The death of [43 Necrolyte] Lukko (Gnome)

in A Foul-smelling House

from the perspective of [43 Necrolyte] Lukko (Gnome)

<worn on face>       a well-crafted leather veil
<worn around neck>   a diabolical glassteel pendant
<worn around neck>   a dented tin charm
<worn on body>       a tunic woven of hardened reed [poor]
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a small round wooden shield
<worn around wrist>  a magical obsidian bracer from The Motte and Bailey of Duke Delwyn
<worn around wrist>  a circlet of sorrow (glowing)
<worn on hands>      a pair of thick hydra-hide gloves
<primary weapon>     a legendary brass quarterstaff
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of forest running

The wraith of a grumbling private enters from the south.

< 223h/223H 142v/143V Pos: standing >
A black crow enters from the south.

< 223h/223H 142v/143V Pos: standing >
Ok.
The wraith of a grumbling private starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The wraith of a grumbling private snaps into visibility.
The wraith of an imposing man-at-arms starts casting an offensive spell.
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of a one-eyed elven glazier starts casting an offensive spell.
The wraith of a one-eyed elven glazier snaps into visibility.
A city guard suddenly attacks the wraith of a one-eyed elven glazier!
A city guard misses the wraith of a one-eyed elven glazier.
The wraith of Seyb starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of Seyb snaps into visibility.

< 223h/223H 142v/143V Pos: standing >
A black crow caws at you.

The wraith of an imposing man-at-arms completes its spell...
The wraith of an imposing man-at-arms utters the words 'buoblg qrunsoqpze yugh'
The wraith of an imposing man-at-arms's fist beats the life out of a city guard, blood pours from his body!
A city guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lukko by 85.
A look of horror and a silent scream are a city guard's last actions in this world.
The wraith of Seyb stops invoking abruptly!
The wraith of a one-eyed elven glazier stops invoking abruptly!
The wraith of a grumbling private stops invoking abruptly!

< 223h/223H 143v/143V Pos: standing >
The wraith of an imposing man-at-arms fades from your mortal viewing...
The wraith of a grumbling private fades from your mortal viewing...

< 223h/223H 143v/143V Pos: standing >
Pardon?

< 223h/223H 143v/143V Pos: standing >
You get a few coins from the corpse of a city guard.
There were: 2 gold coins, 5 silver coins, 5 copper coins. 

< 223h/223H 143v/143V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 5 silver, and 5 copper coins into a large leather backpack.

< 223h/223H 143v/143V Pos: standing >
The wraith of Seyb fades from your mortal viewing...
Into what?

< 223h/223H 143v/143V Pos: standing >
It appears to be the corpse of a city guard.
Nothing.

< 223h/223H 143v/143V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The wraith of a grumbling private appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 223h/223H 143v/143V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The wraith of an imposing man-at-arms appears to be Wraith and has a few scratches.
It's medium in size.
It is in the front rank.


< 223h/223H 143v/143V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The wraith of a one-eyed elven glazier appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.


< 223h/223H 143v/143V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The wraith of Seyb appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..


< 223h/223H 143v/143V Pos: standing >
The wraith of a one-eyed elven glazier fades from your mortal viewing...
You start chanting...

< 223h/223H 143v/143V Pos: standing >
A black crow leaves south.

< 223h/223H 143v/143V Pos: standing >
An Ambassador from The Hall of Knighthood leaves north.
Casting: protect undead 

< 223h/223H 143v/143V Pos: standing >
You complete your spell...
The wraith of a grumbling private is already protected by a magical barrier.

< 223h/223H 143v/143V Pos: standing >
You start chanting...

< 223h/223H 143v/143V Pos: standing >
Casting: protect undead 

< 223h/223H 143v/143V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of an imposing man-at-arms.

< 223h/223H 143v/143V Pos: standing >
You start chanting...

< 223h/223H 143v/143V Pos: standing >
Casting: protect undead 

< 223h/223H 143v/143V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a one-eyed elven glazier.

