The death of [30 Spiritualist] Rogosh (Troll)

in A Large Smelting Area

from the perspective of [46 Minstrel] Ekimensio -= Tharnadian Mercenaries =- (Grey Elf)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating)
<worn on head>       a golden miner's helmet (magic) (glowing)
<worn around neck>   a wicked looking collar
<worn around neck>   a human-made stone collar
<worn on body>       a torn black velvet robe [superior] (invis) (magic)
<worn about body>    a cloak of the elves [poor] (glowing)
<worn about waist>   a vorhide belt [superior]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of white sleeves
<worn around wrist>  a bracelet of rat ears
<worn on hands>      some disease covered spiked talons [poor]
<worn on finger>     a shimmering ring of vines
<primary weapon>     a golden mining pick (magic) (humming)
<held>               a moorwood horn (magic) (humming)
<worn on legs>       some frost-rimed electrum leggings
<worn on feet>       some boots of forest running


< 300h/331H 187v/188V Pos: standing >

		Score information for Ekimensio

Level: 46   Race: Grey Elf   Class: Bard / Minstrel Sex: Female
Hit points: 301(331)  Moves: 188(188)
Coins carried:    0 platinum    48 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Singing
Frags:   -0.87   Deaths:   5
Detecting:      Invisible Evil Good Magic Heat
Protected from: Fire Low Circle spells
Enchantments:   Fly Listen Sneaking
Songs:          Song of Protection Song of Revelation Song of Flight
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  384 

Active Spells:
--------------
stone skin (3 minutes)
minor globe of invulnerability (5 minutes)
well-rested bonus (133 minutes)


< 301h/331H 188v/188V Pos: standing >
*click*

< 301h/331H 188v/188V Pos: standing >
Ok.

< 301h/331H 188v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -East 
This kobold drools at the thought of eating one of the dwarves.(Red Aura)
Losing his mind from hunger, this kobold rattles the bars.(Red Aura)
This kobold drools at the thought of eating one of the dwarves.(Red Aura)
Losing his mind from hunger, this kobold rattles the bars.(Red Aura)

< 301h/331H 187v/188V Pos: standing >
Ok.

< 301h/331H 187v/188V Pos: standing >
You sing a song to protect you from the world.

< 301h/331H 187v/188V Pos: standing >
Ok.

< 301h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West 

< 301h/331H 186v/188V Pos: standing >
Ok.

< 302h/331H 186v/188V Pos: standing >
*Click*

< 302h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -East # -South

< 302h/331H 186v/188V Pos: standing >
*click*

< 302h/331H 188v/188V Pos: standing >
Ok.

< 303h/331H 188v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -West 
This goblin is just barely controlling his temper.(Red Aura)
A wild-eyed goblin is here dying of hunger.(Red Aura)
This goblin is just barely controlling his temper.(Red Aura)
A wild-eyed goblin is here dying of hunger.(Red Aura)

< 303h/331H 187v/188V Pos: standing >
You sing a song to protect you from the world.

< 303h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -East  -South

< 303h/331H 186v/188V Pos: standing >
Ok.

< 303h/331H 186v/188V Pos: standing >
*Click*

< 303h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -East  -South

< 304h/331H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North# -East  -West 

< 304h/331H 186v/188V Pos: standing >
*click*

< 304h/331H 187v/188V Pos: standing >
Ok.

< 304h/331H 188v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -South
Tortured by his captors, this dwarf is seething in his cell.(Gold Aura)
This proud dwarf's eyes gleam with hatred.(Gold Aura)
This proud dwarf's eyes gleam with hatred.(Gold Aura)
Tortured by his captors, this dwarf is seething in his cell.(Gold Aura)

< 304h/331H 187v/188V Pos: standing >
Pardon?

< 304h/331H 187v/188V Pos: standing >
You sing a song to protect you from the world.
Close what?

< 305h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East  -West 

< 305h/331H 186v/188V Pos: standing >
Ok.

< 305h/331H 186v/188V Pos: standing >
*Click*

< 305h/331H 188v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -South# -West 
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 305h/331H 187v/188V Pos: standing >
*click*

< 306h/331H 187v/188V Pos: standing >
Ok.

