The death of [46 Guardian] Coleans -=Denizens of Lloth=- (Duergar)

in Burnt Plains of a Fallen Realm

from the perspective of [47 Thief] Rex -= Tharnadian Mercenaries =- (Halfling)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the diamond crown of Winduin of precision (glowing) [81%]
<worn on eyes>       the eye of the ogre of damage (glowing) (humming) [89%]
<worn in ear>        an anti-matter earring of health [61%]
<worn in ear>        an earring of congealed blood of precision [72%]
<worn on face>       an etched mithral faceguard [superior] (glowing)
<worn around neck>   the collar of firestones [85%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [87%]
<worn on body>       a suit of spiked platemail bearing the symbol of Alatorin
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       a pantherhide quiver with a strange black stone (glowing) (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a patched adamantium belt buckle from Arcorar - the Great King Forest
<attached to belt>   a shield bearing the crest of Volgk [poor] [80%]
<worn on arms>       a skull shoulder guard lined with feathers of endurance
<worn around wrist>  a bracelet of dracolich hide of constitution (humming) [55%]
<worn around wrist>  a purple stone bracelet [89%]
<worn on hands>      some razor-knuckled blood crystal gloves [84%]
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle
<primary weapon>     Tiamat's poison tail stinger[169h 54m 41s]
<secondary weapon>   a sleek adamantium dagger named 'Blight' [superior] with a strange black stone
<worn on legs>       some heavily-spiked blood crystal leg plates with a strange pink stone [82%]
<worn on feet>       a pair of dusty boots [poor] (glowing)

  MMMMMMMM^^....    
 M^^MMMMMMM^^M^.    
  . .^MMM^MMM^^.    
 ....^MM.@ MMM^^    
 ^.^^  ...^  MM^    
  ^MMMMMM.^^ MM^    
  MMMMM....^..MM    
   MM..^.MMM...M    
    ..^^.MMMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A tiny pond seems to suck the life from its surroundings.
Ra enters from the north.

< 543h/707H 258v/262V Pos: standing >
You quickly scan the area.
A drunk flind who is a brief walk away to your north.
An undead commoner who is rather far off to your north.
An undead child who is rather far off to your north.
A sinister vampire who is rather far off to your north.
A black crow who is in the distance to your north.
A drunk flind who is in the distance to your north.
An undead commoner who is in the distance to your north.
A wandering soldier who is almost out of sight to your north.
An undead child who is almost out of sight to your north.
A drunk flind who is almost out of sight to your north.

< 545h/707H 262v/262V Pos: standing >
You find traces of tracks leading south.
    MMMMM^^....     
   MMMMMMM^^....    
  ^^MMMMMMM^^M^.    
  . .^MMM^MMM^^.    
 ....^MM.D MMM^^    
 ^.^^  ..@^  MM^    
  ^MMMMMM.^^ MM^    
 MMMMMM....^..MM    
  MMM..^.MMM...M^   
    ..^^.MMMM..M    
    ..^ .^.MMM.     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A misshaped electrum veil lies here on the ground.
Ra enters from the north.

< 546h/707H 260v/262V Pos: standing >
    MMMMMM^^...     
   ^MMMMMMM^^M^.    
  . .^MMM^MMM^^.    
 ....^MM.D MMM^^    
 ^.^^  ..P^  MM^    
  ^MMMMMM@^^ MM^    
 MMMMMM....^..MM    
 MMMM..^.MMM...M^   
    ..^^.MMMM..M^   
   ...^ .^.MMM..    
     M ....^ MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Ra enters from the north.

< 548h/707H 258v/262V Pos: standing >
You find traces of tracks leading south.
    MMMMMMM^^M^     
    .^MMM^MMM^^.    
  ...^MM.D MMM^^    
 ^.^^  ...^  MM^    
  ^MMMMMMP^^ MM^    
 MMMMMM..@.^..MM    
 MMMM..^.MMM...M^   
 M  ..^^.MMMM..M^   
  ....^ .^.MMM..^   
   . M ....^ MM^    
     MM....^^MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A flawless ruby has been left here, sparkling brightly.
Ra enters from the north.
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 548h/707H 256v/262V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 548h/707H 257v/262V Pos: standing >
    ^MMMMMMM^^M     
   . .^MMM^MMM^^    
  ....^MM.D MMM^^   
 ^^.^^  ...^  MM^   
 ^ ^MMMMMM.^^ MM^   
 MMMMMMM.@P.^..MM   
 MMMMM..^.MMM...M^  
 ^M  ..^^.MMMM..M^  
   ....^ .^.MMM..   
   .. M ....^ MM    
    . MM....^^M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Ra enters from the east.

