The death of [11 Bard] Lokei (Human)

in A Lavish Home

from the perspective of [54 Geomancer] Jio -=Denizens of Lloth=- (Orc)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior] [87%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [83%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [81%]
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of diamond platemail (magic) (humming) [74%]
<worn about body>    an ornate red cloak (magic) [85%]
<worn about waist>   a red sash of blood [88%]
<worn on belt buckle>a totem of the planes [superior] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [66%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [58%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a ring of twisted gray mist with a strange sharp rubin
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               the three-pronged totem of the Naga Queen (magic)[212h 2m 51s]
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 1180h/1180H 205v/207V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
Elemak, captain of the guards who is not far off to your east.

< 1180h/1180H 207v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -S# -W

< 1180h/1180H 206v/207V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.

< 1180h/1180H 206v/207V Pos: standing >

< 1180h/1180H 206v/207V Pos: standing >

		Score information for Jio

Level: 54   Race: Orc   Class: Ethermancer Shaman Sex: Male
Hit points: 1180(1180)  Moves: 206(207)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   -0.03   Deaths:   11
Detecting:      Invisible Magic Life
Protected from: Evil Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking Fearless
Combat Pulse:   17 Spell Pulse:  0.99 
Leaderboard Points: 1369 

Active Spells:
--------------
pantherspeed (52 minutes)
ethereal form (12 minutes)
protection from acid (34 minutes)
vitality (5 minutes)
protection from cold (34 minutes)
bless (6 minutes)
elephantstrength (17 minutes)
greater spirit ward (15 minutes)
protection from evil (34 minutes)
protection from lightning (34 minutes)


< 1180h/1180H 206v/207V Pos: standing >
You quickly scan the area.
A wealthy man who is close by to your north.

< 1180h/1180H 206v/207V Pos: standing >
Ok.

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Expensive Home
</map>

<map>
Zone: City of Torrhan.
Room: An Expensive Home
</map>
An Expensive Home
Obvious exits: -S
An unique adamantium great sword lies here on the ground.
A man of wealth stands about doing nothing.

< 1180h/1180H 205v/207V Pos: standing >
Ok.

< 1180h/1180H 205v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (very evil)     
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
  *Vecna's Tomb                                  (extremely evil)
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (very evil)     
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.

< 1180h/1180H 207v/207V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W

< 1180h/1180H 205v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 1180h/1180H 204v/207V Pos: standing >

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Obvious exits: -E -W

< 1180h/1180H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.

< 1180h/1180H 204v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Obvious exits: -E -W

< 1180h/1180H 204v/207V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
Elemak, captain of the guards who is a brief walk away to your west.

< 1180h/1180H 205v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 1180h/1180H 204v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 207v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 1180h/1180H 207v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Obvious exits: -E -W

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 1180h/1180H 204v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W

< 1180h/1180H 203v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Alley
</map>
An Alley
Obvious exits: -N -S

< 1180h/1180H 202v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Alley
</map>
An Alley
Obvious exits: -N -S

< 1180h/1180H 202v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Dead End In An Alley
</map>
Dead End In An Alley
Obvious exits: -E# -S

< 1180h/1180H 202v/207V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: City of Torrhan.
Room: A Dimly Lit Hallway
</map>
A Dimly Lit Hallway
Obvious exits: -E -W#

< 1180h/1180H 203v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1180h/1180H 207v/207V Pos: standing >
Luthic's grace flows down on you refreshing your spell power!
You complete your spell...
The portal opens for a brief second and then closes.


< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >
You sit down and relax.

< 1180h/1180H 207v/207V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  4 of  7   (   3 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1180h/1180H 207v/207V Pos: sitting >
You start meditating...

< 1180h/1180H 207v/207V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1180h/1180H 207v/207V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1180h/1180H 207v/207V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1180h/1180H 207v/207V Pos: sitting >
Maybe you should get on your feet first?

< 1180h/1180H 207v/207V Pos: sitting >
You clamber to your feet.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You start chanting...

< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal *****

< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal ****

< 1180h/1180H 207v/207V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal ***

< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal **

< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal *

< 1180h/1180H 207v/207V Pos: standing >
Casting: etherportal 

< 1180h/1180H 207v/207V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 1180h/1180H 207v/207V Pos: standing >
You feel a wrenching sensation.

< 1180h/1180H 207v/207V Pos: standing >
Aik stumbles out of the wormhole.

< 1180h/1180H 207v/207V Pos: standing >
Des steps out of the etherportal.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >
You now follow Des.

< 1180h/1180H 207v/207V Pos: standing >
You attempt to give consent...

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.
Skir stumbles out of the wormhole.

< 1180h/1180H 207v/207V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skir.

< 1180h/1180H 207v/207V Pos: standing >
You are now a member of Des's group.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
You are surrounded by a blood-red glow.
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >
You stop following Des.

< 1180h/1180H 207v/207V Pos: standing >
Des starts following you.
A Dimly Lit Hallway
Obvious exits: -E -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
*Skir (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Des (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
*Aik (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aik's head.

< 1180h/1180H 207v/207V Pos: standing >
Des stops following you.
Des starts following you.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
Ok.

< 1180h/1180H 207v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Dead End In An Alley
</map>
Dead End In An Alley
Obvious exits: -E -S
Des sneaks in from the east.

< 1180h/1180H 206v/207V Pos: standing >

< 1180h/1180H 206v/207V Pos: standing >
Ok.

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Alley
</map>
An Alley
Obvious exits: -N -S
Des sneaks in from the north.

< 1180h/1180H 205v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Alley
</map>
An Alley
Obvious exits: -N -S
Skir sneaks in from the north.

< 1180h/1180H 204v/207V Pos: standing >

< 1180h/1180H 204v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
Des sneaks in from the north.

< 1180h/1180H 205v/207V Pos: standing >

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W
Aik sneaks in from the east.

< 1180h/1180H 206v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -S# -W
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.

< 1180h/1180H 205v/207V Pos: standing >

< 1180h/1180H 205v/207V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A Human who is close by to your south.
A Human who is close by to your south.
A wealthy man who is close by to your south.
A spoiled elf who is close by to your south.
A retired sailor who is not far off to your west.

< 1180h/1180H 205v/207V Pos: standing >

< 1180h/1180H 206v/207V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A Human who is close by to your south.
A Human who is close by to your south.
A wealthy man who is close by to your south.
A spoiled elf who is close by to your south.
A retired sailor who is not far off to your west.

< 1180h/1180H 207v/207V Pos: standing >

< 1180h/1180H 207v/207V Pos: standing >
Ok.

< 1180h/1180H 207v/207V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
A Human (medium) stands here. (Non-Fraggable)
A Human (medium) RockStar -= Tharnadian Mercenaries =- sits resting.
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.
Des sneaks in from the north.

< 1180h/1180H 206v/207V Pos: standing >
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
A Human is knocked to the ground by Des's mighty bash!
Ok.

< 1180h/1180H 206v/207V Pos: standing >
Des snaps into visibility.
A Human attacks Des. [0 Hits]
Des surprises a Human with a blow to his back, leaving him momentarily confused.
Des snaps into visibility.
Des snaps into visibility.
Des snaps into visibility.
Des snaps into visibility.
Des attacks a Human. [3 Hits]
Aik snaps into visibility.

< 1180h/1180H 206v/207V Pos: standing >
Skir snaps into visibility.

< 1180h/1180H 206v/207V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Human suddenly looks in pain as he moves.

< 1180h/1180H 206v/207V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Human's hard leather cloak shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.