The death of [32 Ruiner] Tupoh (Troll)

in A Sleeping Chamber

from the perspective of [54 Huntsman] Yza -= Tharnadian Mercenaries =- (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light with a strange dark bloodstone (illuminating) [88%]
<worn on head>       the helm of the Pit of precision (magic) (glowing)
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        the living essence of Dranum (magic)
<worn in ear>        a flaming earring [superior] with a strange yellow and blue cross
<worn on face>       the mask of hatred of strength [80%]
<worn around neck>   a scarf of enhanced stealth (magic)
<worn around neck>   a necklace of halfling ears [poor] with a strange yellow and blue cross [79%]
<worn on body>       the chainmail of the dread knights (magic)
<worn about body>    the masters cloak (glowing) [73%]
<worn on back>       a large leather backpack
<worn as quiver>     a pantherhide quiver with a strange black stone (magic) (glowing) (illuminating) [71%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [60%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn around wrist>  the writhing serpent of miracles [poor]
<worn on hands>      a set of glassteel gloves [superior] with a strange red stone (glowing)
<worn on finger>     a ring of destruction [superior] (magic) (glowing)
<worn on finger>     a finely crafted brass ring (magic)
<primary weapon>     a silverish cutlass [superior] with a strange black stone (magic) (glowing) [58%]
<secondary weapon>   Khazid'hea, the blade of Cutting with a strange black stone (magic) (humming) [66%]
<worn on legs>       some skull knee guards lined with feathers of health
<worn on feet>       the winged boots of angelic movement of regeneration (magic)


< 775h/775H 323v/323V Pos: standing >
Gukk climbs on and rides a magnificent heavy warhorse.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
Kjell sits down in a comfortable spot.

< 775h/775H 323v/323V Pos: standing >
Kjell clambers to his feet.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here. (Casting) 

< 775h/775H 323v/323V Pos: standing >
Mussa completes his spell...
Mussa utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Gelor stands before you!

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
A magnificent heavy warhorse doesn't want to be in your group.

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
Mussa says 'light this'
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >
Gukk gives an order to his followers.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 775h/775H 323v/323V Pos: standing >
Gelor starts following you.

< 775h/775H 323v/323V Pos: standing >
Gelor has just given you his consent.

< 775h/775H 323v/323V Pos: standing >
Gelor gets a dark misty potion from his bottomless bag of the illithids.
Gelor is now a member of your group.

< 775h/775H 323v/323V Pos: standing >
Gelor quaffs a dark misty potion.
Gelor looks vitalized.
You stop using a scarf of enhanced stealth.
You snap into visibility.
Gukk gives an order to his followers.
A magnificent heavy warhorse has just given you his consent.

< 770h/770H 323v/323V Pos: standing >
No one here by that name.

< 770h/770H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 770h/770H 323v/323V Pos: standing >
Mussa starts casting a spell.
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here. (Casting) 

< 770h/770H 323v/323V Pos: standing >
Mussa completes his spell...
Mussa utters the word 'ufaixaae'
Mussa's barkskin seems to take on the texture of iron.

< 770h/770H 323v/323V Pos: standing >
A magnificent heavy warhorse is now a member of your group.

< 770h/770H 323v/323V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
a magnificent heavy warhorse is no longer in your group.

< 770h/770H 323v/323V Pos: standing >

< 770h/770H 323v/323V Pos: standing >

< 770h/770H 323v/323V Pos: standing >
A magnificent heavy warhorse is now a member of your group.

< 770h/770H 323v/323V Pos: standing >
Kjell starts casting a spell.

< 770h/770H 323v/323V Pos: standing >

< 770h/770H 323v/323V Pos: standing >

< 770h/770H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) 
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 770h/770H 323v/323V Pos: standing >
Kjell completes his spell...
Kjell utters the words 'oculoinfra uizuguburuhl'
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 770h/770H 323v/323V Pos: standing >

< 770h/770H 323v/323V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 770h/770H 323v/323V Pos: standing >
You duck your head and place a scarf of enhanced stealth around your neck.
You can't use a bottomless bag of the illithids.

< 770h/770H 323v/323V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
Gelor enters from the west.
Kjell enters from the west.
Gukk rides in on a magnificent heavy warhorse from the west.
Mussa trots in from the west.