< 548h/707H 256v/262V Pos: standing >
    ^^MMMMMMM^^     
    . .^MMM^MMM^    
   ....^MM.D MMM^   
 ^^^.^^  ...^  MM^  
 M^ ^MMMMMM.^^ MM^  
 MMMMMMMM@P..^..MM  
 MMMMMM..^.MMM...M  
 M^M  ..^^.MMMM..M  
  ^ ....^ .^.MMM.   
   ^.. M ....^ M    
    .. MM....^^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Ra enters from the east.

< 548h/707H 255v/262V Pos: standing >

< 549h/707H 256v/262V Pos: standing >
    . .^MMM^MMM     
   ....^MM.D MMM    
  ^^.^^  ...^  MM   
 M^ ^MMMMMM.^^ MM^  
 MMMMMMMMP...^..MM  
 MMMMMM..@.MMM...M  
 M^M  ..^^.MMMM..M  
  ^ ....^ .^.MMM..  
   ^.. M ....^ MM   
   ... MM....^^M    
    . MM ^.^..      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Ra enters from the north.

< 549h/707H 255v/262V Pos: standing >
    ...^MM.D MM     
   ^.^^  ...^  M    
  ^ ^MMMMMM.^^ MM   
 MMMMMMMM....^..MM  
 MMMMMM..P.MMM...M  
 M^M  ..^@.MMMM..M  
  ^ ....^ .^.MMM..  
   ^.. M ....^ MM^  
  .... MM....^^MM   
   .. MM ^.^..      
    MMM   ..^^.     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Ra enters from the north.

< 549h/707H 254v/262V Pos: standing >
    .^^  ...^       
    ^MMMMMM.^^ M    
  MMMMMMM....^..M   
 MMMMMM..^.MMM...M  
 M^M  ..^P.MMMM..M  
  ^ ....^@.^.MMM..  
   ^.. M ....^ MM^  
 ..... MM....^^MM   
  ... MM ^.^..  M   
    MMM   ..^^.     
    MM ^^ ...^^     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Ra enters from the north.

< 549h/707H 253v/262V Pos: standing >
    ^MMMMMM.^^      
   MMMMMM....^..    
  MMMMM..^.MMM...   
 M^M  ..^^.MMMM..M  
  ^ ....^P.^.MMM..  
   ^.. M @...^ MM^  
 ..... MM....^^MM   
 .... MM ^.^..  M   
  . MMM   ..^^. M   
   MMM ^^ ...^^^    
      .. ......     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Ra enters from the north.

< 549h/707H 252v/262V Pos: standing >
    MMMMM....^.     
   MMMM..^.MMM..    
  ^M  ..^^.MMMM..   
  ^ ....^ .^.MMM..  
   ^.. M P...^ MM^  
 ..... MM@...^^MM   
 .... MM ^.^..  M   
 .. MMM   ..^^. MM  
   MMM ^^ ...^^^M   
   M  .. ......     
     .M..^...M.     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Ra enters from the north.

< 550h/707H 251v/262V Pos: standing >
    MMM..^.MMM.     
   M  ..^^.MMMM.    
  ^ ....^ .^.MMM.   
   ^.. M ....^ MM^  
 ..... MMP...^^MM   
 .... MM @.^..  M   
 .. MMM   ..^^. MM  
   MMM ^^ ...^^^MM  
  MM  .. ......     
   M .M..^...M.^    
    M.M...^....     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Ra enters from the north.

< 550h/707H 250v/262V Pos: standing >
      ..^^.MMMM     
    ....^ .^.MMM    
   ^.. M ....^ MM   
 ..... MM....^^MM   
 .... MM P.^..  M   
 .. MMM  @..^^. MM  
   MMM ^^ ...^^^MM  
 MMM  .. ......  M  
  MM .M..^...M.^    
   MM.M...^....^    
    M..^.......     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Ra enters from the north.

< 550h/707H 249v/262V Pos: standing >
    ....^ .^.MM     
   ^.. M ....^ M    
  .... MM....^^MM   
 .... MM ^.^..  M   
 .. MMM  P..^^. MM  
   MMM ^^@...^^^MM  
 MMM  .. ......  M  
 ^MM .M..^...M.^ M  
   MM.M...^....^    
   .M..^........    
    .M....^....     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Ra enters from the north.

< 550h/707H 248v/262V Pos: standing >
Something breaks your concentration, and you abandon the hunt.
    .. M ....^      
   ... MM....^^M    
  ... MM ^.^..  M   
 .. MMM   ..^^. MM  
   MMM ^^P...^^^MM  
 MMM  .. @.....  M  
 ^MM .M..^...M.^ M  
 . MM.M...^....^ M  
  ..M..^........    
   ..M....^....^    
    ^MM.^  .^.      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Ra enters from the north.

