The death of [34 Pyrokinetic] Siko (Githzerai)

in Rising Sun Corridor

from the perspective of [45 Air Magus] Matk The Night Terrors (Orc)

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior]
<worn on head>       the helmet of agony (humming)
<worn on eyes>       a blood-stained gold eyepatch from The Desert City of Venan'Trut
<worn in ear>        a scaled earring [poor]
<worn in ear>        a tiny diorite ear stud of endurance
<worn on face>       a salamander scale mask
<worn around neck>   a dark dragonscale amulet
<worn around neck>   a necklace of Drow testicles
<worn on body>       a decent dragonscale platemail
<worn about body>    a dusty cloak of traveling [superior]
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of purple silk sleeves [superior]
<held as shield>     a sparkling dragonscale heater shield
<worn around wrist>  a frost-rimed sapphire wristguard
<worn around wrist>  a moss-covered bracer
<worn on hands>      some patched marble claws
<worn on finger>     a ring of citizenship of agility
<worn on finger>     a small diamond encrusted ring
<held>               a swirling wand of light [88%]
<worn on legs>       a pair of fine leggings [superior]
<worn on feet>       a pair of forest walking boots

a glowing white stone circlet [superior]
a spellbook
a rugged adventurers satchel

< 448h/448H 238v/238V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Maciek floats here.
The Yacht SmElLY FiSh floats here.
The Sloop Crazy Priest floats here.
The Galleon Enjoy! floats here.
The Carrack Centaur Ship floats here.
The Galleon *--[DYNAMITE] floats here.
The Galleon SmElLy TuNa floats here.
The Sloop SeasTheDay floats here.
The Yacht Argh! floats here.
The Galleon Band Camp floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 448h/448H 238v/238V Pos: standing >
You appear to be Orc and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior]
<worn on head>       the helmet of agony (humming)
<worn on eyes>       a blood-stained gold eyepatch from The Desert City of Venan'Trut
<worn in ear>        a scaled earring [poor]
<worn in ear>        a tiny diorite ear stud of endurance
<worn on face>       a salamander scale mask
<worn around neck>   a dark dragonscale amulet
<worn around neck>   a necklace of Drow testicles
<worn on body>       a decent dragonscale platemail
<worn about body>    a dusty cloak of traveling [superior]
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of purple silk sleeves [superior]
<held as shield>     a sparkling dragonscale heater shield
<worn around wrist>  a frost-rimed sapphire wristguard
<worn around wrist>  a moss-covered bracer
<worn on hands>      some patched marble claws
<worn on finger>     a ring of citizenship of agility
<worn on finger>     a small diamond encrusted ring
<held>               a swirling wand of light [88%]
<worn on legs>       a pair of fine leggings [superior]
<worn on feet>       a pair of forest walking boots

< 448h/448H 238v/238V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Maciek floats here.
The Yacht SmElLY FiSh floats here.
The Sloop Crazy Priest floats here.
The Galleon Enjoy! floats here.
The Carrack Centaur Ship floats here.
The Galleon *--[DYNAMITE] floats here.
The Galleon SmElLy TuNa floats here.
The Sloop SeasTheDay floats here.
The Yacht Argh! floats here.
The Galleon Band Camp floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 448h/448H 238v/238V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 448h/448H 238v/238V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 448h/448H 238v/238V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 448h/448H 238v/238V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 448h/448H 238v/238V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 448h/448H 238v/238V Pos: standing >
Ok.

< 448h/448H 238v/238V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.(Gold Aura)

< 448h/448H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 448h/448H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 448h/448H 238v/238V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.

< 448h/448H 238v/238V Pos: standing >

< 448h/448H 238v/238V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A small doe stands on the road here, wary of travellers.

< 448h/448H 238v/238V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
A common resident of the city travels down the road.

< 448h/448H 238v/238V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 448h/448H 238v/238V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMMM....MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht *--[M-80] floats here.
The Sloop hury floats here.

