The death of [53 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

in Before the Servant's Quarters

from the perspective of [49 Cavalier] Nul -= Tharnadian Mercenaries =- (Githzerai)

<worn on head>       the great crown of the dwarven lords [poor] (glowing)
<worn in ear>        a small nightstone earring
<worn in ear>        an inverted cross earring
<worn on face>       a shadow mask
<worn around neck>   a string of disembodied hands
<worn around neck>   the collar of firestones
<worn on body>       Lord Talfyn's Armor of Darkness (glowing) (humming)
<worn about body>    the terrifying shroud of undead power
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating) [88%]
<worn on arms>       a set of jagged blood crystal arm plates [67%]
<worn around wrist>  a bowman's adamantium wristband [superior]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on finger>     a ring of the weretor (glowing)
<worn on finger>     a ring of flames (glowing)
<wielding twohanded> a two-handed sword of jagged bone
<worn on legs>       the greaves of the Ebriham
<worn on feet>       a pair of dark ostriche-hide boots [superior]

  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (very evil)     
   Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (good)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely evil)
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (extremely evil)
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (very evil)     
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (evil)          
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (very evil)     
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
  *Negative Material Plane                       (slightly evil) 
  *Celestial Plane                               (slightly evil) 
  *The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 774h/820H 136v/140V Pos: standing >

< 772h/818H 138v/140V Pos: standing >
Ok.

< 772h/818H 138v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: A Guards Alcove
</map>
A Guards Alcove
Obvious exits: -N

< 772h/818H 137v/140V Pos: standing >

< 772h/818H 137v/140V Pos: standing >

< 770h/816H 139v/140V Pos: standing >
Ok.

< 770h/816H 140v/140V Pos: standing >
You sit down and relax.

< 770h/816H 140v/140V Pos: sitting >

< 768h/814H 140v/140V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - sanctuary
               1 - group heal
( 8th circle)  3 - heal
( 7th circle)  2 - destroy undead
               1 - soulshield
( 6th circle)  2 - cure critic
               1 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  3 - cure blind
               1 - remove poison
( 3rd circle)  2 - armor
               1 - bless

And you are currently praying for the following spells:
    9 seconds:  ( 9th) holy word
   18 seconds:  ( 9th) holy word

You can pray 2 3rd, 1 6th and 1 9th circle spell(s).
You continue your praying.

< 768h/814H 140v/140V Pos: sitting >

< 767h/812H 140v/140V Pos: sitting >

< 767h/812H 140v/140V Pos: sitting >

3rd CIRCLE:
armor                      
bless                      
cure light                 
protection from evil       

4th CIRCLE:
cure blind                 
dispel evil                
remove poison              

5th CIRCLE:
cure serious               
invigorate                 
turn undead                

6th CIRCLE:
cure critic                
remove curse               

7th CIRCLE:
destroy undead             
soulshield                 

8th CIRCLE:
continual light            
cure disease               
heal                       

9th CIRCLE:
dharma                     
holy word                  

10th CIRCLE:
group heal                 
holy sacrifice             
sanctuary                  

11th CIRCLE:
accelerated healing        
judgement                  

12th CIRCLE:
righteous aura             


< 765h/810H 140v/140V Pos: sitting >

< 764h/808H 140v/140V Pos: sitting >
Your hands surge with holy strength once again.

< 764h/808H 140v/140V Pos: sitting >

< 764h/808H 140v/140V Pos: sitting >

< 764h/808H 140v/140V Pos: sitting >

< 762h/806H 140v/140V Pos: sitting >

< 762h/806H 140v/140V Pos: sitting >

< 762h/806H 140v/140V Pos: sitting >

< 762h/806H 140v/140V Pos: sitting >

< 762h/806H 140v/140V Pos: sitting >
You have finished praying for holy word.

< 761h/804H 140v/140V Pos: sitting >

< 761h/804H 140v/140V Pos: sitting >
You are praying for holy word, which will take about 9 seconds.

