The death of [27 Monk] Slyvarius (Human)

in On Top of the Northwest Tower of Newhaven

from the perspective of [46 Assassin] Dripp -=Denizens of Lloth=- (Duergar)

<worn as a badge>    a crystal shard [superior] (humming)
<worn on head>       a crown of stars (magic) (glowing) (humming)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [51%]
<worn in ear>        a dangling crimson earring [superior]
<worn in ear>        the earring of chaos [poor] (magic)
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a magma collar [poor] (magic) (glowing)
<worn around neck>   a glowing necklace of power [poor] (glowing)
<worn on body>       a cuirass emblazoned with the mantis sigil (humming) [82%]
<worn about body>    a heavy lion-skin cloak [poor] (magic)
<worn as quiver>     a static clay quiver from Khildarak Stronghold [85%]
<worn about waist>   a belt bearing the seal of Baal of precision (magic) [59%]
<worn on belt buckle>a rugged adventurers satchel (magic) [36%]
<worn on arms>       a thick seashell armplates [79%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn around wrist>  a spiked zanthium bracer [poor] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a tarnished bronze ring (glowing) [84%]
<worn on finger>     a ring of the weretor [poor] (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)[194h 51m 41s]
<secondary weapon>   the dagger of Wind (invis) (magic)[195h 2m 23s]
<worn on legs>       some gladiators leg plates [poor] (magic) (glowing) [71%]
<worn on feet>       the shoes of sprinting of endurance (magic) (glowing) [49%]


Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)

< 778h/814H 224v/235V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.

< 779h/814H 228v/235V Pos: standing >
 
   *****..^M^^    
  *****..^..M^+   
 *****.^...^^^+^  
 ****...+++++++.  
 ***...M@....^^^  
 **..M.....^^.^.  
 ..........^..^.  
  .........^^..   
   ...........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 780h/814H 228v/235V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.

< 781h/814H 231v/235V Pos: standing >
An elite highwayman suddenly attacks YOU!
You snap into visibility.
-=[An elite highwayman's fine punch wounds you.]=-
[Damage: 14 ] -=[An elite highwayman shivers from the unnatural cold as he hits you!]=-
An elite highwayman shouts 'Guards!  Come destroy this trash which threatens our road!'

< 760h/814H 232v/235V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: elite sta EP: few scratches >
  
   *****..^M^^    
  *****..^..M^+   
 *****.^...^^^+^  
 ****...+++++++.  
 ***...M@....^^^  
 **..M.....^^.^.  
 ..........^..^.  
  .........^^..   
   ...........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A magnificent horse trots through here, looking noble.(Gold Aura)
An elite highwayman stands in mid-air here, fighting YOU!(Gold Aura)

< 760h/814H 232v/235V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: elite sta EP: few scratches >
 You attempt to flee...
 
   ******..^M^    
  ******..^..M^   
 ******.^...^^^+  
 *****...+++++++  
 ****..M@M....^^  
 .**........^^.^  
 .....M.....^..^  
  ..........^^.   
   ...........    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
You flee westward!

< 760h/814H 220v/235V Pos: standing >
Saving Dripp.

< 760h/814H 220v/235V Pos: standing >
 
   *****..^..M    
  *****.^...^^^   
 *****...M++++++  
 ****..M......^^  
 .**....@...^^.^  
 .....M.....^..^  
 ...........^^..  
  .............   
   ...........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 760h/814H 220v/235V Pos: standing >
 
   ****.^...^^    
  ****...M+++++   
 ****..M......^^  
 .**........^^.^  
 .....M.@...^..^  
 ...........^^..  
 ..............^  
  .............   
   ........^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 760h/814H 219v/235V Pos: standing >
 
   ***..M+++++    
  ***..M......^   
 .**........^^.^  
 .....M.....^..^  
 .......@...^^..  
 ..............^  
 ...............  
  .........^...   
   .^.........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/814H 221v/235V Pos: standing >
 
   ***..M+++++    
  ***..M......^   
 .**........^^.^  
 ...........^..^  
 .....M.@...^^..  
 ..............^  
 ...............  
  .........^...   
   .^.........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 763h/814H 224v/235V Pos: standing >
 
   ***..M+++++    
  ***.M.......^   
 .**........^^.^  
 ...........^..^  
 .....M.@...^^..  
 ..............^  
 ...............  
  .........^...   
   .^.........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 763h/814H 225v/235V Pos: standing >
 