< 550h/707H 247v/262V Pos: standing >
    .. MM....^^     
   .. MM ^.^..      
  . MMM   ..^^. M   
   MMM ^^ ...^^^MM  
 MMM  .. P.....  M  
 ^MM .M..@...M.^ M  
 . MM.M...^....^ M  
 ...M..^........ M  
  ^..M....^....^.   
   .^MM.^  .^. .    
    ^^M..  MMM      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Ra enters from the north.

< 550h/707H 246v/262V Pos: standing >
    . MM ^.^..      
    MMM   ..^^.     
   MMM ^^ ...^^^M   
 MMM  .. ......  M  
 ^MM .M..P...M.^ M  
 . MM.M..@^....^ M  
 ...M..^........ M  
 .^..M....^....^.M  
  ..^MM.^  .^. ..   
   ^^^M..  MMM      
      ^^.. MM^      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 551h/707H 246v/262V Pos: standing >
    MMM   ..^^.     
   MMM ^^ ...^^^    
  MM  .. ......     
 ^MM .M..^...M.^ M  
 . MM.M..P^....^ M  
 ...M..^.@...... M  
 .^..M....^....^.M  
 ...^MM.^  .^. ..   
   ^^^M..  MMM  M   
      ^^.. MM^ M    
     ^^.... M^      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 551h/707H 245v/262V Pos: standing >
    MM ^^ ...^^     
   M  .. ......     
  MM .M..^...M.^    
 . MM.M...^....^ M  
 ...M..^.P...... M  
 .^..M...@^....^.M  
 ...^MM.^  .^. ..   
 ^ ^^^M..  MMM  M   
  M   ^^.. MM^ MM   
   M ^^.... M^ M    
      ......M^M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 551h/707H 244v/262V Pos: standing >
      .. ......     
   M .M..^...M.^    
   MM.M...^....^    
 ...M..^........ M  
 .^..M...P^....^.M  
 ...^MM.^@ .^. ..   
 ^ ^^^M..  MMM  M   
 ^M   ^^.. MM^ MM   
   M ^^.... M^ MM   
   M  ......M^MM    
      ^.^..MMMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
Ra enters from the north.

< 551h/707H 243v/262V Pos: standing >
     .M..^...M.     
   MM.M...^....^    
  ..M..^........    
 .^..M....^....^.M  
 ...^MM.^P .^. ..   
 ^ ^^^M..@ MMM  M   
 ^M   ^^.. MM^ MM   
   M ^^.... M^ MM   
  MM  ......M^MM    
      ^.^..MMMM^    
     M..M..PMM^     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Ra enters from the north.

< 551h/707H 242v/262V Pos: standing >
    M.M...^....     
   .M..^........    
  ^..M....^....^.   
 ...^MM.^  .^. ..   
 ^ ^^^M..P MMM  M   
 ^M   ^^.@ MM^ MM   
   M ^^.... M^ MM   
  MM  ......M^MM    
  M   ^.^..MMMM^    
     M..M..PMM^^    
    ^M...M.^MM      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 552h/707H 241v/262V Pos: standing >
    MM.M...^...     
   ..M..^.......    
  .^..M....^....^   
 ....^MM.^  .^. ..  
 .^ ^^^M..  MMM  M  
  ^M   ^^@P MM^ MM  
    M ^^.... M^ MM  
   MM  ......M^MM   
  MM   ^.^..MMMM^   
      M..M..PMM^    
     ^M...M.^MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the east.

< 552h/707H 240v/262V Pos: standing >

< 552h/707H 241v/262V Pos: standing >
    .M..^......     
   ^..M....^....    
  ...^MM.^  .^. .   
 .^ ^^^M..  MMM  M  
  ^M   ^^P. MM^ MM  
    M ^^.@.. M^ MM  
   MM  ......M^MM   
  MM   ^.^..MMMM^   
  M   M..M..PMM^^   
     ^M...M.^MM     
    ^MM.^.^M^MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 552h/707H 240v/262V Pos: standing >
    ..M....^...     
   ..^MM.^  .^.     
  ^ ^^^M..  MMM     
  ^M   ^^.. MM^ MM  
    M ^^.P.. M^ MM  
   MM  ..@...M^MM   
  MM   ^.^..MMMM^   
 MM   M..M..PMM^^   
  M  ^M...M.^MM .   
    ^MM.^.^M^MM.    
    ^MM..... MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 552h/707H 239v/262V Pos: standing >
    .^MM.^  .^.     
    ^^^M..  MMM     
  ^M   ^^.. MM^ M   
    M ^^.... M^ MM  
   MM  ..P...M^MM   
  MM   ^.@..MMMM^   
 MM   M..M..PMM^^   
 MM  ^M...M.^MM .   
    ^MM.^.^M^MM.    
   ^^MM..... MM.    
    MMM^...  MM     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Ra enters from the north.

