The death of [37 BeRSeRKeR] Szrama (Barbarian)

in Deep in the Rift Valley Jungle

from the perspective of [51 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    the mark of the saboteur with a strange dark bloodstone
<worn on head>       the eladrin-bone crown of the obyriths of regeneration (humming)
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a tiny copper earring of damage
<worn in ear>        a lightning earring [superior]
<worn on face>       the fanged mask of the Sixth Legion [superior]
<worn around neck>   a scarf of enhanced stealth of damage
<worn around neck>   the necklace of resilience [superior]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    a long, flowing cape of hellfire of endurance (glowing)
<worn as quiver>     the quiver of holding
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (humming)
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a delicate chrome bracelet [poor]
<worn around wrist>  a lightbringer bracelet of Pelor
<worn on hands>      a pair of vampiric dragonscale gauntlets
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     a shiny crimson ring [poor]
<primary weapon>     Tiamat's poison tail stinger[226h 5m 12s]
<secondary weapon>   the dagger of Wind (invis)[226h 8m 51s]
<worn on legs>       some wolf hide pants
<worn on feet>       the boots of speed of endurance

An army ant who is a brief walk away to your east.
An army ant who is a brief walk away to your east.
An ant lion who is not far off to your south.
The quick moss who is close by to your west.
A green centipede who is not far off to your west.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
A giant beetle who is not far off to your north.
A pandinus scorpion who is a brief walk away to your north.
A red piranha who is in the distance to your north.
A red piranha who is in the distance to your north.
A red piranha who is in the distance to your north.
A red piranha who is in the distance to your north.
A red piranha who is in the distance to your north.
An army ant who is a brief walk away to your east.
An army ant who is a brief walk away to your east.
An army ant who is a brief walk away to your east.
A bullywug hunter who is not far off to your south.
A green centipede who is not far off to your west.
A halfling scout who is rather far off to your west.
A fuzzy spider who is in the distance to your west.

< 1295h/1294H 323v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 
Some moss covers the ground

< 1295h/1294H 323v/325V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A pandinus scorpion who is not far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
An elderly woman who is close by to your east.
A poisonous millipede who is a brief walk away to your east.
The durian cat who is close by to your south.
An unassuming woodcarver who is close by to your south.
A bullywug hunter who is a brief walk away to your south.
A thri-kreen adventurer who is not far off to your west.
A striped tiger who is rather far off to your west.
A black jaguar who is in the distance to your west.
A giant alligator who is in the distance to your west.
A fire beetle who is in the distance to your west.

< 1295h/1294H 324v/325V Pos: standing >
You quickly scan the area.
A pandinus scorpion who is not far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
A red piranha who is rather far off to your north.
An elderly woman who is close by to your east.
A poisonous millipede who is a brief walk away to your east.
The durian cat who is close by to your south.
A thri-kreen adventurer who is not far off to your west.
A striped tiger who is rather far off to your west.
A fire beetle who is in the distance to your west.

< 1295h/1294H 325v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East  -South -West  -Up   
A twisting vine climbs to the canopy on nearby trees.

< 1295h/1294H 325v/325V Pos: standing >
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East  -South -West  -Up   
A twisting vine climbs to the canopy on nearby trees.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
An ugly troll who is close by to your north.
A jungle squirrel who is not far off to your north.
An ophidian warrior who is a brief walk away to your north.
A black piranha who is rather far off to your north.
A giant beetle who is rather far off to your north.
A giant turtle who is rather far off to your north.
A poisonous millipede who is rather far off to your east.
The quick moss who is close by to your south.
An ophidian warrior who is close by to your west.
A halfling scout who is a brief walk away to your west.
A black jaguar who is rather far off to your west.
A fire beetle who is rather far off to your west.
A brightly colored lizard who is a brief walk away above you.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
An ugly troll who is close by to your north.
A jungle squirrel who is not far off to your north.
An ugly catobelas who is not far off to your north.
A giant turtle who is rather far off to your north.
An elderly woman who is not far off to your east.
A poisonous millipede who is rather far off to your east.
A black jaguar who is a brief walk away to your south.
A shambling mound who is a brief walk away to your south.
An ophidian warrior who is close by to your west.
A striped tiger who is a brief walk away to your west.
A fire beetle who is rather far off to your west.
A brightly colored lizard who is a brief walk away above you.

< 1295h/1294H 323v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East  -South -West 
A thri-kreen adventurer explores the jungle.
An ophidian warrior slithers through the forest.