   ***...+++++    
  ***.M.M.....^   
 .**........^^.^  
 ...........^..^  
 .....M.@...^^..  
 ..............^  
 ...............  
  .........^...   
   .^.........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 764h/814H 226v/235V Pos: standing >

		Score information for Dripp

Level: 46   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 766(814)  Moves: 232(235)
Coins carried:    0 platinum    17 gold    15 silver    20 copper
Compression ratio: none
Status:  Standing.
         Coldshielded Strained Lungs
Frags:   +3.53   Deaths:   26
Disguised as: a dwarf miner (fair)
Detecting:      Invisible Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Fly Aware Haste Invisibility Waterbreathing Sneaking
Herbs:          Blue Haze Medicus
Combat Pulse:   17 Spell Pulse:  0.98 
Leaderboard Points:  852 

Active Spells:
--------------
elephantstrength (23 minutes)
hawkvision (2 minutes)
lionrage (3 minutes)


< 766h/814H 232v/235V Pos: standing >
 
   ***...+++++    
  ***.M.......^   
 .**........^^.^  
 ...........^..^  
 .....M.@...^^..  
 ..............^  
 ...............  
  .........^...   
   .^.........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 768h/814H 235v/235V Pos: standing >
 
   ****.^...^^    
  ****...++++++   
 ****.M.......^^  
 .**........^^.^  
 .......@...^..^  
 .....M.....^^..  
 ..............^  
  .............   
   ........^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 768h/814H 233v/235V Pos: standing >
 
   *****..^..M    
  *****.^...^^^   
 *****...+++++++  
 ****.........^^  
 .**..M.@...^^.^  
 ...........^..^  
 .....M.....^^..  
  ....M........   
   ...........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading south.

< 773h/814H 231v/235V Pos: standing >
 
   ******..^M^    
  ******..^..M^   
 ******.^...^^^+  
 *****...+++++++  
 ****...@.....^^  
 .**........^^.^  
 .....M.....^..^  
  ....M.....^^.   
   ...........    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 775h/814H 231v/235V Pos: standing >
 
   ******^..MM    
  *******..^M^^   
 *******..^..M^+  
 ******.^...^^^+  
 *****..@+++++++  
 ****.........^^  
 .**........^^.^  
  ....M.....^..   
   .........^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 776h/814H 233v/235V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
There are some tracks heading north.

< 776h/814H 233v/235V Pos: standing >
 
   ******^M.MM    
  *******..^M^^   
 *******..^..M^+  
 ******.^...^^^+  
 *****..@+++++++  
 ****.........^^  
 .**........^^.^  
  ....M.....^..   
   .........^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 779h/814H 233v/235V Pos: standing >
 
   *******^M.M    
  ********..^M^   
 ********..^..M^  
 *******.^...^^^  
 M*****.@.++++++  
 .****.........^  
 ..**........^^.  
  .....M.....^.   
   ..........^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 779h/814H 232v/235V Pos: standing >
 
   ********^M.    
  *********..^M   
 *********..^..M  
 .*******.^...^^  
 .M*****@..+++++  
 ..****.........  
 ...**........^^  
  ............^   
   .....M.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 780h/814H 231v/235V Pos: standing >
 
 ****.  
 **@..  
 **...  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 782h/814H 233v/235V Pos: standing >
 
 *****  
 **@..  
 ***..  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 784h/814H 231v/235V Pos: standing >
 
 ****.  
 *.@..  
 **...  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 785h/814H 231v/235V Pos: standing >
 
   ********^M.    
  *********..^M   
 *********..^..M  
 .*******.^...^^  
 .M*****@..+++++  
 ..****.........  
 ...**........^^  
  ............^   
   .....M.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 786h/814H 230v/235V Pos: standing >
 
   *******^M.M    
  ********..^M^   
 ********..^..M^  
 *******.^...^^^  
 M*****.@.++++++  
 .****.........^  
 ..**........^^.  
  ...........^.   
   ..........^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 786h/814H 230v/235V Pos: standing >
 
   ******^M.MM    
  *******..^M^^   
 *******..^..M^+  
 ******.^...^^^+  
 *****..@+++++++  
 ****.........^^  
 .**........^^.^  
  ..........^..   
   .........^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 786h/814H 229v/235V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading north.

< 789h/814H 234v/235V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 789h/814H 232v/235V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)

< 790h/814H 230v/235V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
A warder of Newhaven roams the streets.
Artos Chori, Avenger of Newhaven, solemnly stands here.(holy)
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
A warder of Newhaven strolls about the area.(holy)(Gold Aura)

< 790h/814H 229v/235V Pos: standing >

< 791h/814H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 792h/814H 234v/235V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
A young page stands here, ready to serve.

