The death of [53 Bounty Hunter] Biggz -=Denizens of Lloth=- (Troll)

in Hallway in the Charcoal Palace

from the perspective of [51 Forest Druid] Sylver -= Tharnadian Mercenaries =- (Centaur)

<worn on head>       a bark and leaf cap
<worn in ear>        a long gemstone earring (glowing)
<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<worn on arms>       a pair of bark sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a flaming sabre (glowing) (illuminating)

Arej utters the word 'ufaixaae'
Arej's barkskin seems to take on the texture of iron.

< 739h/742H 221v/223V Pos: standing >
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.
Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Arej  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands here.

< 739h/742H 221v/223V Pos: standing >
Morfos shouts out loudly.. MOVING!!!!

< 739h/742H 221v/223V Pos: standing >

< 739h/742H 221v/223V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1
A Drow Elf enters from the south.

< 739h/742H 221v/223V Pos: standing >
Looks like an exit.
You extend your sights southward.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.

< 739h/742H 221v/223V Pos: standing >
Morfos leaves south.
Nul leaves south.
Meroveus leaves south.
Tai leaves south.
Den trots south.
Pok leaves south.
You follow Morfos.

You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands here.
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
Arej trots in from the north.
Grutap enters from the north.

< 739h/742H 219v/223V Pos: standing >
Mussa trots east.

< 739h/742H 220v/223V Pos: standing >
You start chanting...

< 739h/742H 221v/223V Pos: standing >
Mussa trots in from the east.

< 739h/742H 222v/223V Pos: standing >
Den starts casting an offensive spell.
A Drow Elf enters from the north.

< 739h/742H 223v/223V Pos: standing >
Casting: sunray *

< 739h/742H 223v/223V Pos: standing >
A Drow Elf leaves east.

< 739h/742H 223v/223V Pos: standing >
A Drow Elf leaves east.

< 739h/742H 223v/223V Pos: standing >
You abort your prayer before it's done!

< 739h/742H 223v/223V Pos: standing >
Grutap's face flushes white for a moment.
Den stops chanting abruptly!
Mussa starts casting a spell.

< 739h/742H 223v/223V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.
You failed.

< 739h/742H 223v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/742H 223v/223V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'iahjcandusg hajqp'
Mussa gently touches Mussa's body, and his wounds begin to heal!

< 739h/742H 223v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 739h/742H 221v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here.
*Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
*Arej  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Morfos  -= Tharnadian Mercenaries =- (Halfling)(small) stands here.

< 739h/742H 219v/223V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A Duergar who is close by to your east.
A Githyanki who is close by to your east.
A Troll who is close by to your east.
A Troll who is close by to your east.
A Githyanki who is close by to your east.
An Orc who is close by to your east.

< 739h/742H 219v/223V Pos: standing >

< 739h/742H 219v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 739h/742H 219v/223V Pos: standing >
You start chanting...

< 739h/742H 222v/223V Pos: standing >
Casting: creeping doom **

< 739h/742H 223v/223V Pos: standing >
Casting: creeping doom *

< 739h/742H 223v/223V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 739h/742H 223v/223V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 739h/742H 223v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 739h/742H 223v/223V Pos: standing >
The insects of the area seem to be called away...
You quickly scan the area.
Mussa who is close by to your south.
Grutap who is close by to your south.
Arej who is close by to your south.
Pok who is close by to your south.
Den who is close by to your south.
Tai who is close by to your south.
Nul who is close by to your south.
Morfos who is close by to your south.

< 739h/742H 223v/223V Pos: standing >
The magenta glow surrounding you fades away.
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
A boreal dragonscale tunic lies here on the ground.
A jeweled ruby veil lies here on the ground.
The severed paw of a mighty panther lies here.

< 739h/742H 221v/223V Pos: standing >

< 739h/742H 221v/223V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Servants Quarters
Obvious exits: -E -W
The corpse of a Githzerai is lying here.

< 739h/742H 222v/223V Pos: standing >

< 739h/742H 222v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
The corpse of a Githzerai is lying here.

< 739h/742H 221v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 739h/742H 219v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
The corpse of a Githzerai is lying here.

< 739h/742H 217v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 739h/742H 217v/223V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 739h/742H 218v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
The corpse of an Orc is lying here.
A cracked granite cord lies here on the ground.

< 739h/742H 217v/223V Pos: standing >

< 739h/742H 218v/223V Pos: standing >

< 739h/742H 219v/223V Pos: standing >
It appears to be the corpse of Poh.
Nothing.

