The death of [29 Shaman] Emaret (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [29 Shaman] Emaret (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a plumed griffon's feather helm and visor [poor]
<worn on eyes>       a butterfly domino mask [superior] (glowing)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a twisted leather medallion
<worn on body>       a misshaped bronze chainmail
<worn on back>       a large leather backpack
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a frost-rimed copper belt buckle
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a tigerskin shield [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<held>               a squat obsidian totem
<worn on legs>       some fine ivory leggings
<worn on feet>       some decent brass shoes


Obvious exits: -North -East  -South -West 

< 221h/221H 99v/189V Pos: standing >
 
 ...*+****  
 ..**+****  
 ^..*@.*..  
 ...*+....  
 ....+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 98v/189V Pos: standing >
 
 ..**+****  
 ^..*+.*..  
 ...*@....  
 ....+...   
 ....+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 97v/189V Pos: standing >
 
 ^..*+.*..  
 ...*+....  
 ....@...   
 ....+...   
 ^...+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 97v/189V Pos: standing >
 
 ...*+....  
 ....+...   
 ....@...   
 ^...+...   
 M^..+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 96v/189V Pos: standing >
 
 ....+...   
 ....+...   
 ^...@...   
 M^..+....  
 ..M.+..^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 96v/189V Pos: standing >
 
 ....+...   
 ^...+...   
 M^..@....  
 ..M.+..^.  
 M^.^+..^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 95v/189V Pos: standing >
 
 ^...+...   
 M^..+....  
 ..M.@..^.  
 M^.^+..^.  
 +++++...M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 94v/189V Pos: standing >
 
 M^..+....  
 ..M.+..^.  
 M^.^@..^.  
 +++++...M  
 ***.+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A small halfling woman wanders around the area.

< 221h/221H 94v/189V Pos: standing >
 
 ..M.+..^.  
 M^.^+..^.  
 ++++@...M  
 ***.+....  
 ...M+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 93v/189V Pos: standing >
 
 M^.^+..^.  
 +++++...M  
 ***.@....  
 ...M+....  
 ^MM.+.^^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 92v/189V Pos: standing >
 
 ..M.+..^.  
 M^.^+..^.  
 ++++@...M  
 ***.+....  
 ...M+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 92v/189V Pos: standing >
 
 ...M.+..^  
 *M^.^+..^  
 ++++@+...  
 ****.+...  
 ....M+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 91v/189V Pos: standing >
 
 ....M.+..  
 **M^.^+..  
 M+++@++..  
 .****.+..  
 *....M+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 91v/189V Pos: standing >
 
 *....M.+.  
 ^**M^.^+.  
 ++M+@+++.  
 *.****.+.  
 **....M+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 90v/189V Pos: standing >
 
 **....M.+  
 *^**M^.^+  
 +++M@++++  
 ^*.****.+  
 ***....M+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 89v/189V Pos: standing >
 
 ***....M.  
 **^**M^.^  
 ++++@++++  
 *^*.****.  
 ****....M  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 221h/221H 89v/189V Pos: standing >
 
 ****....M  
 +**^**M^.  
 M+++@M+++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 88v/189V Pos: standing >
 
 *****....  
 M+**^**M^  
 ^M++@+M++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 87v/189V Pos: standing >
 
 ******...  
 *M+**^**M  
  ^M+@+++M  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 86v/189V Pos: standing >
 
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 221h/221H 86v/189V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates. (casting) 
A Decorated Town Guardian stands watch over the city gates.

< 221h/221H 85v/189V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 221h/221H 84v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 221h/221H 83v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 221h/221H 82v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 221h/221H 80v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 80v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 221h/221H 78v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 221h/221H 77v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 221h/221H 75v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 221h/221H 74v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 221h/221H 72v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.

< 221h/221H 70v/189V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 221h/221H 68v/189V Pos: standing >
The gates seems to be closed.

< 221h/221H 69v/189V Pos: standing >
The gates seems to be closed.

< 221h/221H 69v/189V Pos: standing >
Ok.

< 221h/221H 71v/189V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 221h/221H 70v/189V Pos: standing >
Ok.

< 221h/221H 70v/189V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 221h/221H 70v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 221h/221H 69v/189V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 221h/221H 68v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 221h/221H 68v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East  -South
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 221h/221H 67v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 67v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 221h/221H 67v/189V Pos: standing >
Open what?

< 221h/221H 68v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north and east.
Obvious exits: -North -East 
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.

< 221h/221H 68v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 68v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 69v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 69v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 221h/221H 69v/189V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 221h/221H 68v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 68v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 221h/221H 68v/189V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 221h/221H 68v/189V Pos: standing >
A street sweeper leaves south.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 221h/221H 67v/189V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 221h/221H 66v/189V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 221h/221H 65v/189V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 221h/221H 66v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 221h/221H 65v/189V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 221h/221H 65v/189V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 221h/221H 64v/189V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 221h/221H 63v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 63v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 64v/189V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 221h/221H 63v/189V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 221h/221H 63v/189V Pos: standing >
Ok.

< 221h/221H 64v/189V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 221h/221H 64v/189V Pos: standing >
Ok.

< 221h/221H 64v/189V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 221h/221H 64v/189V Pos: standing >
You have memorized the following spells:
( 6th circle)  4 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               5 - mending
( 3rd circle)  7 - scalding blast
( 2nd circle)  8 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

You can memorize no more spells.

< 221h/221H 68v/189V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 221h/221H 69v/189V Pos: standing >

		Score information for Emaret

Level: 29   Race: Grey Elf   Class: Shaman Sex: Male
Hit points: 221(221)  Moves: 70(189)
Coins carried:    1 platinum    69 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Fly Armor
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  290 

Active Spells:
--------------
pantherspeed (18 minutes)
spirit armor (15 minutes)


< 221h/221H 70v/189V Pos: standing >
You sit down and relax.

< 221h/221H 72v/189V Pos: sitting >
You stop sitting around and lay down.

< 221h/221H 77v/189V Pos: on your ass >
You are now AFK.

< 221h/221H 84v/189V Pos: on your ass >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 221h/221H 85v/189V Pos: on your ass >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 221h/221H 136v/189V Pos: on your ass >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 221h/221H 189v/189V Pos: on your ass >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 221h/221H 189v/189V Pos: on your ass >

< 221h/221H 189v/189V Pos: on your ass >
Rec has entered the game.

< 221h/221H 189v/189V Pos: on your ass >
Rec's pupils dialate and return to normal.

< 221h/221H 189v/189V Pos: on your ass >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 221h/221H 189v/189V Pos: on your ass >

< 221h/221H 189v/189V Pos: on your ass >

< 221h/221H 189v/189V Pos: on your ass >
The receptionist starts to chant in a deep voice.

< 221h/221H 189v/189V Pos: on your ass >
Autosaving...

< 221h/221H 189v/189V Pos: on your ass >
The taste of blood slowly fades from your body.

< 221h/221H 189v/189V Pos: on your ass >
Hint: Knocking your foe down will increase the damage you do to him.

< 221h/221H 189v/189V Pos: on your ass >
Rec sent you a tell, and your AFK is toggled on!

< 221h/221H 189v/189V Pos: on your ass >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 221h/221H 189v/189V Pos: on your ass >
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH!  That really did HURT!
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
Your pair of brown leather gloves was completely destroyed by the massive blow!
Your studded leather cloak was completely destroyed by the massive blow!
Your ghastly stone amulet was completely destroyed by the massive blow!