< 306h/331H 187v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -North
Startled at every sound, this gnome cowers.(Gold Aura)
Now scared and far from his gadgets, this gnome shivers.(Gold Aura)
Startled at every sound, this gnome cowers.(Gold Aura)
Now scared and far from his gadgets, this gnome shivers.(Gold Aura)

< 306h/331H 186v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -South -West 
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 306h/331H 186v/188V Pos: standing >
Ok.

< 306h/331H 187v/188V Pos: standing >
You sing a song to protect you from the world.

< 306h/331H 188v/188V Pos: standing >
*Click*

< 306h/331H 188v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -South -West 

< 307h/331H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/331H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/331H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)

< 307h/331H 186v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South

< 307h/331H 185v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East  -South

< 307h/331H 184v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South

< 307h/331H 183v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South

< 307h/331H 182v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -West 

< 307h/331H 182v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/331H 182v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North# -East  -West 
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 307h/331H 181v/188V Pos: standing >
A hobgoblin prison guard leaves east.
*click*

< 308h/331H 184v/188V Pos: standing >
Ok.

< 308h/331H 185v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -South
Startled at every sound, this gnome cowers.(Gold Aura)
Now scared and far from his gadgets, this gnome shivers.(Gold Aura)
Startled at every sound, this gnome cowers.(Gold Aura)
Now scared and far from his gadgets, this gnome shivers.(Gold Aura)

< 308h/331H 184v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/331H 184v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -East  -West 
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 308h/331H 184v/188V Pos: standing >
You sing a song to protect you from the world.
Ok.

< 308h/331H 185v/188V Pos: standing >
*Click*

< 308h/331H 186v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -East  -South# -West 

< 308h/331H 185v/188V Pos: standing >
*click*

< 309h/331H 187v/188V Pos: standing >
Ok.

< 309h/331H 187v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -North
This proud dwarf's eyes gleam with hatred.(Gold Aura)
Tortured by his captors, this dwarf is seething in his cell.(Gold Aura)
This proud dwarf's eyes gleam with hatred.(Gold Aura)
Tortured by his captors, this dwarf is seething in his cell.(Gold Aura)

< 309h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -East  -South -West 

< 309h/331H 186v/188V Pos: standing >
Ok.

< 309h/331H 186v/188V Pos: standing >
*Click*

< 310h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East 

< 310h/331H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South -West #
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 310h/331H 186v/188V Pos: standing >
You sing a song to protect you from the world.

< 310h/331H 186v/188V Pos: standing >
*click*

< 310h/331H 187v/188V Pos: standing >
Ok.

< 310h/331H 187v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -East 
This kobold drools at the thought of eating one of the dwarves.(Red Aura)
Losing his mind from hunger, this kobold rattles the bars.(Red Aura)
This kobold drools at the thought of eating one of the dwarves.(Red Aura)
Losing his mind from hunger, this kobold rattles the bars.(Red Aura)

< 310h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South -West 
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)

< 311h/331H 186v/188V Pos: standing >
Ok.

< 311h/331H 186v/188V Pos: standing >
*Click*

< 311h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East # -South

< 311h/331H 187v/188V Pos: standing >
*click*

< 311h/331H 188v/188V Pos: standing >
Ok.

< 311h/331H 188v/188V Pos: standing >
The Cell
  This plain cell was designed with only one thing in mind.  It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back.  The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -West 
This goblin is just barely controlling his temper.(Red Aura)
A wild-eyed goblin is here dying of hunger.(Red Aura)
This goblin is just barely controlling his temper.(Red Aura)
A wild-eyed goblin is here dying of hunger.(Red Aura)

< 312h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East  -South

< 312h/331H 186v/188V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 312h/331H 186v/188V Pos: standing >
Ok.

< 312h/331H 186v/188V Pos: standing >
*Click*

< 312h/331H 187v/188V Pos: standing >
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
The corpse of a hobgoblin prison guard is lying here.

