The death of [39 Forest Druid] Vren (Centaur)

in An Inclined Pathway

from the perspective of [53 Holyman] Lielz -=Denizens of Lloth=- (Duergar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the crown of unholy saints [superior] [85%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a brightly flaming earring [89%]
<worn on face>       mask of battles past [superior]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck>   a psionicist locket of power [poor] with a strange dark bloodstone (magic) (glowing) [70%]
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 27m 32s]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   the threads of astral projection (glowing)
<worn on belt buckle>a gleaming skull of a Minotaur
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a sapphire bracelet [superior]
<worn around wrist>  a silver charm bracelet of health (magic) (glowing)
<worn on hands>      the gloves of immolation (glowing) [84%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring of the past [superior] (magic) (glowing)
<held>               a wand of demonic hatred [superior] (magic) (glowing)
<worn on legs>       leggings smeared with blood [81%]
<worn on feet>       the winged boots of angelic movement (magic)

A winged hellhound attacks an elite guard. [1 Hits]
Des snaps into visibility.

< 1228h/1228H 228v/246V Pos: standing >
A dark shroud encases Des as she charges into battle.
An elite guard attacks Des. [0 Hits]

< 1228h/1228H 228v/246V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard kicks Matik in the stomach, rendering him breathless.
An elite guard attacks Matik. [3 Hits]

< 1228h/1228H 229v/246V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
Soljia is knocked to the ground by an elite guard's mighty bash!
An elite guard attacks Biggz. [3 Hits]
Swa attacks an elite guard. [4 Hits]

< 1228h/1228H 229v/246V Pos: standing >
Soljia smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
An elite guard wavers under the impact of the lightning bolt sent by Soljia.
A writhing bolt of lightning leaves Soljia's hands...
And blasts into an elite guard!
Then leaps and smacks into an elite guard!
Then leaps and smacks into an elite guard!
Then leaps and smacks into an elite guard!
Soljia attacks an elite guard. [7 Hits]
Matik attacks an elite guard. [3 Hits]

< 1228h/1228H 230v/246V Pos: standing >
Matik rises to his feet.

< 1228h/1228H 230v/246V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (slightly good) 
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (evil)          
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (extremely evil)
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Zxat says 'globe'
An elite guard's face turns pale as Matik slams his head into his face.

< 1228h/1228H 231v/246V Pos: standing >
Des snaps into visibility.
An elite guard whacks Des in the side with a sound kick.
An elite guard attacks Des. [3 Hits]
You quickly scan the area.
You see nothing.

< 1228h/1228H 231v/246V Pos: standing >
Soljia returns to normal as his rage abates.
You sit down and relax.

< 1228h/1228H 232v/246V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - unholy word
               1 - silence
( 8th circle)  1 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               4 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  6 - vitality
               2 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  2 - cure blind
               3 - earthquake
               1 - remove poison
               1 - sense life
               3 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               3 - protection from fire
               1 - protection from cold
( 1st circle)  5 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    0 seconds:  ( 4th) invigorate
    1 seconds:  ( 8th) mass heal
    2 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.

< 1228h/1228H 232v/246V Pos: sitting >
Saving Lielz.
Dro clambers to his feet.

< 1228h/1228H 233v/246V Pos: sitting >
Soljia snaps into visibility.
Soljia attacks an elite guard. [6 Hits]
Albo snaps into visibility.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 127.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
Maybe you should get on your feet first?

< 1228h/1228H 234v/246V Pos: sitting >
You have finished praying for invigorate.

< 1228h/1228H 236v/246V Pos: sitting >
Saving Lielz.

< 1228h/1228H 237v/246V Pos: sitting >
You have finished praying for mass heal.
Terru starts casting a spell.

< 1228h/1228H 238v/246V Pos: sitting >
Biggz attacks an elite guard. [4 Hits]
Swa gets a small pile of coins from the corpse of an elite guard.

< 1228h/1228H 239v/246V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.

< 1228h/1228H 240v/246V Pos: sitting >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
You clamber to your feet.

< 1228h/1228H 241v/246V Pos: standing >
Swa suddenly attacks an elite guard!

< 1228h/1228H 242v/246V Pos: standing >

< 1228h/1228H 243v/246V Pos: standing >
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1228h/1228H 243v/246V Pos: standing >
Matik attacks an elite guard. [5 Hits]
Matik's intercepts an elite guard's attack with legendary cutlass 'Sanguine Song' [superior] with eloquent ease.
An elite guard attacks Matik. [1 Hits]

< 1228h/1228H 244v/246V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard attacks Biggz. [3 Hits]
Biggz heroically rescues Matik.

