The death of [ 4 Paladin] Yzarafk (Human)

in Outside the Woodseer Gates

from the perspective of [ 4 Paladin] Yzarafk (Human)



< 56h/56H 85v/116V Pos: standing >
Alarm bells sound, signalling an invasion!

< 56h/56H 85v/116V Pos: standing >

< 56h/56H 86v/116V Pos: standing >

< 56h/56H 86v/116V Pos: standing >
The Halfling Market
   Fernwalk Lane travels straight through the busy halfling market here.
Halflings, practical as they are, use this square as a market during the day
and as a party and celebration area at night.  Lamps are hung from the lower
branches of the small flowering trees that line the square to keep it lit
during the night.  Halfling children run about the square creating havoc, but
the older halflings accept their interference calmly, knowing they were once
children too.  Fernwalk Lane continues north and the square continues in all
other directions.
Obvious exits: -North -East  -South -West 
A fuzzy white duckling wanders here searching for food.

< 56h/56H 87v/116V Pos: standing >
Fernwalk Lane
   Beyond the small cottage to the west a narrow river can be seen flowing
along the mountains that enclose Woodseer.  A little ways to the northwest
there is a small valley that rises into the gap between two mountains just
beyond the river.  A thin emerald spire can be seen thrusting its way toward
the heavens far to the east.  A gray-brown cottage is to the west and
Fernwalk Lane continues north and enters the halfling market to the south.
Obvious exits: -North -South -West 

< 56h/56H 86v/116V Pos: standing >
Fernwalk Lane
   A narrow river flows by just beyond a small cottage to the west and the
entrance to a mountain valley can be seen further north of here.  Fernwalk
Lane intersects with Lakeside Path which traverses a ridge above a small
mountain lake to the north.  Cottages that have been built along the path
viewing the lake and mountains can be seen through the thin trees and bushes
to the east.  Fernwalk Lane heads north toward an intersection and continues
south toward the halfling market.  A small cottage of imbuya is to the west.
Obvious exits: -North -South -West 

< 56h/56H 86v/116V Pos: standing >
Intersection of Lakeside Path and Fernwalk Lane
   Some of the finest, and most desirable, halfling cottages have been built
along Lakeside Path giving them a beautiful view of the small mountain lake
down below and the mountains that surround it.  A narrow path winds down the
steep rock face to a small pier to the lake itself and Lakeside Path
continues west over a bridge toward an outdoor cathedral and the jodani
groves and east along the lake.  Fernwalk Lane heads south toward the
halfling market and the more commercial sections of Woodseer.
Obvious exits: -East  -South -West  -Down 
A young halfling child plays here.

< 56h/56H 85v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 86v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 86v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 56h/56H 87v/116V Pos: standing >
You quickly scan the area.
The halfling thief who is not far off to your east.
A playful kitten who is not far off to your east.
A fuzzy duckling who is a brief walk away to your south.
A halfling woodcarver who is rather far off to your south.
A halfling logger who is in the distance to your south.
A traveling mage who is not far off below you.

< 56h/56H 87v/116V Pos: standing >
You kneel.

< 56h/56H 87v/116V Pos: kneeling >
You don't know how to springleap!

< 56h/56H 87v/116V Pos: kneeling >
Lakeside Path
   Lakeside Path travels along the bluff that looks out over the small
mountain lake that is below and to the north.  Cottages built along the path
have beautiful views of both the lake and the mountains that surround it.  An
open doorway leads into a beautiful cottage of light brown bocote to the
south and Lakeside Path continues to the east and west.
Obvious exits: -East  -South -West 
A shady-looking halfling stands here, keeping to the shadows.

< 56h/56H 84v/116V Pos: kneeling >
You rise to your feet.

