The death of [42 Holyman] Jeb -= Tharnadian Mercenaries =- (Githzerai)

in The Hall of Knighthood

from the perspective of [51 Necrolyte] Kenin -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the sharp skull of the marlith [superior] (magic) (glowing)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a brightly flaming earring
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a misty blue mask of gauze
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the robe of the underworld mages [superior] (magic)
<worn about body>    the cloak of dragonkind (magic)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [70%]
<worn about waist>   a utility belt of poisoning agents of constitution
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a small book bound in red dragon hatchling hide of intelligence (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<worn on finger>     an enchanted ring of balor bone of intelligence
<primary weapon>     a rune-covered svalich wood quarterstaff [superior] (magic)
<worn on legs>       some mysterious leggings
<worn on feet>       the boots of speed [poor] (magic)

Soljia sneaks in from the west.
Biggz sneaks in from the west.
Coleans enters from the west.

< 688h/586H 223v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Biggz sneaks in from the south.
Coleans enters from the south.
Aik sneaks in from the south.
You quickly scan the area.
You see nothing.

< 688h/586H 221v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 688h/586H 221v/228V Pos: standing >
Small tendrils of smoke seep out of Des's mouth behind the mask.

< 688h/586H 222v/228V Pos: standing >
Skir sneaks north.
You follow Des.

The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
The corpse of sir Epho is lying here.
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Coleans enters from the south.

< 688h/586H 222v/228V Pos: standing >
Des closes the door.

< 688h/586H 222v/228V Pos: standing >

< 688h/586H 223v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 687h/586H 223v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 687h/586H 223v/228V Pos: standing >

< 687h/586H 225v/228V Pos: standing >

< 687h/586H 225v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 687h/586H 227v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 687h/586H 227v/228V Pos: standing >
The Hall of Knighthood
Obvious exits: -North -South#
The corpse of sir Epho is lying here.
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 687h/586H 227v/228V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.

< 687h/586H 228v/228V Pos: standing >
Your group consists of ( 8/20):
( Head)  1114/1114  hit,  227/228  move Des
(Front)   904/904   hit,  297/298  move Aik
(Front)  1482/1482  hit,  164/164  move Coleans
(Front)  1756/1756  hit,  215/216  move Biggz
(Front)  1865/1865  hit,  352/353  move Soljia
(Front)   969/969   hit,  177/178  move Skir
(Front)  1075/1012  hit,  480/480  move a red dracolich
(Front)   687/586   hit,  228/228  move Kenin

< 687h/586H 228v/228V Pos: standing >

< 687h/586H 228v/228V Pos: standing >

< 687h/586H 228v/228V Pos: standing >
Small tendrils of smoke seep out of Des's mouth behind the mask.

< 687h/586H 228v/228V Pos: standing >

< 687h/586H 228v/228V Pos: standing >
Ok.

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >
Ok.

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >
A red dracolich is now a member of Des's group.

< 686h/586H 228v/228V Pos: standing >
A red dracolich has been kicked out of Des's group.
You quickly scan the area.
A squire who is in the distance to your north.

< 686h/586H 228v/228V Pos: standing >
A red dracolich is now a member of Des's group.
You quickly scan the area.
A squire who is in the distance to your north.

< 686h/586H 228v/228V Pos: standing >

< 686h/586H 228v/228V Pos: standing >
The Hall of Knighthood
Obvious exits: -North -South#
The corpse of sir Epho is lying here.
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 686h/586H 228v/228V Pos: standing >
A red dracolich has been kicked out of Des's group.

< 686h/586H 228v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 686h/586H 228v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 686h/586H 228v/228V Pos: standing >
A red dracolich is now a member of Des's group.

< 686h/586H 228v/228V Pos: standing >
A red dracolich is now a member of Des's group.
You see the tunnel continue north.
You extend your sights northward.
The White Knight
   The room is completely colored in white. Surrounding the room are torches.
Between the torches are white flags hanging from the wall, their tips aimed at
the center of the room. On the floor are paintings of white swords pointing to
the center of the cavern. There is a green door to the north and an exit
to the south.
This area seems to be devoid of magic!
Obvious exits: -North -South
[4] The corpse of a squire is lying here.

