The death of [13 Sorcerer] Pyke (Halfling)

in In a Wide River

from the perspective of [55 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    the mark of the saboteur of damage
<worn on head>       a derroskin admiral's hat [superior]
<worn on eyes>       the eyes of the High Forest (glowing) [86%]
<worn in ear>        an anti-matter earring
<worn in ear>        an earring of bone of health
<worn on face>       mask of the flayed mind of agility (invis)
<worn around neck>   a necklace of dangling bones and relics [poor] (humming) [89%]
<worn around neck>   a glowing necklace of power [superior] with a strange sharp rubin (glowing)
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver>     the quiver of holding of agility
<worn about waist>   a belt of iron solidarity[168h 22m 36s]
<worn on belt buckle>a glowing white pearl (glowing) [57%]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<worn around wrist>  a dracolich-bone bracelet [superior] (humming)
<worn around wrist>  a delicate chrome bracelet of dexterity
<worn on hands>      a pair of shadowbeast talons [poor] [86%]
<worn on finger>     a ring of regeneration [poor] (glowing)
<worn on finger>     the ring of the mind flayer [superior] (glowing)
<primary weapon>     Tiamat's poison tail stinger[168h 22m 41s]
<secondary weapon>   the dagger of Wind[168h 22m 36s]
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       Krindor's Boots of the Night[168h 22m 36s]

The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A hooded mage is here traveling to the tower to study.(Gold Aura)

< 1348h/1408H 279v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S

< 1349h/1408H 279v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D

< 1351h/1408H 279v/286V Pos: standing >
Alas, you cannot go that way. . . .

< 1353h/1408H 280v/286V Pos: standing >
Alas, you cannot go that way. . . .

< 1355h/1408H 280v/286V Pos: standing >
Alas, you cannot go that way. . . .

< 1357h/1408H 281v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)

< 1359h/1408H 281v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
A kitten jumps here playing with leaves tossed by the wind.
A guardian mage patrols the tower keeping it safe.(Gold Aura)

< 1361h/1408H 281v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A tiny hummingbird zips by, sucking nectar from the flowers.
A kitten jumps here playing with leaves tossed by the wind.

< 1362h/1408H 281v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A young duck searches for food here.

< 1364h/1408H 280v/286V Pos: standing >
Alas, you cannot go that way. . . .

< 1366h/1408H 281v/286V Pos: standing >
You quickly scan the area.
The Woodseer Quartermaster who is a brief walk away to your south.
The halfling warrior who is rather far off to your south.
A halfling guard who is rather far off to your south.
A tiny humming bird who is close by above you.
A playful kitten who is close by above you.
A playful kitten who is not far off above you.
A guardian mage who is not far off above you.
A lieutenant who is a brief walk away above you.

< 1372h/1408H 284v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W

< 1374h/1408H 284v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S

< 1375h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 1377h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A giant dragonfly zips around here.

< 1379h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
A young halfling woman is here seeking adventure.(Gold Aura)

< 1381h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy human merchant walks through town.

< 1383h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 1385h/1408H 282v/286V Pos: standing >
You slide into the shadows quickly...

< 1396h/1408H 286v/286V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your south.

< 1409h/1408H 286v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy human merchant walks through town.

< 1409h/1408H 285v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
A young halfling woman is here seeking adventure.(Gold Aura)

< 1409h/1408H 284v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A giant dragonfly zips around here.

< 1409h/1408H 283v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 1409h/1408H 284v/286V Pos: standing >
Alas, you cannot go that way. . . .

< 1409h/1408H 286v/286V Pos: standing >
You quickly scan the area.
A playful kitten who is a brief walk away to your north.
A young duck who is a brief walk away to your north.
The halfling thief who is close by to your east.
A giant dragonfly who is close by to your east.
The young adventurer who is not far off to your east.
The wealthy merchant who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
A giant dragonfly who is in the distance to your east.
The halfling warrior who is close by to your south.
A halfling guard who is close by to your south.
A halfling woman who is close by to your west.
A playful kitten who is close by to your west.
The fisherman who is a brief walk away to your west.

< 1409h/1408H 286v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.

< 1409h/1408H 285v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.

< 1409h/1408H 284v/286V Pos: standing >

< 1409h/1408H 285v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
You sense a lifeform nearby.

< 1409h/1408H 285v/286V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A father duck who is close by to your north.
A fuzzy duckling who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is not far off to your west.

