The death of [37 Red Dragon] Even [Dissonace] (Human)

in The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-

from the perspective of [37 Red Dragon] Even [Dissonace] (Human)


The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 213h/274H 118v/118V Pos: standing >

< 224h/274H 118v/118V Pos: standing >

< 246h/274H 118v/118V Pos: standing >

< 247h/274H 118v/118V Pos: standing >

< 259h/274H 118v/118V Pos: standing >

< 274h/274H 118v/118V Pos: standing >

< 274h/274H 118v/118V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 274h/274H 117v/118V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 274h/274H 116v/118V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young cleric is standing here, smiling at you warmly.
A large wandering dog is here, growling at you.

< 274h/274H 115v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 274h/274H 114v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 274h/274H 113v/118V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 274h/274H 113v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 274h/274H 112v/118V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 274h/274H 111v/118V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A commoner is standing here, minding his own business.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 274h/274H 110v/118V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 274h/274H 110v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 274h/274H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 274h/274H 106v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 274h/274H 104v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 274h/274H 105v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 274h/274H 105v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 274h/274H 105v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
An odd little man, with a shaved head and an orange robe, hums something.

< 274h/274H 104v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 274h/274H 102v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 274h/274H 100v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 274h/274H 100v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 274h/274H 98v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 274h/274H 96v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 274h/274H 95v/118V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 274h/274H 94v/118V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 274h/274H 93v/118V Pos: standing >
 
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 92v/118V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^M+@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 92v/118V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 91v/118V Pos: standing >
 
 ****....M  
 +**^**.^.  
 M+++@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 90v/118V Pos: standing >
 
 ***....MM  
 **^**.^.^  
 ++++@++++  
 *^*.****.  
 ****....^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 90v/118V Pos: standing >
 
 **....MM+  
 *^**.^.^M  
 ++++@++++  
 ^*.****.+  
 ***....^+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 89v/118V Pos: standing >
 
 *....MM+.  
 ^**.^.^M.  
 ++++@+++.  
 *.****.+.  
 **....^+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 88v/118V Pos: standing >
 
 ....MM+..  
 **.^.^+..  
 ++++@+M..  
 .****.+..  
 *....^+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 87v/118V Pos: standing >
 
 ...MM+..^  
 *.^.^+..^  
 ++++@M...  
 ****.+...  
 ....^+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 88v/118V Pos: standing >
 
 ..MM+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 274h/274H 87v/118V Pos: standing >
 
 M^..+....  
 ..MM+..^.  
 .^.^@..^.  
 ++++M....  
 ***.+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 86v/118V Pos: standing >
 
 ^...+...M  
 M^..+....  
 ..MM@..^.  
 .^.^+..^.  
 ++++M....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A swift dragonfly zips around then pauses mid-air.

< 274h/274H 86v/118V Pos: standing >
 
 ....+...   
 ^...+...M  
 M^..@....  
 ..MM+..^.  
 .^.^+..^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 85v/118V Pos: standing >
 
 M...+...   
 ....+...   
 ^...@...M  
 M^..+....  
 ..MM+..^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 84v/118V Pos: standing >
 
 ...*+....  
 M...+...   
 ....@...   
 ^...+...M  
 M^..+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 84v/118V Pos: standing >
 
 ^..*+.*..  
 ...*+....  
 M...@...   
 ....+...   
 ^...+...M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 83v/118V Pos: standing >
 
 ..**+****  
 ^..*+.*..  
 ...*@....  
 M...+...   
 ....+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 82v/118V Pos: standing >
 
 ...*+****  
 ..**+****  
 ^..*@.*..  
 ...*+....  
 M...+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 81v/118V Pos: standing >
 
 ^..*+****  
 ...*+****  
 ..**@****  
 ^..*+.*..  
 ...*+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 81v/118V Pos: standing >
 
 ...*+****  
 ^..*+****  
 ...*@****  
 ..**+****  
 ^..*+.*..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 80v/118V Pos: standing >
 
 ..^.+****  
 ...*+****  
 ^..*@****  
 ...*+****  
 ..**+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 79v/118V Pos: standing >
 
 ....+.***  
 ..^.+****  
 ...*@****  
 ^..*+****  
 ...*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 78v/118V Pos: standing >
 
 .^..+.***  
 ....+.***  
 ..^.@****  
 ...*+****  
 ^..*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 78v/118V Pos: standing >
 
 ....+M.**  
 .^..+.***  
 ....@.***  
 ..^.+****  
 ...*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 77v/118V Pos: standing >
 
 ^...M+++M  
 ....+M.**  
 .^..@.***  
 ....+.***  
 ..^.+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 76v/118V Pos: standing >

< 274h/274H 80v/118V Pos: standing >
 
 .^..^...*  
 ^...+M+M+  
 ....@M.**  
 .^..+.***  
 ....+.***  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 81v/118V Pos: standing >
 
 ^^^......  
 .^..^...*  
 ^...@M+M+  
 ....+M.**  
 .^..+.***  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 274h/274H 80v/118V Pos: standing >
 
 ^^......*  
 ^..^...**  
 ...+@+M++  
 ...+M.***  
 ^..+.****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed.

< 274h/274H 80v/118V Pos: standing >
 
 ^..^...**  
 ...+M++M+  
 ...+@.***  
 ^..+.****  
 ...+.****  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.
An elite human soldier is busy scanning the horizon for enemies.

