The death of [25 Shaman] Folclo (Halfling)

in Before The Palace Gates

from the perspective of [25 Shaman] Folclo (Halfling)

<worn as a badge>    a blood red tear insignia
<worn on head>       a glittering marble hood
<worn on eyes>       a patched hide visor
<worn in ear>        an icy bone stud
<worn on face>       a humming cured leather mask
<worn around neck>   an alligatorskin collar
<worn around neck>   a soldier's crystal charm
<worn on body>       some heavy gray platemail
<worn about body>    a long fur [superior]
<worn about waist>   a tigerskin belt [poor]
<worn on hands>      some shimmering iron talons
<worn on finger>     an unique limestone ring
<held>               a small limestone totem
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of boots

Inn of Oceans
Obvious exits: -W
[3] A small round shield has been dropped here.
Riralin, the innkeeper, shows people to their rooms.

< 203h/203H 142v/142V Pos: standing >
You are already standing.

< 203h/203H 142v/142V Pos: standing >
Inn of Oceans
Obvious exits: -W
[3] A small round shield has been dropped here.
Riralin, the innkeeper, shows people to their rooms.

< 203h/203H 142v/142V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S

< 203h/203H 141v/142V Pos: standing >
Inn of Oceans
Obvious exits: -W
[3] A small round shield has been dropped here.
Riralin, the innkeeper, shows people to their rooms.

< 203h/203H 140v/142V Pos: standing >

		Score information for Folclo

Level: 25   Race: Halfling   Class: Shaman Sex: Male
Hit points: 203(203)  Moves: 142(142)
Coins carried:    1 platinum    20 gold     0 silver     0 copper
Compression ratio: 60%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Armor
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  250 

Active Spells:
--------------
well-rested bonus (149 minutes)
pantherspeed (14 minutes)
spirit armor (22 minutes)


< 203h/203H 142v/142V Pos: standing >
You are using:
<worn as a badge>    a blood red tear insignia
<worn on head>       a glittering marble hood
<worn on eyes>       a patched hide visor
<worn in ear>        an icy bone stud
<worn in ear>        a faintly glowing stud
<worn on face>       a humming cured leather mask
<worn around neck>   an alligatorskin collar
<worn around neck>   a soldier's crystal charm
<worn on body>       some heavy gray platemail
<worn about body>    a long fur [superior]
<worn about waist>   a tigerskin belt [poor]
<worn on arms>       some fanged hemp vambraces
<worn on hands>      some shimmering iron talons
<worn on finger>     an unique limestone ring
<primary weapon>     a magical copper morningstar
<held>               a small limestone totem
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of boots

< 203h/203H 142v/142V Pos: standing >
You are carrying: (4/12)
a small ivory totem
a runed boar tusk [poor]
an oak bear totem
a rugged adventurers satchel (illuminating)

< 203h/203H 142v/142V Pos: standing >
You sit down and relax.

< 203h/203H 142v/142V Pos: sitting >
A Drider skitters in from the west.
A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 203h/203H 142v/142V Pos: sitting >
You are carrying: (4/12)
a small ivory totem
a runed boar tusk [poor]
an oak bear totem
a rugged adventurers satchel (illuminating)
A Drider starts casting an offensive spell.

< 203h/203H 142v/142V Pos: sitting >
You clamber to your feet.

< 203h/203H 142v/142V Pos: standing >
Inn of Oceans
Obvious exits: -W
[3] A small round shield has been dropped here.
A Troll (large)  -=Denizens of Lloth=- sits in mid-air here.
A Drider (large) ThisISTheWay  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
Riralin, the innkeeper, shows people to their rooms.

< 203h/203H 142v/142V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 67h/203H 142v/142V Pos: standing >
You sigh loudly.

< 67h/203H 142v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 67h/203H 141v/142V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 67h/203H 117v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/203H 118v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/203H 118v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/203H 117v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/203H 118v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/203H 117v/142V Pos: standing >
You jump in surprise.. EEK! 

< 68h/203H 118v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/203H 119v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/203H 120v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 69h/203H 120v/142V Pos: standing >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               

< 69h/203H 122v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 69h/203H 122v/142V Pos: standing >
You can't see a damn thing, you're blinded!

< 69h/203H 122v/142V Pos: standing >
Sorry, but you cannot do that here!

< 69h/203H 123v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/203H 123v/142V Pos: standing >
You can't see a damn thing, you're blinded!
Someone suddenly attacks YOU!
Someone's bludgeon strikes you.

< 67h/203H 125v/142V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 67h/203H 125v/142V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.

< 67h/203H 125v/142V Pos: standing >
< T: Folclo TP: sta TC: nasty wounds E: A Drider sta EP: excellent >
 You attempt to flee...
Talerenn Way
Obvious exits: -N -E# -S -W#
You flee northward!

< 67h/203H 99v/142V Pos: standing >
The door seems to be closed.

< 67h/203H 100v/142V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 67h/203H 100v/142V Pos: standing >
The gates seems to be closed.

< 67h/203H 100v/142V Pos: standing >
It seems to be locked.

< 67h/203H 103v/142V Pos: standing >
The gates seems to be closed.

< 67h/203H 103v/142V Pos: standing >
A Drider skitters in from the south.

< 67h/203H 103v/142V Pos: standing >
It seems to be locked.

< 68h/203H 105v/142V Pos: standing >
The gates seems to be closed.

< 68h/203H 106v/142V Pos: standing >
A Drider starts casting an offensive spell.

< 68h/203H 106v/142V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
Your magical copper morningstar melted corroded by the acid.
Your some fanged hemp vambraces melted corroded by the acid.
Your faintly glowing stud melted corroded by the acid.