The death of [33 Zealot] Chancier (Grey Elf)

in An Inclined Pathway

from the perspective of [56 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    the mark of the saboteur of damage
<worn on head>       a derroskin admiral's hat [superior]
<worn on eyes>       the eyes of the High Forest (glowing) [86%]
<worn in ear>        an anti-matter earring
<worn in ear>        an earring of bone of health [84%]
<worn on face>       mask of the flayed mind of agility (invis)
<worn around neck>   a necklace of dangling bones and relics [poor] (humming) [89%]
<worn around neck>   a glowing necklace of power [superior] with a strange sharp rubin (glowing)
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver>     the quiver of holding of agility
<worn about waist>   a belt of iron solidarity[237h 4m 51s]
<worn on belt buckle>a glowing white pearl (glowing) [57%]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<worn around wrist>  a dracolich-bone bracelet [superior] (humming)
<worn around wrist>  a delicate chrome bracelet of dexterity
<worn on hands>      a pair of shadowbeast talons [poor] [86%]
<worn on finger>     a ring of regeneration [poor] (glowing)
<worn on finger>     the ring of the mind flayer [superior] (glowing)
<primary weapon>     Tiamat's poison tail stinger[237h 4m 52s]
<secondary weapon>   the dagger of Wind[237h 4m 51s]
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       Krindor's Boots of the Night[237h 4m 51s]

 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^M^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^M^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^M..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MMM.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^M^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMMM@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >

< 1389h/1389H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMMMMMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    
You slide into the shadows quickly...

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMMMMMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >

< 1389h/1389H 282v/282V Pos: standing >
   MMM.MMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >

< 1389h/1389H 282v/282V Pos: standing >
   MMMMMMMM^    
  ^.P.MMMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
   MMMMMMMM^    
  ^.PM.MMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1389H 282v/282V Pos: standing >
   MMMMMMMM^    
  ^.P..MMMMMM   
 MMMMM.MMMMMM^  
 M^DMM.MMMMMMM  
 MMMMM.@MMMMMM  
 .^MM^.^MMMMMM  
 ^^^^^..MMMMMM  
  ^.^^..^MMMM   
   .^^..^^^M    

< 1389h/1389H 282v/282V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
  *The Ruins of Tharnadia's Old Quarter          (extremely evil)
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
  *The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
  *Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (very evil)     
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
  *The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1389h/1389H 282v/282V Pos: standing >

< 1389h/1389H 282v/282V Pos: standing >
   MMMMMMMMM    
  M^.P..MMMMM   
 MMMMMM.MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^^^..MMMMM  
  .^.^^..^MMM   
   ^.^^..^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Grey Elf tracks going north.
There are Grey Elf tracks going south.

< 1389h/1389H 280v/282V Pos: standing >

< 1389h/1389H 280v/282V Pos: standing >

< 1389h/1389H 280v/282V Pos: standing >
   MMMM^M^M^    
  MMMMMMMMMM^   
 MM^.P..MMMMMM  
 MMMMMM.MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^.^MMMMM  
  ^^^^^..MMMM   
   ^.^^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.
There are some tracks heading south.

< 1389h/1389H 278v/282V Pos: standing >
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMMMMMMM^.  
 MM^.P..MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM.^MMMMM  
  .^MM^.^MMMM   
   ^^^^..MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Grey Elf tracks going north.
There are Grey Elf tracks going south.

< 1389h/1389H 277v/282V Pos: standing >

< 1389h/1389H 278v/282V Pos: standing >

< 1389h/1389H 279v/282V Pos: standing >
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMMMMMMM^.  
 MM^.P.@MMMMMM  
 MMMMMM.MMMMMM  
 MM^DMM.MMMMMM  
  MMMMM.^MMMM   
   ^MM^.^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.
There are some tracks heading south.

< 1389h/1389H 277v/282V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is close by to your north.
A mountaineer who is almost out of sight to your north.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 1389h/1389H 278v/282V Pos: standing >
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMMMMMMM^  
 MMM^.P@.MMMMM  
 MMMMMMM.MMMMM  
 MMM^DMM.MMMMM  
  ^MMMMM.^MMM   
   .^MM^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Grey Elf tracks going west.
There are some tracks heading east.

< 1389h/1389H 278v/282V Pos: standing >

< 1389h/1389H 278v/282V Pos: standing >
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMMMMMMM^  
 MMM^.P@.MMMMM  
 MMMMMMM.MMMMM  
 MMM^DMM.MMMMM  
  ^MMMMM.^MMM   
   .^MM^.^MM    

< 1389h/1389H 282v/282V Pos: standing >
You slide into the shadows quickly...

