The death of [46 Wizard] Norabiii -=Denizens of Lloth=- (Drow Elf)

in A Huge Behemoth Cage

from the perspective of [46 Brigand] Gruul -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a celestial ribbon (magic) (illuminating)
<worn on head>       a pair of devil horns [superior] [89%]
<worn on eyes>       an eyepatch of a cRazY MaN [superior]
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a dangling dragon earring [superior] (magic)
<worn on face>       a serpentine mask (magic) [86%]
<worn around neck>   a shiny mithril torque [superior]
<worn around neck>   an amulet of petrified dragon eyes of regeneration
<worn on body>       the armor of Darkness [superior] (magic)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   an ice girdle (magic)
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a blood inscribed bracer [superior] (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<worn on finger>     a band of the winds
<primary weapon>     a gladiators blade [poor] with a strange black stone (magic) (glowing) [86%]
<secondary weapon>   a sleek adamantium dagger named 'Blight' [poor] (magic)
<worn on legs>       a pair of serpentine leggings (magic) [84%]
<worn on feet>       some spurred blood crystal boots with a strange dark bloodstone (magic)

Zone: The Behemoth Herders.
Room: Damaged Part of the Bone-Reinforced Shaft
</map>
Damaged Part of the Bone-Reinforced Shaft
Obvious exits: -U -D
A behemoth rider enforcer sits atop an undead behemoth.(Red Aura)
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
An overworked, sweaty barbarian positions reinforcement bones.(Gold Aura)
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 257v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 256v/260V Pos: standing >

< 1097h/1097H 257v/260V Pos: standing >
You quickly scan the area.
A tall death knight who is close by to your north.
A vampire bat who is not far off to your north.
A shadowbeast who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A boa constrictor who is close by to your east.
A large grey cave wyrm who is a brief walk away to your east.
A tall death knight who is a brief walk away to your east.
An undead behemoth who is close by above you.
A behemoth rider enforcer who is close by above you.
A minotaur slave who is close by above you.
A barbarian slave who is close by above you.

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 259v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Nearing the Bottum of a Bone-Reinforced Shaft
</map>
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 258v/260V Pos: standing >

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 259v/260V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.

< 1097h/1097H 259v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Before a Landing
</map>
A Tunnel Before a Landing
Obvious exits: -N -D
Ziyk enters from the north.
Renier enters from the north.

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Landing Before Symmetrical Gates
</map>
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Ziyk enters from above.
Renier enters from above.

< 1097h/1097H 256v/260V Pos: standing >

< 1097h/1097H 256v/260V Pos: standing >

< 1097h/1097H 260v/260V Pos: standing >
Renier starts casting a spell.

< 1097h/1097H 260v/260V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Renier  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.

< 1097h/1097H 260v/260V Pos: standing >
Renier completes his spell...
Renier utters the word 'uizuoafahz'
Renier appears invigorated.

< 1097h/1097H 260v/260V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Renier  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.

< 1097h/1097H 260v/260V Pos: standing >
Renier sits down in a comfortable spot.

< 1097h/1097H 260v/260V Pos: standing >
Renier takes out his holy symbol and begins praying intently.

< 1097h/1097H 260v/260V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Renier  -= Tharnadian Mercenaries =- (Human)(medium) sits resting.(Gold Aura)
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.

< 1097h/1097H 260v/260V Pos: standing >
Renier raises his holy symbol and smiles broadly.

< 1097h/1097H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 1097h/1097H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 1097h/1097H 260v/260V Pos: standing >
Renier clambers to his feet.

< 1097h/1097H 260v/260V Pos: standing >
Renier is ready to go!
You quickly scan the area.
You see nothing.

< 1097h/1097H 260v/260V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Renier  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.

< 1097h/1097H 260v/260V Pos: standing >
You nod.

< 1097h/1097H 260v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Before a Landing
</map>
A Tunnel Before a Landing
Obvious exits: -N -D
Ziyk enters from below.
Renier enters from below.

< 1097h/1097H 258v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Ziyk enters from the south.
Renier enters from the south.

< 1097h/1097H 256v/260V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 1097h/1097H 256v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Ziyk enters from the southwest.
Renier enters from the southwest.

< 1097h/1097H 258v/260V Pos: standing >

< 1097h/1097H 259v/260V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.

< 1097h/1097H 259v/260V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.

< 1097h/1097H 260v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Ziyk enters from the west.
Renier enters from the west.

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Ziyk enters from the west.
Renier enters from the west.

< 1097h/1097H 257v/260V Pos: standing >

< 1097h/1097H 257v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
An undead herder evaluates the caged behemoths.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
Ziyk enters from the west.
Renier enters from the west.

< 1097h/1097H 256v/260V Pos: standing >
You quickly scan the area.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 1097h/1097H 257v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Ziyk enters from the south.
Renier enters from the south.