< 775h/775H 321v/323V Pos: standing >
You quickly scan the area.
A tiny desert spider who is close by to your north.

< 775h/775H 321v/323V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South
A tiny desert spider devours some prey.
Gelor enters from the south.
Kjell enters from the south.
Gukk rides in on a magnificent heavy warhorse from the south.
Mussa trots in from the south.

< 775h/775H 319v/323V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 323v/323V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
Gelor enters from the west.
Kjell enters from the west.
Gukk rides in on a magnificent heavy warhorse from the west.
Mussa trots in from the west.

< 775h/775H 321v/323V Pos: standing >
You quickly scan the area.
A dark sailor who is close by to your north.
A shady merchant who is close by to your north.
A tiny desert spider who is close by to your west.

< 775h/775H 321v/323V Pos: standing >
Before a Sandy Beach
   This is the final slope of the winding dune. The breeze that comes with the
sea gently stirs the air, bringing with it the cooler air above the water.
The sea is a great source of food, fish is a valuable commodity in the desert
city, which is why there are so many fishermen and boats to go with it. The
docks within the city house whatever is caught, and the fishermen are paid
their weight in gold. The sea meets the ocean a few miles further to the east,
which brings to the city more trade and prosperity. The sultan, of course, takes
a percentage of all trade that takes place. A few pirates strike every so
often, since there aren't many ships of war nearbye. Footprints lead toward
some rocks toward the north. Very mysterious.
Obvious exits: -North -East  -South
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.
Gelor enters from the south.
Kjell enters from the south.
Gukk rides in on a magnificent heavy warhorse from the south.
Mussa trots in from the south.

< 775h/775H 319v/323V Pos: standing >

< 775h/775H 323v/323V Pos: standing >
Gelor gets a sparkling large flat oyster from his bottomless bag of the illithids.

< 775h/775H 323v/323V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.

< 775h/775H 323v/323V Pos: standing >
Gelor eats a sparkling large flat oyster.

< 775h/775H 323v/323V Pos: standing >
Gelor starts casting a spell.

< 775h/775H 323v/323V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.

< 775h/775H 323v/323V Pos: standing >
The writhing serpent of miracles tightens around your arm and infuses you with magic.
You are already under the influence of haste.

< 775h/775H 323v/323V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 775h/775H 323v/323V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
A greyish stone wall is here to the south. (Illusion) (magic)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.
There are deep Quadruped tracks going north.
There are Githzerai tracks going north.

< 775h/775H 323v/323V Pos: standing >
You quickly scan the area.
A large fisherman who is not far off to your east.
A bulky fisherman who is not far off to your east.
A large fisherman who is not far off to your east.

< 775h/775H 323v/323V Pos: standing >
Kjell licks his mouth and smiles.

< 775h/775H 323v/323V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
A greyish stone wall is here to the south. (Illusion) (magic)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.
There are some tracks heading north.
There are Githzerai tracks going north.

< 775h/775H 323v/323V Pos: standing >
A Hidden Tunnel
   There are puddles of water that have accumulated over the years. The muck
on the ground creates a sucking motion that makes walking in it difficult.
There are planks above that keep this hidden tunnel safe and secure. It's a
great height to the top, nearly twelve feet with plenty of space from side
to side. There is enough room here to move a small army. No sunlight will
ever reach this place, because it is hidden within the crevice of a large
mountain crevice. Where this small tunnel leads is a mystery, a mystery only
to be solved by following it to its conclusion, which is to the north. A few
snakes are sure to have taken residence in this dark damp tunnel.
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Gelor enters from the south.
Kjell enters from the south.
Gukk rides in on a magnificent heavy warhorse from the south.
Mussa trots in from the south.

< 775h/775H 321v/323V Pos: standing >
You quickly scan the area.
A dark sailor who is close by to your south.
A shady merchant who is close by to your south.

