The death of [41 Thief] Nes -=Denizens of Lloth=- (Goblin)

in A Rocky Trail Before a Clearing

from the perspective of [41 Thief] Nes -=Denizens of Lloth=- (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water [39%]
<worn on head>       the diamond crown of Winduin of regeneration (glowing) [53%]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn in ear>        an anti-matter earring
<worn on face>       a misty blue mask of gauze [87%]
<worn around neck>   a necklace of shimmering stars
<worn around neck>   the collar of firestones [80%]
<worn on body>       a spiked breastplate
<worn about body>    some black patherskin robes
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a set of jagged blood crystal arm plates of dexterity [54%]
<worn around wrist>  an exquisite gold and platinum loop of agility [67%]
<worn around wrist>  a purple wormskin bracer studded with obsidian [12%]
<worn on hands>      some razor-knuckled blood crystal gloves of precision with a strange dark bloodstone
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a mithril ring embossed with obsidian shards
<primary weapon>     a slimy troglodyte claw
<secondary weapon>   an otherworldly stiletto of soul-taking [poor] with a strange black stone
<worn on legs>       a pair of skull-faced leg plates [60%]
<worn on feet>       a pair of juggler's shoes of agility

A swarm of insects flies through the air.(Red Aura)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 432h/432H 102v/148V Pos: standing >
A swarm of insects leaves south.
You follow a swarm of insects.

South Side of the Guild Square
Obvious exits: -N -E -S# -W
A swarm of insects flies through the air.(Red Aura)

< 432h/432H 101v/148V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A dwarven merchant who is not far off to your north.
A patrolling guard who is not far off to your north.
A dwarven commoner who is not far off to your north.
A small pig who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A large dog who is close by to your east.
A small pig who is close by to your east.
A patrolling guard who is not far off to your east.
Kilmoruk who is not far off to your west.

< 432h/432H 102v/148V Pos: standing >
A swarm of insects opens the doors.

< 432h/432H 103v/148V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A huge rat who is not far off to your north.
A dwarven merchant who is not far off to your north.
A patrolling guard who is not far off to your north.
A small pig who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A large dog who is close by to your east.
A small pig who is close by to your east.
A patrolling guard who is not far off to your east.
A dirty dwarf who is not far off to your east.
Kilmoruk who is not far off to your west.
A swarm of insects leaves south.
You follow a swarm of insects.

Entrance to the Guild Hall
Obvious exits: -N -S
A swarm of insects flies through the air.(Red Aura)

< 432h/432H 102v/148V Pos: standing >
A swarm of insects closes the doors.

< 432h/432H 102v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 432h/432H 103v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 432h/432H 103v/148V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S
A swarm of insects flies through the air.(Red Aura)

< 432h/432H 104v/148V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 432h/432H 105v/148V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 432h/432H 105v/148V Pos: standing >

< 536h/536H 106v/148V Pos: standing >
A swarm of insects gets a dark misty potion from his a big big bag for a little person.

< 536h/536H 109v/148V Pos: standing >
A swarm of insects quaffs a dark misty potion.
A swarm of insects looks vitalized.

< 536h/536H 110v/148V Pos: standing >

< 536h/536H 110v/148V Pos: standing >

< 536h/536H 114v/148V Pos: standing >
A swarm of insects opens the doors.

< 536h/536H 115v/148V Pos: standing >
A swarm of insects leaves north.
You follow a swarm of insects.

South Side of the Guild Square
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.(Red Aura)
A small pig wanders around here, searching for food.

< 536h/536H 114v/148V Pos: standing >
Saving Nes.

< 536h/536H 115v/148V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A huge rat who is not far off to your north.
A dwarven commoner who is not far off to your north.
A small pig who is rather far off to your north.
A dwarven merchant who is in the distance to your north.
A patrolling guard who is in the distance to your north.
A large dog who is close by to your east.
A patrolling guard who is not far off to your east.
A dirty dwarf who is not far off to your east.
Kilmoruk who is not far off to your west.

< 536h/536H 115v/148V Pos: standing >
A swarm of insects closes the doors.

