The death of [50 Bounty Hunter] Mikel -= Tharnadian Mercenaries =- (Dwarf)

in Approaching a Large Double Gate

from the perspective of [50 Bounty Hunter] Mikel -= Tharnadian Mercenaries =- (Dwarf)

<worn as a badge>    a crystal shard [superior] (humming) [69%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn in ear>        an earring of jade [poor] (magic) (illuminating)
<worn on face>       a mask called 'Frost' [superior] (magic)
<worn around neck>   a shiny mithril torque [poor]
<worn around neck>   a shiny mithril torque [superior] with a strange dark bloodstone
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    a tight green cloak [87%]
<worn on back>       an ermineskin backpack
<worn about waist>   a hallowed Cimmerian sash (glowing)
<worn on belt buckle>a golden elven dagger [superior] (magic) (glowing)
<worn on arms>       a pair of troll-hide sleeves (magic)
<worn around wrist>  a thick adamantium bracelet [superior] (magic) (illuminating) [85%]
<worn around wrist>  a steel wire (magic) (glowing)
<worn on hands>      some durethium gauntlets [superior]
<worn on finger>     a ring of despair [poor] (magic) [89%]
<worn on finger>     a silver ring (magic)
<primary weapon>     the Soulsword (magic) (humming)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing)
<worn on feet>       the boots of a MaDMaN (glowing)


< 653h/666H 78v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West 
A female commoner goes about her daily business.

< 653h/666H 76v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -South -West 

< 654h/666H 74v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -Southwest
A patrolling guard walks the perimeter of the village.

< 654h/666H 73v/107V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .

< 655h/666H 73v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 656h/666H 74v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 657h/666H 74v/107V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West  -Southwest -Northeast
A village commoner goes about his daily business.

< 658h/666H 73v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest -Northeast

< 659h/666H 72v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northeast

< 662h/666H 71v/107V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A patrolling guard walks the perimeter of the village.

< 666h/666H 72v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 666h/666H 72v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 666h/666H 72v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 666h/666H 73v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 666h/666H 73v/107V Pos: standing >
A Path Intersection
   Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south.  This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village.  This, the largest of the paths,
doesn't have much activity on it.  The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East  -South -West 

< 666h/666H 71v/107V Pos: standing >
Inside the Village
   To the west, the imposing gates of the oasis village stand ajar.  Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching.  Women and children
wander about the village maintaining their daily activities.  They do,
however, occasionally glance at around with curiosity.  To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East  -West 

< 666h/666H 70v/107V Pos: standing >
Before the Gates of the Oasis Village
   The gates which stand here, tower to well over twenty feet high.  The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy.  An intricate pully system has been
put in place to operate the large gate.  The people of this village may not be
as primitive as once thought.  Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island.  The
village gates have been opened ahead of time.  Either the village doesn't view
the party as a threat, or someone must wish to talk.  The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East  -West 

< 666h/666H 68v/107V Pos: standing >
Approaching a Large Double Gate
   Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village.  The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village.  This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)

< 666h/666H 67v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 67v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 68v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 69v/107V Pos: standing >
Before the Gates of the Oasis Village
   The gates which stand here, tower to well over twenty feet high.  The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy.  An intricate pully system has been
put in place to operate the large gate.  The people of this village may not be
as primitive as once thought.  Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island.  The
village gates have been opened ahead of time.  Either the village doesn't view
the party as a threat, or someone must wish to talk.  The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East  -West 

< 666h/666H 67v/107V Pos: standing >
Inside the Village
   To the west, the imposing gates of the oasis village stand ajar.  Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching.  Women and children
wander about the village maintaining their daily activities.  They do,
however, occasionally glance at around with curiosity.  To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East  -West 

< 666h/666H 66v/107V Pos: standing >
A Path Intersection
   Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south.  This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village.  This, the largest of the paths,
doesn't have much activity on it.  The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East  -South -West 

< 666h/666H 65v/107V Pos: standing >
On the Main Path of the Village
   This path has been worn over many decades of use.  This is the main artery
which connects the village commerce district from the docks which are found
west of the large gates on the shore.  Footprints and wagon grooves alike have
worn their way into the dirt.  To the east, the residential path can be seen,
and to the west, the large path which surrounds the village is found.  Further
away towards the east, a well built home dominates the center of the village.
Obvious exits: -East  -West 
A female commoner goes about her daily business.

