The death of [51 Pyrokinetic] Nelim -= Tharnadian Mercenaries =- (Githzerai)

in Inside the Eastern City Gates

from the perspective of [56 Scourge] Duac -=Denizens of Lloth=- (Drider)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       the great helm of mysticism (glowing) [84%]
<worn on eyes>       eyes of the zombie lord of health [56%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a pulsating diamond earring (glowing) [49%]
<worn on face>       a misty blue mask of gauze [70%]
<worn around neck>   some kharma mind beads (magic) [71%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [70%]
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor] [48%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [82%]
<worn about waist>   the translucent belt of anger [83%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [69%]
<attached to belt>   a potion of greater invisibility (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [80%]
<held as shield>     a scale from the elder golden wyrm [poor] [61%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  some polished endurium bracers (magic) [69%]
<worn on hands>      the sacred stone claws of Aan of health (magic) [83%]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a blackened dreamwalker's staff (magic)

 ^M+++++@++++...  
 M+*^*.****.+...  
 ******M...^+...  
  ***^..^MM.+.^   
   ^*..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 942h/1256H 289v/291V Pos: standing >
   *..^M^...+.    
  ^*.^^.M^..M..   
 *****....M.+..^  
 M+**^**.^M^+..^  
 ^M+++++@++++...  
 M+*^*.****.+...  
 ******M...^+...  
  ***^..^MM.+.^   
   ^*..^M^..+.    
   **..^M^...+    
  *^*.^^.M^..M.   
 ******....M.+..  
 *M+**^**.^M^+..  
  ^M++++@+++++..  
 *M+*^*.****.+..  
 ^******M...^+..  
  ^***^..^MM.+.   
   *^*..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 942h/1256H 288v/291V Pos: standing >
   ***..^M^...    
  **^*.^^.M^..M   
 *******....M.+.  
  *M+**^**.^M^+.  
   ^M+++@++++++.  
  *M+*^*.****.+.  
 M^******M...^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 942h/1256H 289v/291V Pos: standing >
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^M^+  
    ^M++@+++++++  
   *M+*^*.****.+  
  M^******M...^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 943h/1256H 290v/291V Pos: standing >
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^M^+  
    ^M++@+++++++  
   *M+*^*.****.+  
  M^******M...^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^M^  
     ^M+@+++++++  
    *M+*^*.****.  
   M^******M...^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 943h/1256H 289v/291V Pos: standing >
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^M  
      ^M@+++++++  
     *M+*^*.****  
    M^******M...  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 943h/1256H 288v/291V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******M..  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 943h/1256H 289v/291V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.

< 943h/1256H 290v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 943h/1256H 289v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 944h/1256H 287v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A few drops of fresh blood are scattered around the area.

< 944h/1256H 287v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 944h/1256H 290v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Fresh blood splatters cover the area.

< 944h/1256H 289v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 944h/1256H 287v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 944h/1256H 285v/291V Pos: standing >
A homeless peasant leaves east.
Alas, you cannot go that way. . . .

< 945h/1256H 287v/291V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is close by to your south.

< 945h/1256H 290v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling outside the gates.

< 945h/1256H 289v/291V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your west.
A large rat who is close by to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 945h/1256H 289v/291V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 946h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 946h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: guard sta EP: excellent >
 A militia guard enters from the north.

< 946h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: guard sta EP: excellent >
 You start chanting...
You drain power from nature, hastening your incantation.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 946h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: guard sta EP: excellent >
 You complete your spell...
A militia guard seems to be blinded!
[Damage: 30 ] -=[A militia guard begins to dry and wilt.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Duac by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 946h/1256H 289v/291V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 946h/1256H 289v/291V Pos: standing >
Saving Duac.

< 946h/1256H 289v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 946h/1256H 287v/291V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 946h/1256H 289v/291V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 946h/1256H 291v/291V Pos: standing >
A large rat leaves west.
A militia guard suddenly attacks YOU!
A militia guard misses you.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 946h/1256H 289v/291V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 946h/1256H 289v/291V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 947h/1256H 289v/291V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 948h/1256H 289v/291V Pos: standing >
The sun rises over the northern horizon.

