The death of [56 Earth Reaver] Tovel -=Denizens of Lloth=- (Duergar)

in End of the Northern Pier

from the perspective of [56 Blademaster] Yza -= Tharnadian Mercenaries =- (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [85%]
<worn on head>       the diamond crown of Winduin of precision (glowing) [76%]
<worn on eyes>       the eye of the ogre of regeneration (magic) (glowing) (humming)
<worn in ear>        a brightly flaming earring
<worn in ear>        the living essence of Dranum [poor] (magic)
<worn on face>       mask of the flayed mind [poor] (magic)
<worn around neck>   a necklace of dangling bones and relics [poor] (magic) (humming) [74%]
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       some platemail of colorless salamander scales (magic)[194h 33m 30s]
<worn about body>    a long, flowing cape of hellfire of health (magic) (glowing) [82%]
<worn on back>       a large leather backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [43%]
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a tome of Clan Stealth Hunter lore
<worn on arms>       some fur-lined horned ram-skull shoulder guards [85%]
<worn around wrist>  a bracelet of purple mist
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [76%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a glowing crystal ring (magic)
<worn on finger>     the spiked ring of bloody retribution of power (magic)
<primary weapon>     a frost brand named 'Stormbringer' [poor] (magic) (glowing) (humming) (flaming) (hot)
<secondary weapon>   a longsword called 'Flame of the North' (magic) (flaming) (hot) [81%]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] with a strange dark bloodstone (magic)
<worn on feet>       the combat boots of balance

   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
   As the road splits north towards the main docks and east around the
front of The Fisherman's Hutch, the inn of Canderthal.
Obvious exits: -North -East  -West 
A massive anchor rests propped against a huge rock at the crossing.
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 873h/873H 275v/277V Pos: standing >
You kneel.

< 873h/873H 276v/277V Pos: kneeling >
Spring-leap at who?

< 873h/873H 277v/277V Pos: kneeling >
You rise to your feet.

< 873h/873H 277v/277V Pos: standing >
You quickly scan the area.
A young fisherman who is close by to your north.
A young fisherman who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A merchant who is rather far off to your north.
Chundel the Harbor Master who is in the distance to your north.
A merchant who is not far off to your east.
A seagull who is not far off to your east.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.

< 873h/873H 277v/277V Pos: standing >
Alas, you cannot go that way. . . .

< 873h/873H 277v/277V Pos: standing >
You quickly scan the area.
A young fisherman who is close by to your north.
A young fisherman who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A merchant who is rather far off to your north.
Chundel the Harbor Master who is in the distance to your north.
A merchant who is not far off to your east.
A seagull who is not far off to your east.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.

< 873h/873H 277v/277V Pos: standing >
A seagull leaves north.

< 873h/873H 277v/277V Pos: standing >
A flock of seagulls soars gracefully over the ocean waters into the distance.


< 873h/873H 277v/277V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A young fisherman who is close by to your north.
A young fisherman who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A merchant who is rather far off to your north.
Chundel the Harbor Master who is in the distance to your north.
A merchant who is not far off to your east.
A seagull who is not far off to your east.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.
A Tharnadian harbor watchman who is close by to your west.

< 873h/873H 277v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
A Muddy Road Alongside a Large Building
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -East  -West 

< 873h/873H 276v/277V Pos: standing >

< 873h/873H 276v/277V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A seagull who is close by to your east.
A seagull who is close by to your west.
A Canderthal watcher who is close by to your west.
A Canderthal watcher who is close by to your west.
A Tharnadian harbor watchman who is not far off to your west.
A Tharnadian harbor watchman who is not far off to your west.
A Tharnadian harbor watchman who is not far off to your west.

< 873h/873H 276v/277V Pos: standing >

< 873h/873H 276v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
A Bend in a Muddy Road Around a Large Building
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -North -West 
(Q)A merchant walks through the streets, eager to sell some fish.
A seagull squawks as it hops across the ground, searching for food.

< 873h/873H 275v/277V Pos: standing >

< 873h/873H 275v/277V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your north.
A merchant who is not far off to your north.
A seagull who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A Tharnadian harbor watchman who is a brief walk away to your west.
A Tharnadian harbor watchman who is a brief walk away to your west.
A Tharnadian harbor watchman who is a brief walk away to your west.