< 666h/666H 63v/107V Pos: standing >
A Busy Village Intersection
   There is much activity at this junction.  Children run about at play, often
seen chasing the quick lizards which cohabitate the village.  Strong men help
to push large carts containing fruits and fish towards the town center.  A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes.  To the east, the merchant district circle can
be seen.  All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East  -South -West 

< 666h/666H 61v/107V Pos: standing >
Path to the Village Center
   The path here widens as it continues to the east.  The village markets can
be seen ahead.  Along the path to the west, the imposing gates of the oasis
village stand open with guards readied to close them at the signal of the guard
towers.  The footsteps and wagon tracks are so numerous that they are almost
indistinguishable here.
Obvious exits: -East  -West 

< 666h/666H 59v/107V Pos: standing >
At the Market Intersection
   From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized.  The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south.  Another smaller path leads
east towards the mayors house.
Obvious exits: -East  -West  -Northeast -Southeast

< 666h/666H 58v/107V Pos: standing >
A Path Before the Mayor's Home
   Up ahead a relatively large abode which serves as the home of the mayor of
this village is seen.  The mayor has been put in charge with many of the day
to day plannings of the village.  All the villagers look up to this man, and
think of him as a blessing to the small outcropping.  A well crafted oak door
stands between the elements and the mayors house to the east.
Obvious exits: -East # -West 
A village commoner goes about his daily business.

< 666h/666H 56v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 56v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 56v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 57v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 57v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 57v/107V Pos: standing >
Ok.

< 666h/666H 58v/107V Pos: standing >
The Mayor's Living Room
   This room serves as the mayor's living quarters.  Well made furniture
decorates this nice house.  Many of the furniture pieces are donated from the
adoring villagers who realize that this man's job is a hard and often thankless
one.  A beautiful painting of the mayor standing with two of his closes friends
Jallev and Bargor, dominate the area above the fireplace in the southern wall.
A beautiful ebonwood staircase leads to the den and bedroom of the mayor, and
a sturdy oak door leads back outside to the west.
Obvious exits: -West  -Up   

< 666h/666H 56v/107V Pos: standing >
Ok.

< 666h/666H 57v/107V Pos: standing >
The Mayor's Office
   This room is the workplace of the mayor of the oasis village.  From here
the mayor organizes supply runs, and organizes activities for the many
villagers which look to him for guidance.  A gorgeous desk made from pine,
sits against the east wall, and usually accomodates the mayor when he makes
his plans for the village.  This room, due to the size of the house, is also
the mayor's bedroom.  A simple bed sits against the north wall of the room,
and the ebonwood staircase leads down to the living room.
Obvious exits: -Down 
(Q)The village mayor stands here with a concerned look on his face.

< 666h/666H 57v/107V Pos: standing >
You start setting up camp...

< 666h/666H 59v/107V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 666h/666H 63v/107V Pos: standing >

< 666h/666H 65v/107V Pos: standing >
You feel the hatred in your heart subside.
You are already standing.

< 666h/666H 65v/107V Pos: standing >
The Mayor's Living Room
   This room serves as the mayor's living quarters.  Well made furniture
decorates this nice house.  Many of the furniture pieces are donated from the
adoring villagers who realize that this man's job is a hard and often thankless
one.  A beautiful painting of the mayor standing with two of his closes friends
Jallev and Bargor, dominate the area above the fireplace in the southern wall.
A beautiful ebonwood staircase leads to the den and bedroom of the mayor, and
a sturdy oak door leads back outside to the west.
Obvious exits: -West # -Up   
*A Drow Elf (medium) JiHaDiRaBi -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 666h/666H 65v/107V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 666h/666H 66v/107V Pos: standing >
A Drow Elf opens the door.