< 1409h/1408H 285v/286V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A father duck who is close by to your north.
A fuzzy duckling who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is not far off to your west.

< 1409h/1408H 285v/286V Pos: standing >

< 1409h/1408H 285v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A small yellow perch swims by.

< 1409h/1408H 283v/286V Pos: standing >
A fuzzy duckling leaves west.

< 1409h/1408H 283v/286V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your east.
A black squirrel who is a brief walk away to your south.
A traveling mage who is a brief walk away to your south.
The halfling boy who is a brief walk away to your south.
A halfling guard who is rather far off to your south.
A Halfling who is rather far off to your south.
A fuzzy duckling who is close by to your west.
A yellow perch who is close by to your west.

< 1409h/1408H 285v/286V Pos: standing >

< 1409h/1408H 286v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W

< 1409h/1408H 284v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W -U

< 1409h/1408H 282v/286V Pos: standing >
You quickly scan the area.
A yellow perch who is not far off to your north.
A black squirrel who is close by to your south.
A traveling mage who is close by to your south.
The halfling boy who is close by to your south.
A yellow perch who is not far off to your south.
A halfling guard who is not far off to your south.
A Halfling who is not far off to your south.
A halfling guard who is close by above you.

< 1409h/1408H 282v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W
A large black squirrel makes his way through the forest
A hooded mage is here traveling to the tower to study.(Gold Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 1409h/1408H 280v/286V Pos: standing >

< 1409h/1408H 281v/286V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W -U
A small yellow perch swims by.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 1409h/1408H 282v/286V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a halfling guard, circling him.

< 1409h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP: excellent >
 You dodge a halfling guard's vicious attack.
You parry a halfling guard's lunge at you.
A halfling guard wields a pike with a jagged tip.
You snap into visibility.

< 1409h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP: excellent >
 You feel less dexterous.
You feel less strong.

< 1409h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP: excellent >
 You snap into visibility.
[Damage: 33 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
You miss a halfling guard.
[Damage: 41 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
[Damage: 28 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
A halfling guard dodges your futile attack.

< 1409h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP:  few wounds >
 A Halfling reels in a sparkling impressive lobster on his slender fishing pole.
You dodge a halfling guard's vicious attack.
-=[A halfling guard's weak slash grazes you.]=-

< 1408h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP:  few wounds >
 A Halfling puts a sparkling impressive lobster into a large leather backpack.

< 1408h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You parry a halfling guard's lunge at you.
You score a CRITICAL HIT!!!!!
[Damage: 66 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
[Damage: 43 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
[Damage: 35 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
[Damage: 29 ] -=[A halfling guard screams in pain as your pierce tears into his flesh]=-
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rargg by 5.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
The corpse of a halfling guard splashes into the water and begins to float.

< 1408h/1408H 286v/286V Pos: standing >
Saving Rargg.

< 1408h/1408H 286v/286V Pos: standing >
Circle whom?

< 1408h/1408H 286v/286V Pos: standing >
In a Wide River
Obvious exits: -N -S -W -U
The corpse of a halfling guard is lying here.
A small yellow perch swims by.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 1408h/1408H 286v/286V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
A yellow perch who is rather far off to your north.
A yellow perch who is rather far off to your north.
A traveling mage who is close by to your west.
A yellow perch who is close by to your west.

< 1408h/1408H 286v/286V Pos: standing >
You aren't quite ready for another attempt.

< 1408h/1408H 286v/286V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
  *The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (very evil)     
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1408h/1408H 286v/286V Pos: standing >
You quickly scan the area.
A black squirrel who is close by to your north.
The halfling boy who is close by to your north.
A yellow perch who is a brief walk away to your north.
A traveling mage who is close by to your west.

< 1408h/1408H 286v/286V Pos: standing >
You say 'thx for the fish'

< 1408h/1408H 286v/286V Pos: standing >
You snap into visibility.
You surprise a Halfling with a blow to the back, leaving him momentarily confused.
[Damage: 19 ] -=[Your impressive pierce seriously wounds a Halfling.]=-

< 1408h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You dodge a Halfling's vicious attack.

< 1408h/1408H 286v/286V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You snap into visibility.
[Damage: 23 ] -=[Your powerful pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive pierce enshrouds a Halfling in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful pierce hits a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[Your weak pierce hits a Halfling.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.