The death of [28 Warrior] Tekky (Thri-Kreen)

in On a Trade Path in a Narrow Ravine

from the perspective of [28 Warrior] Tekky (Thri-Kreen)

<worn on head>       a stylish cured leather helmet
<worn on face>       a frogskin mask [superior]
<worn around neck>   an alligatorskin collar [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a tigerskin belt [poor]
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower hands>some thick leather gloves
<secondary weapon>   a gray scimitar [poor]
<third weapon>       an angelic ivory hand axe
<fourth weapon>      a gray scimitar [poor]
<worn on legs>       a pair of studded leather leggings


< 88h/315H 116v/163V Pos: standing >
A wild-elf scout suddenly attacks YOU!
A wild-elf scout's punch strikes you very hard.
A wild-elf scout's decent punch strikes you very hard.

< 63h/315H 116v/163V Pos: standing >
< T: Tekky TP: sta TC:pretty hurt E: elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 63h/315H 117v/163V Pos: standing >
< T: Tekky TP: sta TC:pretty hurt E: elf sta EP:  small wounds >
 You attempt to flee...
A Bend Along the Jodani Wood Wall
   The wall to the south meets the cliff just to the west, ending there.  The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East 
You flee westward!

< 63h/315H 88v/163V Pos: standing >
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
An off-duty guard wanders about the village.
A thin elven ranger has just gotten in from the jungle. (casting) 

< 63h/315H 87v/163V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 63h/315H 87v/163V Pos: standing >
A wild-elf scout enters from the west.

< 63h/315H 87v/163V Pos: standing >
A wild-elf scout suddenly attacks YOU!
A wild-elf scout's punch seriously wounds you.
Sorry, you aren't allowed to do that in combat.

< 50h/315H 87v/163V Pos: standing >
< T: Tekky TP: sta TC:pretty hurt E: elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 50h/315H 87v/163V Pos: standing >
< T: Tekky TP: sta TC:pretty hurt E: elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 50h/315H 87v/163V Pos: standing >
< T: Tekky TP: sta TC:pretty hurt E: elf sta EP:  small wounds >
 You attempt to flee...
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
You flee southward!

< 50h/315H 59v/163V Pos: standing >
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort.  Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley.  The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer.  Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
An ophidian warrior slithers through the forest.
An elder bullywug prepares for a hunting trip.

< 50h/315H 58v/163V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
A giant alligator floats around lazily.

< 50h/315H 57v/163V Pos: standing >
Deep in the Rift Valley Jungle
   Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks.  Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West 

< 50h/315H 55v/163V Pos: standing >
Deep in the Rift Valley Jungle
   Soggy quicksand sucks at all that pass this point in the jungle, slowing
them for any predator swift enough to take advantage of their situation.
Fortunately, there is some solid ground a few feet below the surface of the
quicksand allowing travelers to slog their way through it until they reach
higher ground.  Small creatures caught in the quicksand are doomed, and larger
ones simple become easier bait for predators as they attempt to climb out of
the quicksand.
Obvious exits: -North -East  -South -West 

< 50h/315H 53v/163V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 

< 50h/315H 51v/163V Pos: standing >
Deep in the Rift Valley Jungle
   One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight.  Jodani wood is one of
the finest woods in the world for creating almost anything.  It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces.  This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground.  These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
A bright red and yellow lizard basks here.

< 50h/315H 50v/163V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 50h/315H 48v/163V Pos: standing >
Along a River in the Rift Valley Jungle
   The wide river to the west makes a sudden change, flowing over a large
granite overhang into the beginning of a deep gorge where the river narrows and
drops down so fast that water froths and churns.  Further to the south the
jungle vegetation has grown out into the ravine so far that plants hang over
the edge to try to get more sunlight.  Such thick vegetation makes it almost
impossible to see exactly where the edge of the ravine actually is.
Obvious exits: -North -East  -South -West 