< 666h/666H 67v/107V Pos: standing >
It's already open!

< 666h/666H 67v/107V Pos: standing >
You feel the hatred in your heart subside.
The door seems to be closed.

< 666h/666H 68v/107V Pos: standing >
The door seems to be closed.

< 666h/666H 68v/107V Pos: standing >
A Path Before the Mayor's Home
   Up ahead a relatively large abode which serves as the home of the mayor of
this village is seen.  The mayor has been put in charge with many of the day
to day plannings of the village.  All the villagers look up to this man, and
think of him as a blessing to the small outcropping.  A well crafted oak door
stands between the elements and the mayors house to the east.
Obvious exits: -East  -West 
*A Drow Elf (medium) JiHaDiRaBi -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A village commoner goes about his daily business.

< 666h/666H 68v/107V Pos: standing >
At the Market Intersection
   From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized.  The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south.  Another smaller path leads
east towards the mayors house.
Obvious exits: -East  -West  -Northeast -Southeast

< 666h/666H 66v/107V Pos: standing >
That's impossible, I'm afraid.

< 666h/666H 67v/107V Pos: standing >
Path to the Village Center
   The path here widens as it continues to the east.  The village markets can
be seen ahead.  Along the path to the west, the imposing gates of the oasis
village stand open with guards readied to close them at the signal of the guard
towers.  The footsteps and wagon tracks are so numerous that they are almost
indistinguishable here.
Obvious exits: -East  -West 

< 666h/666H 65v/107V Pos: standing >
A Busy Village Intersection
   There is much activity at this junction.  Children run about at play, often
seen chasing the quick lizards which cohabitate the village.  Strong men help
to push large carts containing fruits and fish towards the town center.  A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes.  To the east, the merchant district circle can
be seen.  All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East  -South -West 

< 666h/666H 63v/107V Pos: standing >
On the Main Path of the Village
   This path has been worn over many decades of use.  This is the main artery
which connects the village commerce district from the docks which are found
west of the large gates on the shore.  Footprints and wagon grooves alike have
worn their way into the dirt.  To the east, the residential path can be seen,
and to the west, the large path which surrounds the village is found.  Further
away towards the east, a well built home dominates the center of the village.
Obvious exits: -East  -West 
A female commoner goes about her daily business.

< 666h/666H 62v/107V Pos: standing >
A Path Intersection
   Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south.  This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village.  This, the largest of the paths,
doesn't have much activity on it.  The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East  -South -West 

< 666h/666H 60v/107V Pos: standing >
Inside the Village
   To the west, the imposing gates of the oasis village stand ajar.  Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching.  Women and children
wander about the village maintaining their daily activities.  They do,
however, occasionally glance at around with curiosity.  To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East  -West 

< 666h/666H 59v/107V Pos: standing >
Before the Gates of the Oasis Village
   The gates which stand here, tower to well over twenty feet high.  The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy.  An intricate pully system has been
put in place to operate the large gate.  The people of this village may not be
as primitive as once thought.  Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island.  The
village gates have been opened ahead of time.  Either the village doesn't view
the party as a threat, or someone must wish to talk.  The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East  -West 

< 666h/666H 57v/107V Pos: standing >
Approaching a Large Double Gate
   Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village.  The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village.  This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)

< 666h/666H 56v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 57v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 57v/107V Pos: standing >
Oof! You bump into a greyish stone wall...

< 666h/666H 57v/107V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Oof! a Drow Elf bumps into a greyish stone wall...

< 666h/666H 58v/107V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 666h/666H 58v/107V Pos: standing >
You try to destroy a greyish stone wall...
Oof! a Drow Elf bumps into a greyish stone wall...

< 659h/666H 59v/107V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 659h/666H 59v/107V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 659h/666H 59v/107V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 659h/666H 59v/107V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 660h/666H 60v/107V Pos: standing >
A Drow Elf starts casting a spell.

< 661h/666H 60v/107V Pos: standing >
So much for that camping effort.