< 1097h/1097H 259v/260V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your south.
A bone golem who is close by to your south.
A Kobold who is close by to your west.
A Drow Elf who is close by to your west.
A Troll who is close by to your west.
A water elemental who is close by to your west.
A water elemental who is close by to your west.
A Kobold who is close by to your west.
A Drow Elf who is close by to your west.

< 1097h/1097H 259v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
An undead herder evaluates the caged behemoths.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
Ziyk enters from the north.
Renier enters from the north.

< 1097h/1097H 258v/260V Pos: standing >

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Ziyk enters from the east.
Renier enters from the east.

< 1097h/1097H 259v/260V Pos: standing >

< 1097h/1097H 259v/260V Pos: standing >

< 1097h/1097H 259v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
An undead herder evaluates the caged behemoths.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
Ziyk enters from the west.
Renier enters from the west.

< 1097h/1097H 258v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Ziyk enters from the south.
Renier enters from the south.

< 1097h/1097H 257v/260V Pos: standing >

< 1097h/1097H 257v/260V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of viscerith is lying here.
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) Soldier -  The Night Terrors stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Troll (large)  -=Denizens of Lloth=- sits resting.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Duergar (medium)  -=Denizens of Lloth=- sits resting.(Red Aura)
Ziyk enters from the east.
Renier enters from the east.

< 1097h/1097H 257v/260V Pos: standing >
A Drider suddenly attacks Renier!
[Damage: 54 ] A Drow Elf makes a strange sound as you place a sleek adamantium dagger named 'Blight' [poor] in his back.

< 1097h/1097H 258v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 A Drow Elf attacks you. [0 Hits]
A Drow Elf settles to his knees.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP: few scratches >
 A Duergar raises his unholy symbol and smiles malevolently.
Renier starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP: few scratches >
 Ziyk starts casting an offensive spell.
Ziyk snaps into visibility.
A Duergar clambers to his feet.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP: few scratches >
 Renier completes his spell...
Renier utters the words 'parl xafe'
A Drider wavers in agony, as the positive energies sent by Renier purge his essence!
Renier sends a Drider reeling with a holy word.
Renier sends a Kobold reeling with a holy word.
A Drow Elf raises hands performing an arcane gesture and some of Renier's spell energy is dispersed.
Renier sends a Drow Elf reeling with a holy word.
Renier sends a Troll reeling with a holy word.
A Troll snaps out of his trance, looking frustrated.
Renier sends a water elemental reeling with a holy word.
Renier sends a water elemental reeling with a holy word.
Renier sends a Kobold reeling with a holy word.
Renier sends a Drow Elf reeling with a holy word.
Renier sends a Duergar reeling with a holy word.
A Kobold attacks Renier. [0 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  small wounds >
 A Kobold attacks Renier. [0 Hits]
A water elemental attacks Renier. [0 Hits]
[Damage: 17 ] [Damage: 14 ] Your sleek adamantium dagger named 'Blight' [poor] bites into a Drow Elf's flesh!
They are too powerful to wither this way!
You score a CRITICAL HIT!!!!!
[Damage: 29 ] [Damage: 20 ] You attack a Drow Elf. [4 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 You have no idea how to even begin.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Troll clambers to his feet.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Fighting dirty just isn't your bag, baby.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Ziyk completes his spell...
Ziyk utters the words 'aihuwahhzf qarruguai'
A HUGE Cosmic Rift opens and tiny black orbs come flying out and slam into a Drow Elf!
Renier starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into Renier, bits of flesh and bone fly everywhere!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A water elemental attacks Renier. [0 Hits]
A Duergar starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Troll attacks Renier. [0 Hits]
A Kobold attacks Renier. [0 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Kobold attacks Renier. [0 Hits]
Ziyk starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 With superb grace and ease, you intercept a Drow Elf's attack with sleek adamantium dagger named 'Blight' [poor] and counter-attack!
[Damage: 22 ] A gladiators blade [poor] with a strange black stone slices through the air with incredible ease!
[Damage: 20 ] A Drow Elf attacks you. [0 Hits]
A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Drider attacks Renier. [2 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Renier completes his spell...
Renier utters the words 'pzaruio garzz'
Upon Renier's touch a soft glow flows from his hands and surrounds Renier.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 
< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Ziyk completes his spell...
Ziyk utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Drow Elf!
A Troll attempts to flee.
A Troll leaves east.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A water elemental attacks Renier. [0 Hits]
Renier starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 [Damage: 20 ] [Damage: 17 ] [Damage: 17 ] You score a CRITICAL HIT!!!!!
[Damage: 26 ] You attack a Drow Elf. [4 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Renier completes his spell...
Renier utters the words 'parl xafe'
A Drider wavers in agony, as the positive energies sent by Renier purge his essence!
Renier sends a Drider reeling with a holy word.
Renier sends a Kobold reeling with a holy word.
Renier sends a Drow Elf reeling with a holy word.
Renier's spell flows around a water elemental, leaving it unharmed!
Renier's spell flows around a water elemental, leaving it unharmed!
Renier sends a Kobold reeling with a holy word.
Renier sends a Drow Elf reeling with a holy word.
Renier sends a Duergar reeling with a holy word.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  nasty wounds >
 A Duergar completes his spell...
A Duergar utters the word 'pzar'
Healing energy flows from a Duergar into a Drow Elf's body!
A Troll enters from the east.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Ziyk starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into Renier, bits of flesh and bone fly everywhere!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 Renier starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into Renier, bits of flesh and bone fly everywhere!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf kne EP:  few wounds >
 A Drow Elf rises to his feet.
A Duergar starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 A water elemental attacks Renier. [0 Hits]
A Drow Elf attempts to flee.
A Drow Elf leaves east.
A Kobold starts casting an offensive spell.
Tackle who?

