The death of [45 Spiritualist] Elak -=Denizens of Lloth=- (Troll)

in Along a Coarse Gravel Road in the DarkPeak Valley

from the perspective of [48 Forest Druid] Den -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a ghastly iron skull from Bandit Camp
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating) [81%]
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        an anti-matter earring
<worn on face>       the mask of the plague [poor] with a strange red stone [46%]
<worn around neck>   a bloody tin charm from City of Torrhan
<worn around neck>   a token of allegiance to Thrym [poor] [89%]
<worn on body>       a suit of white dragonskin armor (magic)
<worn on horse body> a platinum pommeled saddle [superior] (magic)
<worn about body>    a sinister cloak [89%]
<worn on tail>       a shimmering ring of vines [superior]
<worn as quiver>     a silken backsheath of flight with a strange green stone (magic)
<worn about waist>   a black leather belt embossed with a silver cresent moon [superior]
<worn on arms>       a skull shoulder guard lined with feathers [poor]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [86%]
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a thick, smooth blackrock bracelet (magic) (humming) [87%]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<held>               a sinister chaos orb (magic) (glowing)

You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 432v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 433v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 433v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 433v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 434v/444V Pos: standing >
Pok now follows Tkil.

< 1137h/1137H 435v/444V Pos: standing >
Pok is now a member of Tkil's group.
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 436v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 437v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 1137h/1137H 437v/444V Pos: standing >
Tkil clambers to his feet.
You stop following Tkil.
You now follow Tkil.

< 1137h/1137H 438v/444V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -South -West 
A greyish stone wall is here to the south. (magic)
*Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Ojo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Eikel  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Tiu  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Kann  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
*Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 1137h/1137H 439v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 440v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 441v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 441v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 442v/444V Pos: standing >
Gruul stops following Tkil.
Gruul now follows Tkil.
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 442v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 443v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 1137h/1137H 443v/444V Pos: standing >
You are carrying: (1/9)
a bottomless bag of the illithids (magic)

< 1137h/1137H 444v/444V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -South -West 
A greyish stone wall is here to the south. (magic)
*Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Ojo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Grutap  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Eikel  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Tiu  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Kann  -= Tharnadian Mercenaries =- (Minotaur)(large) stands in mid-air here.
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
*Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 1137h/1137H 444v/444V Pos: standing >
A bottomless bag of the illithids contains:

a large pile of coins
[35] a green potion with black chunks
the demonic warmace 'Pure-Dark' (magic) (glowing)

< 1137h/1137H 444v/444V Pos: standing >
Tiu gets an obsidian hookah from his bottomless bag of the shield dwarves.

< 1137h/1137H 444v/444V Pos: standing >
Tkil sneaks west.
Gruul leaves west.
You follow Tkil.

You feel uneasy with so many Good players in Sarmiz'Duul.
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Pok enters from the east.
Tiu enters from the east.
Kann enters from the east.
Ojo trots in from the east.
Eikel trots in from the east.
Tiu gets some landrace Medicus from his bottomless bag of the shield dwarves.

< 1137h/1137H 443v/444V Pos: standing >
Tiu kindles some landrace Medicus and contently puffs the smoke from an obsidian hookah.
Tiu finishes smoking his obsidian hookah.
Tiu exhales the smoke with a grin.

< 1137h/1137H 443v/444V Pos: standing >
Tiu puts an obsidian hookah into a bottomless bag of the shield dwarves.

< 1137h/1137H 443v/444V Pos: standing >
Gruul leaves north.
You follow Tkil.

You feel uneasy with so many Good players in Sarmiz'Duul.
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the south.
Tiu enters from the south.
Kann enters from the south.
Ojo trots in from the south.

< 1137h/1137H 442v/444V Pos: standing >
Gruul leaves north.
You follow Tkil.

 
  **.*+..^    
 ..^^*+.^^    
 +++PP+***    
 ...*.@....   
 ^^**.^D      
 **...        
  ...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the south.
Tiu enters from the south.
Kann enters from the south.
Ojo trots in from the south.
Eikel trots in from the south.

