The death of [11 Rogue] Beltriz (Barbarian)

in The Woodseer Bank

from the perspective of [54 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    the mark of the saboteur of damage
<worn on head>       the crown of doom [poor] (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an earring of congealed blood [superior] [80%]
<worn in ear>        an earring of bone of health (magic) [89%]
<worn on face>       mask of the flayed mind [poor] (invis) (magic)
<worn around neck>   the necklace of resilience (magic)
<worn around neck>   a necklace of halfling ears of dexterity
<worn on body>       a full suit of elven chainmail [superior] (magic) [62%]
<worn about body>    a cloak of protection of endurance (magic) [80%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a thin black belt of accuracy [poor] (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt>   a luminous silvery potion
<attached to belt>   a ghostly liquid
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a bracelet of purple mist
<worn around wrist>  a steel wire of precision (magic) (glowing)
<worn on hands>      the gloves of the mind (magic) [77%]
<worn on finger>     an obsidian circle of precision (magic)
<worn on finger>     a ring of souls of regeneration (magic) (glowing) [42%]
<primary weapon>     the stiletto of vanquishing [poor] with a strange black stone (magic)
<secondary weapon>   the dagger of Wind (magic)[219h 28m 50s]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [87%]
<worn on feet>       Krindor's Boots of the Night[221h 44m 10s]

The simple farmer who is not far off to your south.
The waiter who is not far off to your south.

< 1353h/1353H 347v/348V Pos: standing >
You do not see or have the hole.

< 1353h/1353H 347v/348V Pos: standing >
You do not have that item.

< 1353h/1353H 347v/348V Pos: standing >
You feel like a potion could do you good once again.

< 1353h/1353H 348v/348V Pos: standing >
A bottomless bag of the illithids contains:

a rugged adventurers satchel (magic) (illuminating)
a pile of coins
[25] a yellow potion
an obsidian hookah
[9] some landrace Medicus
[2] a dark purple potion
[4] a large medicated bandage
a medium sized cod
[2] a sparkling large pike fish
a large pike fish
[2] a sparkling large pike fish
a handcarved pipe
[51] some thin lockpicks
a gauze bandage
the insignia of swirling feathers and flowing water
a flowing black skirt [24%]
a steaming pile of bullshit
[2] a small note with writing on it
[32] a green potion with black chunks
a sparkling small clam
[2] a small clam
[2] a sparkling large hairy crab
[4] a sparkling large flat oyster
[3] a sparkling piranha
a piranha
[2] a sparkling piranha
[4] a sparkling large bass
[4] a sparkling large shrimp
a large shrimp
[4] a sparkling impressive lobster
[2] an impressive lobster
a rainbow trout
a wand of lightning
a bottle of healing salve
some moss-covered sleeves (glowing)
a dragon scale
a scared kitty cat
[37] a dark misty potion
[7] a fiery red potion
a red dragonscale
[204] some faerie dust

< 1353h/1353H 348v/348V Pos: standing >
You quickly scan the area.
A father duck who is close by to your north.
A brown duck who is not far off to your north.
A giant bee who is not far off to your north.
A giant wasp who is not far off to your north.
A halfling child who is not far off to your north.
The wealthy merchant who is close by to your south.
A young duck who is not far off to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The waiter who is not far off to your south.

< 1353h/1353H 348v/348V Pos: standing >
Pardon?

< 1353h/1353H 348v/348V Pos: standing >
You quickly scan the area.
A father duck who is close by to your north.
A brown duck who is not far off to your north.
A giant wasp who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
The wealthy merchant who is close by to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The farmer's wife who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.

< 1353h/1353H 348v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A wealthy human merchant walks through town.
There are some tracks heading south.

< 1353h/1353H 347v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 347v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 1353h/1353H 346v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 346v/348V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your north.
A fuzzy duckling who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A brown duck who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant wasp who is rather far off to your north.
A halfling child who is rather far off to your north.
A giant bee who is rather far off to your north.
The receptionist who is close by above you.
A young duck who is close by below you.
A halfling woman who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1353h/1353H 348v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>

<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
The Quivering Leaf Inn
Obvious exits: -E -W -D
Weth, the halfling woodsman, stands here.
A beautiful receptionist stands here ready to rent out rooms.

