The death of [ 1 Monk] Tolmthegypsy (Human)

in The Road Leading From Tharnadia

from the perspective of [ 1 Monk] Tolmthegypsy (Human)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[23] A small bandage rests upon the ground here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 6h/21H 112v/112V Pos: standing >
You have now turned Paging mode off.

< 6h/21H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
[4] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[23] A small bandage rests upon the ground here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 6h/21H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 6h/21H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 6h/21H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 6h/21H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 6h/21H 110v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 6h/21H 110v/112V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 6h/21H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A large wandering dog is here, growling at you.

< 7h/21H 110v/112V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray dog who is in the distance to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 7h/21H 111v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 7h/21H 111v/112V Pos: standing >

< 7h/21H 111v/112V Pos: standing >
Twoline display turned OFF.

< 7h/21H 111v/112V Pos: standing >
Status display turned OFF.

< 7h/21H 111v/112V Pos: standing >
Brief mode on.

< 7h/21H 111v/112V Pos: standing >
You now feel like a true hero, no auto-fleeing here! :-)

< 8h/21H 111v/112V Pos: standing >
You feel nice and turn Vicious mode off.

< 8h/21H 111v/112V Pos: standing >
You are now into Paging mode.

< 8h/21H 111v/112V Pos: standing >
Quickchant is disabled.

< 8h/21H 111v/112V Pos: standing >
You turn your battle alert status on.

< 8h/21H 111v/112V Pos: standing >
You will no longer see maps as ships move.

< 8h/21H 111v/112V Pos: standing >
Nobody can be anonymous on Duris.

< 8h/21H 111v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A stray dog who is rather far off to your south.

< 8h/21H 111v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A stray dog who is rather far off to your south.

< 8h/21H 111v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.

< 8h/21H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray dog who is in the distance to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 8h/21H 110v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 8h/21H 109v/112V Pos: standing >
A stray dog enters from the east.

< 8h/21H 109v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 8h/21H 109v/112V Pos: standing >
A tharnadian thief-hunter leaves east.

< 8h/21H 110v/112V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 9h/21H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 9h/21H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 9h/21H 110v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 9h/21H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 9h/21H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is in the distance to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
The doctor who is in the distance to your west.

< 9h/21H 110v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 9h/21H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A stray dog who is rather far off to your south.

< 10h/21H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 10h/21H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 10h/21H 110v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.

< 10h/21H 109v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 10h/21H 108v/112V Pos: standing >
A tharnadian thief-hunter enters from the west.
The Grand Tharnadian Way
Obvious exits: -E -W
A small leather-bound book lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.

< 10h/21H 108v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your east.
A very thick cloud of mist blocks your vision to the east.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.

< 10h/21H 108v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.

< 10h/21H 108v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A religious zealot who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the east.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 10h/21H 108v/112V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 11h/21H 110v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W

< 11h/21H 110v/112V Pos: standing >
A red shape enters from the west.

< 11h/21H 110v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 11h/21H 109v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A very thick cloud of mist blocks your vision to the east.
A street sweeper who is in the distance to your west.
A militia guard who is in the distance to your west.

< 11h/21H 110v/112V Pos: standing >
A red shape enters from the west.

< 11h/21H 110v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W

< 11h/21H 108v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.

< 11h/21H 108v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.

< 12h/21H 109v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A small leather-bound book lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.

< 12h/21H 109v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your east.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.

< 12h/21H 109v/112V Pos: standing >
You are carrying: (1/11)
a small leather bag

< 12h/21H 111v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A small leather-bound book lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.

< 12h/21H 112v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your east.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.

< 12h/21H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.

< 13h/21H 111v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W

< 13h/21H 110v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 13h/21H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.

< 13h/21H 107v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 13h/21H 107v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 13h/21H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/21H 106v/112V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision to the north.
A religious zealot who is close by to your west.

< 13h/21H 107v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A tharnadian thief-hunter stands here, fighting a Drider. (Casting) 
A Drider (huge) Immortality  -=Denizens of Lloth=- stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) 
A tharnadian thief-hunter stands here, fighting a Drider.

< 13h/21H 106v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is not far off to your east.

< 14h/21H 106v/112V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus nose'

< 14h/21H 107v/112V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 14h/21H 107v/112V Pos: standing >
You wink seductively.

< 14h/21H 108v/112V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
You wink seductively.

< 14h/21H 108v/112V Pos: standing >
A Drider dodges a tharnadian thief-hunter's attack.
A Drider blocks a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter's punch grazes a Drider.
A tharnadian thief-hunter ignites into black flames as he hits a Drider!
A tharnadian thief-hunter is burned severely as he hits a Drider!
A tharnadian thief-hunter starts casting a spell.

< 14h/21H 108v/112V Pos: standing >
A Drider misses a tharnadian thief-hunter.
A Drider misses a tharnadian thief-hunter.
A Drider misses a tharnadian thief-hunter.

< 14h/21H 109v/112V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes a Drider.
A tharnadian thief-hunter ignites into black flames as he hits a Drider!
A tharnadian thief-hunter is burned severely as he hits a Drider!
A tharnadian thief-hunter's feeble punch grazes a Drider.
A tharnadian thief-hunter ignites into black flames as he hits a Drider!
A tharnadian thief-hunter is burned severely as he hits a Drider!
A tharnadian thief-hunter's punch grazes a Drider.
A tharnadian thief-hunter ignites into black flames as he hits a Drider!
A tharnadian thief-hunter is burned severely as he hits a Drider!
A tharnadian thief-hunter kicks a Drider, cracking exo-skelelton.

< 14h/21H 110v/112V Pos: standing >
-=[You are engulfed in sand which shreds your skin and gets in your eyes!]=-
Your hard leather cloak crumbled as it was consumed by the toxic gas.
Your some thin leather sandals crumbled as it was consumed by the toxic gas.