< 223h/223H 143v/143V Pos: standing >
You start chanting...

< 223h/223H 143v/143V Pos: standing >
Casting: protect undead 

< 223h/223H 143v/143V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of Seyb.

< 223h/223H 143v/143V Pos: standing >

< 223h/223H 143v/143V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the West, the bright alley continues alongside the wall.
To the South, the alley continues towards the Southern gates.
Obvious exits: -East  -South -West 
(Q)An Ambassador from The Hall of Knighthood wanders the city.
The wraith of Seyb enters from the south.
The wraith of a one-eyed elven glazier enters from the south.
The wraith of an imposing man-at-arms enters from the south.
The wraith of a grumbling private enters from the south.

< 223h/223H 142v/143V Pos: standing >
You quickly scan the area.
Monfit who is close by to your east.
A black crow who is not far off to your south.

< 223h/223H 142v/143V Pos: standing >
Ok.
The wraith of a grumbling private starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a grumbling private snaps into visibility.
The wraith of an imposing man-at-arms starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of a one-eyed elven glazier starts casting an offensive spell.
The wraith of a one-eyed elven glazier snaps into visibility.
An Ambassador from the Hall of Knighthood suddenly attacks the wraith of a one-eyed elven glazier!
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.
The wraith of Seyb starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of Seyb snaps into visibility.

< 223h/223H 142v/143V Pos: standing >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private utters the words 'buoblg qrunsoqpze yugh'
The wraith of a grumbling private's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!
The wraith of an imposing man-at-arms completes its spell...
The wraith of an imposing man-at-arms utters the words 'buoblg qrunsoqpze yugh'
The wraith of an imposing man-at-arms's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!

< 223h/223H 142v/143V Pos: standing >
The wraith of Seyb completes its spell...
The wraith of Seyb utters the words 'buoblg qrunsoqpze yugh'
The wraith of Seyb's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!

< 223h/223H 142v/143V Pos: standing >
The wraith of a one-eyed elven glazier completes its spell...
The wraith of a one-eyed elven glazier utters the words 'bigbys clenched fist'
The wraith of a one-eyed elven glazier's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!
The wraith of a one-eyed elven glazier misses an Ambassador from the Hall of Knighthood.

< 223h/223H 142v/143V Pos: standing >
Pardon?

< 223h/223H 142v/143V Pos: standing >
The wraith of a grumbling private fades from your mortal viewing...
An Ambassador from the Hall of Knighthood's punch wounds the wraith of a one-eyed elven glazier.
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.
You sit down and relax.

< 223h/223H 142v/143V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 223h/223H 142v/143V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - minor globe of invulnerability
( 5th circle)  1 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  4 - embalm
( 2nd circle)  2 - sleep
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   12 seconds:  ( 7th) protect undead
   18 seconds:  ( 7th) protect undead
   25 seconds:  ( 7th) protect undead

You can memorize 1 1st, 6 2nd, 5 3rd and 1 9th circle spell(s).
You continue your study.
You have memorized the following spells:
( 9th circle)  1 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - minor globe of invulnerability
( 5th circle)  1 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  4 - embalm
( 2nd circle)  2 - sleep
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

< 223h/223H 143v/143V Pos: sitting >
You start meditating...

< 223h/223H 143v/143V Pos: sitting >
An Ambassador from the Hall of Knighthood dodges the wraith of a one-eyed elven glazier's attack.

< 223h/223H 143v/143V Pos: sitting >
The wraith of an imposing man-at-arms fades from your mortal viewing...

< 223h/223H 143v/143V Pos: sitting >
The wraith of Seyb fades from your mortal viewing...

< 223h/223H 143v/143V Pos: sitting >
You have finished memorizing protect undead.

< 223h/223H 143v/143V Pos: sitting >
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.

