The death of [49 Tempest Magus] Nil -= Tharnadian Mercenaries =- (Halfling)

in Aboard the Galleon The Clansdwarf

from the perspective of [56 Brigand] Col -=Denizens of Lloth=- (Drow Elf)

<floating about head>a dark purple ioun stone[228h 50m 12s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of intelligence (magic) [77%]
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       the monocle of damnation (glowing) [55%]
<worn in ear>        a golden scale dangling from a platinum chain (magic) [73%]
<worn in ear>        an enchanted earring of dexterity
<worn on face>       an ornate mask with a single dragon horn [poor] (magic)
<worn around neck>   the necklace of wisdom [superior] [87%]
<worn around neck>   a blood-stained githyanki rosary
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn as quiver>     a silken backsheath of flight of regeneration with a strange dark bloodstone (magic)
<worn about waist>   a belt of iron solidarity (magic)[228h 50m 12s]
<worn on belt buckle>the head of Raxthan [superior]
<attached to belt>   a diamondine axe covered in blood of wisdom (magic)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic) [76%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [68%]
<worn on hands>      the cubes of protection [superior] with a strange sharp rubin (humming)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     a shiny crimson ring [superior] (magic)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   the stiletto of vanquishing [poor] with a strange black stone (magic)
<worn on legs>       a pair of vapor leggings [poor]
<worn on feet>       a pair of boots of stealth (magic)

A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc guards the docks viciously.(Red Aura)

< 1049h/1049H 235v/235V Pos: standing >
Terru says 'stone'
Rargg says 'stone'
Nazz loses control, veins bulging with anger.


< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Terru sits down in a comfortable spot.

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1049(1049)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
elephantstrength (59 minutes)
war cry (3 minutes)
biofeedback (3 minutes)
globe of invulnerability (10 minutes)
roar of heroes (less than a minute remaining)
vitality (9 minutes)
virtue (21 minutes)
bless (7 minutes)
armor (2 minutes)


< 1049h/1049H 235v/235V Pos: standing >
Terru opens the story of Jugger the golem [superior] and begins studying it intently.
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Terru closes his book and grins malevolently.

< 1049h/1049H 235v/235V Pos: standing >
Terru clambers to his feet.
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting a spell.
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Tackle who?

< 1049h/1049H 235v/235V Pos: standing >
Terru completes his spell...
Terru utters the words 'ofajs ghaiz gtui'
Saifat's flesh melds with conjured rocks, turning it to stone.
Aik's flesh melds with conjured rocks, turning it to stone.
Terru's flesh melds with conjured rocks, turning it to stone.
Nazz's flesh melds with conjured rocks, turning it to stone.
A winged hellhound's flesh melds with conjured rocks, turning it to stone.
Rargg's flesh melds with conjured rocks, turning it to stone.
A LARGE water elemental's flesh melds with conjured rocks, turning it to stone.

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >
Terru sits down in a comfortable spot.

< 1049h/1049H 235v/235V Pos: standing >
Terru opens the story of Jugger the golem [superior] and begins studying it intently.

< 1049h/1049H 235v/235V Pos: standing >
Terru closes his book and grins malevolently.

< 1049h/1049H 235v/235V Pos: standing >
Terru clambers to his feet.

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1049(1049)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
elephantstrength (59 minutes)
war cry (3 minutes)
biofeedback (3 minutes)
globe of invulnerability (10 minutes)
roar of heroes (less than a minute remaining)
vitality (9 minutes)
virtue (21 minutes)
bless (7 minutes)
armor (2 minutes)


< 1049h/1049H 235v/235V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1049(1049)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
elephantstrength (59 minutes)
war cry (3 minutes)
biofeedback (3 minutes)
globe of invulnerability (10 minutes)
roar of heroes (less than a minute remaining)
vitality (9 minutes)
virtue (21 minutes)
bless (7 minutes)
armor (2 minutes)


< 1049h/1049H 235v/235V Pos: standing >
Pardon?

