The death of [36 Necromancer] Lukko (Gnome)

in End of The Docks

from the perspective of [56 Holyman] Lielz -=Denizens of Lloth=- (Duergar)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [77%]
<worn in ear>        an earring of bone [superior] (magic)
<worn in ear>        a brightly flaming earring [67%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the amulet of lordly protection (magic)
<worn around neck>   the amulet named "Flow" (humming) [79%]
<worn on body>       the cloak of woven time of endurance (magic) (glowing)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [72%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [68%]
<worn about waist>   a utility belt of poisoning agents [poor]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing) [77%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [58%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a marble bracelet (magic) [76%]
<worn on hands>      the gloves of the mind of agility (magic)
<worn on finger>     a ring of the past [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               the orb of elemental fire (magic) (glowing)[118h 8m 37s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [88%]
<worn on feet>       some enchanted boots [poor] (magic) [81%]

        ^^.^M   
         ^^M    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 1289h/1295H 304v/306V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1289h/1295H 304v/306V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1289h/1295H 304v/306V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1289h/1295H 306v/306V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1289h/1295H 306v/306V Pos: standing >
   .   D**+*    
  .^    **+*.   
 .^^   ^**+.^.  
 ^^    ++M+...  
       @*....^  
        .M^D^^  
         ..^^^  
        ^^.^M   
         ^^M    
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+M+....  
 ^      **....^^  
 M       .M^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1289h/1295H 304v/306V Pos: standing >
You quickly scan the area.
A young guard who is in the distance to your north.
A retired sailor who is in the distance to your north.
The mount who is almost out of sight to your north.
An elite guard who is almost out of sight to your north.
An elite highwayman who is not far off to your east.

< 1289h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Smooth Pathway
</map>
A Smooth Pathway
Obvious exits: -N -S

< 1289h/1295H 303v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Massive Gates Before The City of Torrhan
</map>
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S

< 1289h/1295H 302v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 1289h/1295H 303v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.

< 1289h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.

< 1289h/1295H 304v/306V Pos: standing >
A retired sailor leaves north.

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
An old sailor looks uneasy on land here.

< 1289h/1295H 303v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 305v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1295H 306v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.

< 1289h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.(holy)(Gold Aura)

< 1290h/1295H 304v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1295H 304v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1295H 306v/306V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A smiling halfling who is not far off to your east.
A large rat who is close by to your south.
A young guard who is not far off to your south.

< 1290h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1295H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1295H 306v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
A large rat is scurrying about here.

< 1290h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
A young member of the city guard strolls by here.

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -W
An elite member of the guard stands here.

< 1290h/1295H 303v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
An elite member of the city guard patrols the streets.

< 1290h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -W

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W

< 1290h/1295H 303v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Before The Docks
</map>
Before The Docks
Obvious exits: -N -E -W

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -N -E -W

< 1290h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.

< 1290h/1295H 303v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1290h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.

< 1290h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1290h/1295H 304v/306V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (pure good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (pure evil)     
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (extremely evil)
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (very good)     
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (pure good)     
   The Caverns of Armageddon                     (good)          
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (very evil)     
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (pure evil)     
  *The Scorched Valley                           (evil)          
  *The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
  *Githzerai Stronghold                          (slightly good) 
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1291h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.

< 1291h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1291h/1295H 304v/306V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A boat inspector who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A Gnome who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat inspector who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat merchant who is rather far off to your west.

< 1291h/1295H 304v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.

< 1291h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 1291h/1295H 304v/306V Pos: standing >

< 1291h/1295H 304v/306V Pos: standing >
Sorry, but you cannot do that here!

< 1291h/1295H 306v/306V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*A Gnome (small) stands in mid-air here. (Non-Fraggable)(Red Aura)
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.

< 1291h/1295H 306v/306V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A boat inspector who is close by to your west.
A Gnome who is not far off to your west.
A young sailor who is not far off to your west.
A boat merchant who is not far off to your west.

< 1291h/1295H 306v/306V Pos: standing >

< 1291h/1295H 306v/306V Pos: standing >
A young sailor leaves west.

< 1292h/1295H 306v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.

< 1292h/1295H 305v/306V Pos: standing >
You failed.

< 1292h/1295H 305v/306V Pos: standing >

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Obvious exits: -N -E -W
The Galleon KrowiPlacek floats here.
The Clipper Argh! floats here.
The Sloop Boneship floats here.
The Yacht Deadly Accounting floats here.
The Yacht fishfood floats here.
The Sloop The Holy Word floats here.
The Galleon The D-EVIL floats here.
The Sloop voron floats here.
The Carrack Holy Wrath floats here.
The Sloop strizh floats here.
The Yacht ralnor floats here.
The Caravel What's a buttfor? floats here.
The Yacht Naglfar floats here.
The Ketch rusty dagger floats here.
The Yacht Illusionary Ship floats here.
The Sloop Eleven Ain't Enough floats here.
The Sloop shippymcshipper floats here.
The Sloop Butcherology floats here.
The Yacht Evol Intent II floats here.
The Clipper Jolly Green Giant floats here.
*A Gnome (small) stands in mid-air here. (Non-Fraggable)(Red Aura)
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.

< 1292h/1295H 304v/306V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.

< 1292h/1295H 304v/306V Pos: standing >
You start chanting...
You snap into visibility.

< 1292h/1295H 306v/306V Pos: standing >
You snap into visibility.
You complete your spell...
A Gnome snaps into visibility.
[Damage: 36 ] A Gnome's some unique marble arm plates is burned by the light!
You snap into visibility.
[Damage: 35 ] You call down a roaring flamestrike which hits a Gnome dead on!

< 1293h/1295H 306v/306V Pos: standing >
You start chanting...
You snap into visibility.

< 1293h/1295H 306v/306V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 39 ] You snap into visibility.
[Damage: 39 ] You call down a roaring flamestrike which hits a Gnome dead on!

< 1293h/1295H 306v/306V Pos: standing >
You start chanting...
You snap into visibility.

< 1293h/1295H 306v/306V Pos: standing >

< 1293h/1295H 306v/306V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 19 ] You snap into visibility.
[Damage: 19 ] You call down a roaring flamestrike which hits a Gnome dead on!

< 1293h/1295H 306v/306V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.

< 1294h/1295H 306v/306V Pos: standing >
You start chanting...
You snap into visibility.

< 1294h/1295H 306v/306V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 36 ] You snap into visibility.
[Damage: 12 ] You call down a roaring flamestrike which hits a Gnome dead on!
A Gnome's some unique marble arm plates melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.