The death of [37 Forest Druid] Absu (Centaur)

in A Path Through Rhanale Forest

from the perspective of [52 Geomancer] Jio -=Denizens of Lloth=- (Orc)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the devil crown of Bar'zuul (magic) [70%]
<worn on eyes>       a diamond eyepiece (magic)
<worn in ear>        a sparkling diamond earring [superior] (magic) [78%]
<worn in ear>        an enchanted earring of constitution [83%]
<worn on face>       an expression of pure madness [superior] (magic) (glowing)
<worn around neck>   an amulet of chaos [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance [81%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [82%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [52%]
<worn about waist>   a waistband of rock and stone (magic) [42%]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [85%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [53%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [89%]
<worn around wrist>  a carved diorite bracer (magic) [80%]
<worn around wrist>  a sapphire bracelet [superior]
<worn on hands>      the gloves of the mind of agility (magic) [80%]
<worn on finger>     some mithril ringlets [superior] (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis) [89%]
<primary weapon>     a mace of para-elemental ice [superior] (magic)
<worn on legs>       the elven chainmail leggings of speed (magic) [88%]
<worn on feet>       the boots of the dreamer (magic) [70%]

    MM...MM     
   MM,,MM,,MMM  
  MM,,MMMM,,,   
   ,,MM    M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The guildhall of -=Denizens of Lloth=- is here.
Aikc (Duergar)(medium) stands in mid-air here.

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
You sit down and relax.

< 908h/908H 231v/231V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  2   (   2 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 908h/908H 231v/231V Pos: sitting >
You start meditating...

< 908h/908H 231v/231V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 908h/908H 231v/231V Pos: sitting >
Aikc slowly fades out of existence.

< 908h/908H 231v/231V Pos: sitting >
You clamber to your feet.

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
You start chanting...

< 908h/908H 231v/231V Pos: standing >
Casting: frost beacon ****

< 908h/908H 231v/231V Pos: standing >
Casting: frost beacon ***

< 908h/908H 231v/231V Pos: standing >
Casting: frost beacon **

< 908h/908H 231v/231V Pos: standing >
Casting: frost beacon *

< 908h/908H 231v/231V Pos: standing >
Casting: frost beacon 

< 908h/908H 231v/231V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 908h/908H 231v/231V Pos: standing >
   MM,,MM       
   MMM,,MMM     
     MM,.MM     
      ....M     
     M.@.MM     
    MM...,M     
   MM,,MM,,MMM  
  MM,,MMMM,,,   
   ,,MM    M    

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

<map>
Zone: Guildhalls.
Room: Grrrk's cave of DeMoNiC Infestation, and Human Desire
</map>
Grrrk's cave of DeMoNiC Infestation, and Human Desire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 908h/908H 231v/231V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >
Aikc sneaks south.

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (extremely evil)
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (extremely evil)
  *Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (very evil)     
  *Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
  *Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 908h/908H 230v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 230v/231V Pos: standing >
You feel your body begin to regain its former substance...

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 908h/908H 229v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
You sit down and relax.

< 908h/908H 231v/231V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  6 of  7   (   1 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 908h/908H 231v/231V Pos: sitting >
You start meditating...

< 908h/908H 231v/231V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 908h/908H 231v/231V Pos: sitting >
You clamber to your feet.

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at A Wagon Trail Lined with Brick Pavers!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at A Wagon Trail Lined with Brick Pavers!

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at A Wagon Trail Lined with Brick Pavers!

< 908h/908H 231v/231V Pos: standing >
Autosaving...

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at End of The Docks!

< 908h/908H 231v/231V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at End of The Docks!

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at End of The Docks!

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at End of The Docks!

< 908h/908H 231v/231V Pos: standing >
Pardon?

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Col has set off your frost beacon at End of The Docks!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >
Aikc has set off your frost beacon at A Large Caverned Covered with Moss and Fungi!

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 908h/908H 230v/231V Pos: standing >

<map>
Zone: Guildhalls.
Room: Grrrk's cave of DeMoNiC Infestation, and Human Desire
</map>

<map>
Zone: Guildhalls.
Room: Grrrk's cave of DeMoNiC Infestation, and Human Desire
</map>
Grrrk's cave of DeMoNiC Infestation, and Human Desire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 908h/908H 229v/231V Pos: standing >
   MM,,MM       
   MMM,,MMM     
     MM,.MM     
      ....M     
     M.@.MM     
    MM...,M     
   MM,,MM,,MMM  
  MM,,MMMM,,,   
   ,,MM    M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
The guildhall of -=Denizens of Lloth=- is here.

< 908h/908H 229v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
You start chanting...

