The death of [37 Red Dragon] Even [Dissonace] (Human)

in A Cozy Sleeping Chamber

from the perspective of [56 Holyman] Ril -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    a clump of glowing fuzz of strength
<worn on head>       the shadowy crown of damnation of health (magic) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [superior]
<worn in ear>        an earring of bone [poor] (magic)
<worn on face>       the scale of a hydrawyrm [67%]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [71%]
<worn around neck>   the holy symbol of sanctity [superior] (magic) (glowing) (humming) [88%]
<worn on body>       a blazing suit of devil platemail (magic) (glowing)
<worn about body>    a long shadowy mane [superior] with a strange dark bloodstone
<worn on back>       a well crafted backpack (magic) [64%]
<worn as quiver>     a silken backsheath of flight of endurance (magic) [78%]
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing) [58%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [52%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic) [57%]
<held as shield>     an angel wyrm scale of agility (magic) [68%]
<worn around wrist>  a silver charm bracelet [poor] (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [81%]
<worn on finger>     the ring of the mind flayer (magic) (glowing) [89%]
<worn on finger>     a ring called 'Soulcatcher'
<held>               a book of dwarven religion (magic) (glowing)
<worn on legs>       some ruby studded greaves of intelligence (magic) (glowing) [76%]
<worn on feet>       some enchanted boots of strength (magic) [72%]

   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (very evil)     
  *New Cave city                                 (pure evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (very evil)     
  *Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (extremely evil)
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly good) 
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (extremely evil)
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly good) 
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 893h/893H 302v/302V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
*Skirz (Drider)(large) stands in mid-air here.(Red Aura)
Kelton (Troll)(huge) stands in mid-air here.(Red Aura)
A powerful triton riding a magical wave watches you warily. (minion) 
Rethan (Kobold)(small) stands in mid-air here.(Red Aura)
*Sha (Drow Elf)(large) stands in mid-air here.(Red Aura)
Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
*Ayla (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sokol (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sokol's head.

< 893h/893H 302v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Sokol sneaks in from the west.
Nazz enters from the west.
Aik sneaks in from the west.
A powerful triton enters from the west.
Skirz sneaks in from the west.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >
Aik is suddenly surrounded by a green mist!

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
Ayla sneaks in from the east.
Nazz enters from the east.
Aik sneaks in from the east.
Sha sneaks in from the east.
A powerful triton enters from the east.
Kelton sneaks in from the east.

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 1 messages on the board.
1  : [Thu May  6 12:35 (Ril)] islamic

< 893h/893H 302v/302V Pos: standing >

< 893h/893H 302v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Nazz enters from the west.
A powerful triton enters from the west.
Kelton sneaks in from the west.

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W
Nazz enters from the west.
Rethan sneaks in from the west.
A powerful triton enters from the west.

< 893h/893H 300v/302V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 300v/302V Pos: standing >
Pardon?

< 893h/893H 302v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Spaceous Vaulted Chamber
</map>
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)
Nazz enters from the south.
Sha sneaks in from the south.
A powerful triton enters from the south.
Kelton sneaks in from the south.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W
Nazz enters from the north.
A powerful triton enters from the north.

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 302v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Human (medium)  [Dissonace] stands here. (Non-Fraggable)(Gold Aura)
Sokol sneaks in from the east.
Ayla sneaks in from the east.
Nazz enters from the east.
Rethan sneaks in from the east.
A powerful triton enters from the east.
Kelton sneaks in from the east.
Skirz sneaks in from the east.
A Human leaves west.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
A Human (medium)  [Dissonace] stands here. (Non-Fraggable)(Gold Aura)
Sokol sneaks in from the east.
Ayla sneaks in from the east.
Nazz enters from the east.
Aik sneaks in from the east.
Sha sneaks in from the east.
A powerful triton enters from the east.
Kelton sneaks in from the east.

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 300v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
A Portal Room
Obvious exits: -N
A large, spacious void displays views of Woodseer here. (glowing)
Ayla sneaks in from the north.
Nazz enters from the north.
Sha sneaks in from the north.
A powerful triton enters from the north.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
A Human (medium)  [Dissonace] stands here. (Non-Fraggable)(Gold Aura)
Sokol sneaks in from the south.
Nazz enters from the south.
Sha sneaks in from the south.
A powerful triton enters from the south.

< 893h/893H 300v/302V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 300v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Apex of Knowledge
</map>
An Apex of Knowledge
Obvious exits: -E
A quill lies here, discarded.
A magical tome sits open on a stand here.
Sokol sneaks in from the east.
Nazz enters from the east.
Sha sneaks in from the east.
A powerful triton enters from the east.
Kelton sneaks in from the east.

< 893h/893H 301v/302V Pos: standing >

< 893h/893H 301v/302V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
A Human (medium)  [Dissonace] stands here. (Non-Fraggable)(Gold Aura)
Ayla sneaks in from the west.
Nazz enters from the west.
Sha sneaks in from the west.
A powerful triton enters from the west.
Skirz sneaks in from the west.

< 893h/893H 300v/302V Pos: standing >
Alas, you cannot go that way. . . .
A Human looks at Nazz.

< 893h/893H 300v/302V Pos: standing >
Skirz spits in a Human's face.