< 56h/56H 85v/116V Pos: standing >
Lakeside Path
   Whenever Lakeside Path veers far enough from the bluff overlooking the
lake someone has built a cottage along the northern side of it to be closer
to the lake.  A tiny jodani cottage has been built along the edge of the
bluff to the north and a much larger home of jodani wood has been built to
the south.  Lakeside Path continues west and east where it meets a path
heading to the halfling farms and bends around the eastern side of the lake.
Open spots along Lakeside Path are often taken up by halfling children
hurling small sticks and stones as far out into the lake as they can.
Obvious exits: -North -East  -South -West 
A kitten jumps here playing with leaves tossed by the wind.

< 56h/56H 85v/116V Pos: standing >
Lakeside Path
   There are no stores or vendors along Lakeside Path yet it remains one of
the most well traveled roads in Woodseer.  One reason for this is that it is
the only route to the farms that supply most of the food in Woodseer but
another is undoubtedly the beauty of the mountains and the small lake that
lies below.  Lakeside Path continues to the west and to the east where it
bends north around the lake and meets a path heading into a valley of farms
and fields.  An open doorway to the south leads into a small cottage.
Obvious exits: -East  -South -West 

< 56h/56H 84v/116V Pos: standing >
Lakeside Path
   A heavily traveled path leads down into a valley to the southeast where a
few small cottages and some large fields and orchards can be seen.  Lakeside
Path itself curves from west to north as it follows around the mountain lake
below.  The mountain lake is clear enough that sharp rocks from the collapse
of some of the cliff faces and mountains can be made out at its bottom.
Isolated by rocky cliffs and mountain faces on all sides, the lake seems
tranquil and calm, despite the halfling children that insist on hurling rocks
as far out into it as they can.
Obvious exits: -North -West  -Down 

< 56h/56H 84v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 84v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 84v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 84v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 85v/116V Pos: standing >
Lakeside Path
   Small fishing boats can be seen far below on the small lake.  The lake is
too large to be fed only by the waterfall that can be seen falling over the
cliffs in the far western corner so there are probably some underground
springs that add to its supply.  Wind and water have eroded enough of the
bluff away that the road runs along its edge allowing a clear view of
everything below.  A lacewood cottage to the east twinkles in the light as
the lacy veins capture light and reflect it back in every direction.
Lakeside Path continues to the north and south.
Obvious exits: -North -East  -South
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A halfling merchant in bright red robes stands here.

< 56h/56H 84v/116V Pos: standing >
Lakeside Path
   A beautiful cottage to the east has had its roof converted into a small
deck for easy viewing of the lake and surrounding mountains.  The area is
quieter here, it seems that only those that live along this side of the lake
actually travel here, with the exception of the halfling children who find
the time to play almost everywhere.  Lakeside Path continues to the
north and south.
Obvious exits: -North -East  -South

< 56h/56H 83v/116V Pos: standing >
Lakeside Path
   Lakeside Path narrows as it heads north along one of the mountains that
encircles the lake below.  The lake glistens as it reflects light back
upward.  Small halfling children are running up and down the path as it heads
north throwing rocks over the bluff into the lake below.  A tidy jodani wood
home is to the east and Lakeside Path continues to the north and south.
Obvious exits: -North -East  -South

< 56h/56H 82v/116V Pos: standing >
The End of Lakeside Path
   Lakeside path ends here in a small area where two small flowering bushes
have been planted beside stone benches that look out over the lake below.  A
narrow path appears to lead up into the mountains to the east, but it is
poorly traveled and it isn't very clear where it will lead.  Lakeside Path
continues to the south, but the mountains prevent any further travel to the
north.
Obvious exits: -South -Up   
An old hound dog is sitting here by the counter.

< 56h/56H 82v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 82v/116V Pos: standing >
A Narrow Mountain Path
Obvious exits: -Up    -Down 

< 56h/56H 82v/116V Pos: standing >
A Narrow Mountain Path
Obvious exits: -Up    -Down 

< 56h/56H 79v/116V Pos: standing >
A Narrow Mountain Path
   As it travels through the boulders the path reaches a small area that has
been covered by another large rock that has fallen over those surrounding the
path.  Cramped quarters make it difficult to turn around here but there
appears to be a more wide-open area along the edge of the mountain to the
east and the path heads down past a jagged stone below.
Obvious exits: -North -East  -Down 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 56h/56H 76v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 76v/116V Pos: standing >
Ra leaves north.