< 873h/873H 276v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
A Muddy Road Alongside a Large Building
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -East  -West 

< 873h/873H 276v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
An Anchor-Marked Crossing
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
   As the road splits north towards the main docks and east around the
front of The Fisherman's Hutch, the inn of Canderthal.
Obvious exits: -North -East  -West 
A massive anchor rests propped against a huge rock at the crossing.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 873h/873H 275v/277V Pos: standing >
Morfos sneaks in from the north.
Seth enters from the north.
Rany sneaks in from the north.
Rev enters from the north.
Eue enters from the north.
A beautiful pegasus trots in from the north.
Cisil enters from the north.
Psikel enters from the north.
Hated enters from the north.
I see nothing suitable there.

< 873h/873H 277v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
A Bend in a Muddy Road
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -East  -South -West #
A Tharnadian watchman has been sent here to guard the harbor.
A Tharnadian watchman has been sent here to guard the harbor.
A Tharnadian watchman has been sent here to guard the harbor.

< 873h/873H 276v/277V Pos: standing >
You quickly scan the area.
Hated who is close by to your east.
Psikel who is close by to your east.
Cisil who is close by to your east.
A beautiful pegasus who is close by to your east.
Nokar who is close by to your east.
Eue who is close by to your east.
Rev who is close by to your east.
Rany who is close by to your east.
Seth who is close by to your east.
Morfos who is close by to your east.
A seagull who is close by to your east.
A Canderthal watcher who is close by to your east.
A Canderthal watcher who is close by to your east.
A merchant who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
Argo who is close by to your south.

< 873h/873H 276v/277V Pos: standing >
Seth enters from the east.
Rev enters from the east.
Eue enters from the east.
Nokar sneaks in from the east.
A beautiful pegasus trots in from the east.
Cisil enters from the east.
Psikel enters from the east.
Hated enters from the east.

< 873h/873H 276v/277V Pos: standing >
You are surrounded by a magenta glow.

< 873h/873H 276v/277V Pos: standing >
Seth leaves south.
Rev leaves south.
Eue leaves south.
Nokar sneaks south.
A beautiful pegasus leaves south.
Cisil leaves south.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
A Muddy Road Through Canderthal Harbor
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -North -South#
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Argo's head. (Illuminating)
Psikel enters from the north.
Hated enters from the north.

< 873h/873H 275v/277V Pos: standing >
Morfos opens the gates.
Argo closes the gates.

< 873h/873H 277v/277V Pos: standing >
Morfos starts casting a spell.

< 873h/873H 277v/277V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at Argo.
Argo shudders as an immense rush of life flows into his body!

< 873h/873H 277v/277V Pos: standing >

< 873h/873H 277v/277V Pos: standing >

< 873h/873H 277v/277V Pos: standing >
Morfos starts casting a spell.

< 873h/873H 277v/277V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -North -South#
Hated  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Psikel  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here. (Casting) (Gold Aura)
*Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Argo's head. (Illuminating)

< 873h/873H 277v/277V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at Argo.
Argo shudders as an immense rush of life flows into his body!

< 873h/873H 277v/277V Pos: standing >

< 873h/873H 277v/277V Pos: standing >
You feel uneasy with so many Good players in The Ship Yards.
A Bend in a Muddy Road
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -East  -South -West #
A Tharnadian watchman has been sent here to guard the harbor.
A Tharnadian watchman has been sent here to guard the harbor.
A Tharnadian watchman has been sent here to guard the harbor.

< 873h/873H 276v/277V Pos: standing >
Alas, you cannot go that way. . . .

< 873h/873H 276v/277V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A Canderthal watcher who is close by to your east.
A Canderthal watcher who is close by to your east.
A seagull who is a brief walk away to your east.
Hated who is close by to your south.
Psikel who is close by to your south.
Cisil who is close by to your south.
A beautiful pegasus who is close by to your south.
Nokar who is close by to your south.
Eue who is close by to your south.
Rev who is close by to your south.
Rany who is close by to your south.
Seth who is close by to your south.
Morfos who is close by to your south.
Argo who is close by to your south.

< 873h/873H 276v/277V Pos: standing >
Seth enters from the south.
Rev enters from the south.
Eue enters from the south.
A beautiful pegasus trots in from the south.
Cisil enters from the south.
Psikel enters from the south.
Hated enters from the south.

< 873h/873H 276v/277V Pos: standing >
The door seems to be closed.

< 873h/873H 276v/277V Pos: standing >
The door seems to be closed.

< 873h/873H 276v/277V Pos: standing >
Seth leaves east.
Rany sneaks east.
Rev leaves east.
Eue leaves east.
A beautiful pegasus leaves east.
Cisil leaves east.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
An Anchor-Marked Crossing
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
   As the road splits north towards the main docks and east around the
front of The Fisherman's Hutch, the inn of Canderthal.
Obvious exits: -North -East  -West 
A massive anchor rests propped against a huge rock at the crossing.
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Psikel enters from the west.
Hated enters from the west.