< 761h/804H 140v/140V Pos: sitting >

< 759h/802H 140v/140V Pos: sitting >

< 759h/802H 140v/140V Pos: sitting >

< 759h/802H 140v/140V Pos: sitting >

< 760h/802H 140v/140V Pos: sitting >

< 760h/802H 140v/140V Pos: sitting >

< 758h/800H 140v/140V Pos: sitting >

< 758h/800H 140v/140V Pos: sitting >

< 757h/798H 140v/140V Pos: sitting >

< 757h/798H 140v/140V Pos: sitting >

< 755h/796H 140v/140V Pos: sitting >

< 755h/796H 140v/140V Pos: sitting >
You have finished praying for holy word.

< 755h/796H 140v/140V Pos: sitting >

< 753h/794H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.

< 750h/790H 140v/140V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - sanctuary
               1 - group heal
( 9th circle)  2 - holy word
( 8th circle)  3 - heal
( 7th circle)  2 - destroy undead
               1 - soulshield
( 6th circle)  2 - cure critic
               1 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  3 - cure blind
               1 - remove poison
( 3rd circle)  2 - armor
               1 - bless

And you are currently praying for the following spells:
    1 seconds:  ( 9th) holy word

You can pray 2 3rd and 1 6th circle spell(s).

< 749h/788H 140v/140V Pos: sitting >

< 749h/788H 140v/140V Pos: sitting >
You have finished praying for holy word.
Your prayers are complete.

< 748h/786H 140v/140V Pos: sitting >
You clamber to your feet.

< 748h/786H 140v/140V Pos: standing >

< 748h/786H 140v/140V Pos: standing >

< 746h/784H 140v/140V Pos: standing >
Ok.

< 746h/784H 140v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Entryway to the Charcoal Palace
</map>
Entryway to the Charcoal Palace
Obvious exits: -N# -E -S -W
The corpse of a Goblin is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Githyanki is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Centaur is lying here.
The corpse of a Gnome is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Drow Elf is lying here.

< 746h/784H 138v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 746h/784H 138v/140V Pos: standing >

< 744h/782H 138v/140V Pos: standing >

< 744h/782H 139v/140V Pos: standing >

< 744h/782H 140v/140V Pos: standing >
Ok.

< 744h/782H 140v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: A Guards Alcove
</map>

<map>
Zone: The Charcoal Palace.
Room: A Guards Alcove
</map>
A Guards Alcove
Obvious exits: -S
A strong looking fire minion stands here watching the area.(Red Aura)
A strong looking fire minion stands here watching the area.(Red Aura)
A massive fire minion stands here, guarding the area.(Red Aura)
A massive fire minion stands here, guarding the area.(Red Aura)
A huge fire minion guard suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A huge fire minion guard's crush wounds you.]=-
[Damage:  9 ] -=[A huge fire minion guard ignites into black flames as it hits you!]=-

< 725h/780H 138v/140V Pos: standing >
< T: Nul TP: sta TC:few scratches E: huge sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 799h/854H 138v/140V Pos: standing >
< T: Nul TP: sta TC:few scratches E: huge sta EP: few scratches >
 A fire minion guard suddenly attacks YOU!
-=[A fire minion guard's decent crush wounds you.]=-
[Damage:  8 ] -=[A fire minion guard ignites into black flames as it hits you!]=-
A huge fire minion guard suddenly attacks YOU!
-=[A huge fire minion guard's decent crush wounds you.]=-
[Damage:  9 ] -=[A huge fire minion guard ignites into black flames as it hits you!]=-

< 765h/854H 138v/140V Pos: standing >
< T: Nul TP: sta TC: small wounds E: huge sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The Charcoal Palace.
Room: Entryway to the Charcoal Palace
</map>
Entryway to the Charcoal Palace
Obvious exits: -N -E -S -W
The corpse of a Goblin is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Githyanki is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Centaur is lying here.
The corpse of a Gnome is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Drow Elf is lying here.
You flee southward!

< 765h/854H 116v/140V Pos: standing >

< 765h/854H 116v/140V Pos: standing >
The red aura around you flashes blue and is gone.

< 765h/854H 116v/140V Pos: standing >
Ok.

