snaps into visibility.

< 218h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP:  small wounds >
 You start chanting...

< 218h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC:few scratches E: green sta EP:  small wounds >
 An air elemental says 'Prepare to fight me, too!'
An air elemental suddenly attacks a green hydralisk!
An air elemental snaps into visibility.
[Damage:  3 ] An air elemental's crude crush grazes a green hydralisk.
A Githzerai completes his spell...
A Githzerai utters the words 'energy drain'
You feel less energetic as a Githzerai drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 104h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: nasty wounds E: green sta EP:  small wounds >
 A Githzerai snaps into visibility.

< 104h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: nasty wounds E: green sta EP:  small wounds >
 An air elemental says 'I must assist my master!'
An air elemental suddenly attacks a green hydralisk!
An air elemental snaps into visibility.
[Damage:  4 ] An air elemental's decent crush wounds a green hydralisk.

< 104h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: nasty wounds E: green sta EP:  small wounds >
 Casting: cyclone 

< 104h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: nasty wounds E: green sta EP:  small wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'energy drain'
A Githzerai snaps into visibility.
You feel less energetic as a Githzerai drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
You complete your spell...
[Damage: 59 ] The cyclone whirls and rips about, sending a green hydralisk reeling!

< 10h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: awful E: green sta EP:  few wounds >
 You dodge a green hydralisk's vicious attack.
You dodge a green hydralisk's vicious attack.
A green hydralisk misses you.

< 10h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: awful E: green sta EP:  few wounds >
 A Githzerai snaps into visibility.
a Well Traveled Path
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
A gleaming copper scythe lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A green hydralisk stands here, fighting YOU!
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) 
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
An air elemental stands in mid-air here, fighting a green hydralisk. (Minion) 
An air elemental stands in mid-air here, fighting a green hydralisk. (Minion) 

< 10h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: awful E: green sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 10h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: awful E: green sta EP:  few wounds >
 A green hydralisk dodges an air elemental's attack.
[Damage:  3 ] An air elemental's crude crush wounds a green hydralisk.
[Damage:  3 ] An air elemental's crude crush wounds a green hydralisk.
An air elemental misses a green hydralisk.

< 10h/221H 119v/119V Pos: standing >
< T: Inthsa TP: sta TC: awful E: green sta EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai snaps into visibility.
You feel less energetic as a Githzerai drains you.
Your some twined granite sleeves was disintegrated by the negative energy!
Your belt bearing the crest of Darkuul [poor] was disintegrated by the negative energy!