The death of [37 Red Dragon] Even [Dissonace] (Human)

in Aboard the Ketch Dipset Express

from the perspective of [37 Red Dragon] Even [Dissonace] (Human)


Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 37v/119V Pos: standing >
 
 MMMM.  
 ^.@.^  
 ..M^.  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 35v/119V Pos: standing >
 
 MMM..  
 ..@^.  
 .M^..  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 34v/119V Pos: standing >
 
 MM..M  
 ..@..  
 M^...  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 275h/275H 32v/119V Pos: standing >
 
 M..MM  
 .^@..  
 ^...^  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 30v/119V Pos: standing >
 
 ..MM.  
 ^.@..  
 ...^*  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 28v/119V Pos: standing >
 
 .MM.^  
 ..@.^  
 ..^**  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 27v/119V Pos: standing >
 
 MM.^^  
 ..@^M  
 .^**M  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 25v/119V Pos: standing >
 
 M.^^M  
 ..@MM  
 ^**MM  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 275h/275H 23v/119V Pos: standing >
Autosaving...

< 275h/275H 23v/119V Pos: standing >
You sit down and relax.

< 275h/275H 25v/119V Pos: sitting >
Pardon?

< 275h/275H 26v/119V Pos: sitting >

< 275h/275H 28v/119V Pos: sitting >

< 275h/275H 31v/119V Pos: sitting >

< 275h/275H 35v/119V Pos: sitting >
You clamber to your feet.

< 275h/275H 38v/119V Pos: standing >
 
 ....M  
 M.@^M  
 ..^MM  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 275h/275H 36v/119V Pos: standing >
 
 MS^    
 ..@.M  
 M.^^M  
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 275h/275H 34v/119V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 275h/275H 32v/119V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 275h/275H 32v/119V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 275h/275H 31v/119V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A young warlock wanders the city.

< 275h/275H 30v/119V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 275h/275H 31v/119V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 275h/275H 31v/119V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A young warlock wanders the city.

< 275h/275H 30v/119V Pos: standing >
Pardon?

< 275h/275H 31v/119V Pos: standing >
I don't see a bank around here.

< 275h/275H 32v/119V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.

< 275h/275H 32v/119V Pos: standing >
Your account contains:
    927 platinum, 923 gold, 341 silver, 0 copper coins.

< 275h/275H 36v/119V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 275h/275H 37v/119V Pos: standing >
Put what in what?

< 275h/275H 38v/119V Pos: standing >
You don't know how to backstab.

< 275h/275H 39v/119V Pos: standing >
Ok.
You put 200 platinum, 0 gold, 0 silver, and 9 copper coins into a large leather backpack.

< 275h/275H 45v/119V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A young warlock wanders the city.

< 275h/275H 45v/119V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 275h/275H 44v/119V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 275h/275H 43v/119V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A young warlock wanders the city.

< 275h/275H 42v/119V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A pigeon, trained by animal empathists, flutters about.

< 275h/275H 42v/119V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 275h/275H 41v/119V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 275h/275H 40v/119V Pos: standing >
A Newly Built Road
Obvious exits: -East  -West 

< 275h/275H 39v/119V Pos: standing >

< 275h/275H 39v/119V Pos: standing >
You jump in surprise.. EEK! 

< 275h/275H 39v/119V Pos: standing >
A Wagon Stop
Obvious exits: -North -East  -West 

< 275h/275H 37v/119V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A small doe stands on the road here, wary of travellers.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 275h/275H 36v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 36v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 36v/119V Pos: standing >
A Wagon Stop
Obvious exits: -North -East  -West 

< 275h/275H 34v/119V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A small doe stands on the road here, wary of travellers.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 275h/275H 33v/119V Pos: standing >
A Wagon Stop
Obvious exits: -North -East  -West 

< 275h/275H 31v/119V Pos: standing >

< 275h/275H 32v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -North -South

< 275h/275H 30v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -North -South
You see the red shape of a medium living being here.

< 275h/275H 28v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -South

< 275h/275H 27v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 27v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 27v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 27v/119V Pos: standing >

< 275h/275H 28v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 

< 275h/275H 26v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -North -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 275h/275H 24v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -South -West 

< 275h/275H 22v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 23v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 23v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 23v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -North -East 
You see the red shape of a tiny living being here.
You see the red shape of a medium living being here.

< 275h/275H 22v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 22v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 22v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
You see the red shape of a tiny living being here.

< 275h/275H 21v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 

< 275h/275H 19v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
You see the red shape of a tiny living being here.

< 275h/275H 17v/119V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 

< 275h/275H 17v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 18v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 18v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/275H 19v/119V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -North -East  -West 
You see the red shape of a medium living being here.

