The death of [33 Pyrokinetic] Siko (Githzerai)

in A Riverside Road

from the perspective of [33 Pyrokinetic] Siko (Githzerai)

<worn on head>       a decent gem hat
<worn on eyes>       a finely-woven mesh eyepatch
<worn around neck>   a necklace of the Emissary (magic)
<worn around neck>   a stylish steel pendant from Darkfall Forest
<worn on body>       a fine suit of spiked ringmail (magic)
<worn about body>    a scarlet cavalier's cloak
<worn about waist>   a soldiers belt
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       some angelic crystal arm plates
<held as shield>     a decent iron buckler
<worn around wrist>  a deep blue braid of rank [superior]
<worn around wrist>  an exquisite hemp bracelet [86%]
<worn on hands>      a pair of feathered gloves (illuminating)
<primary weapon>     a drow longsword
<worn on legs>       some brutal stone pants

  MMMMMM^^^^^   
 MMMM^^^^^^.M^  
 MM^^^^.......  
 ^^^...@***...  
 ....****.M.^^  
 .*****...^^MM  
  ***..^^MMMM   
   **^.^MMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 285h/285H 87v/123V Pos: standing >
 
 ...**  
 **@*.  
 **...  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 85v/123V Pos: standing >
 
   MM^^^^^^.    
  M^^^^......   
 ^^^....***...  
 ....****.M.^^  
 .*****@..^^MM  
 ****..^^MMMMM  
 ****^.^MMMM^^  
  **..^MMMM^^   
   ...MMMM^^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 285h/285H 83v/123V Pos: standing >
 
 .****  
 **@..  
 *..^^  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 82v/123V Pos: standing >
 
 ..***  
 **@*.  
 **..^  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 81v/123V Pos: standing >
 
 ...**  
 **@**  
 ***..  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 79v/123V Pos: standing >
 
 ....*  
 .*@**  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 77v/123V Pos: standing >
 
 M....  
 ..@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 75v/123V Pos: standing >
 
   MMMMMMMM^    
  MMMMMMM^^^^   
 MMMM^^^^^....  
 ^^^^^M....***  
 ^^^...@*****.  
 ....******..^  
 .^********^.^  
  ********..^   
   ****.....    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 285h/285H 74v/123V Pos: standing >
 
    MMMMMMMM    
   MMMMMMM^^^   
 MMMMM^^^^^...  
 M^^^^^M....**  
 ^^^^..@.*****  
 .....******..  
 ..^********^.  
  *********..   
   *****....    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 285h/285H 72v/123V Pos: standing >
 
     MMMMMMM    
    MMMMMMM^^   
 MMMMMM^^^^^..  
 MM^^^^^M....*  
 ^^^^^.@..****  
 ^.....******.  
 ^..^********^  
  .*********.   
   ******...    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 285h/285H 70v/123V Pos: standing >
 
 ^....  
 ..@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
A small doe stands on the road here, wary of travellers.

< 285h/285H 69v/123V Pos: standing >
 
 ..M**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 67v/123V Pos: standing >
 
 *****  
 **@**  
 *M**.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 65v/123V Pos: standing >
 
 ^****  
 **@**  
 **M**  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 65v/123V Pos: standing >
 
 .^***  
 **@**  
 ***M*  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 63v/123V Pos: standing >
 
 ..^**  
 .*@**  
 ****M  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 285h/285H 62v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 285h/285H 61v/123V Pos: standing >
Zone Name: Arcium, the Plagued Kingdom   
Average mob level in zone: 34
 
< 285h/285H 64v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 

< 285h/285H 64v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 285h/285H 64v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.

< 285h/285H 63v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.

< 285h/285H 63v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South

< 285h/285H 62v/123V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 
An evil looking black crow sits here.

< 285h/285H 61v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 

< 285h/285H 61v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 

< 285h/285H 60v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West 

< 285h/285H 60v/123V Pos: standing >
Autosaving...

< 285h/285H 64v/123V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 285h/285H 63v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 

< 285h/285H 62v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.

< 285h/285H 62v/123V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South

< 285h/285H 61v/123V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 285h/285H 60v/123V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West 
A strange circular pool of liquid lies hovering against the wall. (magic)

< 285h/285H 59v/123V Pos: standing >
You enter a strange pool.
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
A strange circular pool of liquid lies hovering here. (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 285h/285H 65v/123V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.
Sorry, you aren't allowed to do that in combat.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 You dodge a bash from a rabid raccoon, who loses its balance and falls.
You dodge a rabid raccoon's vicious attack.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 You begin to focus your will...