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
[Damage:  2 ] -=[An elite guard is burned severely as he hits you!]=-
An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!
-=[An elite guard's punch grazes you.]=-

< 945h/1256H 287v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's weak punch grazes you.]=-
[Damage:  3 ] -=[A tharnadian illusionist is burned severely as he hits you!]=-
That's tough to do in battle, but still you try...

< 940h/1256H 287v/291V Pos: standing >
< T: Duac TP: sta TC: few wounds E: elite sta EP: few scratches >
 A controller suddenly attacks YOU!
A controller misses you.
Sorry, you aren't allowed to do that in combat.

< 940h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: few wounds E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 940h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: few wounds E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!
-=[An elite guard's punch grazes you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
[Damage:  2 ] -=[An elite guard is burned severely as he hits you!]=-
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A large rat is scurrying about here.
You flee eastward!

< 936h/1256H 260v/291V Pos: standing >
Argh!!! The sun is too bright.

< 936h/1256H 260v/291V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 938h/1256H 291v/291V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 938h/1256H 291v/291V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1171h/1256H 291v/291V Pos: standing >

< 1200h/1256H 291v/291V Pos: standing >
A tharnadian illusionist enters from the west.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A tharnadian illusionist stands here watching for intruders.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 1201h/1256H 291v/291V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's feeble punch grazes you.]=-
[Damage:  2 ] -=[A tharnadian illusionist is burned severely as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 This being a hometown, you receive fewer exps...

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 A militia guard enters from the east.
You start chanting...
You drain power from nature, hastening your incantation.

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You complete your spell...
[Damage: 215 ] -=[A tharnadian illusionist begins to dry and wilt.]=-

< 1198h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 You dodge a tharnadian illusionist's vicious attack.
-=[A tharnadian illusionist's punch grazes you.]=-
[Damage:  3 ] -=[A tharnadian illusionist is burned severely as he hits you!]=-
You feel your skin soften and return to normal.
-=[A tharnadian illusionist's weak punch grazes you.]=-
This being a hometown, you receive fewer exps...
[Damage:  2 ] -=[A tharnadian illusionist is burned severely as he hits you!]=-
A tharnadian illusionist starts casting an offensive spell.
You start chanting...
You drain power from nature, hastening your incantation.

< 1188h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 157 ] -=[A tharnadian illusionist begins to dry and wilt.]=-

< 1188h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 A militia guard misses you.
A militia guard tries to kick you, but your too tough.

< 1188h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 You start chanting...
You drain power from nature, hastening your incantation.

< 1188h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 1153h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 You resist the effects of a tharnadian illusionist's spell!

< 1153h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 1118h/1256H 291v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 You complete your spell...
[Damage: 115 ] -=[A tharnadian illusionist begins to dry and wilt.]=-
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Duac by 1551.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.

< 1118h/1256H 291v/291V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1118h/1256H 291v/291V Pos: standing >
Saving Duac.

< 1118h/1256H 291v/291V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1119h/1256H 289v/291V Pos: standing >
Ok.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
[Damage: 11 ] -=[An elite guard is burned severely as he hits you!]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
[Damage: 16 ] -=[An elite guard is burned severely as he hits you!]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's fine punch strikes you.]=-
[Damage: 26 ] -=[An elite guard is burned severely as he hits you!]=-

< 1047h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
[Damage: 12 ] -=[An elite guard is burned severely as he hits you!]=-

< 1029h/1256H 287v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!
-=[An elite guard's feeble punch grazes you.]=-

< 1028h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
[Damage: 12 ] -=[An elite guard is burned severely as he hits you!]=-

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 This being a hometown, you receive fewer exps...

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 You feel your skin harden to stone.

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 You start chanting...
You drain power from nature, hastening your incantation.

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 A militia guard enters from the north.

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1010h/1256H 289v/291V Pos: standing >
< T: Duac TP: sta TC: small wounds E: elite sta EP: few scratches >
 You complete your spell...
[Damage: 62 ] -=[A Githzerai begins to dry and wilt.]=-
A Githzerai's fine glistening shield [superior] melted corroded by the acid.
A Githzerai's silver ear stud [poor] made by Nelim melted corroded by the acid.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Duac by 13333333.
The smell of fresh blood enters your body, infusing you with power!