The death of [21 Conjurer] Sianon (Gnome)

in A Trade Path Heading into a Ravine

from the perspective of [54 Geomancer] Jio -=Denizens of Lloth=- (Orc)

<worn as a badge>    an emblem of Shanatar royalty [superior] with a strange dark bloodstone
<worn on head>       the great helm of mysticism (glowing) [66%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a shimmering crystal dragon scale (glowing) [59%]
<worn in ear>        a tiny sapphire earring (glowing) [82%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [79%]
<worn around neck>   some kharma mind beads [65%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    an ornate red cloak of endurance
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a mysterious blue belt [superior] (glowing) [63%]
<worn on belt buckle>the tome of Strahd (glowing) [88%]
<worn on arms>       some glowing sleeves made of devil skin (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a sapphire bracelet
<worn around wrist>  a platinum circlet [52%]
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of astral essence (humming)
<worn on finger>     the ring of illusions
<held>               a totem coated in slime [poor] (glowing)
<worn on legs>       some slime-covered aboleth skin [poor] (glowing)
<worn on feet>       the cubes of protection [poor] (humming) [67%]

 ..PP..@.....*  
 ...^.......**  
 ..........***  
  .........**   
   ........*    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 1159h/1237H 78v/206V Pos: standing >
   .........    
  .^.........   
 .....^..M...*  
 ............*  
 ..PP..@.....*  
 ...^.......**  
 ..........***  
  .........**   
   ........*    
   .........    
  ^..........   
 ....^..M...**  
 ...........**  
 .PP...@....**  
 ..^.......**^  
 .........***^  
  ........**^   
   .......**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 1159h/1237H 77v/206V Pos: standing >
   .........    
  ..........*   
 ...^..M...***  
 ..........***  
 PP....@...**^  
 .^.......**^^  
 ........***^M  
  .......**^^   
   ......**^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1159h/1237H 76v/206V Pos: standing >
   .........    
  .........**   
 ..^..M...***^  
 .........***^  
 P.....@..**^^  
 ^.......**^^M  
 .......***^MM  
  ......**^^M   
   .....**^M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1159h/1237H 75v/206V Pos: standing >
   .........    
  .........**   
 ..^..M...***^  
 .........***^  
 P.....@..**^^  
 ^.......**^^M  
 .......***^MM  
  ......**^^M   
   .....**^M    
   .........    
  ........***   
 .^..M...***^^  
 ........***^M  
 P.....@.**^^M  
 .......**^^MM  
 ......***^MMM  
  .....**^^MM   
   ....**^MM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1159h/1237H 73v/206V Pos: standing >
   .........    
  ........***   
 .^..M...***^^  
 ........***^M  
 P.....@.**^^M  
 .......**^^MM  
 ......***^MMM  
  .....**^^MM   
   ....**^MM    
You quickly scan the area.
Biggz who is in the distance to your west.
Maoz who is in the distance to your west.
Col who is almost out of sight to your west.