< 56h/56H 77v/116V Pos: standing >
You quickly scan the area.
Ra who is close by to your north.
A minotaur mercenary wizard who is close by to your north.
A minotaur mercenary guard who is close by to your north.
The old hound dog who is a brief walk away below you.

< 56h/56H 77v/116V Pos: standing >
Inside the North Gates to Woodseer
  Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. The trail continues into the mountains to the south.
Obvious exits: -North -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
Ra leaves north.

< 56h/56H 76v/116V Pos: standing >
Outside the North Gates of Woodseer
  Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. The trail continues into the mountains to the south.
Obvious exits: -North -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Ra leaves north.

< 56h/56H 75v/116V Pos: standing >
A Mountain Trail
   As it travels through the boulders the path reaches a small area that has
been covered by another large rock that has fallen over those surrounding the
path.  Cramped quarters make it difficult to turn around here but there
appears to be a more wide-open area along the edge of the mountain to the
east and the path heads down past a jagged stone below.
Obvious exits: -North -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 56h/56H 72v/116V Pos: standing >
Ra leaves north.

< 56h/56H 73v/116V Pos: standing >
 
 ..^^^  
 ..@^M  
 ++^MM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 56h/56H 71v/116V Pos: standing >
Ra leaves west.

< 56h/56H 72v/116V Pos: standing >
 
 P.^^^  
 ..@^M  
 ++^MM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 56h/56H 73v/116V Pos: standing >
You say 'wish'

< 56h/56H 75v/116V Pos: standing >

< 56h/56H 77v/116V Pos: standing >
 
 ...^^  
 ..@^^  
 +++^M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 56h/56H 76v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 77v/116V Pos: standing >
 
 ....^  
 M.@.^  
 ++++^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 56h/56H 76v/116V Pos: standing >
 
 M...^  
 ++@+^  
 .*^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 76v/116V Pos: standing >
 
 ...^^  
 ++@^M  
 *^^MM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 75v/116V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 56h/56H 74v/116V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 56h/56H 74v/116V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 56h/56H 73v/116V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 56h/56H 73v/116V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
The corpse of a halfling guard is lying here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 56h/56H 72v/116V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 56h/56H 71v/116V Pos: standing >
An Ogre enters from the west.
The burly guardian sneers in contempt.
The burly guardian suddenly attacks someone!
A Drow Elf snaps into visibility.
The burly guardian's punch grazes a Drow Elf.
A minotaur mercenary guard suddenly attacks someone!
A fiery serpent snaps into visibility.
A minotaur mercenary guard's punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!
As a minotaur mercenary guard strikes a fiery serpent, the power of a minotaur mercenary guard's ancestors fill him with RAGE!
A minotaur mercenary guard sneers in contempt.
A minotaur mercenary guard suddenly attacks a Drow Elf!
A minotaur mercenary guard's punch grazes a Drow Elf.
A minotaur mercenary guard suddenly attacks a Drow Elf!
A minotaur mercenary guard's punch grazes a Drow Elf.

< 56h/56H 71v/116V Pos: standing >
Someone says 'Today is a good day to die!'
Someone suddenly attacks the burly guardian!
A fiery serpent snaps into visibility.
A fiery serpent's fine crush wounds the burly guardian.
A minotaur mercenary wizard suddenly attacks someone!
A minotaur mercenary wizard misses someone.
You quickly scan the area.
The small woman who is close by below you.
A red shape who is in the distance below you.
A red shape who is in the distance below you.

< 56h/56H 72v/116V Pos: standing >
A halfling guard suddenly attacks an Ogre!
A halfling guard misses an Ogre.