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
Casting: etherportal *****

< 908h/908H 231v/231V Pos: standing >
Casting: etherportal ****

< 908h/908H 231v/231V Pos: standing >
Casting: etherportal ***

< 908h/908H 231v/231V Pos: standing >
   MM,,MM       
   MMM,,MMM     
     MM,.MM     
      ....M     
     M.@.MM     
    MM...,M     
   MM,,MM,,MMM  
  MM,,MMMM,,,   
   ,,MM    M    

< 908h/908H 231v/231V Pos: standing >
Casting: etherportal **

< 908h/908H 231v/231V Pos: standing >
Casting: etherportal *

< 908h/908H 231v/231V Pos: standing >
Aikc slowly fades out of existence.

< 908h/908H 231v/231V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: City of Torrhan.
Room: An Expensive Home
</map>
An Expensive Home
Obvious exits: -S#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a wealthy man is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
*Col (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Col's head.

< 908h/908H 231v/231V Pos: standing >
Col starts following you.

< 908h/908H 231v/231V Pos: standing >
Col has just given you his consent.

< 908h/908H 231v/231V Pos: standing >
Aik steps out of the etherportal.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 908h/908H 231v/231V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wealthy man is made of flesh and appears to be of average quality.
The corpse of a wealthy man has an item value of 1.
It appears to be the corpse of a wealthy man.
Nothing.

< 908h/908H 231v/231V Pos: standing >
Col is now a member of your group.

< 908h/908H 231v/231V Pos: standing >

< 908h/908H 231v/231V Pos: standing >

		Score information for Jio

Level: 52   Race: Orc   Class: Ethermancer Shaman Sex: Male
Hit points: 908(908)  Moves: 231(231)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -0.50   Deaths:   7
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   17 Spell Pulse:  0.96 
Leaderboard Points:  570 

Active Spells:
--------------
rested bonus (73 minutes)
pantherspeed (5 minutes)
sense spirit (31 minutes)
vapor strike (less than a minute remaining)
detect magic (26 minutes)
storm empathy (27 minutes)
elephantstrength (39 minutes)


< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 908h/908H 231v/231V Pos: standing >
You appear to be Orc and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!


< 908h/908H 231v/231V Pos: standing >
Aik starts following you.

< 908h/908H 231v/231V Pos: standing >
Aik has just given you his consent.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 908h/908H 231v/231V Pos: standing >
You complete your spell...
Your physical substance seems to fade away...

< 908h/908H 231v/231V Pos: standing >
Aik is now a member of your group.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your south.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your south.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your south.

< 908h/908H 231v/231V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your south.

< 908h/908H 231v/231V Pos: standing >
Ok.

< 908h/908H 231v/231V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.
Aik sneaks in from the north.

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >
Ok.

< 908h/908H 230v/231V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your east.
An elite guard who is a brief walk away to your west.

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >
Aik stops following you.
Aik starts following you.

< 908h/908H 230v/231V Pos: standing >
Aik has just given you his consent.

< 908h/908H 230v/231V Pos: standing >
Aik is no longer in your group.

< 908h/908H 230v/231V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your east.
An elite guard who is a brief walk away to your west.

< 908h/908H 230v/231V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
Aik sneaks in from the west.
Col sneaks in from the west.

< 908h/908H 229v/231V Pos: standing >

< 908h/908H 229v/231V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 908h/908H 230v/231V Pos: standing >

< 908h/908H 230v/231V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>

<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Obvious exits: -E -W
A Centaur (large) stands here. (Non-Fraggable)

< 908h/908H 229v/231V Pos: standing >

< 908h/908H 229v/231V Pos: standing >
You start chanting...
You snap into visibility.

< 908h/908H 231v/231V Pos: standing >
Col snaps into visibility.

< 908h/908H 231v/231V Pos: standing >
Casting: arieks shattering iceball 

< 908h/908H 231v/231V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 296 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
Aik looks at a Centaur.

< 908h/908H 231v/231V Pos: standing >
Col snaps into visibility.
As Col's dagger slices through the air, the form of a toxic wyrm shoots forth and spews a sticky, putrid
poison at a Centaur
A bubbling spray of goo spews from Col striking a Centaur full on!
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col attacks a Centaur. [5 Hits]

< 908h/908H 231v/231V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but Col grabs him and throws him back into the fight!
You quickly scan the area.
A retired sailor who is a brief walk away to your west.

< 908h/908H 231v/231V Pos: standing >
You start chanting...
You snap into visibility.

< 908h/908H 231v/231V Pos: standing >
Aik stops following you.
Aik starts following you.
Col snaps into visibility.
A Centaur's face turns pale as Col slams his head into his face.
A Centaur is stunned!

< 908h/908H 231v/231V Pos: standing >
Aik has just given you his consent.

< 908h/908H 231v/231V Pos: standing >
Casting: arieks shattering iceball 

< 908h/908H 231v/231V Pos: standing >
You complete your spell...
You point at a Centaur.
You snap into visibility.
[Damage: 257 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's choker with red, white and a blue gems freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.