< 50h/315H 46v/163V Pos: standing >
Above a Deep Gorge
   The river, though still slow and lazy here, takes an abrupt dive downward to
the south, plunging into a narrow gorge in a white froth.  Eddies of water pull
back and forth toward the lip of the waterfall as the water tries to overcome
the large granite mound that impedes it.  Once the water makes it into the
gorge it gains a life of its own, charging steadily downward as the gorge
continues to deepen and narrow to the south.  The high vantage point here
reveals that the river ends at the southern cliffs in the distance where it
must flow into some sort of underground cavern
Obvious exits: -North -East  -West  -Down 

< 50h/315H 43v/163V Pos: standing >
On a Slow-Moving River
   The river swirls slowly here has it is slowly pushed further east by the
rocks and jungle that surround it here.  Mist from the waterfalls that can be
seen to the north extends even this far, casting hundreds of tiny rainbows when
the light is right, and cooling the area down a bit.  Creatures of the jungle,
and those of the river, meet here in these shallow waters, and often with
uncomfortable results.  Both large and small fish can be seen swimming in the
waters, but it is the huge alligators and the dreaded, but small, red piranha
that make these waters their feeding grounds.
Obvious exits: -North -East  -South -West 

< 50h/315H 39v/163V Pos: standing >
Near a River the Rift Valley Jungle
   A wide river to the east creates a bit of a break in the vegetation to allow
more sunlight to reach the ground here.  This is clearly a spot where many of
the jungle animals come to drink, and hunt.  As the river heads further south
it appears to narrow and drop into some sort of gorge.  A massive volcano can
be seen further to the west, towering over even the jungle trees on the far
shore of the river.  Plumes of steam or smoke can be seen rising up from it,
but it is quite far away. The jungle continues to the north, south and west,
and a slow moving river can be waded into to the east.
Obvious exits: -North -East  -South -West 

< 50h/315H 36v/163V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A red quetzel darts through the canopy.

< 50h/315H 34v/163V Pos: standing >
Deep in the Rift Valley Jungle
   A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times.  It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness.  The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor.  The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East  -South -West  -Down 
A bright yellow bromeliard rests here.

< 50h/315H 33v/163V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a vampire orchid is lying here.

< 50h/315H 31v/163V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 50h/315H 29v/163V Pos: standing >
Deep in the Rift Valley Jungle
   One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight.  Jodani wood is one of
the finest woods in the world for creating almost anything.  It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces.  This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground.  These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East  -South -West  -Up   

< 50h/315H 27v/163V Pos: standing >
Deep in the Rift Valley Jungle
   A large swampy area can be made out to the north and east, it appears to be
fenced in though.  The darkness here is so pervasive that any detail is
difficult to make out.  Torches and lanterns have little effect on the
darkness, simply pushing it back a bit so that the forest can be studied more
closely.  Twisted roots line the the ground, creating odd humps and
depressions underneath the thick humus that lines the ground.  The bones from
several small corpses lie shattered here, so broken that the creature or
creatures they once belonged to can't even be identified.
Obvious exits: -North -East  -South -West 

< 50h/315H 26v/163V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East  -South -West 

< 50h/315H 24v/163V Pos: standing >
Deep in the Rift Valley Jungle
   A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it.  Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home.  Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground.  Only fools would dare to challenge such creatures in their own
domain.  The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East  -South -West 

< 50h/315H 22v/163V Pos: standing >
Deep in the Rift Valley Jungle
   It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay.  Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air.  A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings.  The jungle stretches off into darkness to the south,
east, and west.  It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East  -South -West 

< 50h/315H 20v/163V Pos: standing >
The Jungle Darkens
   The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here.  These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain.  A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view.  Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be.  Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further.  The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A wooden sign has been nailed to one of the trees here.
A strange green bird streaks through the branches.
An ugly brown and green bullywug sentinel stands watch.

