The death of [30 Fire Magus] Deid (Gnome)

in The Great Sylvan Woods of Mielikki

from the perspective of [30 Fire Magus] Deid (Gnome)

<worn around neck>   a ghastly gold charm
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt>   a well-used glass belt buckle
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     an unearthly gem tower shield
<worn on hands>      a pair of brown leather gloves
<worn on feet>       some twisted hemp boots

   ..**.****    
  ...**.*****   
  ....*.******  
   .*.*M****..  
   ...*@****^.  
    .**M***.^^  
 .  .**.***^^^  
    ..*.**^^M   
     .*.**^M    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 8v/100V Pos: standing >
   ..**.****    
  ....*.*****   
   .*.*.****..  
   ...*M****^.  
    .**@***.^^  
 .  .**.***^^^  
 .  ..*.**^^MM  
     .*.**^MM   
      *.*^^M    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
A faerie sprite flies through the area, bobbing through the trees.
A fire elemental enters from the north.

< 169h/169H 6v/100V Pos: standing >
   ...*.****    
   .*.*.****.   
   ...*.****^.  
    .**M***.^^  
 .  .**@***^^^  
 .  ..*.**^^MM  
 .   .*.**^MMM  
  .   *.*^^MM   
   .  *.^MMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 5v/100V Pos: standing >
   .*.*.****    
   ...*.****^   
    .**M***.^^  
 .  .**M***^^^  
 .  ..*@**^^MM  
 .   .*.**^MMM  
 ..   *.*^^MMM  
  ..  *.^MMMM   
   .  *.^MMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 3v/100V Pos: standing >
   ...*.****    
    .**M***.^   
 .  .**.***^^^  
 .  ..*M**^^MM  
 .   .*@**^MMM  
 ..   *.*^^MMM  
 ...  *.^MMMMM  
  ..  *.^MMMM   
   M  *.MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 1v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
    .**M***.    
    .**.***^^   
 .  ..*.**^^MM  
 .   .*M**^MMM  
 ..   *@*^^MMM  
 ...  *.^MMMMM  
 ...  *.^MMMMM  
  ^M  *.MMMMM   
   ^  .^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 0v/100V Pos: standing >
You're too exhausted.

< 169h/169H 0v/100V Pos: standing >
    .**M***.    
    .**.***^^   
 .  ..*.**^^MM  
 .   .*.**^MMM  
 ..   *@*^^MMM  
 ...  *.^MMMMM  
 ...  *.^MMMMM  
  ^M  *.MMMMM   
   ^  .^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion) 

< 169h/169H 2v/100V Pos: standing >

		Character attributes for Deid

Level: 30   Race: Gnome   Class: Conjurer / Fire Magus 
Age: 95 yrs / 4 mths  Height: 41 inches Weight: 49 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  78 ( 92)    Pow:  89 ( 85)
Dex: 108 ( 94)    Int: 130 (100)   
Agi: 113 ( 94)    Wis:  82 ( 86)
Con:  86 ( 96)    Cha:  87 ( 92)   Luk:  92 ( 92)
Equipped Items:  13     Carried weight:   61

Armor Points: -118  Reduces melee damage taken by 11.8% 
Melee Critical Percentage(int): 14%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 11% 
Hitroll: 3   Damroll: 7
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[40]
               BRE[50]  SPE[50]

Load carried: Moderate

< 169h/169H 4v/100V Pos: standing >
    .**.***.    
    .**.***^^   
 .  ..*.**^^MM  
 .   .*.**^MMM  
 ..   *@*^^MMM  
 ...  *.^MMMMM  
 ...  *.^MMMMM  
  ^M  *.MMMMM   
   ^  .^MMMM    

< 169h/169H 8v/100V Pos: standing >
    .**.***.    
    .**.***^^   
 .  ..*.**^^MM  
 .   .*.**^MMM  
 ..   *@*^^MMM  
 ...  *.^MMMMM  
 ...  *.^MMMMM  
  ^M  *.MMMMM   
   ^  .^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion) 

< 169h/169H 10v/100V Pos: standing >
    .**.***.    
    .**.***^^   
 .  ..*.**^^MM  
 .   .*.**^MMM  
 ..   *@*^^MMM  
 ...  *.^MMMMM  
 ..M  *.^MMMMM  
  ^.  *.MMMMM   
   ^  .^MMMM    

< 169h/169H 13v/100V Pos: standing >
    .**.***^    
    ..*.**^^M   
 .   .*.**^MMM  
 ..   *M*^^MMM  
 ...  *@^MMMMM  
 ..M  *.^MMMMM  
 ^^.  *.MMMMMM  
  ^^  .^MMMMM   
   M   MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A fire elemental enters from the north.

