The death of [47 Wizard] Gruntle -= Tharnadian Mercenaries =- (Grey Elf)

in A Light and Breezy Forest

from the perspective of [47 Wizard] Gruntle -= Tharnadian Mercenaries =- (Grey Elf)



Obvious exits: -N -E -S -W

< 73h/237H 115v/120V Pos: standing >
 
   ^^.....****    
  ^^...^..**+M+   
 ^^......***+***  
 ^..^...****+***  
 ...++++@+M++***  
 ...+G.*********  
 ^..+.*********.  
  ..M.*******..   
   .+*****....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 73h/237H 114v/120V Pos: standing >
 
   ^.....*****    
  ^...^..**++MM   
 ^......***+****  
 ..^...****+****  
 ..+++++@M++****  
 ..+G.*********.  
 ..M.*********..  
  .M.*******...   
   +*****.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 73h/237H 113v/120V Pos: standing >
 
   .....*****M    
  ...^..**++MM*   
 ......***+*****  
 .^...****+*****  
 .++++++@++*****  
 .+G.*********..  
 .M.*********...  
  M.*******....   
   *****......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 73h/237H 112v/120V Pos: standing >
 
   ....*****M*    
  ..^..**++MM**   
 .....***+******  
 ^...****+******  
 ++++++M@+*****.  
 +G.*********...  
 M.*********....  
  .*******.....   
   ****.......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 73h/237H 112v/120V Pos: standing >
 
   ...*****M**    
  .^..**++MM***   
 ....***+******.  
 ...****+******.  
 +++++M+@*****..  
 G.*********....  
 .*********.....  
  *******......   
   ***........    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 73h/237H 111v/120V Pos: standing >
 
   ..*****M***    
  ^..**++MM****   
 ...***+******..  
 ..****+******..  
 ++++M++@****..^  
 .*M*******.....  
 *********......  
  ******.......   
   **.........    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 73h/237H 110v/120V Pos: standing >
 
   .*****M****    
  ..**++MM****.   
 ..***+******...  
 .****+******...  
 +++M++*@***..^.  
 *M*******......  
 ********.......  
  *****........   
   *..........    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 73h/237H 108v/120V Pos: standing >
 
   ..****+****    
  ..*****M*****   
 ^..**++MM****..  
 ..***+******...  
 .****+*@****...  
 ++M+++*****..^.  
 *M*******......  
  *******......   
   ****.......    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 74h/237H 107v/120V Pos: standing >
 
   ..****+****    
  ...****+*****   
 ...*****M*****.  
 ^..**++MM****..  
 ..***+*@****...  
 .****+******...  
 ++M+++*****..^.  
  M*******.....   
   ******.....    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 74h/237H 105v/120V Pos: standing >
 
   ...***M****    
  ...****+*****   
 ^...****+*****.  
 ...*****+*****.  
 ^..**++@M****..  
 ..***+******...  
 .****+******...  
  +M+++*****..^   
   *******....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 74h/237H 104v/120V Pos: standing >
 
   ...***+****    
  ....***M*****   
 ....****+******  
 ^...****+*****.  
 ...****@+*****.  
 ^..**++MM****..  
 ..***+******...  
  ****+******..   
   M+++*****..    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 74h/237H 104v/120V Pos: standing >
 
   ^..***+**M*    
  ....***+*****   
 .....***M******  
 ....****+******  
 ^...***@+*****.  
 ...*****+*****.  
 ^..**+++M****..  
  .***+******..   
   ***+******.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 74h/237H 102v/120V Pos: standing >
 
   ..***+*****    
  ...***+******   
 ....***M******.  
 ...****+******.  
 ...****@*****..  
 ..*****+*****..  
 ..**+++M****...  
  ***+******...   
   **+******..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 101v/120V Pos: standing >
 
   ++M++++^***    
  ^..***+******   
 ....***+*******  
 ....***M******.  
 ...****@******.  
 ...****+*****..  
 ..*****+*****..  
  .**+++M****..   
   **+******..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 101v/120V Pos: standing >
 
   ..***+*****    
  +++M++++^****   
 .^..***+*******  
 ....***+*******  
 ....***@******.  
 ...****+******.  
 ...****+*****..  
  .*****+*****.   
   **+++M****.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.
A gnomish grenadier walks through the area, looking towards the horizon.

< 74h/237H 100v/120V Pos: standing >
 
   ...**+****.    
  ...***+*****M   
 ++++M++++^****.  
 .^..***+*******  
 ....***@*******  
 ....***M******.  
 ...****+******.  
  ..****+*****.   
   *****+*****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 99v/120V Pos: standing >
 
   ...**M***..    
  ^...**+****..   
 ....***+*****M.  
 ++++M++++^****.  
 .^..***@*******  
 ....***+*******  
 ....***M******.  
  ..****+******   
   .****+*****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 99v/120V Pos: standing >
 
   ....*+***.M    
  ....**M***...   
 .^...**+****...  
 ....***+*****M.  
 ++++M++@+^****.  
 .^..***+*******  
 ....***+*******  
  ...***M******   
   .****+*****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 98v/120V Pos: standing >
The sun hangs low on the southern sky.