< 50h/315H 19v/163V Pos: standing >
A Young Jungle
   Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation.  Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach.  A village of some sort can be seen to the northeast though heavy
vegetation.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West  -Down 
Puddles of fresh blood cover the ground.
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 51h/315H 17v/163V Pos: standing >
A Young Jungle
   Several red flowers hang from some branches overhead, making this
area a bit prettier than other parts of the jungle.  However, any scent the
flowers might have does nothing to overcome the stench of feces and rotting
vegetation.  The loud hollering of some monkeys can be heard from above, but
what they are screaming about is a mystery.  A few brightly colored birds fly
overhead, searching for insects to eat.  The jungle continues in every
direction, but appears a bit soft and marshy to the east.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 51h/315H 16v/163V Pos: standing >
A Young Jungle
   Bards never include the awful smells and other discomforts of traveling in
strange and dangerous places.  According to their tales no hero has ever even
had to go to the bathroom throughout days of battles and adventures.  This
part of the jungle is dank, humid, and smells as if EVERYTHING in the jungle
has used this area as a bathroom.  Soft humus gives off additional powerful
odors with every single step.  Birds, monkeys, and other jungle animals can
be seen an heard fighting throughout parts of the jungle as it continues to
the north, south, and east.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
Jarus the fourth, champion of Woodseer, keeps a careful watch.
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.

< 51h/315H 16v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/315H 16v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/315H 16v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/315H 17v/163V Pos: standing >
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A brightly colored parrot flies through the branches.
A yellow flower hangs from a vine here.

< 51h/315H 16v/163V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
On a Wall of Lose Rocks
   Though the rocks to the north and south are piled so precariously that
travel through them is almost impossible, the rocks here have tumbled a bit
and allow a fairly easy route into the jungle to the east.  A clearing along
the base of the cliff that can be seen to the west is obviously a heavily
used trade path, and a number of halfing guards and scouts can be seen
patrolling it to keep the merchant caravans safe.  A waterfall to the
southwest emits just enough of a roar to drown out the sounds of the birds
and other creatures of the jungle.  Halfling scouts patrol the jungle as far
to the east as they are able, to try to keep the loggers and hunters from
Woodseer that make their livings in the jungle a little bit safer.  It is
clear that they can't patrol to far though, the jungle just gets too
dangerous.
Obvious exits: -East  -West 

< 52h/315H 15v/163V Pos: standing >
A Trade Path at the Base of a Cliff
   A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer.  A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains.  Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest.  Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here.  A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A brightly colored parrot flies through the branches.
A black monkey eagle swoops through the canopy.

< 52h/315H 14v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/315H 17v/163V Pos: standing >
A Trade Path at the Base of a Cliff
   Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer.  Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks.  This cleared area has
obviously seen a great deal of use as a merchants passage.  Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground.  The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer.  A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West 

< 52h/315H 17v/163V Pos: standing >
Lubirana's Stables and Kennels
   Lubirana is one of those rare individuals for whom animals have a
special affinity.  There are a number of stables and kennels for the
storage of pets and mounts of all shapes and sizes.  The animals penned
here seem quite happy and well-fed, clearly well cared for.  A small
counter against the wall is used by Lubirana for her transactions, and to
keep track of which pets belong to which owners.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
A graceful black leopard prowls the jungle.
Lubirana is here tending to the animals.

< 53h/315H 17v/163V Pos: standing >
A Trade Path at the Base of a Cliff
   Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer.  Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks.  This cleared area has
obviously seen a great deal of use as a merchants passage.  Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground.  The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer.  A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.

< 53h/315H 20v/163V Pos: standing >
You sit down and relax.

< 54h/315H 21v/163V Pos: sitting >
You aren't trained in magic.

< 54h/315H 22v/163V Pos: sitting >
You don't know how to meditate.

< 54h/315H 22v/163V Pos: sitting >
You stop sitting around and lay down.

< 54h/315H 25v/163V Pos: on your ass >
You drift off to sleep.

< 54h/315H 28v/163V Pos: on your ass >

< 55h/315H 44v/163V Pos: on your ass >
You wake up.

< 59h/315H 135v/163V Pos: on your ass >
You clamber to your feet.

< 59h/315H 139v/163V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.

