The death of [37 Red Dragon] Even [Dissonace] (Human)

in The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-

from the perspective of [37 Red Dragon] Even [Dissonace] (Human)


A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 202h/276H 118v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.

< 203h/276H 117v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.
Overcompen (HardCore) (Human)(medium) stands here.

< 204h/276H 116v/120V Pos: standing >
Overcompen leaves east.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Overcompen (HardCore) (Human)(medium) stands here.

< 205h/276H 115v/120V Pos: standing >
Overcompen leaves east.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Overcompen (HardCore) (Human)(medium) stands here.

< 206h/276H 114v/120V Pos: standing >
Overcompen leaves east.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
Overcompen (HardCore) (Human)(medium) stands here.
A militia guard is posted here, keeping watch over the bazaar.

< 206h/276H 114v/120V Pos: standing >
Overcompen leaves east.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Overcompen (HardCore) (Human)(medium) stands here.

< 207h/276H 113v/120V Pos: standing >
Overcompen leaves east.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Overcompen (HardCore) (Human)(medium) stands here.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 208h/276H 112v/120V Pos: standing >
Overcompen leaves east.
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 209h/276H 111v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.

< 210h/276H 110v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 210h/276H 108v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
You see the red shape of a medium living being here.

< 211h/276H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 212h/276H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/276H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/276H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/276H 107v/120V Pos: standing >
I see nothing suitable there.

< 215h/276H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 216h/276H 108v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South
You see the red shape of a medium living being here.

< 217h/276H 106v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 218h/276H 104v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   
You see the red shape of a medium living being here.

< 218h/276H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/276H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/276H 103v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 

< 221h/276H 100v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 222h/276H 99v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 223h/276H 97v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/276H 96v/120V Pos: standing >
 
 *M+**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 224h/276H 95v/120V Pos: standing >
 
 M+**^  
 ^M@++  
 M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 225h/276H 95v/120V Pos: standing >
 
 +**^*  
 M+@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 226h/276H 94v/120V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 227h/276H 93v/120V Pos: standing >
 
 *^**.  
 ++@++  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 227h/276H 93v/120V Pos: standing >
 
 ^**.^  
 ++@++  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 228h/276H 92v/120V Pos: standing >
 
 **.^.  
 ++@+M  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 229h/276H 91v/120V Pos: standing >
 
 *.^.^  
 ++@M+  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 230h/276H 90v/120V Pos: standing >
 
 .^.^+  
 ++@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A small rabbit is here, hopping through the grass.

< 231h/276H 90v/120V Pos: standing >
 
 ^.^+.  
 +M@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 231h/276H 89v/120V Pos: standing >
 
 .^+..  
 M+@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 232h/276H 88v/120V Pos: standing >
 
 M.+..  
 .^@..  
 M++..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 233h/276H 87v/120V Pos: standing >
 
 ..+..  
 M.@..  
 .^+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 234h/276H 87v/120V Pos: standing >
 
 ..+..  
 ..@..  
 M.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 235h/276H 86v/120V Pos: standing >
 
 .+...  
 .+@..  
 .+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 235h/276H 85v/120V Pos: standing >
 
 .+...  
 .+@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 237h/276H 84v/120V Pos: standing >
 
 .+.M.  
 .+@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 238h/276H 82v/120V Pos: standing >
 
 *+...  
 .+@M.  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 239h/276H 80v/120V Pos: standing >
 
 *+.*.  
 *+@..  
 .+.M.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 239h/276H 79v/120V Pos: standing >
 
 *+***  
 *+@*.  
 *+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 240h/276H 77v/120V Pos: standing >
 
 *+***  
 *+@**  
 *+.*.  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 241h/276H 75v/120V Pos: standing >
 
 *M***  
 *+@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 242h/276H 73v/120V Pos: standing >
 
 *M***  
 *M@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 243h/276H 72v/120V Pos: standing >
 
 .M***  
 *M@**  
 *M***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 243h/276H 70v/120V Pos: standing >
 
 .+.**  
 .M@**  
 *+***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 244h/276H 68v/120V Pos: standing >
 
 .+.**  
 .+@**  
 .M***  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 245h/276H 66v/120V Pos: standing >
 
 .+D.*  
 .+@**  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 246h/276H 65v/120V Pos: standing >
 
 .++++  
 .+@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 247h/276H 63v/120V Pos: standing >
 
 .^...  
 .+@++  
 .+D.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/276H 62v/120V Pos: standing >
 
 .++++  
 .+@.*  
 .+.**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 251h/276H 62v/120V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
You see the red shape of a small living being here.
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.

< 252h/276H 63v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
Someone shrugs helplessly.
A red shape starts casting an offensive spell.
A red shape clambers to his feet.

< 254h/276H 63v/120V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by a red shape.
Electrical arcs continue to blacken and pincushion someone.