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 You dodge a rabid raccoon's vicious attack.
A rabid raccoon misses you with its clumsy kick at your chest.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Casting: detonate 

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 A rabid raccoon misses you.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 You begin to focus your will...

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 Casting: detonate 

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 285h/285H 68v/123V Pos: standing >

< 285h/285H 68v/123V Pos: standing >
A rabid raccoon misses you.
You're too busy fighting to be pulling things out of bags!

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP: excellent >
 It appears to be the corpse of a rabid raccoon.
Nothing.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP: excellent >
 You score a CRITICAL HIT!!!!!
Your impressive slash strikes a rabid raccoon very hard.
Your slash strikes a rabid raccoon.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP:  small wounds >
 You begin to focus your will...

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP:  small wounds >
 Casting: detonate 

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP:  small wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon ass EP: pretty hurt >
 A rabid raccoon clambers to its feet.

< 285h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 A rabid raccoon's impressive bite strikes you.
You begin to focus your will...

< 272h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 Casting: detonate 

< 272h/285H 68v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 272h/285H 68v/123V Pos: standing >

< 272h/285H 68v/123V Pos: standing >
The corpse of a rabid raccoon appears to be empty.

< 272h/285H 68v/123V Pos: standing >
Ok.
You put 112 platinum, 6 gold, 3 silver, and 4 copper coins into a large leather backpack.

< 272h/285H 68v/123V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.

< 272h/285H 68v/123V Pos: standing >
You sit down and relax.

< 276h/285H 72v/123V Pos: sitting >
You use mana.. 

< 276h/285H 72v/123V Pos: sitting >
You use mana.. 

< 276h/285H 73v/123V Pos: sitting >
You start meditating...

< 277h/285H 73v/123V Pos: sitting >
You are at the half-way point towards this next level!

< 285h/285H 106v/123V Pos: sitting >
Your mana reserves are now full.

< 285h/285H 114v/123V Pos: sitting >
You clamber to your feet.

< 285h/285H 115v/123V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 

< 285h/285H 118v/123V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
A rabid raccoon stands here in attack stance.

< 285h/285H 117v/123V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 You begin to focus your will...

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Casting: detonate 

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You dodge a rabid raccoon's vicious attack.

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 Your decent slash strikes a rabid raccoon hard.
Your fine slash strikes a rabid raccoon very hard.

< 285h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 A rabid raccoon misses you.
A rabid raccoon misses you.
A rabid raccoon's kick crashes into your chest.

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 Your slash strikes a rabid raccoon hard.
You score a CRITICAL HIT!!!!!
Your slash enshrouds a rabid raccoon in a mist of blood.

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  awful >
 You begin to focus your will...

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  awful >
 Casting: molecular agitation **

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  awful >
 Casting: molecular agitation *

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  awful >
 Your mental manipulations become a reality...
A rabid raccoon's entire body quivers in deliciously searing full-body pain.
A rabid raccoon is stunned!

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 A rabid raccoon misses you.

< 279h/285H 118v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 Your fine slash grievously wounds a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.

< 279h/285H 118v/123V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 279h/285H 118v/123V Pos: standing >
You sit down and relax.

< 279h/285H 118v/123V Pos: sitting >
You use mana.. 

< 279h/285H 118v/123V Pos: sitting >
You use mana.. 

< 279h/285H 118v/123V Pos: sitting >
You start meditating...

< 279h/285H 119v/123V Pos: sitting >
Your mana reserves are now full.

< 285h/285H 123v/123V Pos: sitting >
You clamber to your feet.

< 285h/285H 123v/123V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
You sense a lifeform nearby.

< 285h/285H 121v/123V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 285h/285H 121v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 A rabid raccoon misses you.

< 285h/285H 121v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 A rabid raccoon dodges your futile attack.
A rabid raccoon dodges your futile attack.
You begin to focus your will...

< 285h/285H 121v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Casting: detonate 

< 285h/285H 121v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP: excellent >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.

< 285h/285H 121v/123V Pos: standing >
< T: Siko TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 A rabid raccoon misses you.
A rabid raccoon misses you.
You are knocked to the ground by a rabid raccoon's mighty bash!

< 283h/285H 121v/123V Pos: sitting >
< T: Siko TP: sit TC:few scratches E: raccoon sta EP:  nasty wounds >
 Your fine slash strikes a rabid raccoon hard.
A rabid raccoon dodges your futile attack.

