The death of [23 Sorcerer] Kerz (Kobold)

in A Sleeping Chamber

from the perspective of [53 Brigand] Gruul -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       the blindfold of devilish insight (illuminating)
<worn in ear>        a brightly flaming earring
<worn in ear>        a flaming earring of regeneration [85%]
<worn on face>       a mask of earth and stone
<worn around neck>   the necklace of the icecrag royalty [superior]
<worn around neck>   an unholy necklace of Baal [superior]
<worn on body>       a suit of platinum plate bearing the crest of Pelor [superior]
<worn about body>    the cloak of body control [superior] (humming)
<worn as quiver>     a silken backsheath of flight of agility
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing)
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces named "Ebb" of precision (glowing)
<worn around wrist>  a bracelet of dracolich hide of agility (humming)
<worn around wrist>  a steel wire of precision (glowing)
<worn on hands>      the gauntlets of the lifestealer with a strange dark bloodstone (glowing) [89%]
<worn on finger>     a finely crafted brass ring of damage
<worn on finger>     an ancient ring of liquid rock of precision
<primary weapon>     the King's blade of Aravne with a strange black stone (humming)
<secondary weapon>   a dagger called 'Stealth' [superior] with a strange black stone
<worn on legs>       some slime-covered aboleth skin [superior] (glowing)
<worn on feet>       some black leather boots glowing with faerie fire of damage (glowing) [76%]

Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >

		Score information for Gruul

Level: 53   Race: Barbarian   Class: Mercenary / Brigand Sex: Male
Hit points: 1527(1527)  Moves: 213(213)
Coins carried:    1 platinum    20 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +3.21   Deaths:   6
Detecting:      Invisible Good Life
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  900 

Active Spells:
--------------
rested bonus (135 minutes)
vitality (8 minutes)
detect invisibility (40 minutes)


< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
You disembark this ship.

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
The Clipper koda floats here.
The Sloop The SwedeMachine II floats here.
The Carrack Godzilla  floats here.
The Galleon Rubber Ducky floats here.
The Caravel (Troll) Shaman floats here.
The Galleon (Troll) Warrior floats here.
The Caravel Panzerkampfwagen floats here.
The Sloop Dan sucks floats here.
Yric, the master builder, stands here shouting another order.

< 1527h/1527H 213v/213V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is close by to your south.
A hulking troll watchman who is close by to your south.
A seagull who is close by to your south.
A seagull who is a brief walk away to your west.
A vicious warg who is in the distance to your west.
A muscular sailor who is in the distance to your west.
A fisherman who is in the distance to your west.
A vicious warg who is in the distance to your west.
A hulking troll watchman who is in the distance to your west.

< 1527h/1527H 213v/213V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is close by to your south.
A hulking troll watchman who is close by to your south.
A seagull who is close by to your south.
A seagull who is a brief walk away to your west.
A vicious warg who is in the distance to your west.
A muscular sailor who is in the distance to your west.
A fisherman who is in the distance to your west.
A vicious warg who is in the distance to your west.
A hulking troll watchman who is in the distance to your west.
A seagull who is in the distance to your west.

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
A seagull squawks as it hops across the ground, searching for food.
A hulking troll watchman stands here, breaking up any fights.
A seagull squawks as it hops across the ground, searching for food.

< 1527h/1527H 212v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
The corpse of a vicious warg is lying here.

< 1527h/1527H 210v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
A hulking troll watchman stands here, breaking up any fights.
A muscular sailor walks through the port, awaiting his ship.
A seagull squawks as it hops across the ground, searching for food.

< 1527h/1527H 210v/213V Pos: standing >
It's really c-c-c-cold!!
You quickly scan the area.
You see nothing.

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W

< 1527h/1527H 212v/213V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is not far off to your north.
A fisherman who is a brief walk away to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
A muscular sailor who is close by to your east.
A seagull who is close by to your east.
A hulking troll watchman who is close by to your south.
A young fisherman who is not far off to your south.
A muscular sailor who is a brief walk away to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
An orc grunt who is rather far off to your south.