< 1228h/1228H 245v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 1228h/1228H 246v/246V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of an elite guard, blood pours from his body!

< 1228h/1228H 246v/246V Pos: standing >
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des snaps into visibility.
An elite guard attacks Des. [2 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 127.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1228h/1228H 246v/246V Pos: standing >
Terru completes his spell...
Terru utters the words 'xarr ay ghaiz'
Des snaps into visibility.
Des attacks an elite guard. [3 Hits]
Saving Lielz.
Albo gets a small pile of coins from the corpse of an elite guard.
Zukus starts casting a spell.

< 1228h/1228H 246v/246V Pos: standing >
Dro starts casting an offensive spell.
Albo puts a small pile of coins into a gnomeskin backpack [superior].

< 1228h/1228H 246v/246V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'wagg pzar'
A warm feeling fills your body.
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of an elite guard, blood pours from his body!
Matik tackles an elite guard square in the chest knocking the wind out of him!
Soljia clambers to his feet.

< 1228h/1228H 246v/246V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
Albo snaps into visibility.

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
Swa suddenly attacks an elite guard!

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
An elite guard hits Biggz with a mighty kick to his chest.
An elite guard attacks Biggz. [2 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Dro starts casting an offensive spell.
Soljia fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1228h/1228H 246v/246V Pos: standing >
Zukus sits down in a comfortable spot.

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
You see nothing.
Zukus takes out his unholy symbol and begins praying intently.

< 1228h/1228H 246v/246V Pos: standing >
Des snaps into visibility.
Des attacks an elite guard. [3 Hits]

< 1228h/1228H 246v/246V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard attacks Des. [2 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of an elite guard, blood pours from his body!

< 1228h/1228H 246v/246V Pos: standing >
Zukus raises his unholy symbol and smiles malevolently.

< 1228h/1228H 246v/246V Pos: standing >
Biggz attacks an elite guard. [6 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.

< 1228h/1228H 246v/246V Pos: standing >
Matik surprises an elite guard with a blow to his back, leaving him momentarily confused.
Matik attacks an elite guard. [5 Hits]
Dro starts casting an offensive spell.

< 1228h/1228H 246v/246V Pos: standing >
Swa attacks an elite guard. [4 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Albo snaps into visibility.
An elite guard is incapacitated and will slowly die, if not aided.
Albo attacks an elite guard. [2 Hits]
Soljia assists Des heroically.
Soljia snaps into visibility.
A sense of WiLD HAtE surrounds Soljia as his fine crush hits an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 127.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
Aik's face flushes white for a moment.
Dro stops invoking abruptly!

< 1228h/1228H 246v/246V Pos: standing >
Saving Lielz.

< 1228h/1228H 246v/246V Pos: standing >
Albo gets a small pile of coins from the corpse of an elite guard.

< 1228h/1228H 246v/246V Pos: standing >
Des is suddenly surrounded by a green mist!

< 1228h/1228H 246v/246V Pos: standing >
An elite guard attacks Biggz. [3 Hits]
Albo puts a small pile of coins into a gnomeskin backpack [superior].

< 1228h/1228H 246v/246V Pos: standing >
Zukus clambers to his feet.

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
You see nothing.
Dro starts casting an offensive spell.

< 1228h/1228H 246v/246V Pos: standing >
Soljia assists Biggz heroically.

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of an elite guard, blood pours from his body!

< 1228h/1228H 246v/246V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
As Soljia strikes an elite guard, the power of Soljia's ancestors fill him with RAGE!
Soljia attacks an elite guard. [6 Hits]
An elite guard is incapacitated and will slowly die, if not aided.
Biggz attacks an elite guard. [7 Hits]

< 1228h/1228H 246v/246V Pos: standing >
Swa suddenly attacks an elite guard!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 127.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 1228h/1228H 246v/246V Pos: standing >
Saving Lielz.

< 1228h/1228H 246v/246V Pos: standing >
Albo gets a small pile of coins from the corpse of an elite guard.

< 1228h/1228H 246v/246V Pos: standing >
Dro sits down in a comfortable spot.

< 1228h/1228H 246v/246V Pos: standing >
Dro opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
Albo puts a small pile of coins into a gnomeskin backpack [superior].

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
You see nothing.
Des opens the gate.

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >
Dro closes his book and grins malevolently.

