The death of [ 9 Mercenary] Kelly (Human)

in An Immaculate Stone Highway

from the perspective of [ 9 Mercenary] Kelly (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
A spellbook has been tossed aside here.
[29] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1h/87H 81v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/87H 82v/116V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A freshly killed robin is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1h/87H 81v/116V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up    -Down 
A freshly killed robin is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1h/87H 82v/116V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1h/87H 81v/116V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1h/87H 80v/116V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 1h/87H 80v/116V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1h/87H 80v/116V Pos: standing >
The door seems to be closed.

< 1h/87H 81v/116V Pos: standing >
The door seems to be closed.

< 2h/87H 81v/116V Pos: standing >
The door seems to be closed.

< 2h/87H 81v/116V Pos: standing >
The door seems to be closed.

< 2h/87H 81v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/87H 82v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/87H 82v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/87H 82v/116V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 2h/87H 82v/116V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 2h/87H 81v/116V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 2h/87H 81v/116V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 2h/87H 80v/116V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 2h/87H 79v/116V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2h/87H 78v/116V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 2h/87H 78v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 2h/87H 76v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 2h/87H 74v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 2h/87H 72v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/87H 73v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South

< 2h/87H 71v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 3h/87H 69v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   

< 3h/87H 67v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/87H 68v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 

< 3h/87H 65v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 3h/87H 63v/116V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 3h/87H 62v/116V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 3h/87H 61v/116V Pos: standing >
 
 *++**  
  ^@++  
 *++*^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[2] The corpse of a Town Guardian is lying here.

< 3h/87H 61v/116V Pos: standing >
 
 ++**^  
 ^+@++  
 ++*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 60v/116V Pos: standing >
 
 +**^*  
 ++@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 59v/116V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 58v/116V Pos: standing >
 
 *^**.  
 ++@++  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 58v/116V Pos: standing >
 
 ^**.^  
 ++@+M  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 57v/116V Pos: standing >
 
 **.^.  
 ++@++  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A highwayman stands here, scanning the roads protected by Tharnadia.

< 3h/87H 56v/116V Pos: standing >
 
 *.^.^  
 +M@++  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 55v/116V Pos: standing >
 
 .^.^+  
 M+@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 55v/116V Pos: standing >
 
 ^.^+.  
 ++@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 54v/116V Pos: standing >
 
 .^+..  
 ++@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 3h/87H 53v/116V Pos: standing >
 
 ^+..^  
 ++@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 4h/87H 53v/116V Pos: standing >
 
 .+..^  
 ^+@.^  
 ++...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 4h/87H 51v/116V Pos: standing >
 
 .+...  
 .+@.^  
 ^+..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 4h/87H 49v/116V Pos: standing >
 
 ..+..  
 M.@..  
 .^+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 48v/116V Pos: standing >
 
 ..+..  
 ..@..  
 M.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 48v/116V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 47v/116V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 46v/116V Pos: standing >
 
 .*+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 45v/116V Pos: standing >
 
 .*+.*  
 .*@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 45v/116V Pos: standing >
 
 **+**  
 .*@.*  
 .*+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 44v/116V Pos: standing >
 
 .*+**  
 **@**  
 .*+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 43v/116V Pos: standing >
 
 .*+**  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 42v/116V Pos: standing >
 
 .*+**  
 .*@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 42v/116V Pos: standing >
 
 ^.+**  
 .*@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 41v/116V Pos: standing >
 
 ..+.*  
 ^.@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 40v/116V Pos: standing >
 
 ..+.*  
 ..@.*  
 ^.+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 40v/116V Pos: standing >
 
 ..+G.  
 ..@.*  
 ..+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 4h/87H 39v/116V Pos: standing >
 
 ..+M+  
 ..@G.  
 ..+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east.

< 4h/87H 38v/116V Pos: standing >
 
 ..^..  
 ..@M+  
 ..+G.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 5h/87H 38v/116V Pos: standing >
 
 ..+M+  
 ..@G.  
 ..+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the east.

< 5h/87H 38v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 5h/87H 38v/116V Pos: standing >
You try to destroy a greyish stone wall...

< 4h/87H 42v/116V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 7h/87H 53v/116V Pos: standing >
A Drow Elf gives an order to his followers.
An air sylph snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
An air sylph's mass slams into you, knocking you to the ground!
A powerful djinni snaps into visibility.
You dodge a bash from a powerful djinni, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.

< 6h/87H 56v/116V Pos: sitting >
< T: Kelly TP: sit TC: awful E: sylph sta EP: excellent >
 An air sylph snaps into visibility.
An air sylph's crush grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/87H 56v/116V Pos: on your ass >