< 685h/586H 228v/228V Pos: standing >
A red dracolich is now a member of Des's group.

< 685h/586H 228v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 685h/586H 228v/228V Pos: standing >
You quickly scan the area.
A squire who is in the distance to your north.

< 685h/586H 228v/228V Pos: standing >
The Hall of Knighthood
Obvious exits: -North -South#
The corpse of sir Epho is lying here.
The corpse of sir Ger is lying here.
The corpse of sir Frithyl is lying here.
The corpse of sir Wilon is lying here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 685h/586H 228v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

The White Knight
   The room is completely colored in white. Surrounding the room are torches.
Between the torches are white flags hanging from the wall, their tips aimed at
the center of the room. On the floor are paintings of white swords pointing to
the center of the cavern. There is a green door to the north and an exit
to the south.
This area seems to be devoid of magic!
Obvious exits: -North -South
[4] The corpse of a squire is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Biggz sneaks in from the south.
Coleans enters from the south.
Aik sneaks in from the south.

< 685h/586H 227v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

The Green Knight
   The room looks as though it were doused in solid green paint. Torches light
the room. Several green flags, their tips pointing to the center of the room,
hang lifelessly. On the floor are designs of maces with spikes on them, all
pointing to the center of the room-- following suit with the flags. A white
door is south, and a blue door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
[5] The corpse of a squire is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Biggz sneaks in from the south.
Coleans enters from the south.
You quickly scan the area.
A squire who is a brief walk away to your north.

< 685h/586H 226v/228V Pos: standing >
You quickly scan the area.
A squire who is a brief walk away to your north.

< 685h/586H 226v/228V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Biggz.
The blue is open.
You see a blue door.
You extend your sights northward.
The Blue Knight
   In the room hang several torches, surrounded by blue glass. The entire room
is covered in blue light from these lanterns. Painted on the center of the
floor is a giant axe. Several axes are hung on the east and west walls. Each
axe is designed differently. Some axes have serrated edges and other axes have
spikes sticking out from the opposite sides. The handle of another axe is
wrapped with brown leather rather than just bare wood. The axes are secured
into the wall and cannot be removed. A green door is to the south, and a
yellow door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
[6] The corpse of a squire is lying here.

< 685h/586H 226v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

The Blue Knight
   In the room hang several torches, surrounded by blue glass. The entire room
is covered in blue light from these lanterns. Painted on the center of the
floor is a giant axe. Several axes are hung on the east and west walls. Each
axe is designed differently. Some axes have serrated edges and other axes have
spikes sticking out from the opposite sides. The handle of another axe is
wrapped with brown leather rather than just bare wood. The axes are secured
into the wall and cannot be removed. A green door is to the south, and a
yellow door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
[6] The corpse of a squire is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Biggz sneaks in from the south.
Coleans enters from the south.
Aik sneaks in from the south.

< 685h/586H 225v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

The Yellow Knight
   From the ceiling hang three glowing orbs, giving the room a yellow tint.
There are two holes on the north and south side of the room. Flaming arrows
continuously shoot from one hole to the other. One must be careful not to move
too far east or west so that the arrows do not connect. A large statue of a
flaming sword is in the center of the room. A red door is to the north,
and a blue door is south.
This area seems to be devoid of magic!
Obvious exits: -North -South
[7] The corpse of a squire is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Biggz sneaks in from the south.
Coleans enters from the south.
Aik sneaks in from the south.

< 685h/586H 225v/228V Pos: standing >
You quickly scan the area.
A squire who is close by to your north.

< 685h/586H 225v/228V Pos: standing >
You quickly scan the area.
A squire who is close by to your north.

< 685h/586H 225v/228V Pos: standing >
Skir sneaks north.
You follow Des.

The Red Knight
   The room is surrounded by fire, making it hot and smoke-ridden. A
morningstar is painted on the floor. Four morningstars near the wall magically
twirl in mid air. The spinning spiked balls were carefully placed in mid air so
that one may carefully pass through this room without getting pummeled. On the
ceiling, holes are carved into stone allowing the smoke to escape and also
providing oxygen to feed the flames. A crimson door is to the north and a
yellow door is to the south.
This area seems to be devoid of magic!
Obvious exits: -North# -South
a fragment of a soul lies here. (humming) (illuminating)
[8] The corpse of a squire is lying here.
The corpse of sir Cronth is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A squire stands ready to do battle.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Coleans enters from the south.
You quickly scan the area.
You see nothing.
A squire suddenly attacks Coleans!
A squire's decent punch grazes Coleans.