< 1097h/1097H 259v/260V Pos: standing >
In his haste to slam Renier around, a Troll slips and falls!

< 1097h/1097H 259v/260V Pos: standing >
Ziyk stops chanting abruptly!
A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
Renier completes his spell...
Renier utters the words 'pzaruio garzz'
Upon Renier's touch a soft glow flows from his hands and surrounds you.
Renier attacks a Drider. [0 Hits]

< 1097h/1097H 259v/260V Pos: standing >
A Duergar stops chanting abruptly!

< 1097h/1097H 259v/260V Pos: standing >
A Drow Elf attacks Renier. [0 Hits]
A Drider attacks Renier. [1 Hits]

< 1097h/1097H 259v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 1097h/1097H 259v/260V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before Renier, close around his neck and begin to squeeze!
Renier gasps for air as a pair of ghostly hands tighten around his throat!

< 1097h/1097H 259v/260V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before Renier, close around his neck and begin to squeeze!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
Ziyk starts casting an offensive spell.
Ziyk snaps into visibility.
Renier starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
Renier gasps for air as a pair of ghostly hands tighten around his throat!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
A Drow Elf enters from the east.

< 1097h/1097H 259v/260V Pos: standing >
Renier gasps for air as a pair of ghostly hands tighten around his throat!
A water elemental attacks Renier. [1 Hits]
[Damage: 17 ] 
< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 
< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You play with a Drow Elf before lunging into an offensive routine!
[Damage: 17 ] [Damage: 14 ] A Drow Elf attacks you. [0 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.
A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Ziyk completes his spell...
Ziyk utters the word 'qawzh'
Ziyk snaps into visibility.
A large rift opens in front of a Drow Elf, you see stars through it, and then a comet flies forth smashing into him!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You have no idea how to even begin.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Renier completes his spell...
Renier utters the words 'pzaruio garzz'
Upon Renier's touch a soft glow flows from his hands and surrounds Renier.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Renier, blood pours from his body!
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before Renier, close around his neck and begin to squeeze!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
A Duergar starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Renier gasps for air as a pair of ghostly hands tighten around his throat!
A water elemental attacks Renier. [1 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before Renier, close around his neck and begin to squeeze!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
Ziyk starts casting an offensive spell.
Ziyk snaps into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Renier gasps for air as a pair of ghostly hands tighten around his throat!
[Damage: 19 ] [Damage: 18 ] [Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 41 ] You attack a Drow Elf. [4 Hits]
Renier attacks a Drider. [1 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Renier gasps for air as a pair of ghostly hands tighten around his throat!
A Drow Elf attacks Renier. [0 Hits]
Renier starts casting a spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Ziyk snaps into visibility.
The black dots swarm and COLLIDE with a Drow Elf absorbing his flesh!
A Drider attacks Renier. [3 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Ziyk snaps into visibility.
Ziyk completes his spell...
Ziyk utters the word 'qawzh'
A Drow Elf raises hands performing an arcane gesture and some of Ziyk's spell energy is dispersed.
Ziyk snaps into visibility.
A large rift opens in front of a Drow Elf, you see stars through it, and then a comet flies forth smashing into him!

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Duergar completes his spell...
A Duergar utters the words 'yjrr pzar'
A torrent of divine energy flows from a Duergar into a Kobold's body, and his wounds begin to heal!
A Kobold attacks Renier. [0 Hits]

< 1097h/1097H 259v/260V Pos: standing >
< T: Gruul TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before Renier, close around his neck and begin to squeeze!
Renier gasps for air as a pair of ghostly hands tighten around his throat!
You play with a Drow Elf before lunging into an offensive routine!
[Damage: 18 ] [Damage: 22 ] Your gladiators blade [poor] with a strange black stone murmurs some strange incantations...
[Damage: 53 ] Your concussion blast rips into a Drow Elf, shattering his soul!
A Drow Elf's collar of firestones was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gruul by 6666666.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!