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >
Pardon?

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >

< 1049h/1049H 235v/235V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1049h/1049H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1049(1049)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
elephantstrength (59 minutes)
war cry (3 minutes)
biofeedback (3 minutes)
globe of invulnerability (10 minutes)
roar of heroes (less than a minute remaining)
vitality (9 minutes)
virtue (21 minutes)
bless (7 minutes)
armor (2 minutes)


< 1049h/1049H 235v/235V Pos: standing >
Pardon?

< 1049h/1049H 235v/235V Pos: standing >
Pardon?

< 1049h/1049H 235v/235V Pos: standing >
Your heroic urges slowly fade away.

< 1022h/1022H 235v/235V Pos: standing >
Saifat's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1022h/1022H 235v/235V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 1052h/1052H 235v/235V Pos: standing >

< 1052h/1052H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1052(1052)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
elephantstrength (58 minutes)
war cry (2 minutes)
biofeedback (2 minutes)
globe of invulnerability (9 minutes)
vitality (8 minutes)
virtue (20 minutes)
bless (6 minutes)
armor (1 minute)


< 1052h/1052H 235v/235V Pos: standing >
A blazing imp announces its arrival with a quiet squeak.
A blazing imp now follows Terru.

< 1052h/1052H 235v/235V Pos: standing >
Terru gives a blazing imp an order.
A blazing imp give a fire elemental a great big, warm hug.

< 1052h/1052H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1052(1052)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
elephantstrength (58 minutes)
war cry (2 minutes)
biofeedback (2 minutes)
globe of invulnerability (9 minutes)
vitality (8 minutes)
virtue (20 minutes)
bless (6 minutes)
armor (1 minute)


< 1052h/1052H 235v/235V Pos: standing >
A blazing imp starts casting a spell.

< 1052h/1052H 235v/235V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the words 'sfahzqhuai yfaw oaae'

< 1052h/1052H 235v/235V Pos: standing >

		Score information for Col

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand Sex: Male
Hit points: 1052(1052)  Moves: 235(235)
Coins carried:    0 platinum     0 gold    38 silver    24 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +3.47   Deaths:   63
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points: 1857 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
elephantstrength (58 minutes)
war cry (2 minutes)
biofeedback (2 minutes)
globe of invulnerability (9 minutes)
vitality (8 minutes)
virtue (20 minutes)
bless (6 minutes)
armor (1 minute)


< 1052h/1052H 235v/235V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very evil)     
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (very evil)     
   Ny'Neth's Stronghold                          (very evil)     
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1052h/1052H 235v/235V Pos: standing >
Des's eyes glow briefly for a few seconds, then return to normal.

< 1052h/1052H 235v/235V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1052h/1052H 235v/235V Pos: standing >
A Halfling comes aboard.

< 1052h/1052H 235v/235V Pos: standing >
Terru gives an order to his followers.
A Halfling snaps into visibility.
A fire elemental's mass slams into a Halfling, knocking him to the ground!
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
Nazz fills with BLooDLuST and makes a ferocious leap at a Halfling!
Nazz attempts to maul a Halfling, but simply falls through him.

< 1052h/1052H 235v/235V Pos: standing >
Nazz surprises a Halfling with a blow to his back, leaving him momentarily confused.
Nazz's whip wounds a Halfling.
Nazz's powerful whip wounds a Halfling.
Nazz's powerful whip wounds a Halfling.
A sense of WiLD HAtE surrounds Nazz as his mighty whip strikes a Halfling.
Nazz's powerful whip wounds a Halfling.
Nazz's impressive whip wounds a Halfling.
Nazz's whip strikes a Halfling.
A fire elemental's decent crush wounds a Halfling.
A fire elemental's decent crush wounds a Halfling.
A fire elemental's fine crush wounds a Halfling.

< 1052h/1052H 235v/235V Pos: standing >
Duvak clambers to his feet.
Rargg suddenly attacks a Halfling!
Rargg snaps into visibility.
A Halfling snaps into visibility.
Rargg's mighty pierce strikes a Halfling.