< 448h/448H 238v/238V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 448h/448H 238v/238V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 448h/448H 238v/238V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 448h/448H 238v/238V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 448h/448H 238v/238V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.

< 448h/448H 238v/238V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A Minotaur, raised in the city, wanders about.

< 448h/448H 238v/238V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A cute little black kitten wanders around here.(Gold Aura)

< 448h/448H 238v/238V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.

< 448h/448H 238v/238V Pos: standing >
Your account contains:
    1716 platinum, 0 gold, 0 silver, 0 copper coins.

< 448h/448H 238v/238V Pos: standing >
A kitty enters from the north.

< 448h/448H 238v/238V Pos: standing >
Ok.
You put 500 platinum, 0 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 448h/448H 238v/238V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 448h/448H 238v/238V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A Half-Orc, born and raised in the city, loiters here.
A Minotaur, raised in the city, wanders about.

< 448h/448H 238v/238V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 448h/448H 238v/238V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 540 platinum coins, 432 gold coins, 8 silver coins, 9 copper coins. 

< 448h/448H 238v/238V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 448h/448H 238v/238V Pos: standing >
Ok.
You put 540 platinum, 423 gold, 8 silver, and 9 copper coins into a rugged adventurers satchel.

< 448h/448H 238v/238V Pos: standing >
You appear to be Orc and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior]
<worn on head>       the helmet of agony (humming)
<worn on eyes>       a blood-stained gold eyepatch from The Desert City of Venan'Trut
<worn in ear>        a scaled earring [poor]
<worn in ear>        a tiny diorite ear stud of endurance
<worn on face>       a salamander scale mask
<worn around neck>   a dark dragonscale amulet
<worn around neck>   a necklace of Drow testicles
<worn on body>       a decent dragonscale platemail
<worn about body>    a dusty cloak of traveling [superior]
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of purple silk sleeves [superior]
<held as shield>     a sparkling dragonscale heater shield
<worn around wrist>  a frost-rimed sapphire wristguard
<worn around wrist>  a moss-covered bracer
<worn on hands>      some patched marble claws
<worn on finger>     a ring of citizenship of agility
<worn on finger>     a small diamond encrusted ring
<held>               a swirling wand of light [88%]
<worn on legs>       a pair of fine leggings [superior]
<worn on feet>       a pair of forest walking boots

< 448h/448H 238v/238V Pos: standing >

< 448h/448H 238v/238V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A common resident of the city wanders the streets.
A young warlock wanders the city.

< 448h/448H 238v/238V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A Half-Orc, born and raised in the city, loiters here.
A woman shopper travels the city.

< 448h/448H 238v/238V Pos: standing >
It's already open!

< 448h/448H 238v/238V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 448h/448H 238v/238V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your south.
A pretty woman who is close by to your south.

< 448h/448H 238v/238V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A Half-Orc, born and raised in the city, loiters here.
A woman shopper travels the city.

< 448h/448H 238v/238V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
A Githzerai (medium), floating sits atop the mount. (Non-Fraggable)(Gold Aura)
(Q)A frantic man searches for his lost monkey!
A woman shopper travels the city.
A Grey Elf from Charing, wanders the city.
A common resident of the city wanders the streets.

< 448h/448H 238v/238V Pos: standing >
A monkey hunter leaves west.

< 448h/448H 238v/238V Pos: standing >
You dismount a wild horse.

< 448h/448H 238v/238V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A Half-Orc, born and raised in the city, loiters here.
A woman shopper travels the city.

< 448h/448H 237v/238V Pos: standing >
You don't have that spell memorized.

< 448h/448H 237v/238V Pos: standing >
A young warlock enters from the east.

< 448h/448H 237v/238V Pos: standing >
You start chanting...