< 765h/854H 117v/140V Pos: standing >

< 765h/854H 118v/140V Pos: standing >

< 763h/852H 119v/140V Pos: standing >

< 763h/852H 119v/140V Pos: standing >

< 763h/852H 120v/140V Pos: standing >

< 763h/852H 121v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Gates of the Charcoal Palace
</map>
Gates of the Charcoal Palace
Obvious exits: -E -W
The corpse of a Duergar Dwarf is lying here.
The corpse of a Centaur is lying here.
The corpse of a flaming golem is lying here.

< 761h/850H 121v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 761h/850H 121v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Bridge of Fire
</map>
Bridge of Fire
Obvious exits: -E -W
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
A small bandage rests upon the ground here.

< 761h/850H 120v/140V Pos: standing >
You quickly scan the area.
A fire minion who is in the distance to your east.

< 761h/850H 121v/140V Pos: standing >

< 759h/848H 122v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: An Obsidian Bridge Over a Fiery Chasm
</map>
An Obsidian Bridge Over a Fiery Chasm
Obvious exits: -E -W

< 757h/846H 122v/140V Pos: standing >
You quickly scan the area.
A fire minion who is rather far off to your east.

< 757h/846H 123v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Bridge of Fire
</map>
Bridge of Fire
Obvious exits: -E -W
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
A small bandage rests upon the ground here.

< 757h/846H 122v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Gates of the Charcoal Palace
</map>
Gates of the Charcoal Palace
Obvious exits: -E -W
The corpse of a Duergar Dwarf is lying here.
The corpse of a Centaur is lying here.
The corpse of a flaming golem is lying here.

< 757h/846H 120v/140V Pos: standing >
The world speeds up around you.
You quickly scan the area.
You see nothing.

< 757h/846H 121v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Entryway to the Charcoal Palace
</map>
Entryway to the Charcoal Palace
Obvious exits: -N# -E -S -W
The corpse of a Goblin is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Githyanki is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Centaur is lying here.
The corpse of a Gnome is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Drow Elf is lying here.

< 755h/844H 120v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/844H 120v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
Hallway in the Charcoal Palace
Obvious exits: -E -W
The corpse of a Drider is lying here.
The corpse of a Centaur is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Barbarian is lying here.
[5] The corpse of a Githzerai is lying here.

< 755h/844H 120v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 753h/842H 121v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: A Grand Foyer within the Palace
</map>
A Grand Foyer within the Palace
Obvious exits: -E -S -W
[3] The corpse of a Centaur is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Drow Elf is lying here.

< 753h/842H 120v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 753h/842H 120v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
Hallway in the Charcoal Palace
Obvious exits: -E -S -W
Shattered bits of ice are scattered about the area.
A sash of plain linen lies crumbled in a pile here. [43%]
[13] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Troll is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Centaur is lying here.

< 751h/840H 120v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 751h/840H 121v/140V Pos: standing >

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Troll is lying here.
The corpse of a Centaur is lying here.
Borren, dragon emissary of Tiamat, basks here.(Red Aura)
You sense a lifeform nearby.
You are briefly surrounded by a red aura!

< 751h/840H 121v/140V Pos: standing >
-=[Borren, emissary of Tiamat's slash wounds you.]=-
The globe around Borren, emissary of Tiamat's body flares as it bears the brunt of your assault!
-=[Borren, emissary of Tiamat's powerful slash wounds you.]=-
The globe around Borren, emissary of Tiamat's body flares as it bears the brunt of your assault!
-=[Borren, emissary of Tiamat's powerful slash wounds you.]=-
The globe around Borren, emissary of Tiamat's body flares as it bears the brunt of your assault!
-=[Borren, emissary of Tiamat's mighty slash strikes you.]=-
The globe around Borren, emissary of Tiamat's body flares as it bears the brunt of your assault!
You parry Borren, emissary of Tiamat's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 651h/838H 121v/140V Pos: standing >
< T: Nul TP: sta TC: small wounds E: borren sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Charcoal Palace.
Room: Before the Servant's Quarters
</map>
Before the Servant's Quarters
Obvious exits: -E# -S
A craftsman's pin has been left here.
[3] The corpse of a Centaur is lying here.
You flee northward!