< 223h/223H 143v/143V Pos: sitting >
You stop meditating.
Ok.
The wraith of a grumbling private starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a grumbling private snaps into visibility.
The wraith of an imposing man-at-arms starts casting an offensive spell.
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of a one-eyed elven glazier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of Seyb starts casting an offensive spell.
The wraith of Seyb snaps into visibility.

< 223h/223H 143v/143V Pos: sitting >
The wraith of an imposing man-at-arms completes its spell...
The wraith of an imposing man-at-arms's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!

< 223h/223H 143v/143V Pos: sitting >
The wraith of Seyb completes its spell...
The wraith of Seyb's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!

< 223h/223H 143v/143V Pos: sitting >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!
The wraith of a one-eyed elven glazier completes its spell...
The wraith of a one-eyed elven glazier's fist beats the life out of an Ambassador from the Hall of Knighthood, blood pours from his body!

< 223h/223H 143v/143V Pos: sitting >
An Ambassador from the Hall of Knighthood's punch strikes the wraith of a one-eyed elven glazier.
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.

< 223h/223H 143v/143V Pos: sitting >
An Ambassador from the Hall of Knighthood dodges the wraith of a one-eyed elven glazier's attack.
Pardon?

< 223h/223H 143v/143V Pos: sitting >
The wraith of an imposing man-at-arms fades from your mortal viewing...
You have finished memorizing protect undead.
Ok.
The wraith of a grumbling private starts casting an offensive spell.
The wraith of an imposing man-at-arms starts casting an offensive spell called 'fireball'.
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of a one-eyed elven glazier starts casting an offensive spell.
The wraith of Seyb starts casting an offensive spell called 'fireball'.

< 223h/223H 143v/143V Pos: sitting >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.

< 223h/223H 143v/143V Pos: sitting >
The wraith of Seyb completes its spell...
The wraith of Seyb smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.

< 223h/223H 143v/143V Pos: sitting >
The wraith of an imposing man-at-arms completes its spell...
The wraith of an imposing man-at-arms smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.
The wraith of a one-eyed elven glazier completes its spell...
The wraith of a one-eyed elven glazier smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.
The wraith of a one-eyed elven glazier misses an Ambassador from the Hall of Knighthood.

< 223h/223H 143v/143V Pos: sitting >
An Ambassador from the Hall of Knighthood's weak punch wounds the wraith of a one-eyed elven glazier.
An Ambassador from the Hall of Knighthood's decent punch strikes the wraith of a one-eyed elven glazier.

< 223h/223H 143v/143V Pos: sitting >
Pardon?

< 223h/223H 143v/143V Pos: sitting >
Ok.
The wraith of a grumbling private starts casting an offensive spell called 'fireball'.
The wraith of an imposing man-at-arms starts casting an offensive spell.
The wraith of a one-eyed elven glazier starts casting an offensive spell called 'fireball'.
The wraith of Seyb starts casting an offensive spell called 'fireball'.

< 223h/223H 143v/143V Pos: sitting >
The wraith of Seyb completes its spell...
The wraith of Seyb smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.

< 223h/223H 143v/143V Pos: sitting >
You have finished memorizing protect undead.

< 223h/223H 143v/143V Pos: sitting >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.
An Ambassador from the Hall of Knighthood is stunned!
The wraith of a one-eyed elven glazier completes its spell...
The wraith of a one-eyed elven glazier smirks as its fireball explodes into the face of an Ambassador from the Hall of Knighthood.
An Ambassador from the Hall of Knighthood is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lukko by 259364.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an Ambassador from the Hall of Knighthood.
The wraith of an imposing man-at-arms stops invoking abruptly!

< 223h/223H 143v/143V Pos: sitting >
Pardon?

< 223h/223H 143v/143V Pos: sitting >
Ok.

< 223h/223H 143v/143V Pos: sitting >
The wraith of Seyb fades from your mortal viewing...

< 223h/223H 143v/143V Pos: sitting >
Pardon?

< 223h/223H 143v/143V Pos: sitting >
Ok.