< 275h/275H 18v/119V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 275h/275H 17v/119V Pos: standing >
The gates seems to be closed.

< 275h/275H 18v/119V Pos: standing >
The gates seems to be closed.

< 275h/275H 18v/119V Pos: standing >
The gates seems to be closed.

< 275h/275H 18v/119V Pos: standing >
The gates seems to be closed.

< 275h/275H 19v/119V Pos: standing >
Ok.

< 275h/275H 20v/119V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 275h/275H 19v/119V Pos: standing >
Ok.

< 275h/275H 20v/119V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.

< 275h/275H 20v/119V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Viking Knarr floats here.
The Clipper ThE D-EVIL floats here.
The Galleon  MAGA floats here.
The Caravel Praesepe floats here.
The Yacht SmElLY FiSh floats here.
The Ketch /\\._.//\ floats here.
The Ketch Word UP floats here.
The Sloop Mightyfist floats here.
The Sloop Maciek floats here.
The Galleon Tidal Power floats here.
The Galleon Spectre floats here.
The Ketch Dipset Express floats here.
The Sloop Crazy Priest floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.

< 275h/275H 19v/119V Pos: standing >
Find a dock to swim from!

< 275h/275H 20v/119V Pos: standing >
Find a dock to swim from!

< 275h/275H 20v/119V Pos: standing >
Pardon?

< 275h/275H 23v/119V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 200 platinum coins, 9 copper coins. 

< 275h/275H 26v/119V Pos: standing >
Thanks for your business, it will take 10 hours for your ship to get here.

< 275h/275H 28v/119V Pos: standing >
Ok.
You put 190 platinum, 0 gold, 0 silver, and 9 copper coins into a large leather backpack.

< 275h/275H 34v/119V Pos: standing >
The Pier
Obvious exits: -North -South
The Caravel Viking Knarr floats here.
The Clipper ThE D-EVIL floats here.
The Galleon  MAGA floats here.
The Caravel Praesepe floats here.
The Yacht SmElLY FiSh floats here.
The Ketch /\\._.//\ floats here.
The Ketch Word UP floats here.
The Sloop Mightyfist floats here.
The Sloop Maciek floats here.
The Galleon Tidal Power floats here.
The Galleon Spectre floats here.
The Ketch Dipset Express floats here.
The Sloop Crazy Priest floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.

< 275h/275H 35v/119V Pos: standing >
A myrabolan commoner leaves south.

< 275h/275H 37v/119V Pos: standing >
You board the Ketch Dipset Express.
Aboard the Ketch Dipset Express
Obvious exits: -North -East  -West 

< 275h/275H 42v/119V Pos: standing >

< 275h/275H 54v/119V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Viking Knarr floats here.
The Clipper ThE D-EVIL floats here.
The Galleon  MAGA floats here.
The Caravel Praesepe floats here.
The Yacht SmElLY FiSh floats here.
The Ketch /\\._.//\ floats here.
The Ketch Word UP floats here.
The Sloop Mightyfist floats here.
The Sloop Maciek floats here.
The Galleon Tidal Power floats here.
The Galleon Spectre floats here.
The Ketch Dipset Express floats here.
The Sloop Crazy Priest floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.

< 275h/275H 119v/119V Pos: standing >

< 275h/275H 119v/119V Pos: standing >
Owner               Artifact

Rarch               tendrils of shadowy mist
Seadog              Lyrical Instrument of Time
Morfos              the Totem of Mastery
Aikii               the globe of shadows
Rany                the sphere of wind
Norabi              the blackened staff of Netheril
Kiria               Illesarus, the Sword of Sharpness
Psikel              Krindors Incredible Device
Gelcro              the dagger of Wind
Biggz               a gladius called 'Backstabber'
Soljia              the rod of Dispator
Morfos              a cloak of Elvenkind
Des                 the holy flamberge of the efreeti
Bumd                Avernus the life stealer
Bumd                Doombringer, the sword of chaos
Kenan               Tiamat's poison tail stinger
Des                 the platemail of the DragonLord
Dro                 the Living Necroplasm
Skir                the mystic axe of the dragonkind
Coleans             a mystical warhammer
Xen                 the mace of light and darkness
Morfos              the holy mace of the efreeti
Bruk                the sword of fire and flame
Biggz               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Albo                the mystical longsword of Volo the Traveler
Rarch               the ketoh of the Serpentine chindi

       ------Summary------
         Goodies:      8
         Evils:        19
         Total:        27

< 275h/275H 119v/119V Pos: standing >
10 most dangerous ships
-======================================================-

1: Funayoi
Captain: Lielz                Class: Cruiser         Tonnage Sunk: 3192