< 1295h/1294H 323v/325V Pos: standing >
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East  -South -West 
A thri-kreen adventurer explores the jungle.
An ophidian warrior slithers through the forest.
There are some tracks heading west.

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A black piranha who is a brief walk away to your north.
A poisonous millipede who is a brief walk away to your north.
A black piranha who is a brief walk away to your north.
A blood-worm who is rather far off to your north.
An elderly woman who is a brief walk away to your east.
A halfling scout who is not far off to your west.
A giant alligator who is a brief walk away to your west.
A fire beetle who is a brief walk away to your west.

< 1295h/1294H 321v/325V Pos: standing >
It rains a bit harder.
You quickly scan the area.
A black piranha who is a brief walk away to your north.
An angry elven scout who is a brief walk away to your north.
A poisonous millipede who is a brief walk away to your north.
A black piranha who is a brief walk away to your north.
A blood-worm who is a brief walk away to your north.
A blood-worm who is rather far off to your north.
An elderly woman who is a brief walk away to your east.
A green centipede who is close by to your south.
A halfling scout who is not far off to your west.
A striped tiger who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A fire beetle who is a brief walk away to your west.

< 1295h/1294H 322v/325V Pos: standing >
The jungle ends abruptly above the lip of the gorge.
You extend your sights westward.
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East  -South -West  -Down 

< 1295h/1294H 324v/325V Pos: standing >
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East  -South -West  -Down 

< 1295h/1294H 323v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A thri-kreen adventurer who is close by to your east.
An ophidian warrior who is close by to your east.
An elderly woman who is rather far off to your east.
A halfling scout who is close by to your west.
A striped tiger who is close by to your west.
A black jaguar who is not far off to your west.
A giant alligator who is not far off to your west.
A fire beetle who is not far off to your west.

< 1295h/1294H 323v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A thri-kreen adventurer who is close by to your east.
An ophidian warrior who is close by to your east.
An ugly troll who is not far off to your east.
An elderly woman who is rather far off to your east.
A halfling scout who is close by to your west.
A striped tiger who is close by to your west.
A black jaguar who is not far off to your west.
A giant alligator who is not far off to your west.

< 1295h/1294H 323v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The jungle continues.
You extend your sights westward.
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East  -South -West 
A halfling scout patrols the jungle watching for signs of attack.
A young striped tiger slinks through the forest.

< 1295h/1294H 323v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East  -South -West 
A halfling scout patrols the jungle watching for signs of attack.
A young striped tiger slinks through the forest.
There are some tracks heading west.

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A blood-worm who is a brief walk away to your north.
An ugly troll who is a brief walk away to your east.
A fuzzy spider who is close by to your south.
A large tapir who is not far off to your south.
A black jaguar who is close by to your west.
A giant alligator who is close by to your west.
A fire beetle who is close by to your west.

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A blood-worm who is a brief walk away to your north.
A thri-kreen adventurer who is not far off to your east.
An ugly troll who is a brief walk away to your east.
An elderly woman who is in the distance to your east.
A fuzzy spider who is close by to your south.
A large tapir who is not far off to your south.
A black jaguar who is close by to your west.

< 1295h/1294H 322v/325V Pos: standing >
A fire beetle enters from the west.
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East  -South -West 
A giant alligator floats around lazily.

< 1295h/1294H 324v/325V Pos: standing >
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East  -South -West 
A giant alligator floats around lazily.
There are some tracks heading west.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
A black jaguar who is close by to your north.
An ophidian warrior who is a brief walk away to your east.
An ugly troll who is rather far off to your east.
A fuzzy spider who is close by to your south.
A poisonous millipede who is a brief walk away to your south.
The strangle vine who is in the distance to your south.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
A fire beetle who is close by to your east.
A halfling scout who is close by to your east.
A thri-kreen adventurer who is a brief walk away to your east.
An ophidian warrior who is a brief walk away to your east.
A fuzzy spider who is close by to your south.
An ugly troll who is a brief walk away to your south.
A poisonous millipede who is a brief walk away to your south.
A mottled green snake who is rather far off to your south.
A large tapir who is rather far off to your south.
The strangle vine who is in the distance to your south.
A pandinus scorpion who is in the distance to your west.