< 312h/331H 186v/188V Pos: standing >
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   

< 312h/331H 187v/188V Pos: standing >
The Gladiators Prison
  This building was built as the top office of the gladiators' prison.  Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg.  All about armor is being brought
in, and different weapons are being prepared for the combatants.  A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East # -Down 

< 312h/331H 186v/188V Pos: standing >
The door seems to be closed.

< 313h/331H 186v/188V Pos: standing >
Ok.

< 313h/331H 187v/188V Pos: standing >
The Colloseum Path
   Here are the doors in front of the great Colloseum.   These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch.  They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated.  To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time.  Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared.  The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West 
This ogre guard looks sleepily about hoping for some excitement.

< 313h/331H 186v/188V Pos: standing >
Pardon?

< 313h/331H 187v/188V Pos: standing >
The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South
This tired hobgoblin merchant tries to trade what he can here.

< 313h/331H 185v/188V Pos: standing >
You sing a song to protect you from the world.

< 313h/331H 187v/188V Pos: standing >

< 314h/331H 188v/188V Pos: standing >
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South
This ogre guard looks sleepily about hoping for some excitement.

< 314h/331H 186v/188V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A tired hobgoblin merchant who is close by to your south.
A hobgoblin child who is close by to your south.
A hobgoblin child who is not far off to your south.
A hobgoblin child who is a brief walk away to your south.
A common mage soldier who is rather far off to your south.

< 314h/331H 186v/188V Pos: standing >
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
This tired hobgoblin merchant tries to trade what he can here.
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 314h/331H 184v/188V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your north.
A tired hobgoblin merchant who is not far off to your north.
A hobgoblin child who is close by to your south.
A hobgoblin child who is not far off to your south.
A common mage soldier who is a brief walk away to your south.
A hobgoblin child who is not far off to your west.

< 314h/331H 184v/188V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South# -West 

< 314h/331H 183v/188V Pos: standing >
Ok.

< 315h/331H 184v/188V Pos: standing >
Some Rather Shabby Sleeping Arrangements
   These arrangements have been made fully with the knowledge that only
mercenaries will be spending any time in these barracks.  Basically a few
ragged cots have been tossed upon the floor with moth eaten blankets atop them.
The leadership of this area obviously feels that the salaries they dish out is
more than enough to pay for these wretches.  Though powerful in battle, none of
them ever have any true hope for advancement
Obvious exits: -North

< 315h/331H 182v/188V Pos: standing >
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 

< 315h/331H 181v/188V Pos: standing >
Ok.

< 315h/331H 182v/188V Pos: standing >
You sing a song to protect you from the world.

< 315h/331H 183v/188V Pos: standing >
Ok.

< 315h/331H 184v/188V Pos: standing >
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
A crazy child runs around screaming and hitting other children here.(Red Aura)

< 315h/331H 182v/188V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is not far off to your east.
A hobgoblin child who is not far off to your east.

< 315h/331H 182v/188V Pos: standing >
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North# -East  -West 

< 316h/331H 181v/188V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is a brief walk away to your east.
A hobgoblin child who is a brief walk away to your east.

< 316h/331H 181v/188V Pos: standing >
Ok.

< 316h/331H 183v/188V Pos: standing >
A Large Smelting Area
   Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore.  From the mines large carts arrive
filled to the brim with the raw ore.  Here much of that ore is smelted into
clinky pots, pans, and other small neccesities.  While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves. 
Obvious exits: -South
A Troll (large) stands here, fighting a veteran hobgoblin guard. (Non-Fraggable)(Red Aura)
A veteran hobgoblin guard stands, floating here, fighting a Troll.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)

< 316h/331H 181v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 316h/331H 181v/188V Pos: standing >
A Troll starts casting an offensive spell called 'scorching touch'.

< 316h/331H 182v/188V Pos: standing >
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East  -West 

< 316h/331H 180v/188V Pos: standing >
A Large Smelting Area
   Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore.  From the mines large carts arrive
filled to the brim with the raw ore.  Here much of that ore is smelted into
clinky pots, pans, and other small neccesities.  While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves. 
Obvious exits: -South
A Troll (large) stands here, fighting a veteran hobgoblin guard. (Non-Fraggable) (casting) (Red Aura)
A veteran hobgoblin guard stands, floating here, fighting a Troll.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)

< 316h/331H 179v/188V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'scorching touch'
A veteran hobgoblin guard gasps in pain as a Troll touches him with his outstretched hand.