< 56h/56H 73v/116V Pos: standing >
Someone says 'Today is a good day to die!'
Someone suddenly attacks the burly guardian!
A fire elemental snaps into visibility.
A fire elemental misses the burly guardian.
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 56h/56H 72v/116V Pos: standing >
You quickly scan the area.
A fiery serpent who is close by to your east.
A fiery serpent who is close by to your east.
A fire elemental who is close by to your east.
An Ogre who is close by to your east.
The mount who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A halfling woodcarver who is in the distance to your west.

< 56h/56H 73v/116V Pos: standing >

< 56h/56H 73v/116V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
The corpse of the mount is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
A fiery serpent stands in mid-air here, fighting the burly guardian. (Minion) 
A fiery serpent stands in mid-air here, fighting a minotaur mercenary guard. (Minion) 
A fire elemental stands in mid-air here, fighting the burly guardian. (Minion) 
A minotaur mercenary wizard stands in mid-air here, fighting someone.
A minotaur mercenary guard stands in mid-air here, fighting someone.
A minotaur mercenary guard stands in mid-air here, fighting a fiery serpent.
A minotaur mercenary guard stands in mid-air here, fighting someone.
The burly guardian stands in mid-air here, fighting someone.(Gold Aura)
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A fiery serpent heroically rescues a Drow Elf.

< 56h/56H 73v/116V Pos: standing >
Someone dodges the burly guardian's attack.
Someone dodges the burly guardian's attack.
A Drow Elf snaps into visibility.
The burly guardian's punch grazes a Drow Elf.

< 56h/56H 73v/116V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
The corpse of a halfling guard is lying here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 56h/56H 73v/116V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
The corpse of the mount is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
A fiery serpent stands in mid-air here, fighting the burly guardian. (Minion) 
A fiery serpent stands in mid-air here, fighting a minotaur mercenary guard. (Minion) 
A fire elemental stands in mid-air here, fighting the burly guardian. (Minion) 
A Drow Elf (large)  -=Denizens of Lloth=- stands in mid-air here, fighting the burly guardian.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A minotaur mercenary wizard stands in mid-air here, fighting a fiery serpent. (Casting) 
A minotaur mercenary guard stands in mid-air here, fighting a Drow Elf.
A minotaur mercenary guard stands in mid-air here, fighting a fire elemental.
A minotaur mercenary guard stands in mid-air here, fighting a Drow Elf.
The burly guardian stands in mid-air here, fighting a Drow Elf.(Gold Aura)

< 56h/56H 74v/116V Pos: standing >
Bashing without a shield is tough, but you try anyway...
As a Drow Elf withstands your bash, you bounce back and fall to the ground.
Divine power encases you as you turn to battle evil.

< 56h/56H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You miss a Drow Elf.
A Drow Elf dodges the burly guardian's attack.
A Drow Elf dodges the burly guardian's attack.
A Drow Elf dodges the burly guardian's attack.
A Drow Elf gives an order to his followers.
A fiery serpent heroically rescues a Drow Elf.
A fiery serpent heroically rescues a Drow Elf.
A fire elemental heroically rescues a Drow Elf.

< 168h/168H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a minotaur mercenary wizard's skin.

< 168h/168H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf's fine bludgeon wounds the burly guardian.
A Drow Elf misses the burly guardian.

< 168h/168H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A fiery serpent's decent crush grazes a minotaur mercenary guard.
A minotaur mercenary guard dodges a fiery serpent's attack.
A fiery serpent's decent crush grazes a minotaur mercenary guard.
A Drow Elf snaps into visibility.

< 168h/168H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 The burly guardian dodges a fiery serpent's attack.
The burly guardian dodges a fiery serpent's attack.
A fiery serpent's decent crush wounds the burly guardian.
The burly guardian dodges a fiery serpent's attack.