< 283h/285H 121v/123V Pos: sitting >
< T: Siko TP: sit TC:few scratches E: raccoon sta EP: pretty hurt >
 Your rush of adrenaline runs dry.
Your muscles return to normal.
Your vitality drains away.

< 278h/280H 121v/123V Pos: sitting >
< T: Siko TP: sit TC:few scratches E: raccoon sta EP: pretty hurt >
 A rabid raccoon misses you.

< 278h/280H 121v/123V Pos: sitting >
< T: Siko TP: sit TC:few scratches E: raccoon sta EP: pretty hurt >
 Your fine slash strikes a rabid raccoon very hard.
Your fine slash strikes a rabid raccoon very hard.

< 278h/280H 121v/123V Pos: sitting >
< T: Siko TP: sit TC:few scratches E: raccoon sta EP: pretty hurt >
 You clamber to your feet.

< 278h/280H 121v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 But you are a member of no group?!

< 278h/280H 121v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 You begin to focus your will...

< 278h/280H 121v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 You dodge a rabid raccoon's vicious attack.

< 278h/280H 121v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 Casting: detonate 

< 278h/280H 121v/123V Pos: standing >
< T: Siko TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 278h/280H 121v/123V Pos: standing >

< 278h/280H 121v/123V Pos: standing >
The corpse of a rabid raccoon appears to be empty.

< 278h/280H 121v/123V Pos: standing >
You don't have anything to put in it.

< 278h/280H 121v/123V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.

< 278h/280H 121v/123V Pos: standing >
It's a bit nippy here.
You begin to focus your will...

< 279h/280H 122v/123V Pos: standing >
Casting: enhance agility *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
You can't get any more agile than this.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: combat mind *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: flesh armor *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
Your flesh rehardens.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: aura sight *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
Your vision briefly returns to normal.
Your vision sharpens considerably.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: enhance dexterity *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: enhance strength *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 280h/280H 123v/123V Pos: standing >
Casting: enhance constitution *

< 280h/280H 123v/123V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 280h/280H 123v/123V Pos: standing >
You begin to focus your will...

< 285h/285H 123v/123V Pos: standing >
Casting: aura sight *

< 285h/285H 123v/123V Pos: standing >
Your mental manipulations become a reality...
Your vision briefly returns to normal.
Your vision sharpens considerably.

< 285h/285H 123v/123V Pos: standing >
You begin to focus your will...

< 285h/285H 123v/123V Pos: standing >
Casting: adrenaline control *

< 285h/285H 123v/123V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!

< 285h/285H 123v/123V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 229h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 You score a CRITICAL HIT!!!!!
Your impressive slash grazes a Duergar.

< 229h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar's crush strikes you.
A Duergar's crush strikes you.
A Duergar's impressive crush strikes you.
A Duergar's impressive crush strikes you hard.
A Duergar's crush strikes you hard.

< 149h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 Get off your knees!

< 149h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 149h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar parries your futile lunge at him.
You rise to your feet.

< 149h/285H 123v/123V Pos: standing >
< T: Siko TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 You begin to focus your will...

< 149h/285H 123v/123V Pos: standing >
< T: Siko TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 You parry a Duergar's lunge at you.
A Duergar's crush strikes you hard.
A Duergar's impressive crush strikes you hard.
A Duergar's crush strikes you very hard.
A Duergar's crush strikes you hard.

< 96h/285H 123v/123V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 Casting: detonate 

< 96h/285H 123v/123V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
YIKES!  Another hit like that, and you've had it!!

< 39h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: awful E: A Duergar sta EP: excellent >
 Get off your knees!
You abort your mental image before it has become reality!

< 39h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: awful E: A Duergar sta EP: excellent >
 You score a CRITICAL HIT!!!!!
Your fine slash grazes a Duergar.

< 39h/285H 123v/123V Pos: kneeling >
< T: Siko TP: kne TC: awful E: A Duergar sta EP: excellent >
 A Duergar's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive crush causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar calls down a blast of might from Laduguer at you, ouch!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A cloud of negative energy droplets cloak you, slowly draining the life from your body...
A Duergar's impressive crush hits you.
Your blue Cimmerian ring was completely destroyed by the massive blow!
Your green Cimmerian ring was completely destroyed by the massive blow!
Your pair of winded boots was completely destroyed by the massive blow!
Your skin-wrapped hemp veil was completely destroyed by the massive blow!