< 873h/873H 276v/277V Pos: standing >
Seth leaves north.
Rev leaves north.
Eue leaves north.
Nokar sneaks north.
A beautiful pegasus leaves north.
Cisil leaves north.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
A Muddy Road Through Canderthal Harbor
   This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea.  There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -North -South -West #
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
A seagull squawks as it hops across the ground, searching for food.
(Q)A young fisherman walks through the town, eager to catch his next fish.
Psikel enters from the south.
Hated enters from the south.

< 873h/873H 275v/277V Pos: standing >
Seth leaves north.
Rev leaves north.
Eue leaves north.
A beautiful pegasus leaves north.
Cisil leaves north.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
The Center of the Main Dock
   This is the main dock of this ship yard.  Constructed from
large planks of imported wood,  the dock stretches in two
directions along the coast.  Along the east side of the dock,
many workers can be seen constructing hulls of many sizes and
shapes.   The sounds of hammers and chatter echo throughout
this area.  Many ships can be seen docked along the piers which
are to the north and the west.  There are exits all around
leading to different parts of the pier.
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Psikel enters from the south.
Hated enters from the south.

< 873h/873H 274v/277V Pos: standing >
That's impossible, I'm afraid.

< 873h/873H 277v/277V Pos: standing >
Seth leaves west.
Rany sneaks west.
Rev leaves west.
Eue leaves west.
Nokar sneaks west.
A beautiful pegasus leaves west.
Cisil leaves west.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
The Main Dock of Canderthal Harbor
   Along this part of the main dock, many shipping vessel
captains have unloaded some of their crates for temporary
storage here.  The crates are stacked along the large wooden
wall. Farther to the  east side of the dock, many workers
can be seen constructing hulls.  Along the piers to the
north and to the east, many ships can be seen docked along
the pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -East  -West 
[3] A large shipping crate sits on the docks here.
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
Psikel enters from the east.
Hated enters from the east.

< 873h/873H 276v/277V Pos: standing >
Morfos sneaks west.
Seth leaves west.
Rev leaves west.
Eue leaves west.
Nokar sneaks west.
A beautiful pegasus leaves west.
Cisil leaves west.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
The Main Dock of Canderthal Harbor
   The western portion of the main dock of this ship yard
comes to an end at the intersection of the northern pier.
Constructed from large planks of imported wood,  the dock
stretches to the east from this point.  Along the northern
and eastern piers, many ships can be seen docked along the
pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -North -East  -West #
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
Psikel enters from the east.
Hated enters from the east.
You quickly scan the area.
A seagull who is close by to your north.
A merchant who is not far off to your north.
A young fisherman who is not far off to your north.
A Duergar who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
A merchant who is a brief walk away to your north.
A young fisherman who is a brief walk away to your north.
Gelden the Shaman who is a brief walk away to your north.
A merchant who is close by to your east.
A young fisherman who is close by to your east.
A young fisherman who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A young fisherman who is rather far off to your east.

< 873h/873H 275v/277V Pos: standing >

< 873h/873H 276v/277V Pos: standing >
Morfos sneaks north.
Seth leaves north.
Rany sneaks north.
Rev leaves north.
Eue leaves north.
Nokar sneaks north.
A beautiful pegasus leaves north.
Cisil leaves north.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
The Northern Pier
   On the northern pier,  many large beautiful ships can
always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues further to the north.
Obvious exits: -North -East  -South -West 
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
A seagull squawks as it hops across the ground, searching for food.
Psikel enters from the south.
Hated enters from the south.

< 873h/873H 276v/277V Pos: standing >
Seth leaves north.
Rany sneaks north.
Rev leaves north.
Eue leaves north.
A beautiful pegasus leaves north.
Cisil leaves north.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
The Northern Pier
   Here along the northern pier,  many travellers can
be seen entering the sea-worthy vessels.  Some large
crates have been stacked along this part of the pier.
Many large beautiful ships can always be found docked
along both sides of the pier.  The pier here is also
constructed from imported wooden planks. The pier here
is kept clean by a hardworking crew of dock hands. The
northern pier continues in two directions from this
advantage point.
Obvious exits: -North -East  -South -West 
[2] A large shipping crate sits on the docks here.
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
Psikel enters from the south.
Hated enters from the south.

< 873h/873H 275v/277V Pos: standing >
Seth leaves north.
Rany sneaks north.
Rev leaves north.
Eue leaves north.
A beautiful pegasus leaves north.
Cisil leaves north.
You follow Seth.