< 1160h/1237H 74v/206V Pos: standing >
   .........    
  ........***   
 .^..M...***^^  
 ........***^M  
 .P....@.**^^M  
 .......**^^MM  
 ......***^MMM  
  .....**^^MM   
   ....**^MM    
   ........*    
  .......***^   
 ^..M...***^^^  
 .......***^MM  
 .P....@**^^MM  
 ......**^^MM^  
 .....***^MMM^  
  ....**^^MMM   
   ...**^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1160h/1237H 73v/206V Pos: standing >
   ........*    
  .......***^   
 ^..M...***^^^  
 .......***^MM  
 .P....@**^^MM  
 ......**^^MM^  
 .....***^MMM^  
  ....**^^MMM   
   ...**^MMM    
 ..***  
 ..@*^  
 .**^^  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1160h/1237H 72v/206V Pos: standing >
 ..***  
 ..@*^  
 .**^^  
 ..***  
 ..@**  
 ..**^  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1160h/1237H 71v/206V Pos: standing >
 ...**  
 ..@**  
 ..***  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1160h/1237H 70v/206V Pos: standing >
   .........    
  +++++++++M+   
 ..........*^^  
 .........**^M  
 ......@***^^M  
 ..M...***M^^M  
 ......***^MMM  
  ...P.**^^MM   
   ...**^^MM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1161h/1237H 69v/206V Pos: standing >
   .........    
  +++++++++M+   
 ..........*^^  
 .........**^M  
 ......@***^^M  
 ..M...***M^^M  
 ......***^MMM  
  ...P.**^^MM   
   ...**^^MM    
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (good)          
  *Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very evil)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (very evil)     
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (very evil)     
  *Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1161h/1237H 69v/206V Pos: standing >
   .........    
  +++++++++M+   
 ..........*^^  
 .........**^M  
 ......@***^^M  
 ..M...***M^^M  
 ......***^MMM  
  ....P**^^MM   
   ...**^^MM    
 ....*  
 ..@**  
 .***M  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1161h/1237H 68v/206V Pos: standing >
 ....*  
 ..@**  
 .***M  
 ...**  
 .*@*^  
 ***M^  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1161h/1237H 67v/206V Pos: standing >
 ...**  
 .*@*^  
 ***M^  
 ..**^  
 **@^^  
 **M^^  
The Twisted Woods
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 1161h/1237H 66v/206V Pos: standing >
 ..**^  
 **@^^  
 **M^^  
   .......^^    
  +++++M++^MM   
 ......*^^MMMM  
 .....**^MMM^^  
 ...***@^MMM^^  
 ..***M^^MM^M.  
 ..***^MMM^^..  
  .**^^MM^^..   
   *^^MM^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 1162h/1237H 65v/206V Pos: standing >
   .......^^    
  +++++M++^MM   
 ......*^^MMMM  
 .....**^MMM^^  
 ...***@^MMM^^  
 ..***M^^MM^M.  
 ..***^MMM^^..  
  .**^^MM^^..   
   *^^MM^^..    
 ..*^^  
 .*@^M  
 **^^M  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1162h/1237H 64v/206V Pos: standing >
 ..*^^  
 .*@^M  
 **^^M  
 ++M++  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -N -E -S -W

< 1162h/1237H 63v/206V Pos: standing >
 ++M++  
 ..@^^  
 .**^M  
   .......**    
  ........^^^   
 .....M...^^^M  
 .........^^MM  
 ++++++@++^MMM  
 ...P..*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***M^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.

< 1162h/1237H 62v/206V Pos: standing >
   .......**    
  ........^^^   
 .....M...^^^M  
 .........^^MM  
 ++++++@++^MMM  
 ...P..*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***M^^MM^    
   ......***    
  .......^^^M   
 ....M...^^^MM  
 ........^^MMM  
 ++P++M@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **M^^MM^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1163h/1237H 61v/206V Pos: standing >
   ......***    
  .......^^^M   
 ....M...^^^MM  
 ........^^MMM  
 ++P++M@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **M^^MM^M    

< 1163h/1237H 62v/206V Pos: standing >
   ......***    
  .......^^^M   
 ....M...^^^MM  
 ..P.....^^MMM  
 +++++M@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **M^^MM^M    

< 1163h/1237H 63v/206V Pos: standing >
   ......***    
  .......^^^M   
 ....M...^^^MM  
 ...P....^^MMM  
 +++++M@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **M^^MM^M    
You quickly scan the area.
A Gnome who is not far off to your east.
An elite Tharnadian warrior who is close by to your west.

< 1163h/1237H 64v/206V Pos: standing >
   ......***    
  .......^^^M   
 ....M...^^^MM  
 ....P...^^MMM  
 +++++M@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **M^^MM^M    
   ......^^^    
  ...M...^^^M   
 .....P..^^MMM  
 +++++M++^MMM^  
 .....*@^MMMM^  
 ....**^MMM^^^  
 ..***^^MMM^^.  
  ***M^^MM^M.   
   **^MMM^^.    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 1163h/1237H 64v/206V Pos: standing >
   ......^^^    
  ...M...^^^M   
 .....P..^^MMM  
 +++++M++^MMM^  
 .....*@^MMMM^  
 ....**^MMM^^^  
 ..***^^MMM^^.  
  ***M^^MM^M.   
   **^MMM^^.    