< 1389h/1389H 282v/282V Pos: standing >
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMMMMMMM  
 MMMM^.@..MMMM  
 ^MMMMMMM.MMMM  
 ^MMM^DMM.MMMM  
  ^^MMMMM.^MM   
   ^.^MM^.^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a mountaineer is lying here.
A gnomish grenadier stands, floating here, fighting a Grey Elf.(Gold Aura)
A Grey Elf (medium) stands here, fighting a gnomish grenadier. (Non-Fraggable) (casting) (Gold Aura)
There are some tracks heading east.

< 1389h/1389H 280v/282V Pos: standing >
You slide into the shadows quickly...

< 1389h/1389H 280v/282V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'pzar'
Healing energy flows from a Grey Elf into a Grey Elf's body!

< 1389h/1389H 280v/282V Pos: standing >
A gnomish grenadier's fine punch strikes a Grey Elf.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A gnomish grenadier's decent punch strikes a Grey Elf.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A gnomish grenadier's decent punch strikes a Grey Elf.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A Grey Elf blocks a gnomish grenadier's lunge at him.
A gnomish grenadier almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.

< 1389h/1389H 280v/282V Pos: standing >
A Grey Elf starts casting a spell.

< 1389h/1389H 280v/282V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1389h/1389H 280v/282V Pos: standing >
You say 'sry bro'

< 1389h/1389H 280v/282V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 71 ] -=[A Grey Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
You snap into visibility.
[Damage: 60 ] -=[A Grey Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 112 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
You snap into visibility.
[Damage: 44 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1389h/1389H 280v/282V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
    MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM.MMMM  
 MMMM^.@.MMMMM  
 ^MMMMMMM.MMMM  
 ^MMM^DMM.MMMM  
  ^^MMMMM.^MM   
   ^.^MM^.^M    

< 1389h/1389H 280v/282V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
    MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM.MMMM  
 MMMM^^@.MMMMM  
 ^MMMMMMM.MMMM  
 ^MMM^DMM.MMMM  
  ^^MMMMM.^MM   
   ^.^MM^.^M    

< 1389h/1389H 280v/282V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'pzar'
Healing energy flows from a Grey Elf into a Grey Elf's body!

< 1389h/1389H 280v/282V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You attempt to flee...
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM.MMM  
 MMMMM^@P.MMMM  
 +^MMMMMMM.MMM  
 ^^MMM^DMM.MMM  
  .^^MMMMM.^M   
   ^^.^MM^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You flee westward!

< 1389h/1389H 270v/282V Pos: standing >
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM.MMMM  
 MMMM^^@.MMMMM  
 ^MMMMMMM.MMMM  
 ^MMM^DMM.MMMM  
  ^^MMMMM.^MM   
   ^.^MM^.^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a mountaineer is lying here.
A gnomish grenadier stands, floating here, fighting a Grey Elf.(Gold Aura)
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)

< 1389h/1389H 268v/282V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 29 ] -=[A Grey Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 27 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
You snap into visibility.
[Damage: 13 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1389h/1389H 268v/282V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A gnomish grenadier's punch seriously wounds a Grey Elf.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A Grey Elf dodges a gnomish grenadier's attack.
A gnomish grenadier's fine punch enshrouds a Grey Elf in a mist of blood.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A gnomish grenadier's decent punch causes a Grey Elf to grimace in pain.
A gnomish grenadier ignites into black flames as he hits a Grey Elf!
A gnomish grenadier shivers as he hits a Grey Elf.
A Grey Elf attempts to flee.

< 1389h/1389H 269v/282V Pos: standing >
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM.MMMM  
 MMMM^P@.MMMMM  
 ^MMMMMMM.MMMM  
 ^MMM^DMM.MMMM  
  ^^MMMMM.^MM   
   ^.^MM^.^M    

< 1389h/1389H 269v/282V Pos: standing >
Backstab who?

< 1389h/1389H 269v/282V Pos: standing >
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM.MMM  
 MMMMM^@M.MMMM  
 +^MMMMMMM.MMM  
 ^^MMM^DMM.MMM  
  .^^MMMMM.^M   
   ^^.^MM^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are some tracks heading west.

< 1389h/1389H 267v/282V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.

< 1389h/1389H 265v/282V Pos: standing >
Backstab who?

< 1389h/1389H 266v/282V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
There are Grey Elf tracks going west.

< 1389h/1389H 267v/282V Pos: standing >
A Grey Elf leaves west.

< 1389h/1389H 267v/282V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)

< 1389h/1389H 267v/282V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 20 ] -=[A Grey Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Grey Elf's studded leather cloak was completely destroyed by the massive blow!
A Grey Elf's pair of worn leather sleeves was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.