< 169h/169H 11v/100V Pos: standing >

< 169h/169H 12v/100V Pos: standing >
    ..*.**^^    
     .*.**^MM   
 ..   *.*^^MMM  
 ...  *M^MMMMM  
 ..M  *@^MMMMM  
 ^^.  *.MMMMMM  
 ^^^  .^MMMMMM  
  ^M   MMMMMM   
   MM  MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 10v/100V Pos: standing >

< 169h/169H 10v/100V Pos: standing >
     .*.**^M    
  .   *.*^^MM   
 ...  *.^MMMMM  
 ..M  *M^MMMMM  
 ^^.  *@MMMMMM  
 ^^^  .^MMMMMM  
 M^M   MMMMMMM  
  MMM  MMMMM^   
   MMMMMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 169h/169H 8v/100V Pos: standing >

< 169h/169H 9v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -S
A fire elemental enters from the north.

< 169h/169H 8v/100V Pos: standing >

< 169h/169H 8v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -W -SE
A fire elemental enters from the north.

< 169h/169H 7v/100V Pos: standing >

< 169h/169H 7v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -NW -SE
A fire elemental enters from the northwest.

< 169h/169H 7v/100V Pos: standing >

< 169h/169H 7v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -E -NW
A fire elemental enters from the northwest.

< 169h/169H 6v/100V Pos: standing >

< 169h/169H 6v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -S -W
A fire elemental enters from the west.

< 169h/169H 6v/100V Pos: standing >

< 169h/169H 6v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -E -S
An elven huntsman checks the tunnel floor for some tracks.
A fire elemental enters from the north.

< 169h/169H 5v/100V Pos: standing >

< 169h/169H 5v/100V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a glowing gold choker
<worn around neck>   a ghastly gold charm
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt>   a well-used glass belt buckle
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     an unearthly gem tower shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       some tight silk pants
<worn on feet>       some twisted hemp boots

< 169h/169H 7v/100V Pos: standing >
An elven huntsman suddenly attacks someone!
An elven huntsman misses someone.
A Duergar snaps into visibility.

< 169h/169H 12v/100V Pos: standing >
River Under the Mountain
Obvious exits: -N -E -S
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting an elven huntsman.
A fire elemental is here blazing with heat! (minion) 
An elven huntsman stands in mid-air here, fighting a Duergar.

< 169h/169H 12v/100V Pos: standing >
A Duergar attempts to flee.

< 169h/169H 13v/100V Pos: standing >
You attempt to flee...

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -S -W
A fire elemental enters from the south.
You flee northward!

< 169h/169H 0v/100V Pos: standing >

< 169h/169H 1v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -E -NW
A fire elemental enters from the east.

< 169h/169H 0v/100V Pos: standing >

< 169h/169H 0v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -NW -SE
A fire elemental enters from the southeast.

< 169h/169H 2v/100V Pos: standing >

< 169h/169H 2v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/169H 3v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -W -SE
A fire elemental enters from the southeast.

< 169h/169H 2v/100V Pos: standing >

< 169h/169H 3v/100V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -S
A fire elemental enters from the south.

< 169h/169H 2v/100V Pos: standing >
      .*.**^MM    
  ..   *.*^^MMM   
 ....  *.^MMMMMM  
 ...M  *.^MMMMMM  
 ^^^.  *@MMMMMMM  
 M^^^  .^MMMMMM^  
 MM^M   MMMMMMM^  
  MMMM  MMMMM^^   
   MMMMMMMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 0v/100V Pos: standing >
You're too exhausted.

< 169h/169H 0v/100V Pos: standing >
You're too exhausted.

< 169h/169H 0v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
You are surrounded by an aura of burning flames!

< 169h/169H 4v/100V Pos: standing >
      .*.**^MM    
  ..   *.*^^MMM   
 ....  *.^MMMMMM  
 ...M  *.^MMMMMM  
 ^^^.  *@MMMMMMM  
 M^^^  .^MMMMMM^  
 MM^M   MMMMMMM^  
  MMMM  MMMMM^^   
   MMMMMMMMMMM    

< 169h/169H 6v/100V Pos: standing >
      .*.**^MM    
  ..   *.*^^MMM   
 ....  *.^MMMMMM  
 ...M  *.^MMMMMM  
 ^^^.  *@MMMMMMM  
 M^^^  .^MMMMMM^  
 MM^M   MMMMMMM^  
  MMMM  MMMMM^^   
   MMMMMMMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion) 

< 169h/169H 9v/100V Pos: standing >
     ..*.**^^M    
  .   .*.**^MMM   
 ...   *.*^^MMMM  
 ....  *.^MMMMMM  
 ...M  *@^MMMMMM  
 ^^^.  *MMMMMMMM  
 M^^^  .^MMMMMM^  
  M^M   MMMMMMM   
   MMM  MMMMM^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 7v/100V Pos: standing >
     .**.***^^    
  .  ..*.**^^MM   
 *.   .*.**^MMMM  
 ...   *.*^^MMMM  
 ....  *@^MMMMMM  
 ...M  *M^MMMMMM  
 ^^^.  *.MMMMMMM  
  ^^^  .^MMMMMM   
   ^M   MMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A fire elemental enters from the south.

