The death of [ 4 Warrior] Kjellchat (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [ 4 Warrior] Kjellchat (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a small leather-bound book
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 55h/55H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.

< 55h/55H 108v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 55h/55H 107v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 55h/55H 107v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.

< 55h/55H 106v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 55h/55H 105v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 55h/55H 104v/112V Pos: standing >
The iron seems to be closed.

< 55h/55H 105v/112V Pos: standing >
The iron seems to be closed.

< 55h/55H 105v/112V Pos: standing >

< 55h/55H 107v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 55h/55H 112v/112V Pos: standing >
The sun hangs low on the southern sky.

< 55h/55H 112v/112V Pos: standing >
Argo looks at someone.

< 55h/55H 112v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 55h/55H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 55h/55H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 55h/55H 112v/112V Pos: standing >
Someone begins to ponder on something.

< 55h/55H 112v/112V Pos: standing >
A militia guard enters from the south.

< 55h/55H 112v/112V Pos: standing >

< 55h/55H 112v/112V Pos: standing >

< 55h/55H 112v/112V Pos: standing >
A human street sweeper enters from the east.

< 55h/55H 112v/112V Pos: standing >
A human street sweeper closes the iron.

< 55h/55H 112v/112V Pos: standing >
A human street sweeper leaves west.

< 55h/55H 112v/112V Pos: standing >
A stray cat enters from the south.

< 55h/55H 112v/112V Pos: standing >
A militia guard leaves south.

< 55h/55H 112v/112V Pos: standing >
A militia guard enters from the south.

< 55h/55H 112v/112V Pos: standing >
A militia guard leaves south.

< 55h/55H 112v/112V Pos: standing >
The sun starts to set in the south.

< 55h/55H 112v/112V Pos: standing >
A militia guard enters from the south.

< 55h/55H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 55h/55H 112v/112V Pos: standing >

< 55h/55H 112v/112V Pos: standing >
A stray cat leaves south.

< 55h/55H 112v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 55h/55H 112v/112V Pos: standing >
A militia guard leaves south.

< 55h/55H 112v/112V Pos: standing >
Autosaving...

< 55h/55H 112v/112V Pos: standing >

< 55h/55H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 55h/55H 112v/112V Pos: standing >
The sun vanishes behind the southern horizon.

< 55h/55H 112v/112V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 55h/55H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 55h/55H 112v/112V Pos: standing >
Ok.

< 55h/55H 112v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 55h/55H 111v/112V Pos: standing >
Ok.

< 55h/55H 111v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 55h/55H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 55h/55H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 55h/55H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/55H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 55h/55H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 55h/55H 102v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 55h/55H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/55H 100v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
An odd little man, with a shaved head and an orange robe, hums something.

< 55h/55H 98v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 55h/55H 96v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 55h/55H 94v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 55h/55H 93v/112V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[2] A small round shield has been dropped here.

< 55h/55H 93v/112V Pos: standing >
 
 *******..  
  *M+**^**  
   ^+@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 92v/112V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^++@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 91v/112V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^+++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 91v/112V Pos: standing >
 
 ****....M  
 +**^**.^.  
 ++++@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 90v/112V Pos: standing >
 
 ***....M.  
 **^**.^.^  
 ++++@++++  
 *^*.****.  
 ****....^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 89v/112V Pos: standing >
 
 **....M.+  
 *^**.^.^+  
 ++++@++++  
 ^*.****.+  
 ***....^+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 88v/112V Pos: standing >
 
 *....M.+.  
 ^**.^.^+.  
 ++++@+++.  
 *.****.+.  
 **....^+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 88v/112V Pos: standing >
 
 ....M.+..  
 **.^.^+..  
 ++++@++..  
 .****.+..  
 *....^+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 87v/112V Pos: standing >
 
 ...M.+..^  
 *.^.^+..^  
 ++++@+...  
 ****.+...  
 ....^+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 86v/112V Pos: standing >
 
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 85v/112V Pos: standing >
 
 .M.+..^..  
 ^.^+..^..  
 ++++@....  
 **.+.....  
 ..^+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 85v/112V Pos: standing >
 