< 223h/223H 143v/143V Pos: sitting >
The wraith of a grumbling private fades from your mortal viewing...
Pardon?

< 223h/223H 143v/143V Pos: sitting >
The wraith of a one-eyed elven glazier fades from your mortal viewing...
You can't carry any more.

< 223h/223H 143v/143V Pos: sitting >
The wraith of an imposing man-at-arms fades from your mortal viewing...
You don't have anything to put in it.

< 223h/223H 143v/143V Pos: sitting >
Into what?

< 223h/223H 143v/143V Pos: sitting >
It appears to be the corpse of an Ambassador from The Hall of Knighthood.
a small pile of coins

< 223h/223H 143v/143V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 223h/223H 143v/143V Pos: sitting >
You clamber to your feet.

< 223h/223H 143v/143V Pos: standing >
You put 3 book(s) into a large leather backpack.

< 223h/223H 143v/143V Pos: standing >
You are carrying: (9/12)
a sapphire and amethyst necklace
a ferry ticket for the Old Ferry
a glowing quill (glowing)
a mistweyd nose-pipe
a large leather backpack
[4] some wild Gootwiet

< 223h/223H 143v/143V Pos: standing >
You don't have anything to put in it.

< 223h/223H 143v/143V Pos: standing >
You get a small pile of coins from the corpse of an Ambassador from the Hall of Knighthood.
There were: 3 platinum coins, 38 gold coins. 

< 223h/223H 143v/143V Pos: standing >
Ok.
You put 3 platinum, 38 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 223h/223H 143v/143V Pos: standing >
You don't have anything to put in it.

< 223h/223H 143v/143V Pos: standing >
You are carrying: (9/12)
a sapphire and amethyst necklace
a ferry ticket for the Old Ferry
a glowing quill (glowing)
a mistweyd nose-pipe
a large leather backpack
[4] some wild Gootwiet

< 223h/223H 143v/143V Pos: standing >
You feel your skin soften and return to normal.

< 223h/223H 143v/143V Pos: standing >

< 223h/223H 143v/143V Pos: standing >
You start chanting...

< 223h/223H 143v/143V Pos: standing >
Casting: protect undead 

< 223h/223H 143v/143V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 223h/223H 143v/143V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 223h/223H 143v/143V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an Ambassador from The Hall of Knighthood is lying here.
*The wraith of a grumbling private stands here. (minion) 
*The wraith of an imposing man-at-arms stands here. (minion) 
*The wraith of a one-eyed elven glazier stands here. (minion) 
*The wraith of Seyb stands here. (minion) 

< 223h/223H 143v/143V Pos: standing >
Your group consists of ( 5/20):
( Head)   223/223   hit,  143/143  move Lukko
(Front)   443/405   hit,  179/179  move the wraith of a grumbling private
(Front)   438/425   hit,  172/172  move the wraith of an imposing man-at-arms
(Front)   383/394   hit,  175/175  move the wraith of a one-eyed elven glazier
(Front)   464/426   hit,  175/175  move the wraith of Seyb

< 223h/223H 143v/143V Pos: standing >
The sun rises over the northern horizon.

< 223h/223H 143v/143V Pos: standing >
You quickly scan the area.
Monfit who is close by to your east.
A black crow who is not far off to your south.

< 223h/223H 143v/143V Pos: standing >
Shop of the Silver Hide
   This building is fairly and contains stacks of various leather goods.
The walls are tall and have a large number of windows spaced throughout to
maintain adequate ventilation from all the nasty smelling chemicals that
are used to treat animal skins. A small clerks desk sits off to the sit
with multiple stacks of customer orders.
Obvious exits: -West 
(Q)Monfit the Tanner stands here working on some rawhide.(Gold Aura)
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.
You drag the corpse of an Ambassador from the Hall of Knighthood along behind you.