< 1164h/1237H 65v/206V Pos: standing >
   ......^^^    
  ...M...^^^M   
 ......P.^^MMM  
 +++++M++^MMM^  
 .....*@^MMMM^  
 ....**^MMM^^^  
 ..***^^MMM^^.  
  ***M^^MM^M.   
   **^MMM^^.    

< 1164h/1237H 66v/206V Pos: standing >
   ......^^^    
  ...M...^^^M   
 .......P^^MMM  
 +++++M++^MMM^  
 .....*@^MMMM^  
 ....**^MMM^^^  
 ..***^^MMM^^.  
  ***M^^MM^M.   
   **^MMM^^.    

< 1164h/1237H 66v/206V Pos: standing >
   ......^^^    
  ...M...^^^M   
 ........^^MMM  
 +++++M+P^MMM^  
 .....*@^MMMM^  
 ....**^MMM^^^  
 ..***^^MMM^^.  
  ***M^^MM^M.   
   **^MMM^^.    

< 1164h/1237H 67v/206V Pos: standing >
   .....^^^M    
  ..M...^^^MM   
 .......^^MMMM  
 ++++M++^MMM^^  
 ....*^@MMMM^^  
 ...**^MMM^^^.  
 .***^^MMM^^..  
  **M^^MM^M..   
   *^MMM^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 1165h/1237H 70v/206V Pos: standing >
   .....^^^M    
  ..M...^^^MM   
 .......^^MMMM  
 ++++M++^MMM^^  
 ....*^@MMMM^^  
 ...**^MMM^^^.  
 .***^^MMM^^..  
  **M^^MM^M..   
   *^MMM^^..    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1166h/1237H 71v/206V Pos: standing >
   .....^^^M    
  ..M...^^^MM   
 .......^^MMMM  
 ++++M++^MMM^^  
 ....*^@MMMM^^  
 ...**^MMM^^^.  
 .***^^MMM^^..  
  **M^^MM^M..   
   *^MMM^^..    

< 1166h/1237H 72v/206V Pos: standing >
   .....^^^M    
  ..M...^^^MM   
 .......^^MMMM  
 ++++M++^MMM^^  
 ....*^@MMMM^^  
 ...**^MMM^^^.  
 P***^^MMM^^..  
  **M^^MM^M..   
   *^MMM^^..    
   .....***^    
  ......^^^MM   
 ...M...^^^MM^  
 .......^^MMMM  
 ++++M+@^MMM^^  
 ....*^^MMMM^^  
 P..**^MMM^^^.  
  ***^^MMM^^.   
   *M^^MM^M.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1166h/1237H 71v/206V Pos: standing >
   .....***^    
  ......^^^MM   
 ...M...^^^MM^  
 .......^^MMMM  
 ++++M+@^MMM^^  
 ....*^^MMMM^^  
 P..**^MMM^^^.  
  ***^^MMM^^.   
   *M^^MM^M.    

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A large wooden sign stands here.
*Biggz (Troll)(huge) stands in mid-air here.
*Maoz (HardCore) (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Maoz's head.
A Gnome (small) stands here. (Non-Fraggable)
There is a slight disturbance in the spirit realm here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1166h/1237H 71v/206V Pos: standing >

< 1167h/1237H 72v/206V Pos: standing >
You start chanting...
You snap into visibility.

< 1167h/1237H 73v/206V Pos: standing >
Maoz starts casting a spell.
Maoz snaps into visibility.

< 1167h/1237H 74v/206V Pos: standing >
Casting: arieks shattering iceball 

< 1168h/1237H 77v/206V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 115 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome is dead! R.I.P.
You receive your share of experience.