< 59h/315H 140v/163V Pos: standing >
A Trade Path at the Base of a Cliff
   A towering waterfall to the south plummets into a deep rock-lined pool,
as it falls water sprays outward, splashing the rocks that surround the pool
to the south as well as anything else in the area.  Water also sprinkles the
steep jagged stones of the cliff to the west, making the already unclimbable
wall even more treacherous.  It is clear from this vantage point that the city
built on the plateau ontop of the cliff to the west is in an easily defended
area, more by nature's design than anybody elses.  The jungle has been cleared
away from the base of the cliff here creating a well-used trade path that heads
north toward a stairway that leads up the cliff and heads east around the deep
rock-lined pool to the south.  A low wall of lose rocks can be climbed over to
the west to get into the jungle, though few actually choose to enter its dark
and dangerous depths.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A brightly colored parrot flies through the branches.

< 59h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/315H 140v/163V Pos: standing >
A Trade Path Along a Deep Pool
   Handholds have been cut into the stone below here creating a ladder that
leads down to a small flat stone landing that is beside a small swirling pool
of water that is fed by a long thin waterfall that plummets down from the
plateau high above.  A trade path continues to the east where it bends south
along the edge of the deep rock-lined pool and heads out of the valley.  There
is a wall of lose stone to the south, and a small ladder leads down to the
deep pool of water below.
Obvious exits: -East  -West  -Down 

< 59h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/315H 141v/163V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East  -South -West 

< 60h/315H 142v/163V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
A huge warthog wanders the forest looking for food.

< 60h/315H 141v/163V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 60h/315H 141v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   

< 60h/315H 140v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/315H 141v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/315H 141v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 61h/315H 139v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 61h/315H 135v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 61h/315H 131v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 61h/315H 128v/163V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
Fresh blood splatters cover the area.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 61h/315H 128v/163V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 61h/315H 127v/163V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 61h/315H 126v/163V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 61h/315H 125v/163V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.

< 61h/315H 125v/163V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.

< 61h/315H 125v/163V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
Fresh blood splatters cover the area.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 61h/315H 125v/163V Pos: standing >
 
 .....^^^M  
 .....^^MM  
 ++M+@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/315H 125v/163V Pos: standing >
 
 .....^^^M  
 .....^^^M  
 ....@^^MM  
 ++M++^MMM  
 ..*^^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 62h/315H 125v/163V Pos: standing >
 
 ..M..***^  
 .....^^^M  
 ....@^^^M  
 .....^^MM  
 ++M++^MMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 62h/315H 123v/163V Pos: standing >
 
 ......***  
 ..M..***^  
 ....@^^^M  
 .....^^^M  
 .....^^MM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 62h/315H 121v/163V Pos: standing >
 
 ......***  
 ......***  
 ..M.@***^  
 .....^^^M  
 .....^^^M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 62h/315H 120v/163V Pos: standing >
 
 ......***  
 ..M..***^  
 ....@^^^M  
 .....^^^M  
 .....^^MM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 62h/315H 119v/163V Pos: standing >
A Light Forest
   Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers.  A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.
Even the animals in the forest here have a strange, twisted quality to them,
a sinister and evil aspect that seems to come from the forest itself.  The
trees are thin here, but the thorny bushes seem to lie in every direction
making travel difficult.  The forest continues to the east where it appears
to get thicker and more threatening, as well as to the north where it begins
to thin a bit.  The road that runs by along the south and west can only be
reached to the west, the southern route has been blocked by a huge, twisted
bloodthorn.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A massive thornucine pushes its way through the forest.

< 62h/315H 117v/163V Pos: standing >
You sit down and relax.

< 63h/315H 119v/163V Pos: sitting >
You aren't trained in magic.

< 63h/315H 119v/163V Pos: sitting >
You don't know how to meditate.

< 63h/315H 120v/163V Pos: sitting >
You stop sitting around and lay down.

< 63h/315H 122v/163V Pos: on your ass >
It's hot out here.

< 63h/315H 127v/163V Pos: on your ass >
You drift off to sleep.