You feel uneasy with so many Good players in The Ship Yards.
End of the Northern Pier
   At the end of the northern pier,  the ocean can be seen
all the way to the horizon.  A few large ships can be seen
sailing off in the far distance.   Some of these large ships
can always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues just to the south.
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
*Cisil  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Cisil's head. (Illuminating)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Nokar  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Eue  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Rev  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Seth  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.
Psikel enters from the south.
Hated enters from the south.
Rany suddenly attacks a Duergar!
Rany misses a Duergar.
A Duergar snaps into visibility.
Seth suddenly attacks a Duergar!
Seth snaps into visibility.
Seth's crude slash grazes a Duergar.
Seth's pierce grazes a Duergar.
Cisil suddenly attacks a Duergar!
Cisil snaps into visibility.
Cisil misses a Duergar.

< 873h/873H 274v/277V Pos: standing >
A Duergar is knocked to the ground by Rev's skillful bash!
Nokar snaps into visibility.
A Duergar avoids being bashed by Nokar, who loses his balance and falls.

< 873h/873H 275v/277V Pos: standing >
Psikel wills the flames of the abyss to overwhelm and consume thier foe...
A Duergar screams and doubles over in agony as searing heat ignites within his body.
A Duergar snaps into visibility.
You kneel.

< 873h/873H 277v/277V Pos: kneeling >
Spring-leap at who?

< 873h/873H 277v/277V Pos: kneeling >
You rise to your feet.

< 873h/873H 277v/277V Pos: standing >
Eue starts casting an offensive spell.
Eue snaps into visibility.
Morfos starts casting an offensive spell called 'greater spirit anguish'.
Morfos snaps into visibility.

< 873h/873H 277v/277V Pos: standing >
A Duergar snaps into visibility.
Rev's slash grazes a Duergar.
Rev's weak slash grazes a Duergar.
Rev's weak slash grazes a Duergar.

< 873h/873H 277v/277V Pos: standing >
A flock of seagulls flies overhead across Canderthal Harbor into the distance.


< 873h/873H 277v/277V Pos: standing >
You are already standing.

< 873h/873H 277v/277V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf gsufuh aiojugp'
Morfos points at a Duergar.
A Duergar SCREAMS in utter anguish, caused by Morfos's spiritual assault!
A Duergar snaps into visibility.
A Duergar begins to sllooowwww down.

< 873h/873H 277v/277V Pos: standing >
Eue completes his spell...
Eue utters the words 'abrauztg gpahhzfuio uqzbarr'
Eue points at a Duergar.
A Duergar snaps into visibility.
Eue's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
Psikel wills the flames of the abyss to overwhelm and consume thier foe...
A Duergar snaps into visibility.
A Duergar screams and doubles over in agony as searing heat ignites within his body.
A Duergar snaps into visibility.
Hated fills with BloodLust

< 873h/873H 277v/277V Pos: standing >
Seth snaps into visibility.
A Duergar snaps into visibility.
Seth's weak slash wounds a Duergar.
A Duergar snaps into visibility.
Seth's weak pierce wounds a Duergar.
Seth suddenly appears a bit confused!
Seth's impressive slash strikes a Duergar very hard.
Seth's impressive slash strikes a Duergar very hard.
Seth misses a Duergar.
Seth's slash seriously wounds a Duergar.
Seth's impressive pierce seriously wounds a Duergar.

< 873h/873H 277v/277V Pos: standing >
A Duergar snaps into visibility.
Rany blocks a Duergar's lunge and then immediately slams him with her shield!
Rany dodges a Duergar's attack.
A Duergar misses Rany.
A Duergar's weak crush grazes Rany.
A Duergar snaps into visibility.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratchs at Rany's flesh!
Rany dodges a Duergar's attack.

< 873h/873H 277v/277V Pos: standing >
A merchant yells 'Small clams for sale!  One for five platinum!'

A Duergar snaps into visibility.
Cisil's impressive bludgeon hits a Duergar.
A Duergar's sacred stone claws of Aan of endurance was completely destroyed by the massive blow!
A Duergar's some bandedmail bearing a cloak and dagger crest was completely destroyed by the massive blow!
A Duergar's slaadi necklace of Chaos was completely destroyed by the massive blow!
A Duergar's some blue-tinted chainmail leggings was completely destroyed by the massive blow!
A Duergar's boots of a MaDMaN was completely destroyed by the massive blow!
A Duergar's mark of the saboteur was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!