 ^..+.....  
 .M.+..^..  
 ^.^+@.^..  
 ++++.....  
 **.+.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 83v/112V Pos: standing >
 
 ...+...    
 ^..+.....  
 .M.+@.^..  
 ^.^+..^..  
 ++++.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 81v/112V Pos: standing >
 
 ...+... M  
 ...+...    
 ^..+@....  
 .M.+..^..  
 ^.^+..^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 79v/112V Pos: standing >
 
 ...+...    
 ...+... M  
 ...+@..    
 ^..+.....  
 .M.+..^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 78v/112V Pos: standing >
 
 ..*+.....  
 ...+...    
 ...+@.. M  
 ...+...    
 ^..+.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 55h/55H 76v/112V Pos: standing >
 
 ...*+....  
 ....+...   
 ....@...   
 ^...+...   
 M^..+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 75v/112V Pos: standing >
 
 ^..*+.*..  
 ...*+....  
 ....@...   
 ....+...   
 ^...+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 75v/112V Pos: standing >
 
 ..**+****  
 ^..*+.*..  
 ...*@....  
 ....+...   
 ....+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 74v/112V Pos: standing >
 
 ...*+****  
 ..**+****  
 ^..*@.*..  
 ...*+....  
 ....+...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 73v/112V Pos: standing >
 
 ^..*+****  
 ...*+****  
 ..**@****  
 ^..*+.*..  
 ...*+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 72v/112V Pos: standing >
 
 ...*+****  
 ^..*+****  
 ...*@****  
 ..**+****  
 ^..*+.*..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 72v/112V Pos: standing >
 
 ..^.+****  
 ...*+****  
 ^..*@****  
 ...*+****  
 ..**+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 71v/112V Pos: standing >
 
 ....+.***  
 ..^.+****  
 ...*@****  
 ^..*+****  
 ...*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 70v/112V Pos: standing >
 
 .^..+.***  
 ....+.***  
 ..^.@****  
 ...*+****  
 ^..*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 69v/112V Pos: standing >
 
 ....+G.**  
 .^..+.***  
 ....@.***  
 ..^.+****  
 ...*+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 69v/112V Pos: standing >
 
 ^...+++++  
 ....+G.**  
 .^..@.***  
 ....+.***  
 ..^.+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 68v/112V Pos: standing >
 
 .^..^...*  
 ^...+++++  
 ....@G.**  
 .^..+.***  
 ....+.***  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 55h/55H 68v/112V Pos: standing >
 
 ^..^...**  
 ...++++++  
 ...+@.***  
 ^..+.****  
 ...+.****  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 55h/55H 67v/112V Pos: standing >
The night has begun.
You quickly scan the area.
A green iguana who is close by to your north.
A deer who is a brief walk away to your east.

< 55h/55H 68v/112V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A steel dagger has been tossed aside here.
[2] The corpse of a Human is lying here.
The corpse of a Gnome is lying here.

< 55h/55H 69v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 55h/55H 69v/112V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -Up    -Down  -Northwest
A bulletin board stands here.

< 55h/55H 68v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 55h/55H 69v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 55h/55H 69v/112V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A steel dagger has been tossed aside here.
[2] The corpse of a Human is lying here.
The corpse of a Gnome is lying here.

< 55h/55H 68v/112V Pos: standing >
 
  .^...   
 ..+++++  
 ..+@.**  
 ..+.***  
  .+.**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 55h/55H 68v/112V Pos: standing >
 
  .^...   
 ..+++++  
 ..+@.**  
 ..+.***  
  .+.**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 55h/55H 69v/112V Pos: standing >
You quickly scan the area.
A green iguana who is close by to your north.
A deer who is a brief walk away to your east.

< 55h/55H 69v/112V Pos: standing >

< 55h/55H 84v/112V Pos: standing >
An air elemental snaps into visibility.

< 55h/55H 102v/112V Pos: standing >
An air elemental completes his spell...
An air elemental utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 12h/55H 104v/112V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!