< 1353h/1353H 347v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 347v/348V Pos: standing >
Weth leaves west.
You quickly scan the area.
Weth who is close by to your west.
The halfling mailman who is close by to your west.
A postal clerk who is close by to your west.
The maitre d' who is close by below you.
The elven woman who is close by below you.
The wealthy woodcarver who is close by below you.
The farmer's wife who is close by below you.
The simple farmer who is close by below you.
The waiter who is close by below you.
A young duck who is not far off below you.
The logger who is not far off below you.
The impatient patron who is not far off below you.
The impatient patron who is not far off below you.
The merchant's wife who is not far off below you.
The bartender who is not far off below you.

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
Weth who is close by to your west.
The halfling mailman who is close by to your west.
A postal clerk who is close by to your west.
The maitre d' who is close by below you.
The elven woman who is close by below you.
The wealthy woodcarver who is close by below you.
The farmer's wife who is close by below you.
The simple farmer who is close by below you.
The waiter who is close by below you.
A young duck who is not far off below you.
A halfling woman who is not far off below you.
The logger who is not far off below you.
The impatient patron who is not far off below you.
The impatient patron who is not far off below you.
The merchant's wife who is not far off below you.
The rich drunk who is not far off below you.
The bartender who is not far off below you.

< 1353h/1353H 347v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
There are Troll tracks going down.

< 1353h/1353H 346v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 346v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A wealthy human merchant walks through town.

< 1353h/1353H 347v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 347v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
There are some tracks heading west.

< 1353h/1353H 346v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 346v/348V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A salamander who is not far off to your north.
A salamander who is a brief walk away to your north.
The wealthy merchant who is close by to your east.
The halfling adventurer who is a brief walk away to your east.
A fuzzy duckling who is rather far off to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
Clora who is close by to your south.
A brown duck who is close by to your west.
A young duck who is close by to your west.
A young duck who is not far off to your west.
The young adventurer who is not far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
A halfling guard who is in the distance to your west.

< 1353h/1353H 348v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A brown duck calmly protects her babies.
A young duck searches for food here.

< 1353h/1353H 347v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 347v/348V Pos: standing >
A brown duck leaves west.

< 1353h/1353H 347v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 346v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 346v/348V Pos: standing >
A Barbarian drops a pair of tight black slippers.
A Barbarian drops a wicked looking collar [superior].
A Barbarian drops some still-living bloody flesh.
A Barbarian drops a pair of worn leather sleeves.
A Barbarian drops a glyph covered deerskin hide.
A Barbarian drops a small bag made from rabbit skin.
A Barbarian drops a set of lockpicks.
A Barbarian drops a set of lockpicks.
A Barbarian drops a set of lockpicks.
A Barbarian drops a set of lockpicks.
A Barbarian drops a set of lockpicks.

< 1353h/1353H 348v/348V Pos: standing >
A pair of tight black slippers crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.

< 1353h/1353H 348v/348V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 1353h/1353H 348v/348V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.

< 1353h/1353H 348v/348V Pos: standing >
You quickly scan the area.
You see nothing.

< 1353h/1353H 348v/348V Pos: standing >
A Barbarian removes all of his equipment.

< 1353h/1353H 348v/348V Pos: standing >
A Barbarian drops a black leather mask.
A Barbarian drops a thin steel dagger.
A Barbarian drops a fur belt.
A Barbarian drops a fur cloak.
A Barbarian drops a small round wooden shield.
A Barbarian drops a pair of tight black sleeves.
A Barbarian drops a pair of tight black gloves.

< 1353h/1353H 348v/348V Pos: standing >
A black leather mask crumbles to dust and blows away.
A fur belt crumbles to dust and blows away.
A fur cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of tight black sleeves crumbles to dust and blows away.
A pair of tight black gloves crumbles to dust and blows away.