< 274h/274H 79v/118V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
A small round shield has been dropped here.
[2] A steel bastard sword lies discarded here.
A freshwater spring bubbles up into a small pool, here.
A colossal djinn statue stands in mid-air here, fighting a Githyanki.
A Drow Elf (medium)  -=Denizens of Lloth=- sits resting.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
A Troll (huge)  -=Denizens of Lloth=- crouches in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
A Troll (huge)  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (large)  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
A Githyanki (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here, fighting the statue of an anubian soldier.
A powerful triton stands in mid-air here, fighting the statue of an anubian soldier. (Minion) 
The statue of an anubian soldier stands in mid-air here, fighting a powerful triton.

< 274h/274H 80v/118V Pos: standing >
Without warning the fierce winds explode with heat!
A scathing gust of wind bursts from a Troll's fingertips!
-=[The scathing gust of wind hits you, burning flesh from your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The scathing gust of wind hits a colossal djinn statue, burning flesh from its body.
The scathing gust of wind hits the statue of an anubian soldier, burning flesh from its body.
A Drow Elf raises her unholy symbol and smiles malevolently.

< 31h/274H 81v/118V Pos: standing >
A Drow Elf's weak pierce grazes a colossal djinn statue.
Sparks begin to arc and jump across a Drow Elf's granite dagger 'BloodFeast'.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a colossal djinn statue to scream in pain!
A Drow Elf's pierce grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a colossal djinn statue to scream in pain!
A Drow Elf's slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a colossal djinn statue to scream in pain!
A Drow Elf's weak slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a colossal djinn statue to scream in pain!
A Drow Elf's weak slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a colossal djinn statue to scream in pain!
A Drow Elf's sunblade, longsword of Justice explodes in a torrent of pure flame!
A Drow Elf unleashes light in a focused, searing ray at a colossal djinn statue!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Drow Elf into a Drow Elf's body!

< 31h/274H 81v/118V Pos: standing >
The chilling wave covering a powerful triton vaporizes...
Someone completes his spell...
Someone utters the words 'zrzwunsohar yjfl'
Reaching upwards, someone calls upon the fury of the elements!

< 32h/274H 81v/118V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!

< 33h/274H 82v/118V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
A colossal djinn statue screams and doubles over in agony as searing heat ignites within its body.
A Kobold stops fighting.

< 35h/274H 82v/118V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 37h/274H 83v/118V Pos: standing >
The chilling wave covering a powerful triton vaporizes...

< 38h/274H 83v/118V Pos: standing >
A Drider's crush grazes a colossal djinn statue.
The dust surrounding a Drider's ancient adamantium warhammer of dwarven kings scratchs at a colossal djinn statue's flesh!
A Drider's weak crush grazes a colossal djinn statue.
The dust surrounding a Drider's ancient adamantium warhammer of dwarven kings scratchs at a colossal djinn statue's flesh!
A Drider's crush grazes a colossal djinn statue.
The dust surrounding a Drider's ancient adamantium warhammer of dwarven kings scratchs at a colossal djinn statue's flesh!
A Drider's weak crush grazes a colossal djinn statue.
The dust surrounding a Drider's ancient adamantium warhammer of dwarven kings scratchs at a colossal djinn statue's flesh!
A Drider's weak crush grazes a colossal djinn statue.
The dust surrounding a Drider's ancient adamantium warhammer of dwarven kings scratchs at a colossal djinn statue's flesh!

< 38h/274H 83v/118V Pos: standing >
The statue of an anubian soldier's maul wounds a powerful triton.
The statue of an anubian soldier's weak maul grazes a powerful triton.
The statue of an anubian soldier's weak maul wounds a powerful triton.
The statue of an anubian soldier's maul grazes a powerful triton.
The statue of an anubian soldier's weak maul grazes a powerful triton.

< 41h/274H 84v/118V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Drow Elf misses a colossal djinn statue.
A Drow Elf's pierce grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a colossal djinn statue to scream in pain!
A Drow Elf's weak slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a colossal djinn statue to scream in pain!
A Drow Elf's weak slash grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a colossal djinn statue to scream in pain!
A Drow Elf's weak pierce grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a colossal djinn statue to scream in pain!
A Drow Elf's weak pierce grazes a colossal djinn statue.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a colossal djinn statue to scream in pain!
A colossal djinn statue's weak maul grazes a Githyanki.
A colossal djinn statue's weak maul grazes a Githyanki.
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'mosailla paieg'
A Drow Elf clambers to her feet.

< 41h/274H 84v/118V Pos: standing >
The winds abruptly drop below freezing, blowing in the icy chill of the north!
Someone raises his hands to the sky calling forth a freezing squall.
A Troll snaps into visibility.
-=[You are savagely tossed around by the freezing squall!]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/274H 85v/118V Pos: on your ass >
A Duergar's weak whip grazes a colossal djinn statue.
A Duergar's weak whip grazes a colossal djinn statue.
A sense of WiLD HAtE surrounds a Duergar as his crush grazes a colossal djinn statue.
The statue of an anubian soldier dodges a powerful triton's attack.
A powerful triton's feeble crush grazes the statue of an anubian soldier.
A powerful triton's feeble crush grazes the statue of an anubian soldier.

< -2h/274H 85v/118V Pos: on your ass >
A soft breeze begins tugging at your clothes, quickly gaining strength.

< -1h/274H 85v/118V Pos: on your ass >
A faint hum can be heard from the legendary platemail of defense [poor] carried by someone.
A Drow Elf looks at a colossal djinn statue.

< -1h/274H 85v/118V Pos: on your ass >
A Drider turns to focus his attack on you!
A Drow Elf starts casting an offensive spell.

< 0h/274H 85v/118V Pos: on your ass >
A Kobold sits down in a comfortable spot.

< 3h/274H 85v/118V Pos: on your ass >
-=[A Drider's impressive crush hits you.]=-