< 1295h/1294H 323v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 323v/325V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A spotted jaguar who is close by to your north.
A wild boar who is close by to your north.
A small alligator who is not far off to your north.
A poisonous millipede who is rather far off to your north.
A giant alligator who is close by to your east.
A halfling scout who is not far off to your east.
A striped tiger who is not far off to your east.
A thri-kreen adventurer who is rather far off to your east.
The quick moss who is close by to your south.
The puffy flower who is a brief walk away to your south.
A burly wild-elf ranger who is rather far off to your south.
A giant alligator who is in the distance to your south.
The azurian who is in the distance to your south.
A young couatl who is in the distance to your south.
A pandinus scorpion who is rather far off to your west.

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A spotted jaguar who is close by to your north.
A wild boar who is close by to your north.
A small alligator who is not far off to your north.
A striped tiger who is not far off to your north.
A poisonous millipede who is rather far off to your north.
A fire beetle who is not far off to your east.
A striped tiger who is not far off to your east.
A thri-kreen adventurer who is rather far off to your east.
An ophidian warrior who is rather far off to your east.
The quick moss who is close by to your south.
The puffy flower who is a brief walk away to your south.
A burly wild-elf ranger who is rather far off to your south.
A young couatl who is in the distance to your south.
A pandinus scorpion who is rather far off to your west.

< 1295h/1294H 322v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 325v/325V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
A striped tiger who is not far off to your north.
A jungle squirrel who is a brief walk away to your north.
A poisonous millipede who is rather far off to your north.
A giant alligator who is not far off to your east.
A fire beetle who is a brief walk away to your east.
A halfling scout who is a brief walk away to your east.
A striped tiger who is a brief walk away to your east.
A thri-kreen adventurer who is in the distance to your east.
An ophidian warrior who is in the distance to your east.
A pandinus scorpion who is a brief walk away to your west.

< 1295h/1294H 323v/325V Pos: standing >
You quickly scan the area.
The lost merchant who is rather far off to your north.
A giant alligator who is not far off to your east.
A halfling scout who is a brief walk away to your east.
An ophidian warrior who is in the distance to your east.
The drunk orc who is a brief walk away to your south.
A pandinus scorpion who is a brief walk away to your west.

< 1295h/1294H 323v/325V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 323v/325V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A black jaguar who is a brief walk away to your north.
A fire beetle who is rather far off to your east.
A striped tiger who is rather far off to your east.
The puffy flower who is not far off to your south.
A jungle squirrel who is in the distance to your south.
A pandinus scorpion who is not far off to your west.

< 1295h/1294H 321v/325V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A black jaguar who is a brief walk away to your north.
A giant alligator who is a brief walk away to your east.
A fire beetle who is rather far off to your east.
A vicious grison who is not far off to your south.
A jungle squirrel who is a brief walk away to your south.
A halfling scout who is rather far off to your south.
A bullywug hunter who is in the distance to your west.

< 1295h/1294H 322v/325V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
A yellow orchid hangs from a thin vine.

< 1295h/1294H 323v/325V Pos: standing >
The jungle continues.
You extend your sights northward.
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A Barbarian (large) is stretched out, sound asleep. (Non-Fraggable)

< 1295h/1294H 323v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A Barbarian (large) is stretched out, sound asleep. (Non-Fraggable)

< 1294h/1294H 321v/325V Pos: standing >
You snap into visibility.
[Damage: 110 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Barbarian has a RUDE awakening!
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 107 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!

< 1294h/1294H 321v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP: pretty hurt >
 You attempt to flee...
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 
A rare star orchid hangs from a nearby tree.
A small alligator swims about searching for food.
You flee eastward!

< 1294h/1294H 308v/325V Pos: standing >
Saving Rargg.

< 1294h/1294H 308v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A striped tiger slinks through the forest.
A Barbarian (large) is lying, floating here. (Non-Fraggable)

< 1294h/1294H 306v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 35 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
You twist the blade and watch as a a Barbarian writhes in agony.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 25 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
You snap into visibility.
[Damage: 10 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!

< 1294h/1294H 307v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP: pretty hurt >
 You attempt to flee...
Along a Fence in the Rift Valley Jungle
   There might be more light in the swamp to the north, or there are at least
some lights that wink through the fence that blocks entry to it.  The stench
of rotting vegetation hangs in the air here, as weighted down by the humidity
as every traveler foolish enough to travel this strange jungle.  It is easy to
wonder how a jungle formed in this part of the world, yet difficult to find an
answer.  Whatever calamity created this valley has kept it shrouded in
moisture and sweltering heat, giving life to a jungle full of strange plants
and beasts not seen anywhere else in the vast world of Duris.  A fenced-in
swamp lies to the north and east and a dark jungle continues in every other
direction
Obvious exits: -East  -South
A black cat prowls through the jungle.
You flee northward!