< 1137h/1137H 440v/444V Pos: standing >
Tkil sneaks north.
Gruul leaves north.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  ****+^.^.   
 ^**.*+..^    
 ..^^*+.^^    
 +++PP@***    
 ...*.P....   
 ^^**.^D      
  *...        
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the south.
Tiu enters from the south.
Kann enters from the south.
Ojo trots in from the south.
Eikel trots in from the south.
You quickly scan the area.
A dirty beggar who is a brief walk away to your south.
The beggar leader who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A half-orc mercenary who is almost out of sight to your south.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
Zlo who is close by to your west.
Zlo who is close by to your west.
Zlo who is close by to your west.
Zlo who is close by to your west.
Zlo who is close by to your west.
A Drow Elf who is close by to your west.
An air elemental who is close by to your west.
A water elemental who is close by to your west.
A Drow Elf who is close by to your west.
Zlo crawls in from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 1137h/1137H 439v/444V Pos: standing >
You quickly scan the area.
A dirty beggar who is a brief walk away to your south.
The beggar leader who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A burly half-orc gate guard who is a brief walk away to your south.
A Drow Elf who is close by to your west.
An air elemental who is close by to your west.
A water elemental who is close by to your west.
A Drow Elf who is close by to your west.
A wyvern who is close by to your west.

< 1137h/1137H 439v/444V Pos: standing >
Zlo crawls west.
Zlo leaves west.
Zlo leaves west.
Zlo leaves west.
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.

< 1137h/1137H 440v/444V Pos: standing >
Gruul leaves west.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  *****+^.^   
 *^**P*+..^   
 ^..^^*+.^^   
 +P+++@P***   
 ^...*.+....  
 *^^**.^D     
  **...       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) crouches in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
An air elemental stands in mid-air here, fighting a wyvern. (Minion) 
A water elemental is here, flowing like a living current. (minion) 
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A wyvern stands in mid-air here, fighting an air elemental.
Pok enters from the east.
Tiu enters from the east.
Kann enters from the east.
Ojo trots in from the east.
Eikel trots in from the east.
You quickly scan the area.
Nomulloldor the shade warrior who is almost out of sight to your north.
A Troll who is rather far off to your west.
Zlo gives an order to his followers.
A Drow Elf is knocked to the ground by an earth elemental's mighty bash!
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 1137h/1137H 439v/444V Pos: standing >
Gruul leaves north.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  ****.+^.*   
 ******+^.^M  
 *^*P.*+..^   
 ^..^^@+.^^   
 ++P++P+***   
 ^...*.+....  
  ^^**.^D     
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the south.
Tiu enters from the south.
Kann enters from the south.
Ojo trots in from the south.
Eikel trots in from the south.

< 1137h/1137H 438v/444V Pos: standing >
Tkil sneaks west.
Gruul leaves west.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  *****.+^.   
 *******+^.^  
 **^P*.*+..^  
 *^..^@P+.^^  
 ++++P+P+***  
 *^...*.+...  
  *^^**.^D    
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the east.
Tiu enters from the east.
Kann enters from the east.
Ojo trots in from the east.
Eikel sneaks in from the east.
You quickly scan the area.
You see nothing.

< 1137h/1137H 437v/444V Pos: standing >
Gruul leaves south.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  ******+^.   
 P*^**.*+..^  
 *^..^P*+.^^  
 +++++@P+***  
 *^...*.+...  
 **^^**.^D    
  ***...      
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Pok enters from the north.
Tiu enters from the north.
Kann enters from the north.
Ojo trots in from the north.
Eikel trots in from the north.

< 1137h/1137H 435v/444V Pos: standing >
Gruul leaves east.
You follow Tkil.

You feel uneasy with so many Good players on Evil Continent.
 
