The death of [53 Star Magus] Orax -= Tharnadian Mercenaries =- (Githzerai)

in The Northen Corridor of the Dark Tower

from the perspective of [53 Star Magus] Orax -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the royal crown of Aravne [poor] with a strange dark bloodstone (magic) [72%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a tiny diorite ear stud (magic) [57%]
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn on face>       a mask of wyvern skin [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [89%]
<worn on body>       the cloak of woven time (magic) (glowing) [76%]
<worn about body>    an ornate red cloak (magic) [75%]
<worn as quiver>     a glowing stone (glowing) [68%]
<worn about waist>   a waistband of rock and stone [poor] (magic) [78%]
<worn on belt buckle>a wand of black obsidian [83%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     the royal shield of Aravne [superior] (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on finger>     a charred ring [superior] (magic)
<worn on finger>     a ring of astral essence (humming) [67%]
<held>               the codex of dark wisdom (magic)
<worn on legs>       a set of leggings with dozen brass bells sewn on [51%]
<worn on feet>       a pair of tigerskin boots (magic)

 ........^..  
 ^.....^....  
 ...^.@ ..^M  
 ...M.   .MM  
 ....  ^^MM   
  .^  MMMM^   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 219v/267V Pos: standing >
 
  ...^.....   
 .......^..^  
 .....^.....  
 ..^..@..^M^  
 ..M.   .MM^  
 ...  ^^MM    
  ^  MMMM^M   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 608h/608H 217v/267V Pos: standing >
 
  ..^......   
 ......^..^   
 ....^.....D  
 .^.. @.^M^   
 .M.   .MM^   
 ..  ^^MM  M  
    MMMM^MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 216v/267V Pos: standing >
 
  .^......    
 .....^..^    
 ...^.....D^  
 ^.. .@^M^ M  
 M.   .MM^ M  
 .  ^^MM  MM  
   MMMM^MMM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 219v/267V Pos: standing >
 
  ^......     
 ....^..^  M  
 ..^.....D^M  
 .. ..@M^ MM  
 .   .MM^ M   
   ^^MM  MM   
  MMMM^MMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 608h/608H 218v/267V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 608h/608H 218v/267V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 608h/608H 219v/267V Pos: standing >
 
  ......^M    
 .^......     
 ....^..^  M  
 ..^..@..D^M  
 .. ..^M^ MM  
 .   .MM^ M   
   ^^MM  MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 220v/267V Pos: standing >
 
  .....^M     
 ^......   M  
 ...^..^  MM  
 .^...@.D^M   
 . ..^M^ MM   
    .MM^ M    
  ^^MM  MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 219v/267V Pos: standing >
 
  ....^M  ^   
 ......   MM  
 ..^..^  MM   
 ^....@D^M    
  ..^M^ MM    
   .MM^ M     
  ^MM  MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 608h/608H 218v/267V Pos: standing >
 
  ...^M  ^M   
 .....   MM   
 .^..^  MM    
 .....@^M     
 ..^M^ MM     
  .MM^ M      
  MM  MM      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 608h/608H 216v/267V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E# -W
A large gatekeeper is here, guarding the Tower against intrusion.(Red Aura)

< 608h/608H 218v/267V Pos: standing >
Your body vibrates as you fan out your molecules.
A Main Intersection of Four Passages
Obvious exits: -N -E -S -W#

< 608h/608H 218v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -N -S

< 608h/608H 221v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -N -SE

< 608h/608H 221v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 222v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 223v/267V Pos: standing >
The SouthWestern Corridor of the Dark Tower
Obvious exits: -NW -SE

< 608h/608H 224v/267V Pos: standing >
The SouthWestern Corridor of the Dark Tower
Obvious exits: -NW -SE

< 608h/608H 225v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -E -NW

< 608h/608H 225v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -E -W

< 608h/608H 226v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -N -E -W

< 608h/608H 225v/267V Pos: standing >
The Steel Door Leading into the Prison
Obvious exits: -N# -S

< 608h/608H 226v/267V Pos: standing >
Your body vibrates as you fan out your molecules.
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -N -E -S# -W
The key to some horrible place of torture is here.
The poor prisoner is standing here, crying hysterically.(Gold Aura)

< 608h/608H 226v/267V Pos: standing >
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -N -S -W
The poor prisoner is standing here, crying hysterically.(Gold Aura)

< 608h/608H 226v/267V Pos: standing >
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -E -S -W#

< 608h/608H 226v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 232v/267V Pos: standing >
A Small Stone Chamber Littered with Bones
Obvious exits: -W
A poor human sits here screaming in pain.