< 739h/742H 220v/223V Pos: standing >

< 739h/742H 220v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
The corpse of a Githzerai is lying here.

< 739h/742H 220v/223V Pos: standing >
It appears to be the corpse of Pokula.
Nothing.

< 739h/742H 222v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...
You feel uneasy with so many Good players in The Charcoal Palace.
Servants Quarters
Obvious exits: -E -W
A boreal dragonscale tunic lies here on the ground.
A jeweled ruby veil lies here on the ground.
The severed paw of a mighty panther lies here.

< 739h/742H 221v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 739h/742H 219v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
*A Troll (medium)  -=Denizens of Lloth=- stands in mid-air here.
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here.

< 739h/742H 218v/223V Pos: standing >

< 739h/742H 219v/223V Pos: standing >
An Orc enters from the east.

< 739h/742H 220v/223V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 739h/742H 221v/223V Pos: standing >
Mussa starts casting a spell.
You failed.

< 739h/742H 222v/223V Pos: standing >
Den trots in from the east.

< 739h/742H 223v/223V Pos: standing >
You failed.

< 739h/742H 223v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...
[Damage: 27 ] You send a wave of insects and arachnids against an Orc!
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here. (Casting) 
A Minotaur enters from the east.
An Orc starts casting a spell called 'reflection'.

< 739h/742H 223v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 739h/742H 221v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
Den  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
Mussa Inactive -= Tharnadian Mercenaries =- (Centaur)(large) stands here. (Casting) 

< 739h/742H 219v/223V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 739h/742H 219v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm an Orc!
A sea of arachnids and insects consume and overwhelm an Orc!
A sea of arachnids and insects consume and overwhelm an Orc!
A sea of arachnids and insects consume and overwhelm an Orc!
A sea of arachnids and insects consume and overwhelm an Orc!
Mussa barely blocks an Orc's lunge at him.
Mussa dodges an Orc's attack.
Mussa dodges an Orc's attack.
Mussa barely blocks an Orc's lunge at him.

< 739h/742H 219v/223V Pos: standing >
You start chanting...

< 739h/742H 220v/223V Pos: standing >
An Orc attempts to flee.
An Orc leaves north.

< 739h/742H 222v/223V Pos: standing >
Casting: sunray *

< 739h/742H 223v/223V Pos: standing >
The sea of insects and arachnids fades away...
Mussa trots east.
Den trots east.

< 739h/742H 223v/223V Pos: standing >
You complete your spell...
An Orc seems to be blinded!
[Damage: 193 ] You unleash light in a focused, searing ray at an Orc!
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
An Orc enters from the north.

< 739h/742H 223v/223V Pos: standing >
An Orc leaves east.

< 739h/742H 223v/223V Pos: standing >
You start chanting...

< 739h/742H 223v/223V Pos: standing >
Casting: creeping doom **

< 739h/742H 223v/223V Pos: standing >
Casting: creeping doom *
Your brain hurts as a black haze fills the sky!

< 739h/742H 223v/223V Pos: standing >

< 739h/742H 223v/223V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 739h/742H 223v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...
[Damage: 50 ] You send a wave of insects and arachnids against an Orc!
[Damage: 59 ] You send a wave of insects and arachnids against an Orc!
[Damage: 51 ] You send a wave of insects and arachnids against an Orc!

< 739h/742H 223v/223V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 739h/742H 223v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 739h/742H 221v/223V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 739h/742H 221v/223V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
You start chanting...

< 739h/742H 221v/223V Pos: standing >
Casting: mielikki vitality **

< 739h/742H 221v/223V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 739h/742H 221v/223V Pos: standing >
Casting: mielikki vitality *

< 739h/742H 221v/223V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
Your brain hurts as a black haze fills the sky!

< 739h/742H 221v/223V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.

< 913h/916H 272v/274V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
A Troll who is close by to your east.
Den who is close by to your east.
Morfos who is close by to your east.
A Goblin who is close by to your east.
Pok who is close by to your east.
Meroveus who is close by to your east.
Mussa who is close by to your east.
An Orc who is close by to your east.
A Drow Elf who is close by to your east.
A Troll who is close by to your east.
Grutap who is close by to your east.
Tai who is close by to your east.
Nul who is close by to your east.
A Drider who is close by to your east.
A Drow Elf who is close by to your east.
A Githyanki who is close by to your east.
A Troll enters from the east.

< 913h/916H 272v/274V Pos: standing >
An Orc sits down in a comfortable spot.