< 316h/331H 180v/188V Pos: standing >
Ok.

< 317h/331H 180v/188V Pos: standing >
A Large Smelting Area
Obvious exits: -South#
A Troll (large) stands here, fighting a veteran hobgoblin guard. (Non-Fraggable)(Red Aura)
A veteran hobgoblin guard stands, floating here, fighting a Troll.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)

< 317h/331H 180v/188V Pos: standing >
A veteran hobgoblin guard's decent punch wounds a Troll.
A veteran hobgoblin guard's decent punch wounds a Troll.
A veteran hobgoblin guard's impressive punch strikes a Troll.

< 317h/331H 181v/188V Pos: standing >
A Troll starts casting an offensive spell.

< 317h/331H 181v/188V Pos: standing >
You sing a song to protect you from the world.

< 317h/331H 182v/188V Pos: standing >
You miss a Troll.

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Troll sta EP:  small wounds >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at a veteran hobgoblin guard.
A blast of molten spray sent by a Troll coats a veteran hobgoblin guard with searing agony.
A veteran hobgoblin guard is stunned!
A Troll misses a veteran hobgoblin guard.

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 A veteran hobgoblin guard misses a Troll.
A veteran hobgoblin guard misses a Troll.
A veteran hobgoblin guard's decent punch wounds a Troll.

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 A Troll dodges your futile attack.
You miss a Troll.

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 A Troll starts casting an offensive spell.

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 A Troll dodges a veteran hobgoblin guard's attack.
A veteran hobgoblin guard misses a Troll.
A veteran hobgoblin guard's decent punch wounds a Troll.
A veteran hobgoblin guard whacks a Troll in the side with a sound kick.
You start chanting...

< 317h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 You sing a song to protect you from the world.
A Troll completes his spell...
A Troll utters the words 'gqafqpuio hajqp'
-=[Waves of painfully searing heat rush over your entire body as a Troll touches you.]=-
OUCH!  That really did HURT!

< 269h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 A Troll starts casting an offensive spell.

< 269h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  small wounds >
 You complete your spell...
[Damage: 115 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-

< 269h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 A Troll dodges a veteran hobgoblin guard's attack.
A Troll dodges a veteran hobgoblin guard's attack.
A veteran hobgoblin guard misses a Troll.

< 269h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 You start chanting...

< 269h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 A Troll completes his spell...
A Troll utters the words 'gqafqpuio hajqp'
-=[Waves of painfully searing heat rush over your entire body as a Troll touches you.]=-
OUCH!  That really did HURT!

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 Casting: bigbys clenched fist *
A Troll misses a veteran hobgoblin guard.

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 A Troll starts casting an offensive spell.

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 A Troll dodges a veteran hobgoblin guard's attack.
A Troll dodges a veteran hobgoblin guard's attack.
A veteran hobgoblin guard's decent punch strikes a Troll.

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 Casting: bigbys clenched fist 

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  few wounds >
 You complete your spell...
[Damage: 117 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  nasty wounds >
 You start chanting...

< 222h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  nasty wounds >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  nasty wounds >
 You complete your spell...
[Damage: 118 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  awful >
 You sing a song to protect you from the world.

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  awful >
 A veteran hobgoblin guard misses a Troll.
A veteran hobgoblin guard misses a Troll.
A Troll's eyes roll as a veteran hobgoblin guard plants a foot in his face.
A Troll starts casting an offensive spell called 'molten spray'.

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  awful >
 You start chanting...

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  awful >
 Casting: bigbys clenched fist 

< 185h/331H 184v/188V Pos: standing >
< T: guard TP: sta TC: awful E: A Troll sta EP:  awful >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
You complete your spell...
[Damage: 46 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-
A Troll's tiny bone ring [superior] was completely destroyed by the massive blow!
A Troll's jeweled cured leather eyepatch was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.