< 893h/893H 301v/302V Pos: standing >
Looks like an exit.
You extend your sights upward.
Inside the Looking Glass
Obvious exits: -D
A magical looking glass sits upon a pedestal in the center of this room. (glowing)

< 893h/893H 302v/302V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.

< 893h/893H 302v/302V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
A Room of Nautical Charts
Obvious exits: -SE
A board with current cargo prices hangs on the wall here.

< 893h/893H 302v/302V Pos: standing >
Your heroic urges slowly fade away.
You no longer feel the call of the gods.

< 868h/868H 302v/302V Pos: standing >
Sha snaps into visibility.
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Aik lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 868h/868H 302v/302V Pos: standing >
Sha snaps into visibility.
Sha completes his spell...
Sha utters the word 'grzzs'
A Human goes to sleep.

< 899h/899H 302v/302V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A small iron key rests here.
A small thin wand is lying here.
A brutal reptile scale platemail from Temple of the Earth lies here on the ground.
A magical stone switchblade lies here on the ground. (magic)
A steaming pile of horse droppings is here.
A ferry ticket has been dropped here.
A highly polished piece of wood lays here, collecting dust. (invis)
A bulletin board stands here.
*Skirz (Drider)(large) stands in mid-air here.(Red Aura)
Kelton (Troll)(huge) stands in mid-air here.(Red Aura)
A powerful triton riding a magical wave watches you warily. (minion) 
Rethan (Kobold)(small) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
Nazz (Duergar)(medium) stands in mid-air here.(Red Aura)
*Ayla (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sokol (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sokol's head.
A Human (medium)  [Dissonace] stands, apparently asleep. (Non-Fraggable)(Gold Aura)
Rethan gives an order to his followers.
A powerful triton almost sweeps a Human off of his feet with a well placed leg sweep.
A Human has a RUDE awakening!

< 899h/899H 302v/302V Pos: standing >
A Human looks at Sha.

< 899h/899H 302v/302V Pos: standing >
You don't have that spell memorized.

< 899h/899H 302v/302V Pos: standing >
Kelton looks at a Human.

< 899h/899H 302v/302V Pos: standing >
Aik looks at a Human.

< 899h/899H 302v/302V Pos: standing >
You sit down and relax.

< 899h/899H 302v/302V Pos: sitting >
A Human's punch grazes a powerful triton.
A Human misses a powerful triton.
A powerful triton blocks a Human's lunge at it.
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  1 - dispel magic
               5 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               4 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  3 - vitality
               4 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  3 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               3 - cause critical
( 2nd circle)  7 - blindness
               2 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    1 seconds:  (12th) miracle

You can pray no more spells.
You continue your praying.

< 899h/899H 302v/302V Pos: sitting >
You start meditating...

< 899h/899H 302v/302V Pos: sitting >
Sha starts casting an offensive spell called 'sleep'.

< 899h/899H 302v/302V Pos: sitting >
You have finished praying for miracle.
Your prayers are complete.

< 899h/899H 302v/302V Pos: sitting >
A Human starts to chant in a deep voice.
A glowing glove of light springs from a Human's outstretched palms.
A Human burns Skirz with his heavenly starlight.
Skirz snaps into visibility.
Skirz is burned by brilliant light!
A Human burns Kelton with his heavenly starlight.
Kelton is burned by brilliant light!
A Human burns a powerful triton with his heavenly starlight.
A powerful triton is burned by brilliant light!

< 899h/899H 302v/302V Pos: sitting >

< 899h/899H 302v/302V Pos: sitting >
Sha completes his spell...
A Human goes to sleep.

< 899h/899H 302v/302V Pos: sitting >
A Human has a RUDE awakening!
A Human awakens.

< 899h/899H 302v/302V Pos: sitting >
Skirz snaps into visibility.
Skirz's impressive crush strikes a Human.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Skirz's impressive crush strikes a Human.
A Human twists out of the way avoiding the harmful magic!
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
A Human gracefully whirls around Skirz's attack.
Skirz's impressive crush strikes a Human hard.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Skirz's impressive crush strikes a Human hard.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Skirz's crush strikes a Human hard.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Skirz's impressive crush strikes a Human hard.
Skirz snaps into visibility.
Skirz blasts a Human with acid, you cringe.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Skirz's impressive crush seriously wounds a Human.
Skirz snaps into visibility.
The dust surrounding Skirz's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!

< 899h/899H 302v/302V Pos: sitting >
You clamber to your feet.
Ayla suddenly attacks a Human!
Ayla snaps into visibility.
Ayla's impressive slash enshrouds a Human in a mist of blood.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!
Sha starts casting an offensive spell called 'sleep'.

< 899h/899H 302v/302V Pos: standing >
Skirz snaps into visibility.
A Human pokes Skirz really hard, making you wince.
A Human pokes Skirz really hard, making you wince.

< 899h/899H 302v/302V Pos: standing >
You see nothing special about him.
This Human is in awful condition.
He's medium in size.

Rethan starts casting an offensive spell.

< 899h/899H 302v/302V Pos: standing >
Sha completes his spell...
Sha utters the word 'grzzs'

< 899h/899H 302v/302V Pos: standing >
Skirz snaps into visibility.
Skirz's impressive crush causes a Human to grimace in pain.
Skirz snaps into visibility.
Skirz blasts a Human with acid, you cringe.
A Human is dead! R.I.P.
You receive your share of experience.