< 1052h/1052H 235v/235V Pos: standing >
Des starts casting an offensive spell.
Des snaps into visibility.

< 1052h/1052H 235v/235V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
Des completes her spell...
Des utters the words 'jiparl xafe'
A Halfling snaps into visibility.
Des sends a Halfling reeling with an unholy word.
Des's spell flows around a blazing imp, leaving it unharmed!
A blazing imp misses Des.
A dark shroud encases Des as she charges into battle.
A blazing imp suddenly appears a bit confused!
A blazing imp misses Des.
A fire elemental dodges a Halfling's attack.
A fire elemental dodges a Halfling's attack.
Duvak starts casting an offensive spell.
Duvak snaps into visibility.

< 1052h/1052H 235v/235V Pos: standing >
Des snaps into visibility.
Des's impressive slash strikes a blazing imp.
Des's impressive slash strikes a blazing imp.
Des's fine slash wounds a blazing imp.
Des's impressive slash strikes a blazing imp.

< 1052h/1052H 235v/235V Pos: standing >
Duvak completes his spell...
Duvak utters the words 'jiparl xafe'
A Halfling snaps into visibility.
Duvak sends a Halfling reeling with an unholy word.
Duvak's spell flows around a blazing imp, leaving it unharmed!
Terru gives an order to his followers.
A blazing imp turns to focus its attack on a Halfling!

< 1052h/1052H 235v/235V Pos: standing >
A Halfling snaps into visibility.
Nazz's mighty whip strikes a Halfling very hard.
Nazz's impressive whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's impressive whip strikes a Halfling.

< 1052h/1052H 235v/235V Pos: standing >
A Halfling blocks a fire elemental's lunge at him.
A Halfling snaps into visibility.
A fire elemental's fine crush strikes a Halfling.
A fire elemental's fine crush strikes a Halfling.

< 1052h/1052H 235v/235V Pos: standing >
Thank you too.

< 1052h/1052H 235v/235V Pos: standing >
A fire elemental dodges a Halfling's attack.
A fire elemental dodges a Halfling's attack.
A Halfling misses a fire elemental.

< 1052h/1052H 235v/235V Pos: standing >
A Halfling snaps into visibility.
Rargg's powerful pierce strikes a Halfling.
Rargg's pierce strikes a Halfling hard.
A Halfling blocks Rargg's lunge at him.

< 1052h/1052H 235v/235V Pos: standing >
A blazing imp misses a Halfling.
A Halfling snaps into visibility.

< 1052h/1052H 235v/235V Pos: standing >
A fire elemental clambers to its feet.
A fire elemental clambers to its feet.
Des's impressive slash strikes a blazing imp.
A blazing imp dodges Des's attack.
Des's impressive slash strikes a blazing imp.
Des's slash strikes a blazing imp.
Duvak starts casting a spell.
Duvak snaps into visibility.
Nazz clambers to his feet.

< 1052h/1052H 235v/235V Pos: standing >
Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting an offensive spell.

< 1052h/1052H 235v/235V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Halfling in a fiery inferno.
A Halfling snaps into visibility.
Fire burns hot as it consumes a Halfling's flesh!

< 1052h/1052H 235v/235V Pos: standing >
A Halfling snaps into visibility.
Nazz's powerful whip strikes a Halfling very hard.
Nazz's mighty whip enshrouds a Halfling in a mist of blood.
Nazz's whip enshrouds a Halfling in a mist of blood.
Nazz knee's a Halfling's stomach, knocking the wind out of him.
Nazz's impressive whip grievously wounds a Halfling.
A sense of WiLD HAtE surrounds Nazz as his impressive whip hits a Halfling.
A Halfling's staff of elemental creation was completely destroyed by the massive blow!
A Halfling's shroud of hatred [poor] was completely destroyed by the massive blow!
A Halfling's pair of spiked dragonscale leggings [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 5999999.