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.
You quickly scan the area.
An elite guard who is close by to your west.
A Centaur who is rather far off to your west.

< 1228h/1228H 246v/246V Pos: standing >
Dro clambers to his feet.

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >

< 1228h/1228H 246v/246V Pos: standing >
Slay whom?
Des sneaks west riding on a winged hellhound.
Matik leaves west.
Zukus sneaks west.
Dro leaves west.
Terru leaves west.
You follow Des.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
*Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Dro (Drow Elf)(small) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Albo (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Albo's head.
Zukus (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Matik (Orc)(medium) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
An elite guard stands here, fighting Dro.(Gold Aura)
Zxat skitters in from the east.
Aik enters from the east.
Soljia enters from the east.
Swa enters from the east.

< 1228h/1228H 245v/246V Pos: standing >
Slay whom?

< 1228h/1228H 245v/246V Pos: standing >
Slay whom?

< 1228h/1228H 245v/246V Pos: standing >
Slay whom?

< 1228h/1228H 245v/246V Pos: standing >
Slay whom?
Des sneaks west riding on a winged hellhound.
Matik leaves west.
Zukus sneaks west.
Albo sneaks west.
Terru leaves west.
Norabi sneaks west.
You follow Des.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
*Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Albo (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Albo's head.
Zukus (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Matik (Orc)(medium) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Zxat skitters in from the east.
Aik enters from the east.
Soljia enters from the east.
Swa enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1228h/1228H 244v/246V Pos: standing >
Slay whom?

< 1228h/1228H 244v/246V Pos: standing >
You quickly scan the area.
Dro who is close by to your east.
An elite guard who is close by to your east.
A Centaur who is not far off to your west.

< 1228h/1228H 244v/246V Pos: standing >
Slay whom?
Des sneaks west riding on a winged hellhound.
Matik leaves west.
Zukus sneaks west.
Albo sneaks west.
Alarm bells sound, signalling an invasion!
Terru leaves west.
You follow Des.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -W
*Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Albo (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Albo's head.
Zukus (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Matik (Orc)(medium) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Zxat skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aik enters from the east.
Soljia enters from the east.
Swa enters from the east.

< 1228h/1228H 243v/246V Pos: standing >
Soljia returns to normal as his rage abates.
Slay whom?

< 1228h/1228H 244v/246V Pos: standing >
Des sneaks west riding on a winged hellhound.
Matik leaves west.
Albo sneaks west.
Terru leaves west.
Alarm bells sound, signalling an invasion!
You follow Des.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
Obvious exits: -E -S -U
*Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Albo (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Albo's head.
Zukus (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Matik (Orc)(medium) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Centaur (large) stands in mid-air here. (Non-Fraggable)
Zxat skitters in from the east.
Aik enters from the east.
Soljia enters from the east.
Swa enters from the east.
Soljia suddenly attacks a Centaur!
Soljia snaps into visibility.
AThe power of Soljia's ancestors drives  Soljia deeper intoRAGE!

< 1228h/1228H 243v/246V Pos: standing >
You snap into visibility.
Biggz suddenly looks a bit dumb, and madly slams at a Centaur!
Albo snaps into visibility.
Albo trips over a Centaur, in a futile attempt to slam him down even further.
Matik places an astral forged kris [superior] with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Norabi starts casting an offensive spell.
Norabi snaps into visibility.
Zukus suddenly attacks a Centaur!

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Swa suddenly attacks a Centaur!

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting a spell.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Norabi completes his spell...
Norabi utters the words 'zrzqhfuqar znzjudihuai'
A Centaur is engulfed by a shower of arcing electricity sent by Norabi.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  few wounds >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur suddenly looks in pain as he moves.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Matik makes a futile attempt to tackle a Centaur, but he is simply immovable.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Norabi starts casting an offensive spell.
Norabi snaps into visibility.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Terru completes his spell...
Terru utters the words 'xarr ay ghaiz'

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
Des suddenly attacks a Centaur!

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Norabi snaps into visibility.
Electrical arcs continue to blacken and pincushion a Centaur.
Matik attacks a Centaur. [5 Hits]

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
 Norabi completes his spell...
Norabi utters the words 'zrzqhfuqar znzjudihuai'
Norabi snaps into visibility.
A Centaur is engulfed by a shower of arcing electricity sent by Norabi.

< 1228h/1228H 244v/246V Pos: standing >
< T: Soljia TP: sta TC:excellent E: A Centaur ass EP:  awful >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur's twisted electrum torque from the Surface Realm of Duris shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.