< 223h/223H 137v/143V Pos: standing >
You can buy:
 1) A pair of rugged leather breeches             for 27 platinum, 7 gold, 2 silver, and 4 copper.
 2) A pair of fingerless leather gloves           for 3 platinum, and 7 gold.
 3) A pair of leather penny loafers               for 13 platinum, 4 gold, and 6 copper.

< 223h/223H 141v/143V Pos: standing >
You are carrying: (9/12)
a sapphire and amethyst necklace
a ferry ticket for the Old Ferry
a glowing quill (glowing)
a mistweyd nose-pipe
a large leather backpack
[4] some wild Gootwiet

< 223h/223H 143v/143V Pos: standing >
You no longer feel safe from the living.

< 223h/223H 143v/143V Pos: standing >
Monfit says 'You don't seem to have that item, Lukko.'

< 223h/223H 143v/143V Pos: standing >
Monfit says 'I won't buy that, Lukko.'

< 223h/223H 143v/143V Pos: standing >
You press some wild Gootwiet into the bowl of a mistweyd nose-pipe.
You ignite a mistweyd nose-pipe and inhale some wild Gootwiet smoke through your nostrils.
Your body tingles with magical resistance.
You can't remember ever feeling this invulnerable.
The smoke tastes floral and pungent on the tongue.
You finish smoking some wild Gootwiet.
You don't think your lungs could handle smoking for a bit.

< 223h/223H 143v/143V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the West, the bright alley continues alongside the wall.
To the South, the alley continues towards the Southern gates.
Obvious exits: -East  -South -West 
The wraith of Seyb enters from the east.
The wraith of a one-eyed elven glazier enters from the east.
The wraith of an imposing man-at-arms enters from the east.
The wraith of a grumbling private enters from the east.

< 223h/223H 142v/143V Pos: standing >
You give the wraith of a grumbling private an order.
The wraith of a grumbling private starts casting a spell.

< 223h/223H 142v/143V Pos: standing >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private utters the words 'uwsfazze uizuguburuhl'
You vanish.

< 223h/223H 142v/143V Pos: standing >
Ok.
The wraith of a grumbling private starts casting a spell.
The wraith of an imposing man-at-arms starts casting a spell.
The wraith of a one-eyed elven glazier starts casting a spell called 'improved invisibility'.
The wraith of Seyb starts casting a spell called 'improved invisibility'.

< 223h/223H 143v/143V Pos: standing >
The wraith of Seyb completes its spell...
The wraith of Seyb utters the words 'uwsfazze uizuguburuhl'
The wraith of Seyb slowly fades out of existence.

< 223h/223H 143v/143V Pos: standing >
The wraith of a grumbling private completes its spell...
The wraith of a grumbling private utters the words 'uwsfazze uizuguburuhl'
The wraith of a grumbling private slowly fades out of existence.
The wraith of an imposing man-at-arms completes its spell...
The wraith of an imposing man-at-arms utters the words 'uwsfazze uizuguburuhl'
The wraith of an imposing man-at-arms slowly fades out of existence.

< 223h/223H 143v/143V Pos: standing >
The wraith of a one-eyed elven glazier completes its spell...
The wraith of a one-eyed elven glazier utters the words 'uwsfazze uizuguburuhl'
The wraith of a one-eyed elven glazier slowly fades out of existence.

< 223h/223H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 143v/143V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the alley continues towards the King's Palace.
To the East, the bright alley continues alongside the wall.
Obvious exits: -North -East 
The wraith of Seyb enters from the east.
The wraith of a one-eyed elven glazier enters from the east.
The wraith of an imposing man-at-arms enters from the east.
The wraith of a grumbling private enters from the east.

< 223h/223H 142v/143V Pos: standing >
The day has begun.

< 223h/223H 142v/143V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the alley continues towards the King's Palace.
To the South, the bright alley continues alongside the wall.
Obvious exits: -North -South
The wraith of Seyb enters from the south.
The wraith of a one-eyed elven glazier enters from the south.
The wraith of an imposing man-at-arms enters from the south.
The wraith of a grumbling private enters from the south.