< 608h/608H 232v/267V Pos: standing >

< 608h/608H 239v/267V Pos: standing >

< 608h/608H 243v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
Experience till level: -60944819

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
Experience till level: -60944819

< 608h/608H 267v/267V Pos: standing >
Experience till level: -60944819

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (pure evil)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (pure evil)     
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (pure evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (good)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 608h/608H 267v/267V Pos: standing >
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -E -S -W#

< 608h/608H 265v/267V Pos: standing >
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -N -S -W
The poor prisoner is standing here, crying hysterically.(Gold Aura)
The poor prisoner is standing here, crying hysterically.(Gold Aura)

< 608h/608H 264v/267V Pos: standing >
A Dust-Covered Hallway Leads Through the Prison
Obvious exits: -N -E -S# -W
The key to some horrible place of torture is here.

< 608h/608H 263v/267V Pos: standing >
Your body vibrates as you fan out your molecules.
The Steel Door Leading into the Prison
Obvious exits: -N# -S

< 608h/608H 265v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -N -E -W

< 608h/608H 265v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -E -W

< 608h/608H 266v/267V Pos: standing >
The Southern Corridor of the Dark Tower
Obvious exits: -E -NW

< 608h/608H 265v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 265v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 265v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 266v/267V Pos: standing >
The SouthWestern Corridor of the Dark Tower
Obvious exits: -NW -SE

< 608h/608H 266v/267V Pos: standing >
The SouthWestern Corridor of the Dark Tower
Obvious exits: -NW -SE

< 608h/608H 265v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -N -SE

< 608h/608H 264v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 264v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -N -S

< 608h/608H 265v/267V Pos: standing >
A Main Intersection of Four Passages
Obvious exits: -N -E -S -W#
The submissive squire is here following his master.(Red Aura)
The disloyal knight is here, praying to his evil gods.(Red Aura)

< 608h/608H 265v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -N -S

< 608h/608H 265v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -S -NE

< 608h/608H 265v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 266v/267V Pos: standing >
You quickly scan the area.
The young anti-paladin's squire who is not far off to your south.
The unholy paladin of the SabreTooth Grin Clan who is not far off to your south.

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
Experience till level: -60944819

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
The Western Corridor of the Dark Tower
Obvious exits: -S -NE

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
Experience till level: -60944819

< 608h/608H 267v/267V Pos: standing >
The NorthWestern Corridor of the Dark Tower
Obvious exits: -SW -NE

< 608h/608H 266v/267V Pos: standing >
The NorthWestern Corridor of the Dark Tower
Obvious exits: -SW -NE

< 608h/608H 265v/267V Pos: standing >
The Northen Corridor of the Dark Tower
Obvious exits: -E -SW

< 608h/608H 264v/267V Pos: standing >
A T-Intersection of the Passages
Obvious exits: -E -S -W
A spiked gauntlets made from skin of human are lying here.

< 608h/608H 265v/267V Pos: standing >
The Northen Corridor of the Dark Tower
Obvious exits: -E -W

< 608h/608H 265v/267V Pos: standing >
You quickly scan the area.
You see nothing.

< 608h/608H 266v/267V Pos: standing >
A T-Intersection of the Passages
Obvious exits: -E -S -W
A spiked gauntlets made from skin of human are lying here.

