The death of [ 2 Monk] Nyll (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [ 2 Monk] Nyll (Human)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (very evil)     
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (good)          
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (pure evil)     
   The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (extremely evil)
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (very evil)     
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (very evil)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (very evil)     
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 31h/31H 115v/115V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 31h/31H 115v/115V Pos: standing >
Autosaving...

< 31h/31H 115v/115V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 31h/31H 115v/115V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 115v/115V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 115v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 31h/31H 114v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E

< 31h/31H 112v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W

< 31h/31H 110v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 31h/31H 109v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 31h/31H 108v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 109v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 31h/31H 108v/115V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 31h/31H 107v/115V Pos: standing >
    *M+**^  
     ^M+++  
    *@M*^*  
   M^*****  
 MMMM^***^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 31h/31H 107v/115V Pos: standing >
    *M+**^  
     ^M+++  
    *@+*^*  
   M^*****  
 MMMM^***^  

< 31h/31H 107v/115V Pos: standing >
   *M+**^*  
    ^M++++  
   *M@*^*.  
  M^******  
 MMM^***^.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 106v/115V Pos: standing >
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 31h/31H 106v/115V Pos: standing >
A Town Guardian starts casting a spell.

< 31h/31H 107v/115V Pos: standing >
Meldar the Tharnadian Marshall leaves north riding on a noble white steed.
An elite Tharnadian warrior leaves north.
An elite Tharnadian warrior leaves north.
  *******.  
   *MM**^*  
    ^@++++  
   *M+*^*.  
  M^******  

< 31h/31H 108v/115V Pos: standing >
A Town Guardian stops chanting abruptly!

< 31h/31H 108v/115V Pos: standing >
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 109v/115V Pos: standing >
 ******...  
 *M+**^**.  
  ^M+@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 109v/115V Pos: standing >
 *****....  
 M+**^**.^  
 ^M++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 108v/115V Pos: standing >
 ****....M  
 +**^**.^.  
 M+++@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 107v/115V Pos: standing >
 ***....M.  
 **^**.^.^  
 ++++@++++  
 *^*.****.  
 ****....^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 107v/115V Pos: standing >
 **....M.+  
 *^**.^.^+  
 ++++@++++  
 ^*.****.+  
 ***....^+  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 106v/115V Pos: standing >
 **....M.+  
 *^**.^.^+  
 ++++@++++  
 ^*.****.+  
 ***....M+  
 *....M.+.  
 ^**.^.^+.  
 ++++@+++.  
 *.****.+.  
 **....M+.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 105v/115V Pos: standing >
 ....M.+..  
 **.^.^+..  
 ++++@++..  
 .****.+..  
 *....M+..  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 104v/115V Pos: standing >
 ...M.+..^  
 *.^.^+..^  
 ++++@+...  
 ****.+..M  
 ....M+...  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 104v/115V Pos: standing >
 ...M.+..^  
 *.^.^+..^  
 ++++@+...  
 ****.+..M  
 ....M+...  
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+..M.  
 ...M+....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 103v/115V Pos: standing >
 M^..+....  
 ..M.+..^.  
 .^.^@..^.  
 +++++....  
 ***.+..M.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 102v/115V Pos: standing >
 ^...+...   
 M^..+....  
 ..M.@..^.  
 .^.^+..^.  
 +++++....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 102v/115V Pos: standing >
 ....+...   
 ^...+...   
 M^..@....  
 ..M.+..^.  
 .^.^+..^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 101v/115V Pos: standing >
 ....+...   
 ....+...   
 ^...@...   
 M^..+....  
 ..M.+..^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 100v/115V Pos: standing >
 ...*+....  
 ....+...   
 ....@...   
 ^...+...   
 M^..+....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 100v/115V Pos: standing >
 ^..*+.*..  
 ...*+....  
 ....@...   
 ....+...   
 ^...+...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 99v/115V Pos: standing >
 ..**+****  
 ^..*+.*..  
 ...*@....  
 ....+...   
 ....+...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 98v/115V Pos: standing >
 ...*+****  
 ..**+****  
 ^..*@.*..  
 ...*+....  
 ....+...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 98v/115V Pos: standing >
 ^..*M****  
 ...*+****  
 ..**@****  
 ^..*+.*..  
 ...*+....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 97v/115V Pos: standing >
 ...*+****  
 ^..*M****  
 ...*@****  
 ..**+****  
 ^..*+.*..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 96v/115V Pos: standing >
 ...*M****  
 ^..*+****  
 ...*@****  
 ..**+****  
 ^..*+.*..  
 ..^.+****  
 ...*M****  
 ^..*@****  
 ...*+****  
 ..**+****  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 95v/115V Pos: standing >
 ..M.+.***  
 ..^.+****  
 ...*@****  
 ^..*+****  
 ...*+****  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 31h/31H 95v/115V Pos: standing >
 .^..+.***  
 ..M.+.***  
 ..^.@****  
 ...*M****  
 ^..*+****  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 94v/115V Pos: standing >
 ....+M.**  
 .^..+.***  
 ..M.@.***  
 ..^.+****  
 ...*M****  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 93v/115V Pos: standing >
 ^...+++++  
 ....+M.**  
 .^..@.***  
 ..M.+.***  
 ..^.+****  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 93v/115V Pos: standing >
 .^..^...*  
 ^...+++++  
 ....@M.**  
 .^..+.***  
 ..M.+.***  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 31h/31H 92v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..+.****  
 .M.+.****  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a small living being here.

< 31h/31H 92v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..+.****  
 .M.+.****  

< 31h/31H 92v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..+.****  
 .M.M.****  

< 31h/31H 95v/115V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 95v/115V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 97v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..+.****  
 .M.M.****  
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 97v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..M.****  
 .M.+.****  
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 97v/115V Pos: standing >
Several Tharnadian troops on horseback ride through here, disappearing into the distance.

 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..M.****  
 .M.+.****  

< 31h/31H 98v/115V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 98v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..M.****  
 .M.+.****  
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 31h/31H 98v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..MP****  
 .M.+.****  
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Githyanki enters from the south.

< 31h/31H 99v/115V Pos: standing >
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..M.****  
 .M.+.****  
Someone suddenly attacks YOU!
A Troll snaps into visibility.
A Troll's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
A Duergar snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Duergar's skillful bash!
A Drow Elf leaves north.
A Drow Elf leaves north.
A red shape leaves north.

< -1h/31H 99v/115V Pos: sitting >
< T: a red shape TP: sit TC: bleeding, close to death E: a red shape sta EP: excellent >
  ^..^...**  
 ...+P++++  
 ...+@.***  
 ^..M.****  
 .M.+.****  

< -1h/31H 99v/115V Pos: sitting >
< T: a red shape TP: sit TC: bleeding, close to death E: a red shape sta EP: excellent >
 A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Githyanki enters from the north.

< -1h/31H 99v/115V Pos: sitting >
< T: Nyll TP: sit TC: bleeding, close to death E: A Troll sta EP: excellent >
  ^..^...**  
 ...++++++  
 ...M@.***  
 ^..+.****  
 .M.+.****  
A Drow Elf snaps into visibility.

< -1h/31H 99v/115V Pos: sitting >
< T: Nyll TP: sit TC: bleeding, close to death E: A Troll sta EP: excellent >
 Someone assists someone heroically.
A Minotaur snaps into visibility.
A Minotaur's impressive crush hits you.