< 685h/586H 225v/228V Pos: standing >
You quickly scan the area.
You see nothing.
A squire is knocked to the ground by Coleans's skillful bash!

< 685h/586H 225v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 685h/586H 225v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 685h/586H 226v/228V Pos: standing >
The Red Knight
Obvious exits: -North# -South
a fragment of a soul lies here. (humming) (illuminating)
[8] The corpse of a squire is lying here.
The corpse of sir Cronth is lying here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a squire.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A squire sits here, fighting Coleans.

< 685h/586H 227v/228V Pos: standing >
Des suddenly attacks a squire!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's impressive slash strikes a squire.

< 685h/586H 227v/228V Pos: standing >
Soljia assists Des heroically.
Soljia snaps into visibility.
Soljia's mighty bludgeon seriously wounds a squire.
Biggz assists Des heroically.
Biggz snaps into visibility.
Biggz's mighty slash strikes a squire hard.

< 684h/586H 228v/228V Pos: standing >
Biggz's slash strikes a squire very hard.
Biggz's mighty slash strikes a squire very hard.
Biggz's mighty pierce seriously wounds a squire.
Biggz's mighty pierce seriously wounds a squire.
Biggz's awesome slash grievously wounds a squire.
Biggz's mighty slash grievously wounds a squire.
Biggz's powerful slash hits a squire.
A squire is dead! R.I.P.
You receive your share of experience.
The last gasps of a squire cause a sickening chill to run up your spine.

< 684h/586H 228v/228V Pos: standing >
the corpse of a squire does not contain the essence.

< 684h/586H 228v/228V Pos: standing >
You do not see a essence here.

< 684h/586H 228v/228V Pos: standing >
You get a few coins from the corpse of a squire.
There were: 1 platinum coin, 24 gold coins. 

< 684h/586H 228v/228V Pos: standing >
You don't have the essence.

< 684h/586H 228v/228V Pos: standing >
Ok.
You put 1 platinum, 24 gold, 0 silver, and 0 copper coins into a bottomless bag of the Tinkers.

< 684h/586H 228v/228V Pos: standing >
It appears to be the corpse of a squire.
Nothing.

< 684h/586H 228v/228V Pos: standing >
The Red Knight
Obvious exits: -North# -South
Fresh blood covers everything in the area.
a fragment of a soul lies here. (humming) (illuminating)
[9] The corpse of a squire is lying here.
The corpse of sir Cronth is lying here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 684h/586H 228v/228V Pos: standing >

< 684h/586H 228v/228V Pos: standing >

< 684h/586H 228v/228V Pos: standing >
Des opens the crimson.

< 684h/586H 228v/228V Pos: standing >

< 684h/586H 228v/228V Pos: standing >

< 684h/586H 228v/228V Pos: standing >
Des sneaks north.
Skir sneaks north.
You follow Des.

The Crimson Knight
   Several rubies adorn the stone walls-- they are set in stone. Through the
rubies rays of crimson light shine to the center of the room. Several whips
hang from the ceiling magically moving or "whipping", to be exact. The sound of
lashing leather echoes throughout. To the north is a grey, stone door, and to
the south is a red door.
This area seems to be devoid of magic!
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a squire is lying here.
The corpse of sir Yol is lying here.
A large fragment of lustrous electrum has been left here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A squire stands here, fighting someone who has already left.
A squire stands here, fighting someone who has already left.
A squire stands here, fighting someone who has already left.
A squire is lying here, mortally wounded.
A squire stands here, fighting someone who has already left.
A squire stands here, fighting someone who has already left.
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Soljia sneaks in from the south.
Coleans enters from the south.
Aik sneaks in from the south.

< 684h/586H 227v/228V Pos: standing >

< 684h/586H 227v/228V Pos: standing >
Des closes the red.
You quickly scan the area.
A Human who is close by to your north.
A Githzerai who is close by to your north.
A black dracolich who is close by to your north.
A blue dracolich who is close by to your north.
A black dracolich who is close by to your north.
A Githzerai who is close by to your north.