< 552h/707H 238v/262V Pos: standing >
    ^MM.^  .^.      
   ^^^M..  MMM      
  M   ^^.. MM^ MM   
   M ^^.... M^ MM   
  MM  ......M^MM    
 MM   ^.P@.MMMM^    
 M   M..M..PMM^^    
 M  ^M...M.^MM .    
   ^MM.^.^M^MM.     
   ^MM..... MM.     
    MM^...  MM^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the west.

< 553h/707H 237v/262V Pos: standing >
    MM.^  .^. .     
   ^^M..  MMM  M    
     ^^.. MM^ MM    
  M ^^.... M^ MM    
 MM  ......M^MM     
 M   ^.^P@MMMM^     
    M..M..PMM^^     
   ^M...M.^MM .     
  ^MM.^.^M^MM.      
   MM..... MM.      
    M^...  MM^.     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the west.

< 553h/707H 236v/262V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 553h/707H 237v/262V Pos: standing >
    ^M..  MMM       
     ^^.. MM^ MM    
  M ^^.... M^ MM    
 MM  ......M^MM     
 M   ^.^.PMMMM^     
    M..M.@PMM^^     
   ^M...M.^MM .     
  ^MM.^.^M^MM.      
  ^MM..... MM.      
   MM^...  MM^.     
    M.M...MMM^.     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ra enters from the north.

< 553h/707H 236v/262V Pos: standing >
    M..  MMM  M     
    ^^.. MM^ MM     
   ^^.... M^ MM     
 M  ......M^MM      
    ^.^..MMMM^      
   M..M.P@MM^^      
  ^M...M.^MM .      
 ^MM.^.^M^MM.       
  MM..... MM.       
   M^...  MM^.      
    .M...MMM^.^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
A behemoth stands, floating here, fighting a Duergar.(Red Aura)
A hulking behemoth stomps through here, protecting his territory. (paralyzed) (Red Aura)
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting a behemoth.(Red Aura)
Ra enters from the west.

< 553h/707H 236v/262V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 61 ] A Duergar makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 554h/707H 237v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 You kick up a cloud of dust at a Duergar!
A Duergar seems to be blinded!

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar says 'vitiop'

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar misses a behemoth.
A Duergar misses a behemoth.
A Duergar misses a behemoth.
A Duergar's impressive slash wounds a behemoth.

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.
A Duergar says 'HeT tHoS VhiPg&p OyT uF nY jEaF !!!&p'
You do a fancy maneuver, tripping a Duergar.

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Duergar.
[Damage: 13 ] Your impressive pierce strikes a Duergar.
[Damage: 16 ] Your impressive pierce strikes a Duergar.
[Damage: 15 ] Your pierce strikes a Duergar.
[Damage: 13 ] Your impressive pierce strikes a Duergar.
A Duergar blocks your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 12 ] Your impressive pierce strikes a Duergar.
A behemoth suddenly appears a bit confused!
A behemoth's punch strikes a Duergar very hard.
A behemoth's fine punch strikes a Duergar very hard.
A behemoth's decent punch seriously wounds a Duergar.

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sit EP:  awful >
     M..  MMM  M     
    ^^.. MM^ MM     
   ^^.... M^ MM     
 M  ......M^MM      
    ^.^..MMMM^      
   M..M..@MM^^      
  ^M...M.^MM .      
 ^MM.^.^M^MM.       
  MM..... MM.       
   M^...  MM^.      
    .M...MMM^.^     

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sit EP:  awful >
     M..  MMM  M     
    ^^.. MM^ MM     
   ^^.... M^ MM     
 M  ......M^MM      
    ^.^..MMMM^      
   M..M..@MM^^      
  ^M...M.^MM .      
 ^MM.^.^M^MM.       
  MM..... MM.       
   M^...  MM^.      
    M^...MMM^.^     

< 554h/707H 238v/262V Pos: standing >
< T: behemoth TP: sta TC: small wounds E: A Duergar sit EP:  awful >
 A Duergar's eyes briefly cloud over as his body is painfully ripped apart from within.
A Duergar's shield of Nightmares [poor] shattered in bits as the tortured body spasms and quivers!
A Duergar's some steel carving gauntlets shattered in bits as the tortured body spasms and quivers!
A Duergar's slaadi necklace of Chaos shattered in bits as the tortured body spasms and quivers!
A Duergar's stony granite face shattered in bits as the tortured body spasms and quivers!
A Duergar is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 6666666.
The smell of fresh blood enters your body, infusing you with power!