< 74h/237H 98v/120V Pos: standing >
 
   ...*+***.M.    
  ...**M***....   
 ^...**+****...^  
 ...***+*****M..  
 +++M+++@^****..  
 ^..***+*******.  
 ...***+*******.  
  ..***M******.   
   ****+******    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 74h/237H 98v/120V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.

< 74h/237H 97v/120V Pos: standing >
A Pleasant Path Through the Forest
Obvious exits: -N -E -S -W

< 75h/237H 96v/120V Pos: standing >

< 75h/237H 97v/120V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your north.
A mischievous looking pixie who is close by to your north.
A red-breasted robin who is close by to your west.

< 75h/237H 99v/120V Pos: standing >
A raccoon enters from the north.
A Pleasant Path Through the Forest
Obvious exits: -E -S -W
A mischievous looking pixie is here, grinning at you.

< 75h/237H 98v/120V Pos: standing >
A Pleasant Path Through the Forest
Obvious exits: -N -E -S -W
A little raccoon is here, foraging for food.

< 76h/237H 98v/120V Pos: standing >
A Light and Breezy Forest
Obvious exits: -N -E -S
A little robin red breast is here, looking for bugs and worms.

< 76h/237H 96v/120V Pos: standing >
A Pleasant Path Through the Forest
Obvious exits: -N -E -S -W
A little raccoon is here, foraging for food.

< 76h/237H 95v/120V Pos: standing >
A Light and Breezy Forest
Obvious exits: -N -W

< 76h/237H 94v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 76h/237H 95v/120V Pos: standing >
A Pleasant Path Through the Forest
Obvious exits: -N -E -S -W
A little raccoon is here, foraging for food.

< 76h/237H 93v/120V Pos: standing >

< 76h/237H 94v/120V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.

< 77h/237H 93v/120V Pos: standing >
 
   ...*+***.M.    
  ...**M***....   
 ^...**+****...^  
 ...***+*****...  
 ++M++++@^****..  
 ^..***+*******.  
 ...***M*******.  
  ..***+******.   
   ****+******    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 77h/237H 94v/120V Pos: standing >

< 77h/237H 95v/120V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.

< 77h/237H 94v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely evil)
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
  *Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (extremely evil)
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (pure evil)     
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (extremely evil)
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (very evil)     
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 77h/237H 96v/120V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your north.
A little skunk who is not far off to your north.
A mischievous looking pixie who is not far off to your north.
An elite highwayman who is not far off to your west.

< 78h/237H 97v/120V Pos: standing >
 
   ...*+***.M.    
  ...**M***....   
 ^...**+****...^  
 ...***+*****...  
 ++M+++M@^****..  
 ^..***+*******.  
 ...***+*******.  
  ..***+******.   
   ****+******    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 78h/237H 97v/120V Pos: standing >
 
   ..**M***...    
  ...**+****...   
 ...***+*****...  
 ++M+++M+^**MM..  
 ^..***+@******.  
 ...***+*******.  
 ...***+M*P***..  
  .****+******.   
   ****M*****.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 78h/237H 96v/120V Pos: standing >
 
   ..**+****..    
  ..***+*****..   
 ++M++M++^**MM..  
 ^..***+*******.  
 ...***+@******.  
 ...***+M*P***..  
 ..****M******..  
  .****+*****..   
   ****+*****.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 78h/237H 96v/120V Pos: standing >
 
   .***+*****.    
  +M++M++^**MM.   
 ^..***+*******.  
 ...***+*******.  
 ...***M@*P***..  
 ..****+******..  
 ..****+*****...  
  *****+*****..   
   *+++M****..    
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.
A gnomish grenadier walks through the area, looking towards the horizon.

< 78h/237H 94v/120V Pos: standing >
 
   ***+*****..    
  M++M++^**MM..   
 ..***+*******..  
 ..***+*******..  
 ..***MM@P***...  
 .****+******...  
 .****+*****....  
  ****+*****...   
   +++M****...    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 78h/237H 92v/120V Pos: standing >
 
   **+*****...    
  ++M++^**MM...   
 .***+*******...  
 .***+*******...  
 .***MM*@***....  
 ****+******...^  
 ****+*****.....  
  ***+*****....   
   ++M****...M    
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A Drider (huge) Immortality  -=Denizens of Lloth=- stands in mid-air here.

< 78h/237H 91v/120V Pos: standing >
Pardon?

< 79h/237H 92v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 79h/237H 94v/120V Pos: standing >
You bow deeply.

< 79h/237H 94v/120V Pos: standing >
You attempt to flee...
 
   +M++^**MM..    
  ***+*******..   
 .***+*******...  
 .***+M*P***....  
 ****+**@***...^  
 ****+*****.....  
 ****+*****.....  
  +++M****...M^   
   ******.....    
A Light and Breezy Forest
Obvious exits: -N -E -S -W
You flee southward!

< 79h/237H 67v/120V Pos: standing >
 
   **+*****...    
  M++++^**MM...   
 .***+*******...  
 .***+*******...  
 .***+M*@***....  
 ****+******...^  
 ****+*****.....  
  ***+*****....   
   ++M****...M    
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A Drider (huge) Immortality  -=Denizens of Lloth=- stands in mid-air here.

< 80h/237H 67v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 80h/237H 67v/120V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.