< 1527h/1527H 212v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E -W#

< 1527h/1527H 210v/213V Pos: standing >
You quickly scan the area.
An angry orc who is close by to your north.
A fisherman who is close by to your north.
A vicious warg who is not far off to your north.
A muscular sailor who is not far off to your north.
A fisherman who is not far off to your north.
A vicious warg who is not far off to your north.
A hulking troll watchman who is not far off to your north.
A seagull who is a brief walk away to your north.
A hulking troll watchman who is a brief walk away to your east.
A muscular sailor who is a brief walk away to your east.
A seagull who is a brief walk away to your east.

< 1527h/1527H 211v/213V Pos: standing >
The door seems to be closed.

< 1527h/1527H 213v/213V Pos: standing >
Ok.

< 1527h/1527H 213v/213V Pos: standing >
You quickly scan the area.
An angry orc who is close by to your north.
A fisherman who is close by to your north.
A vicious warg who is not far off to your north.
A muscular sailor who is not far off to your north.
A fisherman who is not far off to your north.
A vicious warg who is not far off to your north.
A hulking troll watchman who is not far off to your north.
A seagull who is a brief walk away to your north.
A hulking troll watchman who is a brief walk away to your east.
A muscular sailor who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A muscular sailor who is close by to your west.
Tazi who is close by to your west.

< 1527h/1527H 213v/213V Pos: standing >
Ok.

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W

< 1527h/1527H 212v/213V Pos: standing >
That's absurd.

< 1527h/1527H 212v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is not far off to your north.
A fisherman who is a brief walk away to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
A muscular sailor who is close by to your east.
A seagull who is close by to your east.
A hulking troll watchman who is not far off to your south.
A young fisherman who is not far off to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
An orc grunt who is rather far off to your south.

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is not far off to your north.
A fisherman who is a brief walk away to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
A muscular sailor who is close by to your east.
A seagull who is close by to your east.
An orc grunt who is not far off to your south.
An orc grunt who is not far off to your south.
An orc grunt who is not far off to your south.
An orc grunt who is not far off to your south.
A hulking troll watchman who is not far off to your south.
A young fisherman who is not far off to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
An orc grunt who is rather far off to your south.

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
A Planked Walkway to the Docks
Obvious exits: -N -S

< 1527h/1527H 212v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
An orc grunt walks through Thur'Gurax, peering around the docks.
An orc grunt walks through Thur'Gurax, peering around the docks.
An orc grunt walks through Thur'Gurax, peering around the docks.
An orc grunt walks through Thur'Gurax, peering around the docks.
A hulking troll watchman stands here, breaking up any fights.
A fisherman walks through the streets, pondering his next catch.

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your north.
A seagull who is rather far off to your north.
A fisherman who is in the distance to your north.
A black wolf who is in the distance to your north.
Grimashk the Dock Lord who is in the distance to your north.
A black wolf who is close by to your east.
A barracks guard who is close by to your east.
A black wolf who is close by to your east.
A barracks guard who is close by to your east.
A black wolf who is close by to your south.
Frull Thelstone who is close by to your south.
Kruth'Urgur the Crier who is close by to your south.
An orc grunt who is not far off to your south.

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Northwest Corner of Banner Square
</map>
The Northwest Corner of Banner Square
Obvious exits: -E -S -W#
A sign reading 'Witchdoctor' is posted on the hut to the west.

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Southwest Corner of Banner Square
</map>
The Southwest Corner of Banner Square
Obvious exits: -N -E -S#
The corpse of a vicious warg is lying here.
A sign reading 'The Gutted Githzerai' is posted on the southern hut.

< 1527h/1527H 211v/213V Pos: standing >
The door seems to be closed.

< 1527h/1527H 212v/213V Pos: standing >
Ok.