< 223h/223H 141v/143V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the alley continues towards the King's Palace.
To the South, the bright alley continues alongside the wall.
Obvious exits: -North -South
One of the local nobles walks around the city.(Gold Aura)
A small black dog stands here, sniffing away at a pile of trash.
The wraith of Seyb enters from the south.
The wraith of a one-eyed elven glazier enters from the south.
The wraith of an imposing man-at-arms enters from the south.
The wraith of a grumbling private enters from the south.

< 223h/223H 141v/143V Pos: standing >
An Intersection of a Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the East, is Fiddler's Way Avenue, in the commoners district.
To the West, the alley continues towards the King's Palace.
To the South, the bright alley continues alongside the wall.
Obvious exits: -East  -South -West 
The wraith of Seyb enters from the south.
The wraith of a one-eyed elven glazier enters from the south.
The wraith of an imposing man-at-arms enters from the south.
The wraith of a grumbling private enters from the south.

< 223h/223H 142v/143V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your south.
A local noble who is not far off to your south.
A male commoner who is close by to your west.

< 223h/223H 142v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, a bright alley continues alongside a massive stone wall.
Obvious exits: -North# -East  -South# -West 
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 141v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East  -South# -West 
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 142v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East  -South# -West 
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 141v/143V Pos: standing >
Autosaving...

< 223h/223H 143v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East  -South# -West 
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 142v/143V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the East and West, Fiddler's Way
Avenue gives access to the commoner's district
Obvious exits: -North -East  -South -West 
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 141v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East  -South# -West 
A black crow flaps its wings and caws at you.
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 142v/143V Pos: standing >
Fiddler's Way Avenue
   This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East  -South# -West 
A small black dog stands here, sniffing away at a pile of trash.
One of the local nobles walks around the city.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
The wraith of Seyb enters from the west.
The wraith of a one-eyed elven glazier enters from the west.
The wraith of an imposing man-at-arms enters from the west.
The wraith of a grumbling private enters from the west.

< 223h/223H 141v/143V Pos: standing >
Ok.

< 223h/223H 143v/143V Pos: standing >
A Foul-smelling House
   This house is completely vacated due to the incredibly foul smell
of sewage. The roof is in disrepair and the walls are covered with water
stains. Broken chairs, tables and other various items of furniture litter
the floor. In the corner, a few floor boards have been torn away, revealing
partially covered steel grate.
Obvious exits: -North
A large steel grate lies here.
The wraith of Seyb enters from the north.
The wraith of a one-eyed elven glazier enters from the north.
The wraith of an imposing man-at-arms enters from the north.
The wraith of a grumbling private enters from the north.

< 223h/223H 142v/143V Pos: standing >
Ok.

< 223h/223H 142v/143V Pos: standing >
That's not a container.

< 223h/223H 142v/143V Pos: standing >
A Foul-smelling House
Obvious exits: -North#
A large steel grate lies here.
*The wraith of a grumbling private stands here. (minion) 
*The wraith of an imposing man-at-arms stands here. (minion) 
*The wraith of a one-eyed elven glazier stands here. (minion) 
*The wraith of Seyb stands here. (minion) 

< 223h/223H 142v/143V Pos: standing >
Sorry, but you cannot do that here!

< 223h/223H 142v/143V Pos: standing >
Outside already... Go find em.

< 223h/223H 142v/143V Pos: standing >
That's not a container.

< 223h/223H 142v/143V Pos: standing >


< 223h/223H 142v/143V Pos: standing >
Ok.

< 223h/223H 143v/143V Pos: standing >

< 223h/223H 143v/143V Pos: standing >
Ok.

< 223h/223H 143v/143V Pos: standing >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 223h/223H 143v/143V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
You snap into visibility.
You feel less energetic as a Drider drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 103h/223H 120v/143V Pos: standing >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 105h/223H 121v/143V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drider snaps into visibility.
You feel less energetic as a Drider drains you.