  *****+^.^   
 *^**.*+..^   
 ^..^^*+.^^   
 ++++P@+***   
 ^...*.+....  
 *^^**.^D     
  **...       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
A Troll (large)  -=Denizens of Lloth=- stands in mid-air here.
An earth elemental stands here, fighting a Drow Elf. (Minion) 
An earth elemental sits here. (Minion) 
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) crouches in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- sits in mid-air here, fighting an earth elemental.
A globe of darkness floats near a Drow Elf's head.
An air elemental stands in mid-air here, fighting a wyvern. (Minion) 
A water elemental is here, flowing like a living current. (minion) 
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A wyvern stands in mid-air here, fighting an air elemental.
Pok enters from the west.
Tiu enters from the west.
Kann enters from the west.
Ojo trots in from the west.
Eikel trots in from the west.
Misil snaps into visibility.
Misil tackles a Troll square in the chest knocking the wind out of him!
Kann fills with BLooDLuST and makes a ferocious leap at a Troll!
A Troll avoids Kann's ferocious maul, and down he goes!
Ojo starts casting an offensive spell.

< 1137h/1137H 435v/444V Pos: standing >
Kann's impressive whip wounds a Troll.
Kann's crush wounds a Troll.
Misil snaps into visibility.
Misil's impressive slash wounds a Troll.
Misil's impressive slash wounds a Troll.
Misil's impressive slash wounds a Troll.
Misil's impressive slash wounds a Troll.
Gruul snaps into visibility.
Gruul's impressive pierce wounds a Troll.
You start chanting...
Eikel suddenly attacks a Troll!
Eikel's slash wounds a Troll.
Eikel's fine slash wounds a Troll.

< 1137h/1137H 435v/444V Pos: standing >
Gruul's impressive slash wounds a Troll.
Gruul misses a Troll.
Gruul's impressive slash wounds a Troll.
Gruul's impressive slash wounds a Troll.
Tiu assists Kann heroically.
A Drow Elf leaves east.
A water elemental leaves east.

< 1137h/1137H 436v/444V Pos: standing >
An earth elemental barely blocks a Drow Elf's lunge at it.
An air elemental's crude crush grazes a wyvern.
An air elemental's crude crush grazes a wyvern.
An air elemental misses a wyvern.
An air elemental misses a wyvern.
Argo starts casting a spell.

< 1137h/1137H 436v/444V Pos: standing >
Casting: sunray *
Tkil starts casting an offensive spell.
Tkil snaps into visibility.

< 1137h/1137H 437v/444V Pos: standing >
Ojo completes his spell...
Ojo utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Ojo unleashes light in a focused, searing ray at a Troll!

< 1137h/1137H 437v/444V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 179 ] -=[You unleash light in a focused, searing ray at a Troll!]=-
Argo completes his spell...
Argo utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Argo unleashes light in a focused, searing ray at a Troll!
Zlo crawls west.
Zlo leaves west.
Zlo leaves west.
Zlo leaves west.
Zlo leaves west.

< 1137h/1137H 438v/444V Pos: standing >
Tiu starts casting an offensive spell called 'holy word'.
Zlo crawls in from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1137h/1137H 438v/444V Pos: standing >
Tkil completes his spell...
Tkil utters the words 'buoblg qfjgpuio paie'
A Drow Elf is encircled by a huge fist sent by Tkil, which begins to crush his body.
Zlo rises to his feet.
Grutap enters from the east.

< 1137h/1137H 438v/444V Pos: standing >
Tiu completes his spell...
Tiu utters the words 'parl xafe'
Tiu sends a Troll reeling with a holy word.
Tiu sends an earth elemental reeling with a holy word.
Tiu sends an earth elemental reeling with a holy word.
Tiu sends a Drow Elf reeling with a holy word.
Tiu's spell flows around an air elemental, leaving it unharmed!
Tiu sends a wyvern reeling with a holy word.
Pok sends out a wave of psionic death!
Pok snaps into visibility.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.
A Troll's an illithid-skin belt shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!