< 169h/169H 5v/100V Pos: standing >

< 169h/169H 6v/100V Pos: standing >

< 169h/169H 7v/100V Pos: standing >
     .**.***.^    
  .  .**.***^^^   
 *.  ..*.**^^MMM  
 *.   .*.**^MMMM  
 ...   *@*^^MMMM  
 ....  *M^MMMMMM  
 ...M  *.^MMMMMM  
  ^^.  *.MMMMMM   
   ^^  .^MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 6v/100V Pos: standing >
    ...*.****^    
     .**.***.^^   
 ..  .**.***^^^^  
 *.  ..*.**^^MMM  
 *.   .*@**^MMMM  
 ...   *M*^^MMMM  
 ....  *.^MMMMMM  
  ..M  *.^MMMMM   
   ^.  *.MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 4v/100V Pos: standing >
    .*.*.****.    
    ...*.****^.   
 M   .**.***.^^.  
 ..  .**.***^^^^  
 *.  ..*@**^^MMM  
 *.   .*M**^MMMM  
 ...   *.*^^MMMM  
  ...  *.^MMMMM   
   .M  *.^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 3v/100V Pos: standing >

< 169h/169H 3v/100V Pos: standing >
   ....*.*****    
    .*.*.****..   
 .  ...*.****^.^  
 M   .**.***.^^.  
 ..  .**@***^^^^  
 *.  ..*M**^^MMM  
 *.   .*.**^MMMM  
  ..   *.*^^MMM   
   ..  *.^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 1v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
   ....*.*****    
    .*.*.****..   
 .  ...*.****^.^  
 M   .**.***.^^.  
 ..  .**@***^^^^  
 *.  ..*.**^^MMM  
 *.   .*.**^MMMM  
  ..   *.*^^MMM   
   ..  *.^MMMM    
   ...**.*****    
   ....*.******   
 .  .*.*.****..^  
 .  ...*.****^.^  
 M   .**@***.^^.  
 ..  .**M***^^^^  
 *.  ..*.**^^MMM  
  .   .*.**^MMM   
   .   *.*^^MM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 169h/169H 1v/100V Pos: standing >

< 169h/169H 1v/100V Pos: standing >
 *.***  
 *M@**  
 *.***  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
A faerie sprite flies through the area, bobbing through the trees.
A fire elemental enters from the west.

< 169h/169H 0v/100V Pos: standing >

< 169h/169H 0v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
You're too exhausted.

< 169h/169H 1v/100V Pos: standing >
 .****  
 .M@*.  
 .***^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A fire elemental enters from the west.

< 169h/169H 1v/100V Pos: standing >

< 169h/169H 1v/100V Pos: standing >
 .M***  
 .*@*.  
 .***^  

< 169h/169H 3v/100V Pos: standing >
A Duergar snaps into visibility.

< 169h/169H 4v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
OUCH!  That really did HURT!
A Duergar snaps into visibility.
A Duergar calls down a roaring flamestrike which hits you dead on!
OUCH!  That really did HURT!

< 95h/169H 5v/100V Pos: standing >
A Duergar snaps into visibility.

< 95h/169H 6v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
A Duergar snaps into visibility.
OUCH!  That really did HURT!
A Duergar snaps into visibility.
A Duergar calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!

< 27h/169H 8v/100V Pos: standing >
A Duergar snaps into visibility.

< 27h/169H 9v/100V Pos: standing >

< 27h/169H 9v/100V Pos: standing >
You attempt to flee...
 M***^  
 *P@.^  
 ***^^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A fire elemental enters from the west.
You flee eastward!

< 27h/169H 0v/100V Pos: standing >

< 28h/169H 1v/100V Pos: standing >
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/169H 1v/100V Pos: standing >

< 2h/169H 3v/100V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.

< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 Someone blocks your futile lunge at him.
A Duergar snaps into visibility.

< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.

< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 You attempt to flee...
 .M***  
 .*@M.  
 .***^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A fire elemental enters from the east.
You flee westward!

< 2h/169H 0v/100V Pos: standing >

< 2h/169H 0v/100V Pos: standing >
You're too exhausted.

< 2h/169H 1v/100V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.

< 2h/169H 2v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 Someone dodges your futile attack.
A Duergar snaps into visibility.

< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
 Someone winks suggestively.

< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: someone sta EP: excellent >
 A fire elemental suddenly attacks someone!
A Duergar snaps into visibility.
[Damage:  1 ] A fire elemental's feeble crush grazes a Duergar.

< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: few scratches >
 A Duergar snaps into visibility.
A Duergar's fine bludgeon hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage:  3 ]