< 684h/586H 227v/228V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A Githzerai who is close by to your north.
A black dracolich who is close by to your north.
A blue dracolich who is close by to your north.
A black dracolich who is close by to your north.
A Githzerai who is close by to your north.

< 684h/586H 227v/228V Pos: standing >
The Crimson Knight
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
[2] The corpse of a squire is lying here.
The corpse of sir Yol is lying here.
A large fragment of lustrous electrum has been left here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia Jihadi -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A squire stands here, fighting someone who has already left.
A squire stands ready to do battle.
A squire stands here, fighting someone who has already left.
A squire is lying here, mortally wounded.
A squire stands ready to do battle.
A squire stands ready to do battle.

< 683h/586H 227v/228V Pos: standing >
Skir sneaks north.
You follow Des.

The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does reveal some
footprints to the door of the next test. Apparently, there were some who have
made it through this far. A sign is printed on the door to the east. There
is a crimson door to the south. A magic portal is to the west.
Obvious exits: -East  -South
The corpse of sir Cronth is lying here.
The corpse of sir Epho is lying here.
The corpse of sir Yol is lying here.
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Human (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A Githzerai (medium) Inactive -= Tharnadian Mercenaries =- stands, floating here.(Gold Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- sits atop a black dracolich.(Red Aura)
A red dracolich enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
Coleans enters from the south.
Aik sneaks in from the south.

< 683h/586H 226v/228V Pos: standing >
Skir snaps into visibility.

< 683h/586H 226v/228V Pos: standing >
Ok.

< 683h/586H 226v/228V Pos: standing >
A black dracolich seems to have overcome its battle madness.
A Githzerai fills with BloodLust
Biggz snaps into visibility.
Biggz tackles a Githzerai square in the chest knocking the wind out of him!
A Githzerai avoids being bashed by Coleans, who loses his balance and falls.

< 683h/586H 226v/228V Pos: standing >
Soljia assists Biggz heroically.
Soljia snaps into visibility.
Soljia's impressive bludgeon strikes a Githzerai.
It's already closed!
Aik snaps into visibility.

< 683h/586H 227v/228V Pos: standing >
Soljia's powerful bludgeon strikes a Githzerai.
Soljia's crush strikes a Githzerai.
Soljia's impressive crush strikes a Githzerai.
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon strikes a Githzerai hard.
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon strikes a Githzerai hard.
Soljia's powerful bludgeon strikes a Githzerai.
It's already closed!

< 683h/586H 227v/228V Pos: standing >
Des snaps into visibility.
Des makes a futile attempt to bash a Githzerai, but he is simply immovable.
It's already closed!

< 683h/586H 227v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
Aik's spell flows around a Githzerai, leaving him unharmed!
It's already closed!

< 683h/586H 228v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
Skir's spell flows around a Githzerai, leaving him unharmed!
It's already closed!

< 683h/586H 228v/228V Pos: standing >
Soljia fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

It's already closed!

< 683h/586H 228v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
Des clambers to her feet.
It's already closed!

< 683h/586H 228v/228V Pos: standing >
It's already closed!

< 683h/586H 228v/228V Pos: standing >
Soljia snaps into visibility.
Soljia's mighty bludgeon seriously wounds a Githzerai.
Soljia's rod of Dispator summons the power of hellfire at a Githzerai.
Soljia's spell flows around a Githzerai, leaving him unharmed!
Soljia snaps into visibility.
Soljia calls down a roaring flamestrike at a Githzerai who starts to melt!
Soljia's spell flows around a Githzerai, leaving him unharmed!
Soljia snaps into visibility.
Soljia smirks as his fireball explodes into the face of a Githzerai.
Soljia snaps into visibility.
Soljia smirks as his fireball explodes into the face of a Githzerai.
Soljia's spell flows around a Githzerai, leaving him unharmed!
Soljia snaps into visibility.
Soljia calls down a roaring flamestrike at a Githzerai who starts to melt!
Soljia's powerful crush critically injures a Githzerai.
A Githzerai is stunned!
Soljia's fine crush hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.