< 536h/536H 115v/148V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A huge rat who is not far off to your north.
A dwarven commoner who is not far off to your north.
A small pig who is rather far off to your north.
A dwarven merchant who is in the distance to your north.
A patrolling guard who is in the distance to your north.
A large dog who is close by to your east.
A dirty dwarf who is not far off to your east.
Kilmoruk who is not far off to your west.
A swarm of insects leaves east.
You follow a swarm of insects.

Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.(Red Aura)
A large dog wanders around here, looking for food.

< 536h/536H 115v/148V Pos: standing >
A swarm of insects leaves east.
You follow a swarm of insects.

Tanners Guild
Obvious exits: -W -U
A small sign is here, posted on the wall.
A swarm of insects flies through the air.(Red Aura)
A dwarven guard wanders around the area, watching for trouble.
(Q)A dirty dwarf is here, working with some animal skins.

< 536h/536H 114v/148V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
A small pig who is not far off to your west.
Kilmoruk who is rather far off to your west.
Tormtukr who is close by above you.

< 536h/536H 114v/148V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
Kilmoruk who is rather far off to your west.
Tormtukr who is close by above you.

< 536h/536H 115v/148V Pos: standing >
A swarm of insects leaves west.
You follow a swarm of insects.

Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.(Red Aura)
A large dog wanders around here, looking for food.

< 536h/536H 114v/148V Pos: standing >
A swarm of insects leaves north.
You follow a swarm of insects.

East Side of the Guild Square
Obvious exits: -N -E -S -W
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 114v/148V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is rather far off to your west.
A gully dwarf who is rather far off to your west.

< 536h/536H 114v/148V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A swarm of insects leaves east.
You follow a swarm of insects.

An Inclined Pathway
Obvious exits: -E -W
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 114v/148V Pos: standing >
A swarm of insects leaves east.
You follow a swarm of insects.

An Inclined Pathway
Obvious exits: -E -W
A swarm of insects flies through the air.(Red Aura)
An elite dwarven guard of Kimordril is here.

< 536h/536H 113v/148V Pos: standing >
A swarm of insects leaves east.
You follow a swarm of insects.

An Inclined Pathway
Obvious exits: -E -W
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 112v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 536h/536H 112v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
The Kimordril Quartermaster who is rather far off to your west.

< 536h/536H 113v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A swarm of insects leaves east.
You follow a swarm of insects.

An Inclined Pathway
Obvious exits: -W -D
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 112v/148V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
A swarm of insects leaves down.
You follow a swarm of insects.

An Inclined Pathway
Obvious exits: -E -S -U
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 112v/148V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your south.
An elite guard who is not far off to your south.
A huge boar who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A Centaur who is not far off to your south.
A Barbarian who is not far off to your south.
A Halfling who is not far off to your south.

< 536h/536H 112v/148V Pos: standing >

< 536h/536H 113v/148V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your south.
An elite guard who is not far off to your south.
A huge boar who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A Centaur who is not far off to your south.
A Barbarian who is not far off to your south.

< 536h/536H 113v/148V Pos: standing >

< 536h/536H 113v/148V Pos: standing >
A swarm of insects leaves south.
You follow a swarm of insects.

A Short, Narrow Trail
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A swarm of insects flies through the air.(Red Aura)

< 536h/536H 113v/148V Pos: standing >
A swarm of insects leaves south.
You follow a swarm of insects.

A Short, Narrow Trail
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[4] The corpse of an elite guard is lying here.
The corpse of a large pony is lying here.
[2] The corpse of an honor guard is lying here.
The corpse of general Kimordril is lying here.
The corpse of a dwarven warrior is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a dwarven sergeant is lying here.
A swarm of insects flies through the air.(Red Aura)
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) 
An elite guard stands here, fighting a Barbarian.
A huge boar stands here, fighting a Barbarian.
An elite guard stands here, fighting a Barbarian.
An elite guard stands here, fighting a Barbarian.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting an elite guard.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting an elite guard.
*A Halfling (small)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 536h/536H 111v/148V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 536h/536H 112v/148V Pos: standing >
In an amazing display of dexterity a Halfling does a backward flip avoiding being tripped!

< 536h/536H 112v/148V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Barbarian's body, and his wounds begin to heal!
An elite guard parries a Barbarian's lunge at him.
A Barbarian's pierce strikes an elite guard.
An elite guard parries a Barbarian's lunge at him.
A Barbarian misses an elite guard.