< 255h/276H 64v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
A red shape's crush grazes someone.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's weak crush grazes someone.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's weak crush grazes someone.
The dust surrounding a red shape's mighty scepter of the Valhalla scratchs at someone's flesh!
A red shape's weak crush grazes someone.
The dust surrounding a red shape's mighty scepter of the Valhalla scratchs at someone's flesh!

< 256h/276H 64v/120V Pos: standing >
A red shape completes his spell...
A red shape utters the word 'euguihzofahz'
A red shape sends a bright green ray of light streaking towards someone!
A red shape cackles as his disintegration ray strikes someone hard!

< 256h/276H 64v/120V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'qpaag zarrzl'
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
You start to chant in a deep voice.
A glowing globe of light springs from your outstretched palms.
You burn someone with your heavenly starlight.
A red shape snaps into visibility.
[Damage: 10 ] -=[A red shape is wracked by spasms of agony as you reveal Buddha's true greatness!]=-
You burn a red shape with your heavenly starlight.
[Damage: 22 ] -=[A red shape is wracked by spasms of agony as you reveal Buddha's true greatness!]=-
You burn someone with your heavenly starlight.
A red shape snaps into visibility.
[Damage: 13 ] -=[A red shape is wracked by spasms of agony as you reveal Buddha's true greatness!]=-

< 258h/276H 65v/120V Pos: standing >
A red shape clambers to his feet.

< 260h/276H 65v/120V Pos: standing >
A red shape snaps into visibility.
Electrical arcs continue to blacken and pincushion someone.
A red shape snaps into visibility.
A red shape's slash grazes someone.
A red shape's slash grazes someone.

< 260h/276H 65v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
Someone misses you.
A red shape snaps into visibility.
-=[A red shape's fine punch wounds you.]=-
A red shape starts casting an offensive spell.
You are knocked to the ground by a red shape's mighty bash!

< 254h/276H 66v/120V Pos: sitting >
< T: a red shape TP: sit TC:few scratches E: a red shape sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion someone.
Someone gives an order to his followers.
A red shape snaps into visibility.
-=[Someone's kick crashes into your chest.]=-
A red shape starts casting an offensive spell.

< 231h/276H 66v/120V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: few scratches >
 A red shape snaps into visibility.
Someone's decent maul grazes a red shape.

< 231h/276H 66v/120V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: few scratches >
 A red shape is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 231h/276H 66v/120V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: few scratches >
 A red shape snaps into visibility.
-=[A red shape's impressive bludgeon wounds you.]=-
You tuck in your arms, roll away from a red shape's blow, then leap to your feet!
A red shape attempts to knee you right in the stomach, but came up short.
-=[A red shape's fine bludgeon wounds you.]=-

< 220h/276H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP: few scratches >
 A red shape snaps into visibility.
Your instincts force you into a BloodLust!

< 377h/433H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP: few scratches >
 A red shape completes his spell...
A red shape utters the words 'qpaag zarrzl'
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
A red shape completes his spell...
A red shape utters the word 'euguihzofahz'
A red shape sends a bright green ray of light streaking towards someone!
A red shape cackles as his disintegration ray strikes someone hard!

< 377h/433H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP: few scratches >
 The arcs of electricity surrounding someone ground out!
A red shape turns to focus his attack on you!

< 377h/433H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion someone.
Someone dodges your futile attack.
Someone dodges your futile attack.
A red shape snaps into visibility.
You are already standing.

< 377h/433H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: a red shape sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion someone.

< 377h/433H 66v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP: few scratches >
 A red shape's skin seems to turn to stone.
-=[A red shape's crush strikes you.]=-
-=[The dust surrounding a red shape's jewel of the Spider Queen [superior] scratches at your flesh!]=-
-=[A red shape's impressive crush strikes you.]=-
-=[The dust surrounding a red shape's mighty scepter of the Valhalla scratches at your flesh!]=-
A red shape misses you.
-=[A red shape's impressive crush strikes you.]=-
-=[The dust surrounding a red shape's jewel of the Spider Queen [superior] scratches at your flesh!]=-
-=[A red shape's impressive crush strikes you.]=-
The dust flies into your eyes.
You have been blinded!
-=[Someone's impressive crush strikes you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive crush strikes you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive crush strikes you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-

< 249h/433H 66v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone slowly fades into existence.

< 249h/433H 66v/120V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 The arcs of electricity surrounding someone ground out!
-=[Someone's whip strikes you very hard.]=-
-=[Someone's whip strikes you.]=-
-=[Someone's whip strikes you very hard.]=-
-=[Someone's powerful whip seriously wounds you.]=-
-=[Someone's powerful whip strikes you very hard.]=-
-=[Someone's powerful whip seriously wounds you.]=-
-=[Someone's mighty whip enshrouds you in a mist of blood.]=-
-=[Someone's mighty whip causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's feeble slash grazes someone.
Someone's feeble slash grazes someone.
Someone's feeble slash grazes someone.

< 22h/433H 36v/120V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion someone.
Someone completes his spell...
Someone utters the words 'qpaag zarrzl'
-=[Powerful magical bolts slam into you from someone's open palms!]=-