< 664h/666H 62v/107V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 666h/666H 64v/107V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.

< 666h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
A Drow Elf misses you.

< 666h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your pierce grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.

< 666h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 666h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.

< 631h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 631h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 You try to destroy a greyish stone wall...
Your mighty hit totally destroys a greyish stone wall...
A greyish stone wall crumbles to dust and blows away.

< 631h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 611h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 611h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
Your Soulsword glows suddenly!
You point at a Drow Elf.
Your victim's spirit is greatly protected causing your spell to do less damage.
A Drow Elf snaps into visibility.
[Damage: 60 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A Drow Elf dodges your futile attack.

< 611h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
A Drow Elf has lost his link.

< 583h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf has reconnected.

< 583h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Hated stops following you.
Your group has been disbanded.

< 563h/666H 68v/107V Pos: standing >
< T: Mikel TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf says 'blink'
A Drow Elf's blackened staff of Netheril hums briefly, and their body begins to vibrate violently!
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
Unable to reverse your swing you lose your balance and crash to your knee.

< 563h/666H 68v/107V Pos: sitting >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting a spell.

< 543h/666H 68v/107V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 543h/666H 68v/107V Pos: sitting >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 526h/666H 70v/107V Pos: sitting >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 508h/666H 71v/107V Pos: sitting >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.

< 509h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 489h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 469h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Drow Elf misses you.
A Drow Elf misses you.
A Drow Elf snaps into visibility.

< 449h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your pierce grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
A Drow Elf starts casting an offensive spell.

< 449h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 The mordant substance oozes off you!

< 449h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 449h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 356h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 Maybe you should get on your feet first?

< 356h/666H 72v/107V Pos: sitting >
< T: Mikel TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 The mordant substance oozes off you!
You scramble madly to your feet!

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 Approaching a Large Double Gate
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
A Drow Elf (medium) JiHaDiRaBi -=Denizens of Lloth=- stands in mid-air here, fighting YOU! (casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 You are already standing.

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 Approaching a Large Double Gate
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
A Drow Elf (medium) JiHaDiRaBi -=Denizens of Lloth=- stands in mid-air here, fighting YOU! (casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.

< 356h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
You try to tackle a Drow Elf and fly over his head landing face first in the dirt!

< 356h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 255h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 255h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 255h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.

< 255h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 157h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 157h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 157h/666H 72v/107V Pos: kneeling >
< T: Mikel TP: kne TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 You rise to your feet.

< 157h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 You are already standing.

< 157h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
A Drow Elf snaps into visibility.
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP: few scratches >
 A Drow Elf snaps into visibility.
[Damage:  3 ] -=[Your crude slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Your attack glances off of a Drow Elf's stone hide!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage:  3 ] -=[Your crude pierce grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Your attack glances off of a Drow Elf's stone hide!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage:  2 ] -=[Your weak slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Your Soulsword glows suddenly!
You point at a Drow Elf.
Your victim's spirit is greatly protected causing your spell to do less damage.
A Drow Elf snaps into visibility.
[Damage: 59 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 Your attack glances off of a Drow Elf's stone hide!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Drow Elf.]=-
[Damage:  3 ] -=[Your crude pierce grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 As a Drow Elf attempts to attack you, you intercept the attack with your hands and twist a Drow Elf's arm!
You parry a Drow Elf's lunge at you.
A Drow Elf snaps into visibility.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 A Drow Elf snaps into visibility.
[Damage:  2 ] -=[Your weak slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  3 ] -=[Your crude pierce grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Your attack glances off of a Drow Elf's stone hide!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
[Damage:  3 ] -=[Your slash grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 A Drow Elf clambers to his feet.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf smiles happily.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
[Damage: 51 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf snaps into visibility.

< 72h/666H 72v/107V Pos: standing >
< T: Mikel TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
A Drow Elf snaps into visibility.
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
Your wicked black dagger named 'Sanguine Blessing' [superior] is smashed to bits by rocks and debris!