< 775h/775H 321v/323V Pos: standing >

< 775h/775H 321v/323V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 775h/775H 321v/323V Pos: standing >
Gelor starts casting a spell.
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)

< 775h/775H 321v/323V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 775h/775H 321v/323V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 775h/775H 321v/323V Pos: standing >
The rocks is open.
You extend your sights southward.
Before a Sandy Beach
   This is the final slope of the winding dune. The breeze that comes with the
sea gently stirs the air, bringing with it the cooler air above the water.
The sea is a great source of food, fish is a valuable commodity in the desert
city, which is why there are so many fishermen and boats to go with it. The
docks within the city house whatever is caught, and the fishermen are paid
their weight in gold. The sea meets the ocean a few miles further to the east,
which brings to the city more trade and prosperity. The sultan, of course, takes
a percentage of all trade that takes place. A few pirates strike every so
often, since there aren't many ships of war nearbye. Footprints lead toward
some rocks toward the north. Very mysterious.
Obvious exits: -North -East  -South
A greyish stone wall is here to the south. (Illusion) (magic)
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.

< 775h/775H 321v/323V Pos: standing >

< 775h/775H 321v/323V Pos: standing >
Gelor closes the rocks.

< 775h/775H 321v/323V Pos: standing >
It's already closed!

< 775h/775H 321v/323V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South#
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 775h/775H 321v/323V Pos: standing >
A Hidden Abode of the Underground Merchant Dealers
   Merchants from all over this desert city find it difficult to sell their
goods. Day after day marketing their goods to the people of this city and to
those who live on the outskirts who decide to shop here. This is not a very
profitable way to sell their product, which is why some decide to smuggle in
a more valuable product. Some merchants opt to keep it legal, however, there
have been reports within the city of a few merchants brave enough to smuggle
contrabans. If it happens within the city walls, the Sultan is aware of it,
therefore, if it does happen, then the Sultan must condone it. Puddles of mud
have accumulated here and there, for this is a secret chamber hidden under
a mountain, the perfect spot to smuggle contraband.
Obvious exits: -North# -East # -South -West 
Gelor enters from the south.
Kjell enters from the south.
Gukk rides in on a magnificent heavy warhorse from the south.
Mussa trots in from the south.

< 775h/775H 320v/323V Pos: standing >
You quickly scan the area.
A Troll who is close by to your west.
A Drow Elf who is close by to your west.

< 775h/775H 321v/323V Pos: standing >
A Sleeping Chamber
   Small beds are here to sleep on. The members of this guild, like all others,
need to sleep. The beds are just small composites of lumber and straw real,
not meant for convenience but rather to keep it's residents from the freezing
cold floors. The flooring is nothing more than some cobblestones and some
straight pieces of lumber. Quite cozy after awhile. A renegade or hideaway
like all of these merchants are could get comfortable after some time spent
here. The room is about twenty by forty, enough room to house a number of
members to this merchant guild. These merchants must be the tough type, maybe
waking them up in the middle of the night would be a bad idea.
Obvious exits: -East 
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a sleeping merchant is lying here.
A Troll (large) stands here. (Non-Fraggable)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Non-Fraggable)
Gelor enters from the east.
Kjell enters from the east.
Gukk rides in on a magnificent heavy warhorse from the east.
Mussa trots in from the east.

< 775h/775H 322v/323V Pos: standing >
Gukk snaps into visibility.
A halo of white light settles over Gukk as he charges into battle.
A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.
As a magnificent heavy warhorse strikes a Troll, he smiles as a magnificent heavy warhorse tears his flesh!

< 775h/775H 322v/323V Pos: standing >
Gukk snaps into visibility.
Gukk's slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk misses a Troll.
Gukk misses a Troll.

< 775h/775H 322v/323V Pos: standing >
You kneel.

< 775h/775H 322v/323V Pos: kneeling >
You snap into visibility.
Your spring at a Drow Elf sends him slightly off balance...

< 775h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your slash wounds a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  9 ] Your fine slash wounds a Drow Elf.
You resist the effects of a Drow Elf's spell!
You snap into visibility.
[Damage: 11 ] Your impressive slash strikes a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  9 ] Your slash wounds a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  9 ] Your fine slash wounds a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  9 ] Your fine slash strikes a Drow Elf.
You resist the effects of a Drow Elf's spell!
You snap into visibility.
[Damage:  8 ] Your slash wounds a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Kjell starts casting an offensive spell called 'negative concussion blast'.

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Mussa starts casting an offensive spell.

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Kjell completes his spell...
Kjell utters the words 'negative concussion blast'
Kjell's concussion blast rips into a Drow Elf, shattering his soul!
Gelor starts casting an offensive spell.
Gelor snaps into visibility.

