The death of [37 Red Dragon] Even [Dissonace] (Human)

in The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-

from the perspective of [37 Red Dragon] Even [Dissonace] (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A small round shield has been dropped here.
[24] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 276h/276H 120v/120V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 276h/276H 119v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 276h/276H 118v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
The corpse of a Human is lying here.

< 276h/276H 117v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.

< 276h/276H 116v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 276h/276H 115v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 276h/276H 114v/120V Pos: standing >

< 276h/276H 118v/120V Pos: standing >

< 276h/276H 120v/120V Pos: standing >

< 276h/276H 120v/120V Pos: standing >

< 276h/276H 120v/120V Pos: standing >

< 276h/276H 120v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 276h/276H 119v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 276h/276H 118v/120V Pos: standing >

< 276h/276H 120v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A woman is standing here, shopping about the town.
A homeless peasant is here, looking lost and hungry.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
Toejam (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 276h/276H 119v/120V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 276h/276H 118v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.

< 276h/276H 116v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 276h/276H 114v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 276h/276H 112v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South

< 276h/276H 111v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 276h/276H 109v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   

< 276h/276H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/276H 107v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 

< 276h/276H 105v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 276h/276H 103v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 276h/276H 101v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 276h/276H 100v/120V Pos: standing >
 
 *M+**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 276h/276H 100v/120V Pos: standing >
 
 M+**^  
 ^M@++  
 M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 99v/120V Pos: standing >
 
 +**^*  
 M+@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 98v/120V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 98v/120V Pos: standing >
 
 *^**.  
 ++@+M  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 97v/120V Pos: standing >
 
 ^**.^  
 ++@M+  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 96v/120V Pos: standing >
 
 **.^.  
 ++@+M  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.

< 276h/276H 95v/120V Pos: standing >
 
 *.^.^  
 +M@M+  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 95v/120V Pos: standing >
 
 .^.^+  
 M+@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A small rabbit is here, hopping through the grass.

< 276h/276H 94v/120V Pos: standing >
 
 ^.^+.  
 +M@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 93v/120V Pos: standing >
 
 .^+..  
 M+@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 92v/120V Pos: standing >
 
 ^+..^  
 ++@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 92v/120V Pos: standing >
 
 .+..^  
 ^+@.^  
 ++...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 90v/120V Pos: standing >
 
 .+...  
 .+@.^  
 ^+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 88v/120V Pos: standing >
 
 .+...  
 .+@..  
 .+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 86v/120V Pos: standing >
 
 .M..M  
 .+@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 85v/120V Pos: standing >
 
 .M...  
 .M@.M  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 83v/120V Pos: standing >
 
 *+...  
 .M@..  
 .M..M  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 81v/120V Pos: standing >
 
 *+.*.  
 *+@..  
 .M...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 80v/120V Pos: standing >
 
 *+***  
 *+@*.  
 *+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 78v/120V Pos: standing >
 
 *+***  
 *+@**  
 *+.*.  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 276h/276H 76v/120V Pos: standing >
 
 *+***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 276h/276H 74v/120V Pos: standing >
 
 *M***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 276h/276H 73v/120V Pos: standing >
 
 .+***  
 *+@**  
 *M***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 276h/276H 71v/120V Pos: standing >
 
 .+.**  
 .+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 276h/276H 69v/120V Pos: standing >
 
 .+.**  
 .+@**  
 .+***  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 67v/120V Pos: standing >

< 276h/276H 68v/120V Pos: standing >
A red shape enters from the west.

< 276h/276H 69v/120V Pos: standing >
A red shape leaves west.

< 276h/276H 70v/120V Pos: standing >

< 276h/276H 72v/120V Pos: standing >

< 276h/276H 73v/120V Pos: standing >
 
 .+P.*  
 .+@**  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 276h/276H 72v/120V Pos: standing >
 
 .++++  
 .+@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a small living being here.

< 276h/276H 70v/120V Pos: standing >
 
 .^...  
 .+@++  
 .+P.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 276h/276H 69v/120V Pos: standing >
 
 .++++  
 .+@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 276h/276H 69v/120V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 276h/276H 70v/120V Pos: standing >
Someone gives an order to his followers.

< 276h/276H 70v/120V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of health carried by someone.

< 276h/276H 70v/120V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 276h/276H 71v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Up    -Down  -Northwest
A rather large leather backpack lies here.
A bulletin board stands here.

< 276h/276H 70v/120V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 276h/276H 70v/120V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
A red shape clambers to his feet.

< 276h/276H 70v/120V Pos: standing >
A red shape starts casting an offensive spell.

< 276h/276H 70v/120V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 276h/276H 71v/120V Pos: standing >
A red shape completes his spell...
A red shape utters the word 'noselacri'
You have been blinded!

< 276h/276H 72v/120V Pos: standing >
Your instincts force you into a BloodLust!

< 431h/431H 72v/120V Pos: standing >
Someone agrees wholeheartedly.

< 431h/431H 75v/120V Pos: standing >
Someone completes her spell...
Someone utters the word 'noselacri'

< 431h/431H 79v/120V Pos: standing >
You can't see a damn thing, you're blinded!

< 431h/431H 80v/120V Pos: standing >
Slay whom?

< 431h/431H 80v/120V Pos: standing >

< 431h/431H 81v/120V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 431h/431H 81v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'jiparl xafe'
-=[You are sent reeling by someone's unholy word.]=-
OUCH!  That really did HURT!

< 370h/431H 83v/120V Pos: standing >
<You miss someone.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 11 ] -=[Your fine punch grazes someone.]=-

< 370h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'jiparl xafe'
-=[You are sent reeling by someone's unholy word.]=-
OUCH!  That really did HURT!

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 
< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone slowly fades into existence.

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone slowly fades into existence.

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone completes her spell...
Someone utters the word 'judifgz'
You suddenly feel very uncomfortable.

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 [Damage: 34 ] -=[You hit a pressure point on someone with additional force.]=-

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 
< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone misses you.
Someone misses you.

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 You are already standing.

< 312h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'jiparl xafe'
-=[You are sent reeling by someone's unholy word.]=-
OUCH!  That really did HURT!
You can't see a damn thing, you're blinded!

< 252h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 A faint hum can be heard from something carried by someone.
You start to chant in a deep voice.
You forgot the words for the chant.

< 252h/431H 83v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Your blood cools, and you no longer see targets everywhere.

< 97h/276H 83v/120V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-