< 166h/166H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A minotaur mercenary guard's weak punch wounds a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
A minotaur mercenary guard's weak punch wounds a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
A fire elemental dodges a minotaur mercenary guard's attack.
A fire elemental dodges a minotaur mercenary guard's attack.

< 166h/166H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A fire elemental's crush grazes the burly guardian.
A fire elemental misses the burly guardian.
The burly guardian dodges a fire elemental's attack.

< 166h/166H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A huge bolt of force sent by a Drow Elf impacts on a minotaur mercenary wizard's chest with a loud thud.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A fire elemental dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard's punch wounds a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
A minotaur mercenary guard misses a fire elemental.
A minotaur mercenary guard's weak punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!
A minotaur mercenary guard's weak punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!
A minotaur mercenary guard's weak punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!

< 166h/166H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A minotaur mercenary wizard's punch grazes a fiery serpent.
A minotaur mercenary wizard is burned severely as he hits a fiery serpent!
A minotaur mercenary wizard misses a fiery serpent.
A minotaur mercenary wizard starts casting an offensive spell.
A Drow Elf dodges the burly guardian's attack.
A Drow Elf dodges the burly guardian's attack.
A Drow Elf dodges the burly guardian's attack.

< 166h/166H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 You miss a fiery serpent.
A fiery serpent dodges your futile attack.
A Drow Elf gives an order to his followers.
A fiery serpent heroically rescues a Drow Elf.

< 164h/164H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 164h/164H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by a Drow Elf impacts on a minotaur mercenary wizard's chest with a loud thud.
A huge bolt of force sent by a Drow Elf impacts on a minotaur mercenary wizard's chest with a loud thud.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.

< 162h/162H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A minotaur mercenary guard dodges a fiery serpent's attack.
A fiery serpent's decent crush grazes a minotaur mercenary guard.
A fiery serpent's decent crush grazes a minotaur mercenary guard.

< 162h/162H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 A fiery serpent's decent crush wounds the burly guardian.
A fiery serpent's decent crush wounds the burly guardian.
A fiery serpent's decent crush wounds the burly guardian.
The burly guardian dodges a fiery serpent's attack.

< 162h/162H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: excellent >
 The burly guardian's feeble punch grazes a fiery serpent.
The burly guardian is burned severely as he hits a fiery serpent!
A fiery serpent dodges the burly guardian's attack.
A fiery serpent dodges the burly guardian's attack.

< 162h/162H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fire elemental dodges a minotaur mercenary guard's attack.
A fire elemental dodges a minotaur mercenary guard's attack.
A fire elemental dodges a minotaur mercenary guard's attack.
A fire elemental dodges a minotaur mercenary guard's attack.
A fire elemental's crush wounds the burly guardian.
The burly guardian dodges a fire elemental's attack.
A fire elemental's crude crush grazes the burly guardian.
A Drow Elf starts casting an offensive spell.

< 162h/162H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'wzhzafgxabraw'
A minotaur mercenary wizard conjures up a fearsome meteor swarm!
A minotaur mercenary wizard smashes you with his swarm of meteors, stunning you.
YIKES!  Another hit like that, and you've had it!!
A minotaur mercenary wizard massacres a fiery serpent to little pieces with his meteor swarm.
The sphere circling a fiery serpent's body darts in front of a minotaur mercenary wizard's assault!
A minotaur mercenary wizard massacres a fire elemental to little pieces with his meteor swarm.
The sphere circling a Drow Elf's body darts in front of a minotaur mercenary wizard's assault!
The sphere circling someone's body darts in front of a minotaur mercenary wizard's assault!
An Ogre snaps into visibility.

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 You miss a fiery serpent.

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fire elemental dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard misses a fire elemental.
A fire elemental dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard's weak punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!
A minotaur mercenary guard misses a fiery serpent.
A minotaur mercenary guard misses a fiery serpent.
A minotaur mercenary guard grunts as his head simply passes through a fiery serpent!

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fiery serpent dodges a minotaur mercenary wizard's attack.
A minotaur mercenary wizard misses a fiery serpent.