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Gutted Githzerai Inn
</map>

<map>
Zone: The Ship Yards.
Room: The Gutted Githzerai Inn
</map>
The Gutted Githzerai Inn
Obvious exits: -N -S
A drunk orc sits here drinking, laughing and slapping the table.
A drunk orc sits here drinking, laughing and slapping the table.
A goblin patron sits here, drinking it up with the others.
A goblin patron sits here, drinking it up with the others.
An orcish bartender works here, dealing drinks to the patrons.

< 1527h/1527H 212v/213V Pos: standing >
Ok.

< 1527h/1527H 212v/213V Pos: standing >
You quickly scan the area.
A black wolf who is close by to your south.
Bestile AxeCrack who is close by to your south.

< 1527h/1527H 212v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>

<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>
A Dining Area
Obvious exits: -N -U
A hulking black wolf stands here, snarling viciously.
(Q)Bestile AxeCrack the Orc Warlord, Hero of Malch'hor Ganl is here having a drink.

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
A drunk orc who is close by to your north.
A drunk orc who is close by to your north.
A goblin patron who is close by to your north.
A goblin patron who is close by to your north.
An orc bartender who is close by to your north.

< 1527h/1527H 211v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: Second Floor of the Gutted Githzerai
</map>
Second Floor of the Gutted Githzerai
Obvious exits: -N -D

< 1527h/1527H 211v/213V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A sleepy sailor who is close by to your north.
A tired sailor who is close by to your north.
A black wolf who is close by below you.
Bestile AxeCrack who is close by below you.

< 1527h/1527H 212v/213V Pos: standing >

< 1527h/1527H 213v/213V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Sleeping Chamber
</map>

<map>
Zone: The Ship Yards.
Room: A Sleeping Chamber
</map>
A Sleeping Chamber
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a sleepy sailor is lying here.
The corpse of a tired sailor is lying here.
A Kobold (small) sits resting. (Non-Fraggable)
A sleepy sailor lies sprawled out trying to get some rest.
A tired sailor lies here trying to get some sleep.

< 1527h/1527H 212v/213V Pos: standing >
You snap into visibility.
You trip over a Kobold while pointlessly slamming at someone already down.

< 1527h/1527H 182v/213V Pos: sitting >
You have no idea how to even begin.

< 1527h/1527H 182v/213V Pos: sitting >
You clamber to your feet.

< 1527h/1527H 182v/213V Pos: standing >
A Kobold is disrupted from meditation.
A Kobold, looking very frustrated, packs up his book.
[Damage: 23 ] Your kick crashes into a Kobold's chest.

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 A Kobold attacks you. [0 Hits]

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Autosaving...

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 You snap into visibility.
A Kobold attacks you. [0 Hits]

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 You snap into visibility.
[Damage: 20 ] [Damage: 20 ] You score a CRITICAL HIT!!!!!
[Damage: 41 ] [Damage: 19 ] [Damage: 24 ] [Damage: 24 ] You attack a Kobold. [6 Hits]

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You have no idea how to even begin.

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 With superb grace and ease, you intercept a Kobold's attack with dagger called 'Stealth' [superior] with a strange black stone and counter-attack!
You snap into visibility.
[Damage: 27 ] [Damage: 20 ] A Kobold attacks you. [0 Hits]

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You see nothing special about him.
This Kobold is in awful condition.
He's small in size.

<worn on head>       the horned head of Kereghaktis [superior]
<worn around neck>   a light blue scarf
<worn around neck>   a boreal hide amulet
<worn on body>       a high priest robe of Xlorkortor [superior]
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a red sash [poor]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some twisted hardwood talons
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a rune enscribed adamantium ring [superior] (glowing)
<held>               an anti-matter nebula (humming)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 1527h/1527H 182v/213V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You snap into visibility.
[Damage: 15 ] A Kobold's pair of studded leather sleeves was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.