< 536h/536H 112v/148V Pos: standing >
A Centaur shifts his weight and viciously slams his rear hooves into an elite guard's chest with a stunning force.

< 536h/536H 113v/148V Pos: standing >
An elite guard's slash wounds a Barbarian.
A Barbarian parries an elite guard's lunge at him.
An elite guard's powerful slash wounds a Barbarian.
A Barbarian withstands a bash from an elite guard, who bounces back and falls.

< 536h/536H 113v/148V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 114v/148V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 114v/148V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 114v/148V Pos: standing >
A Barbarian parries an elite guard's lunge at him.
An elite guard's powerful crush wounds a Barbarian.
An elite guard's crush wounds a Barbarian.
You are already standing.

< 536h/536H 115v/148V Pos: standing >
A Barbarian parries a huge boar's lunge at him.
A Barbarian parries a huge boar's lunge at him.

< 536h/536H 115v/148V Pos: standing >
A Centaur's fine slash strikes an elite guard.
A Centaur's fine slash strikes an elite guard.
A Centaur's fine slash strikes an elite guard.
With a swift turn a Centaur lashes at an elite guard.
A Centaur's slash wounds an elite guard.
A Centaur's fine slash strikes an elite guard.
A Centaur's fine slash strikes an elite guard.

< 536h/536H 115v/148V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[4] The corpse of an elite guard is lying here.
The corpse of a large pony is lying here.
[2] The corpse of an honor guard is lying here.
The corpse of general Kimordril is lying here.
The corpse of a dwarven warrior is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a dwarven sergeant is lying here.
A swarm of insects flies through the air.(Red Aura)
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
An elite guard stands here, fighting a Barbarian.
A huge boar stands here, fighting a Barbarian.
An elite guard stands here, fighting a Barbarian.
An elite guard crouches here, fighting a Barbarian.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting an elite guard.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting an elite guard.
*A Halfling (small)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Halfling snaps into visibility.
A Halfling's impressive pierce wounds an elite guard.
A swarm of insects starts casting an offensive spell.

< 536h/536H 115v/148V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves south.

< 536h/536H 116v/148V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
PooF! a Halfling suddenly performs an evasive maneouver, quickling darting into the shadows!

< 536h/536H 117v/148V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 118v/148V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 118v/148V Pos: standing >
Backstab who?

< 536h/536H 118v/148V Pos: standing >
An elite guard suddenly attacks a Centaur!
An elite guard's powerful crush wounds a Centaur.
An elite guard ignites into black flames as he hits a Centaur!

< 536h/536H 120v/148V Pos: standing >
A Centaur's fine slash strikes an elite guard.
A Centaur's fine slash strikes an elite guard.
With a swift turn a Centaur lashes at an elite guard.
A Centaur's slash wounds an elite guard.
A Centaur's fine slash strikes an elite guard.
With a swift turn a Centaur lashes at an elite guard.
A Centaur misses an elite guard.
A Centaur's impressive slash strikes an elite guard.
A Centaur's impressive slash strikes an elite guard very hard.

< 536h/536H 120v/148V Pos: standing >
Backstab who?
A swarm of insects leaves south.
You follow a swarm of insects.

 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 MMMMMMM^^^^^MMM  
 +M+^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^M^^^M   
   .^M^.^.^^M^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
A swarm of insects flies through the air.(Red Aura)
*A Halfling (small)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 536h/536H 118v/148V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 536h/536H 118v/148V Pos: standing >
A Barbarian leaves north.

< 536h/536H 120v/148V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab someone in the back, but their ironwood quickly absorbs the impact before fading away!
A Halfling snaps into visibility.
[Damage:  1 ] A Halfling makes a strange sound as you place a slimy troglodyte claw in his back.

< 536h/536H 120v/148V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 536h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Centaur trots in from the north.
A Barbarian enters from the north.

< 536h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling's impressive pierce wounds you.
A Halfling misses you.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You dodge a Halfling's vicious attack.
In an amazing display of dexterity a Halfling does a backward flip avoiding being tripped!
A swarm of insects starts casting an offensive spell.