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.
A bolt of force sent by a Drow Elf hits a minotaur mercenary wizard soundly.

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 The small woman enters from below.
An Ogre snaps into visibility.
An Ogre's fine slash strikes a minotaur mercenary wizard very hard.
An Ogre's slash strikes a minotaur mercenary wizard very hard.
An Ogre's impressive slash seriously wounds a minotaur mercenary wizard.
An Ogre's fine slash seriously wounds a minotaur mercenary wizard.
An Ogre's impressive slash enshrouds a minotaur mercenary wizard in a mist of blood.
An Ogre's sword glows with a bright light as it bites into a minotaur mercenary wizard.
A minotaur mercenary wizard looks withered and an Ogre looks revitalized.
A minotaur mercenary wizard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a minotaur mercenary wizard dies in agony.
A Drow Elf stops invoking abruptly!

< 64h/160H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 62h/158H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fiery serpent dodges the burly guardian's attack.
A fiery serpent dodges the burly guardian's attack.
A fiery serpent dodges the burly guardian's attack.
The burly guardian turns to focus his attack on a fire elemental!

< 62h/158H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 Autosaving...
A fiery serpent's decent crush grazes a minotaur mercenary guard.
A fiery serpent's decent crush grazes a minotaur mercenary guard.
A fiery serpent's crush grazes a minotaur mercenary guard.
A fiery serpent's decent crush grazes a minotaur mercenary guard.

< 62h/158H 75v/116V Pos: on your ass >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'grzzs'
The burly guardian dodges a fiery serpent's attack.
The burly guardian dodges a fiery serpent's attack.
The burly guardian dodges a fiery serpent's attack.
The burly guardian dodges a fiery serpent's attack.
You clamber to your feet.

< 60h/156H 75v/116V Pos: standing >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 You are already standing.

< 60h/156H 75v/116V Pos: standing >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 You attempt to bash a fiery serpent, but it is simply too huge for you to move!
An Ogre looks at you.

< 60h/156H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fiery serpent dodges your futile attack.
A fire elemental misses the burly guardian.
A fire elemental misses the burly guardian.
A fire elemental's crush grazes the burly guardian.

< 60h/156H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fire elemental dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard's weak punch wounds a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
As a minotaur mercenary guard strikes a fire elemental, the power of a minotaur mercenary guard's ancestors fill him with RAGE!
A minotaur mercenary guard's weak punch wounds a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!

< 60h/156H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 60h/156H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A fire elemental dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard's fine punch strikes a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
As a minotaur mercenary guard strikes a fire elemental, the power of a minotaur mercenary guard's ancestors fill him with RAGE!
A minotaur mercenary guard's fine punch strikes a fire elemental.
A minotaur mercenary guard is burned severely as he hits a fire elemental!
A fiery serpent dodges a minotaur mercenary guard's attack.
A minotaur mercenary guard's punch grazes a fiery serpent.
A minotaur mercenary guard is burned severely as he hits a fiery serpent!
A fiery serpent dodges a minotaur mercenary guard's attack.
You clamber to your feet.

< 58h/154H 75v/116V Pos: standing >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 You attempt to bash a fiery serpent, but it is simply too huge for you to move!

< 58h/154H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 The burly guardian's weak punch grazes a fire elemental.
The burly guardian is burned severely as he hits a fire elemental!
A fire elemental dodges the burly guardian's attack.
A fire elemental dodges the burly guardian's attack.

< 58h/154H 75v/116V Pos: sitting >
< T: halfling TP: sta TC: small wounds E: serpent sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'waowa mosagh'
Two pillars of white flame leap from a Drow Elf's outstreached palms enveloping you in a fiery inferno.
A Drow Elf snaps into visibility.
The fire burns hot as it consumes your flesh!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/154H 75v/116V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -6h/152H 75v/116V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -6h/152H 75v/116V Pos: on your ass >