< 448h/448H 237v/238V Pos: standing >
Casting: wall of stone ***

< 448h/448H 237v/238V Pos: standing >
Casting: wall of stone **

< 448h/448H 237v/238V Pos: standing >
Casting: wall of stone *

< 448h/448H 237v/238V Pos: standing >
You complete your spell...

< 448h/448H 237v/238V Pos: standing >
A myrabolan commoner enters from the west.

< 448h/448H 237v/238V Pos: standing >
A half-orc commoner leaves west.

< 448h/448H 237v/238V Pos: standing >
A Githzerai rides in on the mount from the west.

< 448h/448H 237v/238V Pos: standing >
A young warlock starts casting an offensive spell.

< 448h/448H 237v/238V Pos: standing >
A myrabolan commoner leaves west.

< 448h/448H 237v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 448h/448H 237v/238V Pos: standing >
Casting: electrical execution 

< 448h/448H 238v/238V Pos: standing >
You complete your spell...
A Githzerai quickly slides off the mount's back.
[Damage: 45 ] -=[A huge shower of arcing electricity engulfs a Githzerai.]=-

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A half-orc commoner enters from the west.

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.
A Githzerai misses you.

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You start chanting...

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 [Damage: 17 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 A young warlock completes her spell...
A young warlock utters the words 'eugszr waouq'
You complete your spell...
[Damage: 53 ] -=[A huge shower of arcing electricity engulfs a Githzerai.]=-

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 [Damage: 11 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 448h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 You don't have that spell memorized.

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 [Damage: 19 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 A young warlock starts casting an offensive spell called 'dispel magic'.

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 You start chanting...

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 [Damage: 10 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 [Damage:  5 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 383h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 Casting: cyclone *

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 Casting: cyclone 

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 [Damage:  6 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 You complete your spell...
[Damage: 52 ] -=[The cyclone whirls and rips about, sending a Githzerai reeling!]=-

< 317h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  awful >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-
-=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 247h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  awful >
 You start chanting...

< 247h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  awful >
 [Damage:  8 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-
A young warlock completes her spell...
A young warlock utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 247h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  awful >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 247h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: few wounds E: A Githzerai sta EP:  awful >
 A young warlock starts casting a spell called 'minor globe of invulnerability'.
Casting: cyclone *
-=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 187h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 [Damage:  6 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-

< 187h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 Casting: cyclone 

< 187h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 The arcs of electricity surrounding a Githzerai ground out!

< 187h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 187h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a Githzerai.]=-
A Githzerai is incapacitated and will slowly die, if not aided.
A Githzerai slumps to the ground.

< 187h/448H 238v/238V Pos: standing >
A Githzerai's face flushes white for a moment.

< 187h/448H 238v/238V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 187h/448H 238v/238V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A half-orc commoner begins to shimmer.

< 188h/448H 238v/238V Pos: standing >
The arcs of electricity surrounding a Githzerai ground out!

< 190h/448H 238v/238V Pos: standing >
A myrabolan commoner enters from the west.

< 195h/448H 238v/238V Pos: standing >
[Damage: 10 ] -=[You hit a Githzerai in the face, sending him reeling.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.

< 199h/448H 238v/238V Pos: standing >
A Githzerai steps back, and your kick misses him.

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai ass EP:  awful >
 A Githzerai misses you.
A Githzerai misses you.

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai ass EP:  awful >
 A Githzerai clambers to his feet.

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 A half-orc commoner leaves west.

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 You miss a Githzerai.
You miss a Githzerai.

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 You start chanting...

< 211h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 146h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 A Githzerai misses you.
A Githzerai misses you.

< 146h/448H 238v/238V Pos: standing >
< T: Matk TP: sta TC: nasty wounds E: A Githzerai sta EP:  awful >
 A Githzerai attempts to flee.
A Githzerai leaves east.

< 146h/448H 238v/238V Pos: standing >
You complete your spell...
[Damage: 11 ] -=[The lightning bolt hits a Githzerai with full impact.]=-
You receive your share of experience.