2: Lesbian Seagull
Captain: Shag                 Class: Destroyer       Tonnage Sunk: 1699

3: Allah
Captain: Des                  Class: Frigate         Tonnage Sunk: 1588

4: TheSwedeMachine
Captain: Norabi               Class: Destroyer       Tonnage Sunk: 1478

5: skeLeTon cRew
Captain: Morfos               Class: Frigate         Tonnage Sunk: 1357

6: Queen's Revenge.
Captain: Amira                Class: Destroyer       Tonnage Sunk: 1226

7: Rubber Ducky II
Captain: Aik                  Class: Galleon         Tonnage Sunk: 1053

8: Centaur Ship
Captain: Eikel                Class: Galleon         Tonnage Sunk: 967

9: Dooger
Captain: Coleans              Class: Galleon         Tonnage Sunk: 764

10: Skidbladner
Captain: Duac                 Class: Cruiser         Tonnage Sunk: 739


< 275h/275H 119v/119V Pos: standing >

< 275h/275H 119v/119V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Viking Knarr floats here.
The Clipper ThE D-EVIL floats here.
The Galleon  MAGA floats here.
The Caravel Praesepe floats here.
The Yacht SmElLY FiSh floats here.
The Ketch /\\._.//\ floats here.
The Ketch Word UP floats here.
The Sloop Mightyfist floats here.
The Sloop Maciek floats here.
The Galleon Tidal Power floats here.
The Galleon Spectre floats here.
The Ketch Dipset Express floats here.
The Sloop Crazy Priest floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.

< 275h/275H 119v/119V Pos: standing >
Autosaving...

< 275h/275H 119v/119V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Viking Knarr floats here.
The Clipper ThE D-EVIL floats here.
The Galleon  MAGA floats here.
The Caravel Praesepe floats here.
The Yacht SmElLY FiSh floats here.
The Ketch /\\._.//\ floats here.
The Ketch Word UP floats here.
The Sloop Mightyfist floats here.
The Sloop Maciek floats here.
The Galleon Tidal Power floats here.
The Galleon Spectre floats here.
The Ketch Dipset Express floats here.
The Sloop Crazy Priest floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.

< 275h/275H 119v/119V Pos: standing >
Autosaving...

< 275h/275H 119v/119V Pos: standing >
Autosaving...

< 275h/275H 119v/119V Pos: standing >
Autosaving...

< 275h/275H 119v/119V Pos: standing >
A half-elf merchant comes aboard.

< 275h/275H 119v/119V Pos: standing >
Autosaving...
A half-elf merchant looks at you.

< 275h/275H 119v/119V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by someone.

< 275h/275H 119v/119V Pos: standing >
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH!  That really did HURT!

< 207h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant dodges your futile attack.
You miss a half-elf merchant.
You whirl around, just avoiding a half-elf merchant's vicious attack.
You easily lean out of range of a half-elf merchant's vicious attack.
A half-elf merchant misses you.
-=[A half-elf merchant's impressive pierce strikes you.]=-
You easily lean out of range of a half-elf merchant's vicious attack.
-=[A half-elf merchant's powerful slash strikes you very hard.]=-

< 169h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 169h/275H 119v/119V Pos: on your ass >
< T: Even TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
 You tuck in your arms, roll away from a half-elf merchant's blow, then leap to your feet!
-=[A half-elf merchant's fine slash strikes you.]=-
You whirl around, just avoiding a half-elf merchant's vicious attack.
-=[A half-elf merchant's impressive pierce strikes you.]=-
-=[A half-elf merchant's impressive pierce strikes you hard.]=-
-=[A half-elf merchant's impressive slash strikes you.]=-
-=[A half-elf merchant's impressive slash strikes you hard.]=-

< 108h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 [Damage: 23 ] -=[You hit a pressure point on a half-elf merchant with additional force.]=-
A half-elf merchant dodges your futile attack.

< 108h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
 You easily lean out of range of a half-elf merchant's vicious attack.
You easily lean out of range of a half-elf merchant's vicious attack.
-=[A half-elf merchant's impressive pierce strikes you very hard.]=-
-=[A half-elf merchant's impressive pierce strikes you hard.]=-
You whirl around, just avoiding a half-elf merchant's vicious attack.

< 83h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
 [Damage: 27 ] -=[You hit a pressure point on a half-elf merchant with additional force.]=-

< 83h/275H 119v/119V Pos: standing >
< T: Even TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
 -=[A half-elf merchant's impressive slash seriously wounds you.]=-
-=[A half-elf merchant's impressive slash seriously wounds you.]=-
-=[A half-elf merchant's pierce seriously wounds you.]=-
-=[A half-elf merchant's pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf merchant's powerful slash hits you.]=-