< 1353h/1353H 348v/348V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.

< 1353h/1353H 348v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A young duck searches for food here.
There are Troll tracks going south.

< 1353h/1353H 347v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 347v/348V Pos: standing >
A brown duck enters from the west.

< 1353h/1353H 347v/348V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
A pair of worn leather sleeves lie here.
Some still-living bloody flesh wriggles here, quivering in blood.
A wicked looking collar lies here.
A large wooden counter is here, with a sign posted on it.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A playful kitten who is close by to your north.
A lieutenant who is close by to your north.
The mount who is close by to your north.
The halfling banker who is close by to your north.
The halfling thief who is close by to your east.
The wealthy merchant who is not far off to your east.
A halfling child who is rather far off to your east.
The halfling adventurer who is in the distance to your east.
A fuzzy duckling who is in the distance to your east.
A young duck who is close by to your west.
The young adventurer who is close by to your west.
The halfling adventurer who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A halfling guard who is rather far off to your west.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
A pair of worn leather sleeves lie here.
Some still-living bloody flesh wriggles here, quivering in blood.
A wicked looking collar lies here.
A large wooden counter is here, with a sign posted on it.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A playful kitten who is close by to your north.
A lieutenant who is close by to your north.
The mount who is close by to your north.
The halfling thief who is not far off to your east.
The wealthy merchant who is not far off to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
A fuzzy duckling who is in the distance to your east.
The halfling adventurer who is close by to your west.
A young duck who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A halfling guard who is rather far off to your west.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
A young duck leaves east.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A playful kitten who is close by to your north.
A lieutenant who is close by to your north.
The mount who is close by to your north.
The halfling banker who is close by to your north.
A young duck who is close by to your east.
The wealthy merchant who is not far off to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
The halfling adventurer who is close by to your west.
A young duck who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A halfling guard who is rather far off to your west.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
A pair of worn leather sleeves lie here.
Some still-living bloody flesh wriggles here, quivering in blood.
A large wooden counter is here, with a sign posted on it.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A playful kitten who is close by to your north.
A lieutenant who is close by to your north.
The mount who is close by to your north.
The halfling banker who is close by to your north.
The wealthy merchant who is close by to your east.
A young duck who is close by to your east.
The halfling thief who is not far off to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
The halfling adventurer who is close by to your west.
A young duck who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A halfling guard who is rather far off to your west.

< 1353h/1353H 347v/348V Pos: standing >
A brown duck leaves north.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
Some still-living bloody flesh wriggles here, quivering in blood.
A large wooden counter is here, with a sign posted on it.
A brown duck calmly protects her babies.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 347v/348V Pos: standing >
A young duck enters from the west.

< 1353h/1353H 347v/348V Pos: standing >
You quickly scan the area.
A brown duck who is close by to your north.
A Barbarian who is close by to your north.
A playful kitten who is close by to your north.
A lieutenant who is close by to your north.
The mount who is close by to your north.
The halfling banker who is close by to your north.
The wealthy merchant who is close by to your east.
A young duck who is close by to your east.
The halfling thief who is not far off to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
The halfling adventurer who is close by to your west.
The young adventurer who is close by to your west.
A halfling guard who is rather far off to your west.

< 1353h/1353H 347v/348V Pos: standing >

< 1353h/1353H 347v/348V Pos: standing >

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>

<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
The Woodseer Bank
Obvious exits: -S
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
A large wooden counter is here, with a sign posted on it.
A brown duck calmly protects her babies.
A Barbarian (large) stands here. (Non-Fraggable)
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 1353h/1353H 346v/348V Pos: standing >
You slide into the shadows quickly...

< 1353h/1353H 346v/348V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.

< 1353h/1353H 348v/348V Pos: standing >
You shrug helplessly.

< 1353h/1353H 348v/348V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 119 ] -=[A Barbarian makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
You twist the blade and watch as a a Barbarian writhes in agony.
[Damage: 77 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
A Barbarian is dead! R.I.P.
You receive your share of experience.