< 523h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
A Halfling snaps into visibility.
[Damage:  8 ] Your impressive pierce wounds a Halfling.
A Halfling snaps into visibility.
You ignite into black flames as you hit a Halfling!
A Halfling snaps into visibility.
You shiver from the unnatural cold as you hit a Halfling.
You miss a Halfling.
You miss a Halfling.

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A swarm of insects easily dodges a Barbarian's feeble leg sweep.

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur starts casting an offensive spell.

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
A Halfling's bracelet of dracolich hide of constitution was damaged from the massive blow!

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
A Halfling's some razor-knuckled blood crystal gloves was damaged from the massive blow!

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 A swarm of insects misses a Barbarian.
You are already standing.

< 515h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 A Barbarian's slash grazes a swarm of insects.
A Barbarian's crude pierce grazes a swarm of insects.
A Barbarian's slash grazes a swarm of insects.
A Barbarian's feeble slash grazes a swarm of insects.
A Halfling snaps into visibility.
A Halfling's impressive pierce wounds you.
A Halfling's pierce wounds you.
A Halfling's powerful pierce strikes you.
Your disguise falls apart!
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce reached your arm severing tendons and muscles.
A Halfling's impressive pierce wounds you.

< 423h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 It's really, really hot here.  A slight breeze would really improve things.
A Halfling flashes a wicked grin as the shadows slowly coalesce around them.
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at a swarm of insects!

< 423h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling snaps into visibility.
[Damage:  7 ] Your fine pierce wounds a Halfling.
A Halfling snaps into visibility.
You ignite into black flames as you hit a Halfling!
A Halfling snaps into visibility.
You shiver from the unnatural cold as you hit a Halfling.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
You do a fancy maneuver, tripping a Halfling.

< 416h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: small wounds E: A Halfling sit EP:  nasty wounds >
 A swarm of insects attempts to flee.
A swarm of insects leaves north.

< 416h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: small wounds E: A Halfling sit EP:  nasty wounds >
 A Centaur starts casting an offensive spell.

< 416h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: small wounds E: A Halfling sit EP:  nasty wounds >
 A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Halfling's Tiamat's poison tail stinger strikes out in a blur of speed at you.
A Halfling's impressive pierce strikes you.
A Halfling misses you.

< 362h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: few wounds E: A Halfling sit EP:  nasty wounds >
 A Halfling snaps into visibility.
[Damage: 10 ] Your impressive pierce strikes a Halfling.
A Halfling snaps into visibility.
You ignite into black flames as you hit a Halfling!
A Halfling snaps into visibility.
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 13 ] Your impressive pierce strikes a Halfling.
A Halfling snaps into visibility.
You ignite into black flames as you hit a Halfling!
A Halfling snaps into visibility.
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 10 ] Your impressive pierce strikes a Halfling.
A Halfling snaps into visibility.
You ignite into black flames as you hit a Halfling!
A Halfling snaps into visibility.
You shiver from the unnatural cold as you hit a Halfling.
You miss a Halfling.

< 329h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: few wounds E: A Halfling sit EP:  nasty wounds >
 A swarm of insects enters from the north.

< 329h/536H 121v/148V Pos: standing >
< T: Nes TP: sta TC: few wounds E: A Halfling sit EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 181h/536H 121v/148V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sit EP:  nasty wounds >
 Someone completes his spell...
Someone utters the word 'uigzqhg'
Someone suddenly attacks someone!
Someone's sting wounds someone.
Someone ignites into black flames as it hits someone!
Someone shivers as it hits someone.
Someone suddenly attacks someone!
Someone's sting strikes someone.
Someone ignites into black flames as it hits someone!
Someone shivers as it hits someone.
Someone suddenly attacks someone!
Someone's decent sting wounds someone.
Someone ignites into black flames as it hits someone!
Someone shivers as it hits someone.

< 181h/536H 121v/148V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sit EP:  nasty wounds >
 You suddenly see someone's foot in your chest.

< 160h/536H 121v/148V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sit EP:  nasty wounds >
 Someone's impressive pierce strikes you hard.
Someone's fine pierce strikes you.
Someone's powerful pierce seriously wounds you.
Someone's impressive pierce strikes you very hard.

< 97h/536H 121v/148V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  nasty wounds >
 PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!

< 97h/536H 121v/148V Pos: standing >
You no longer see spots.

< 97h/536H 121v/148V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!