< 608h/608H 266v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S
A vicious looking dog is following its master.
A guard is standing here, protecting the ground floor of the Tower.(Red Aura)

< 608h/608H 265v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 264v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 263v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 263v/267V Pos: standing >

< 608h/608H 267v/267V Pos: standing >
A Bend in the Long Corridor
Obvious exits: -N -E

< 608h/608H 266v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 266v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 266v/267V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 266v/267V Pos: standing >
The General's Private Office
Obvious exits: -W
An ugly-looking woman is kneeling here, encircling the General's legs.
The slave is kneeling behind his master, waiting for an order.
The horrific commander of the Tower garrison is standing here.(Red Aura)

< 608h/608H 265v/267V Pos: standing >
A Bend in the Long Corridor
Obvious exits: -N -E

< 608h/608H 266v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 265v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 264v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S

< 608h/608H 263v/267V Pos: standing >
The Long Corridor
Obvious exits: -N -S
A vicious looking dog is following its master.
A guard is standing here, protecting the ground floor of the Tower.(Red Aura)

< 608h/608H 263v/267V Pos: standing >
A T-Intersection of the Passages
Obvious exits: -E -S -W
A spiked gauntlets made from skin of human are lying here.

< 608h/608H 263v/267V Pos: standing >
You start chanting...

< 608h/608H 267v/267V Pos: standing >
Casting: wall of iron ***

< 608h/608H 267v/267V Pos: standing >
Casting: wall of iron **

< 608h/608H 267v/267V Pos: standing >
Casting: wall of iron *

< 608h/608H 267v/267V Pos: standing >
You complete your spell...

< 608h/608H 267v/267V Pos: standing >
The Northen Corridor of the Dark Tower
Obvious exits: -E -SW

< 608h/608H 266v/267V Pos: standing >
You start chanting...

< 608h/608H 266v/267V Pos: standing >
Casting: wall of iron ***

< 608h/608H 266v/267V Pos: standing >
Casting: wall of iron **

< 608h/608H 266v/267V Pos: standing >
Casting: wall of iron *

< 608h/608H 266v/267V Pos: standing >
You complete your spell...

< 608h/608H 266v/267V Pos: standing >
But you aren't fighting anything!

< 608h/608H 266v/267V Pos: standing >
You sit down and relax.

< 608h/608H 266v/267V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  2 of  5   (   3 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 608h/608H 266v/267V Pos: sitting >
You start meditating...

< 608h/608H 267v/267V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 608h/608H 267v/267V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 608h/608H 267v/267V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 608h/608H 267v/267V Pos: sitting >

< 608h/608H 267v/267V Pos: sitting >
You clamber to your feet.

< 608h/608H 267v/267V Pos: standing >
The Northen Corridor of the Dark Tower
Obvious exits: -E -SW
A massive wall of iron is here to the east. (Illusion) (magic)

< 608h/608H 267v/267V Pos: standing >
A Githyanki sneaks in from the southwest.

< 608h/608H 267v/267V Pos: standing >
A Drider starts casting an offensive spell.

< 608h/608H 267v/267V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by a Githyanki's mighty bash!

< 607h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
A Duergar snaps into visibility.
You dodge a bash from a Duergar, who loses his balance and falls.

< 359h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's weak slash grazes you.
The globe around a Githyanki's body flares as it bears the brunt of your assault!
A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's weak slash grazes you.
The globe around a Githyanki's body flares as it bears the brunt of your assault!
A Githyanki's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon _YOU_!
A Githyanki snaps into visibility.
You snap into visibility.
Pain unlike you have ever felt before permeates your body.
OUCH!  That really did HURT!
A Githyanki's weak slash wounds you.
The globe around a Githyanki's body flares as it bears the brunt of your assault!
A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's crude slash wounds you.
The globe around a Githyanki's body flares as it bears the brunt of your assault!
A Githyanki snaps into visibility.
You snap into visibility.

< 255h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Drider starts casting an offensive spell.

< 255h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Troll snaps into visibility.
You snap into visibility.
A Troll's mighty pierce seriously wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!

< 209h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: awful E: A Githyanki sta EP: excellent >
 A Githyanki dodges your futile attack.
A Githyanki dodges your futile attack.
You snap into visibility.
A Githyanki snaps into visibility.

< 0h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: awful E: A Githyanki sta EP: excellent >
 A Drider starts casting an offensive spell.

< 0h/608H 267v/267V Pos: sitting >
< T: Orax TP: sit TC: awful E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's slash enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.