< 1294h/1294H 297v/325V Pos: standing >
Saving Rargg.

< 1294h/1294H 297v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A striped tiger slinks through the forest.
A Barbarian (large) is lying, floating here. (Non-Fraggable)

< 1294h/1294H 295v/325V Pos: standing >
You feel your skill in critical stab improving.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 36 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
You twist the blade and watch as a a Barbarian writhes in agony.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 26 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
You snap into visibility.
[Damage: 11 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!

< 1294h/1294H 296v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP:  awful >
 You dodge a Barbarian's vicious attack.
A Barbarian suddenly appears a bit confused!
You watch in glee as a Barbarian looks dazzled.
A Barbarian misses you.
A Barbarian misses you.
You parry a Barbarian's lunge at you.
You snap into visibility.

< 1294h/1294H 297v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP:  awful >
 You attempt to flee...
Along a Fence in the Rift Valley Jungle
   There might be more light in the swamp to the north, or there are at least
some lights that wink through the fence that blocks entry to it.  The stench
of rotting vegetation hangs in the air here, as weighed down by the humidity
as every traveler foolish enough to wander this strange jungle.  It is easy to
wonder how a jungle formed in this part of the world, yet difficult to find an
answer.  Whatever calamity created this valley has kept it shrouded in
moisture and sweltering heat, giving life to a jungle full of strange plants
and beasts not seen anywhere else in the vast world of Duris.  A fenced-in
swamp lies to the north and a dark jungle continues in every other direction
Obvious exits: -East  -South -West 
You flee westward!

< 1294h/1294H 288v/325V Pos: standing >
Saving Rargg.

< 1294h/1294H 288v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A striped tiger slinks through the forest.
A Barbarian (large) is lying, floating here. (Non-Fraggable)
There are Troll tracks going west.

< 1294h/1294H 286v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 28 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 25 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
You snap into visibility.
[Damage: 10 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!

< 1294h/1294H 287v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP:  awful >
 You attempt to flee...
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 
A rare star orchid hangs from a nearby tree.
You flee eastward!

< 1294h/1294H 271v/325V Pos: standing >
Saving Rargg.

< 1294h/1294H 271v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A striped tiger slinks through the forest.
A Barbarian (large) is lying, floating here. (Non-Fraggable)

< 1294h/1294H 269v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 28 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
You snap into visibility.
[Damage: 10 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 26 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!

< 1294h/1294H 270v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Barbarian ass EP:  awful >
 You attempt to flee...
Along a Fence in the Rift Valley Jungle
   There might be more light in the swamp to the north, or there are at least
some lights that wink through the fence that blocks entry to it.  The stench
of rotting vegetation hangs in the air here, as weighted down by the humidity
as every traveler foolish enough to travel this strange jungle.  It is easy to
wonder how a jungle formed in this part of the world, yet difficult to find an
answer.  Whatever calamity created this valley has kept it shrouded in
moisture and sweltering heat, giving life to a jungle full of strange plants
and beasts not seen anywhere else in the vast world of Duris.  A fenced-in
swamp lies to the north and east and a dark jungle continues in every other
direction
Obvious exits: -East  -South
You flee northward!

< 1294h/1294H 258v/325V Pos: standing >
Saving Rargg.

< 1294h/1294H 258v/325V Pos: standing >
Deep in the Rift Valley Jungle
   For some reason sounds seem amplified in this spot.  Cries of many animals,
as well as sounds of every-day village life cascade through the trees,
bouncing off the hardwood tree-trunks to create an almost peaceful feeling.
Sounds from throughout the jungle congregate here, chasing something
intangible in the darkness away and making travelers feel strangely at ease.
A small pile of stones has been created beside a tall imbuya tree, clearly set
here as some sort of marker.  The jungle continues off into darkness in every
direction.
Obvious exits: -North -East  -South -West 
The corpse of a bullywug scout is lying here.
Someone has made a pile of stones here.
A striped tiger slinks through the forest.
A Barbarian (large) is lying, floating here. (Non-Fraggable)

< 1294h/1294H 256v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 21 ] -=[A Barbarian makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Barbarian's heavy tarnished suit of platemail [superior] was completely destroyed by the massive blow!
A Barbarian's some boots of the black winged dragon with a strange dark bloodstone was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.