< 913h/916H 272v/274V Pos: standing >
An Orc opens a black leather tome with an embossed dracolich and begins studying it intently.

< 913h/916H 272v/274V Pos: standing >
A wave of insects and arachnids crawls about the area...
A Troll snaps into visibility.
[Damage: 31 ] You send a wave of insects and arachnids against a Troll!
[Damage: 26 ] You send a wave of insects and arachnids against an Orc!
An Orc, looking very frustrated, packs up his book.
[Damage: 48 ] You send a wave of insects and arachnids against an Orc!
[Damage: 57 ] You send a wave of insects and arachnids against an Orc!
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
[Damage: 51 ] You send a wave of insects and arachnids against an Orc!
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
The air chills and the odor of death and decay assault your senses.

< 913h/916H 272v/274V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 913h/916H 270v/274V Pos: standing >
The insects of the area seem to be called away...

< 913h/916H 271v/274V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
*A Troll (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!

< 913h/916H 271v/274V Pos: standing >
An Orc attempts to flee.
An Orc leaves east.

< 913h/916H 271v/274V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 913h/916H 273v/274V Pos: standing >
You failed.

< 913h/916H 274v/274V Pos: standing >
A wave of insects and arachnids crawls about the area...
A Troll snaps into visibility.
[Damage: 33 ] You send a wave of insects and arachnids against a Troll!
[Damage: 13 ] You send a wave of insects and arachnids against an Orc!
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
The insects of the area seem to be called away...

< 913h/916H 274v/274V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Before the Servant's Quarters
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Centaur is lying here.

< 913h/916H 272v/274V Pos: standing >
You failed.

< 913h/916H 272v/274V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 913h/916H 272v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...

< 913h/916H 272v/274V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Charcoal Palace
Obvious exits: -N -E
The corpse of a Centaur is lying here.
*A Troll (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!

< 913h/916H 270v/274V Pos: standing >
You start chanting...

< 913h/916H 270v/274V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 913h/916H 271v/274V Pos: standing >

< 913h/916H 272v/274V Pos: standing >
Casting: sunray *

< 913h/916H 273v/274V Pos: standing >
The insects of the area seem to be called away...

< 913h/916H 273v/274V Pos: standing >
A wave of insects and arachnids crawls about the area...
A Troll snaps into visibility.
[Damage: 30 ] You send a wave of insects and arachnids against a Troll!

< 913h/916H 274v/274V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 162 ] You unleash light in a focused, searing ray at a Troll!

< 913h/916H 274v/274V Pos: standing >
You dodge a Troll's vicious attack.
A Troll snaps into visibility.
A Troll's pierce wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Troll's pierce wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Troll's impressive slash wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
You dodge a Troll's vicious attack.
A Troll snaps into visibility.
A Troll's impressive slash wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 Your brain hurts as a black haze fills the sky!

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 Morfos enters from the east.
Morfos drops some platinum coins.
Meroveus enters from the east.
Arej trots in from the east.
You start chanting...

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 Meroveus puts a small pile of coins into a rugged adventurers satchel.

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 Fire sears and bakes Morfos!
Morfos leaves north.
Meroveus leaves north.
Arej trots north.

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 Casting: sunray *

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 A Drow Elf enters from the east.

< 839h/916H 274v/274V Pos: standing >
< T: Sylver TP: sta TC:few scratches E: A Troll sta EP:  awful >
 The sea of insects and arachnids fades away...
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 167 ] You unleash light in a focused, searing ray at a Troll!
A Troll is incapacitated and will slowly die, if not aided.
A Troll slumps to the ground.

< 839h/916H 274v/274V Pos: standing >
<Your brain hurts as a black haze fills the sky!

< 839h/916H 274v/274V Pos: standing >
<A Drow Elf leaves east.

< 839h/916H 274v/274V Pos: standing >
<Zima enters from the east.

< 839h/916H 274v/274V Pos: standing >
<You start chanting...

< 839h/916H 274v/274V Pos: standing >
<Your brain hurts as a black haze fills the sky!

< 839h/916H 274v/274V Pos: standing >
<A Drider skitters in from the east.

< 839h/916H 274v/274V Pos: standing >
<Zima leaves north.

< 839h/916H 274v/274V Pos: standing >
<Casting: sunray *

< 839h/916H 274v/274V Pos: standing >
<You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage:  6 ] You unleash light in a focused, searing ray at a Troll!
A Troll's some boots of dread [poor] melted from the intense heat!
A Troll's anti-matter earring melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sylver by 13333333.
The smell of fresh blood enters your body, infusing you with power!