< 689h/876H 97v/140V Pos: standing >

< 689h/876H 97v/140V Pos: standing >
The red aura around you flashes blue and is gone.

< 689h/876H 97v/140V Pos: standing >

< 687h/874H 98v/140V Pos: standing >

< 687h/874H 99v/140V Pos: standing >
Borren, emissary of Tiamat lumbers in from the south.
Ok.
A Drow Elf enters from the east.
Borren, emissary of Tiamat lashes out with his mighty tail!
A Drow Elf crashes to the ground!
The powerful sweep sends you crashing to the ground!
A dark shroud encases Borren, emissary of Tiamat as he charges into battle.
Borren, emissary of Tiamat breathes lightning!
A Drow Elf is hit by Borren, emissary of Tiamat's lightning breath.
-=[Borren, emissary of Tiamat hits you with a lightning breath.]=-
OUCH!  That really did HURT!

< 589h/874H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: small wounds E: borren sta EP: excellent >
 
< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: small wounds E: borren sta EP: excellent >
 Autosaving...
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's mighty slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 An Orc enters from the east.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat parries your futile lunge at him.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat parries a Drow Elf's lunge at him.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 An Orc leaves south.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Morfos enters from the east.
Den trots in from the east.
Ra enters from the east.
Disil trots in from the east.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Morfos starts casting an offensive spell.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Disil starts casting an offensive spell.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: few wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat's impressive slash strikes a Drow Elf.
Borren, emissary of Tiamat's impressive slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's slash strikes a Drow Elf.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Drow Elf.
Morfos's spell flows around a Drow Elf, leaving him unharmed!

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat parries your futile lunge at him.
Den starts casting an offensive spell.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat parries a Drow Elf's lunge at him.
Morfos starts casting an offensive spell.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's powerful slash strikes a Drow Elf.
Borren, emissary of Tiamat's slash strikes a Drow Elf.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Disil completes his spell...
Disil utters the word 'gjifal'
Disil's spell flows around a Drow Elf, leaving him unharmed!

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: nasty wounds E: borren sta EP: excellent >
 Den completes his spell...
Den utters the word 'gjifal'
Den unleashes light in a focused, searing ray at a Drow Elf!

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: awful E: borren sta EP: excellent >
 Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Drow Elf.
Morfos's spell flows around a Drow Elf, leaving him unharmed!

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: awful E: borren sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 591h/876H 100v/140V Pos: sitting >
< T: A Drow Elf TP: sit TC: awful E: borren sta EP: excellent >
 Borren, emissary of Tiamat's mighty slash causes a Drow Elf to grimace in pain.
Borren, emissary of Tiamat's powerful slash enshrouds a Drow Elf in a mist of blood.
Borren, emissary of Tiamat's impressive slash enshrouds a Drow Elf in a mist of blood.
Borren, emissary of Tiamat's slash causes a Drow Elf to grimace in pain.
Disil starts casting an offensive spell.
You clamber to your feet.
A Drow Elf clambers to his feet.

< 591h/876H 100v/140V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: borren sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>

<map>
Zone: The Charcoal Palace.
Room: Hallway in the Charcoal Palace
</map>
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Troll is lying here.
The corpse of a Centaur is lying here.
You sense a lifeform nearby.
You flee southward!

< 591h/876H 70v/140V Pos: standing >
You attempt to flee...

<map>
Zone: The Charcoal Palace.
Room: Before the Servant's Quarters
</map>

<map>
Zone: The Charcoal Palace.
Room: Before the Servant's Quarters
</map>
Before the Servant's Quarters
Obvious exits: -E -S
A craftsman's pin has been left here.
[3] The corpse of a Centaur is lying here.
Disil Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here. (Casting) 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands here. (Casting) (Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting Borren, emissary of Tiamat.(Red Aura)
Borren, emissary of Tiamat stands in mid-air here, fighting a Drow Elf.(Red Aura)
You flee northward!
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 591h/876H 41v/140V Pos: standing >
You miss a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Den starts casting an offensive spell.

< 591h/876H 41v/140V Pos: standing >
< T: borren TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf is stunned!
A Drow Elf's glowing ruby ring shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!