< 793h/814H 234v/235V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.(holy)

< 795h/814H 233v/235V Pos: standing >
You quickly scan the area.
The page who is close by to your west.
Artos Chori, Avenger of Newhaven who is not far off to your west.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
A cat who is rather far off to your west.
A small lizard who is rather far off to your west.

< 795h/814H 234v/235V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 797h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/814H 234v/235V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A grand knight who is not far off to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
The page who is not far off to your west.
Artos Chori, Avenger of Newhaven who is a brief walk away to your west.
A warder who is a brief walk away to your west.
A warder who is rather far off to your west.
A cat who is in the distance to your west.
A small lizard who is in the distance to your west.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Beltorian Strom who is close by above you.

< 798h/814H 234v/235V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 799h/814H 234v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
This lizard scampers about the area.
A small boy is running about here.(holy)(Gold Aura)
A citizen of Newhaven stands here.(holy)
There are Duergar tracks going north.

< 801h/814H 233v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.(holy)(Gold Aura)

< 802h/814H 232v/235V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 802h/814H 232v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 803h/814H 232v/235V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your south.
A small lizard who is a brief walk away to your south.
The boy who is a brief walk away to your south.
A citizen who is a brief walk away to your south.

< 804h/814H 235v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 804h/814H 234v/235V Pos: standing >
You quickly scan the area.
A grand knight who is a brief walk away to your south.
A small lizard who is rather far off to your south.
The boy who is rather far off to your south.
A citizen who is rather far off to your south.

< 805h/814H 234v/235V Pos: standing >
Intersection of Paradise Lane and Refuge Street
Obvious exits: -S -W -U

< 805h/814H 233v/235V Pos: standing >
You quickly scan the area.
A grand knight who is rather far off to your south.
A small lizard who is in the distance to your south.
The boy who is in the distance to your south.
A citizen who is in the distance to your south.
A cat who is close by above you.
A citizen who is close by above you.
A stronghold knight who is close by above you.
A member who is close by above you.
A member who is close by above you.
A member who is close by above you.
Riverlan Strom who is close by above you.

< 806h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 807h/814H 235v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 809h/814H 234v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 809h/814H 233v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 810h/814H 232v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.

< 810h/814H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 811h/814H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 811h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 812h/814H 235v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 812h/814H 235v/235V Pos: standing >
You quickly scan the area.
A solemn sister who is close by to your south.
A grand knight who is not far off to your south.
A small lizard who is rather far off to your south.
A warder who is rather far off to your south.
A warder who is rather far off to your south.
The lawkeeper who is in the distance to your south.
A Human who is close by above you.
A knight commander who is close by above you.

< 813h/814H 235v/235V Pos: standing >
On Top of the Northwest Tower of Newhaven
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of a grand knight is lying here.
The corpse of a knight commander is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
A knight commander of Newhaven surveys the area.(Gold Aura)

< 814h/814H 234v/235V Pos: standing >

< 814h/814H 234v/235V Pos: standing >
You hold out your arms for a great big hug!

< 814h/814H 234v/235V Pos: standing >
Help - Last Edited: 2011-10-09 20:56:58 by Jexni
================================================

The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.

                      Duris DikuMUD - Main Help Menu

  Type:                   Produces:
  HELP..............This screen
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  HELP POLICIES.....Master list of Duris Policies and rules. These are a
  and HELP RULES    *must* read for all players.
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  Help topics can be reached by using the entire spell/skill name, race/class name,
  or by short form query.  If you cannot find help for a term using short form, use
  the entire name.
The following character attributes are used in execution of this ability (if any):

< 814h/814H 234v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.

< 814h/814H 234v/235V Pos: standing >

< 814h/814H 234v/235V Pos: standing >
Autosaving...

< 814h/814H 234v/235V Pos: standing >

< 814h/814H 235v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.

< 814h/814H 235v/235V Pos: standing >
On Top of the Northwest Tower of Newhaven
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of a grand knight is lying here.
The corpse of a knight commander is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
A knight commander of Newhaven surveys the area.(Gold Aura)

< 814h/814H 234v/235V Pos: standing >
A Human starts to chant in a deep voice.

< 814h/814H 234v/235V Pos: standing >
You snap into visibility.
[Damage: 63 ] -=[A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.