< 63h/315H 129v/163V Pos: on your ass >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 74h/315H 163v/163V Pos: on your ass >
Your slash strikes a lost troll very hard.
Your impressive slash seriously wounds a lost troll.
You score a CRITICAL HIT!!!!!
Your impressive slash enshrouds a lost troll in a mist of blood.
You score a CRITICAL HIT!!!!!
Your impressive slash causes a lost troll to grimace in pain.
A lost troll is stunned!
Your fine slash enshrouds a lost troll in a mist of blood.
A lost troll is incapacitated and will slowly die, if not aided.
A lost troll slumps to the ground.
Your impressive slash hits a lost troll.
A lost troll is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a lost troll's last actions in this world.

< 72h/315H 163v/163V Pos: on your ass >
Sorry, you can't do that while laying around.

< 72h/315H 163v/163V Pos: on your ass >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 81h/315H 163v/163V Pos: on your ass >
A Light Forest
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a lost troll is lying here.

< 82h/315H 163v/163V Pos: on your ass >
You close your eyes and relax.

< 82h/315H 163v/163V Pos: on your ass >
You drift off to sleep.

< 82h/315H 163v/163V Pos: on your ass >
A thornbear misses you.
You duck under a thornbear's lame kick.

< 85h/315H 163v/163V Pos: on your ass >
< T: Tekky TP: ass TC:pretty hurt E: bear sta EP: excellent >
 Your fine slash strikes a thornbear very hard.
Your slash seriously wounds a thornbear.
Your slash seriously wounds a thornbear.
Your slash seriously wounds a thornbear.
A thornbear dodges your futile attack.
Your impressive slash enshrouds a thornbear in a mist of blood.
A thornbear is stunned!
Your slash causes a thornbear to grimace in pain.
A thornbear is incapacitated and will slowly die, if not aided.

< 85h/315H 163v/163V Pos: on your ass >
<A Light Forest
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a lost troll is lying here.
A thornbear is lying here, incapacitated.

< 85h/315H 163v/163V Pos: on your ass >
<Your impressive slash hits a thornbear.
A thornbear is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a thornbear's gurgling and choking signals its demise.

< 85h/315H 163v/163V Pos: on your ass >
Sorry, you can't do that while laying around.

< 85h/315H 163v/163V Pos: on your ass >
Autosaving...

< 85h/315H 163v/163V Pos: on your ass >
You close your eyes and relax.

< 86h/315H 163v/163V Pos: on your ass >
A Light Forest
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a thornbear is lying here.
The corpse of a lost troll is lying here.

< 87h/315H 163v/163V Pos: on your ass >
The sun hangs low on the southern sky.

< 87h/315H 163v/163V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 87h/315H 163v/163V Pos: on your ass >
You clamber to your feet.

< 88h/315H 163v/163V Pos: standing >
 
 ......***  
 .....***^  
 ..M.@^^^M  
 .....^^^M  
 .....^^MM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 89h/315H 161v/163V Pos: standing >
 
 .....***^  
 ..M..^^^M  
 ....@^^^M  
 .....^^MM  
 ++M++^MMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 89h/315H 159v/163V Pos: standing >
 
 ..M..^^^M  
 .....^^^M  
 ....@^^MM  
 ++M++^MMM  
 ..*^^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 89h/315H 157v/163V Pos: standing >
 
 .....^^^M  
 .....^^MM  
 ++M+@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 89h/315H 156v/163V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 89h/315H 156v/163V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 90h/315H 158v/163V Pos: standing >
You sit down and relax.

< 90h/315H 159v/163V Pos: sitting >
You aren't trained in magic.

< 90h/315H 159v/163V Pos: sitting >
You don't know how to meditate.

< 90h/315H 160v/163V Pos: sitting >
You stop sitting around and lay down.

< 90h/315H 161v/163V Pos: on your ass >
You drift off to sleep.

< 90h/315H 163v/163V Pos: on your ass >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 94h/315H 163v/163V Pos: on your ass >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 121h/315H 163v/163V Pos: on your ass >