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Kjell starts casting an offensive spell called 'negative concussion blast'.

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Gukk snaps into visibility.
Gukk's fine slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk misses a Troll.
Gukk's fine slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!

< 754h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Gelor completes his spell...
Gelor utters the word 'euguihzofahz'
Gelor sends a bright green ray of light streaking towards a Troll!
Gelor cackles as his disintegration ray strikes a Troll hard!
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive slash strikes a Drow Elf hard.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  7 ] Your fine slash strikes a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage: 11 ] Your impressive slash strikes a Drow Elf hard.
You resist the effects of a Drow Elf's spell!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] Your powerful slash seriously wounds a Drow Elf.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  8 ] Your fine slash strikes a Drow Elf very hard.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  8 ] Your fine slash strikes a Drow Elf very hard.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!
[Damage:  7 ] Your fine slash strikes a Drow Elf very hard.
You snap into visibility.
Your spirit suffers from contact with a Drow Elf's aura!

< 723h/775H 322v/323V Pos: standing >
< T: Yza TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Mussa completes his spell...
Mussa utters the word 'gjifal'
A Drow Elf seems to be blinded!
Mussa unleashes light in a focused, searing ray at a Drow Elf!
A Drow Elf's diamond crown of Winduin melted from the intense heat!
A Drow Elf's pair of bronze spiked leg plates [superior] melted from the intense heat!
A Drow Elf's boots of the traveler melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
A Drow Elf's death cry reverberates in your head as he falls to the ground.
A Troll stops following a Drow Elf.
Kjell stops invoking abruptly!

< 723h/775H 322v/323V Pos: standing >
Gukk dodges a Troll's attack.
Gukk dodges a Troll's attack.
Gukk snaps into visibility.

< 723h/775H 323v/323V Pos: standing >
You kneel.

< 724h/775H 323v/323V Pos: kneeling >
Gelor starts casting an offensive spell called 'fireball'.
Gelor snaps into visibility.
You snap into visibility.
Such skills take patience!

< 724h/775H 323v/323V Pos: kneeling >
You are kneeling already.

< 725h/775H 323v/323V Pos: kneeling >
A magnificent heavy warhorse suddenly attacks a Troll!
A magnificent heavy warhorse misses a Troll.
Such skills take patience!
Kjell starts casting an offensive spell called 'energy drain'.

< 726h/775H 323v/323V Pos: kneeling >
Gelor completes his spell...
Gelor utters the word 'fireball'
The intense flames cause a Troll's skin to smolder and burn!
Gelor snaps into visibility.
Gelor smirks as his fireball explodes into the face of a Troll.

< 726h/775H 323v/323V Pos: kneeling >
A strange pond rapidly shrinks in size until finally it disappears entirely.
Kjell completes his spell...
Kjell utters the words 'energy drain'
Kjell drains a Troll - what a waste of energy!
Gukk snaps into visibility.
Gukk's fine slash strikes a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk's impressive slash strikes a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk's slash strikes a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
You rise to your feet.

< 728h/775H 323v/323V Pos: standing >
A Troll starts casting a spell.

< 728h/775H 323v/323V Pos: standing >
A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.
As a magnificent heavy warhorse strikes a Troll, he smiles as a magnificent heavy warhorse tears his flesh!
A Troll is knocked to the ground!

< 728h/775H 323v/323V Pos: standing >
Kjell starts casting an offensive spell.

< 729h/775H 323v/323V Pos: standing >
Gelor starts casting an offensive spell called 'fireball'.
Gelor snaps into visibility.
Slay whom?

< 729h/775H 323v/323V Pos: standing >
A Troll stops chanting abruptly!

< 730h/775H 323v/323V Pos: standing >
Kjell completes his spell...
Kjell utters the words 'unsozfol efaui'
Kjell drains a Troll - what a waste of energy!
A Troll is incapacitated and will slowly die, if not aided.

< 731h/775H 323v/323V Pos: standing >
Gelor completes his spell...
Gelor utters the word 'fireball'
The intense flames cause a Troll's skin to smolder and burn!
Gelor snaps into visibility.
Gelor smirks as his fireball explodes into the face of a Troll.
A Troll's ashen volcanic-forged sallet helmet [superior] melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.