The death of [25 Druid] Anza (Halfling)

in Pitted Path Leading to the Village

from the perspective of [44 Shadowmage] Yans -=Denizens of Lloth=- (Kobold)

<worn as a badge>    a wisp of living wind
<worn on head>       the helmet of agony (humming)
<worn on eyes>       a sand visor
<worn in ear>        a scale of pulsating darkness [superior]
<worn in ear>        a glowing jade earring (glowing)
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn around neck>   a charm made of dwarf bone
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    the cloak of multi-colored beads (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a flaming flesh cord
<worn as quiver>     a silken backsheath of flight [80%]
<worn about waist>   a glowing ruby girth from City of Torrhan
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt>   a tome of wizardry
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [86%]
<worn around wrist>  a glowing emerald bracelet (glowing) (humming) [86%]
<worn around wrist>  a bracelet of astrology
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of citizenship
<worn on finger>     a jade ring [superior]
<held>               a swirling wand of light
<worn on legs>       some flaming tin pants from The Surface Realm of Duris
<worn on feet>       some boots of the black winged dragon (glowing)

 ^^MMMM@..****  
 ^^^^..^.^^...  
 .^^^MP^..^***  
  .^^....****   
   ^..******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 396h/486H 184v/222V Pos: standing >
   ..^^*****    
  ^^*********   
 M^^^*********  
 MM^^^********  
 MMM^^^@******  
 ^^MMMM...****  
 ^^^^..^.^^...  
  ^^^MP^..^**   
   ^^....***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 396h/486H 183v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^MP^..^*   
   .^^....**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 397h/486H 181v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^.P^.^^..  
  .^^^M.^..^*   
   .^^....**    
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^.P^.^^.  
  ..^^^M.^..^   
   ^.^^....*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 397h/486H 180v/222V Pos: standing >
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^..P.^^.  
  ..^^^M.^..^   
   ^.^^....*    

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D

< 398h/486H 178v/222V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A Halfling who is a brief walk away below you.

< 398h/486H 178v/222V Pos: standing >
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM.P.**  
 ^.^^^^..^.^^.  
  ..^^^M.^..^   
   ^.^^....*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 399h/486H 177v/222V Pos: standing >
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
  ..^^^M.^..^   
   ^.^^....*    

< 400h/486H 177v/222V Pos: standing >
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
  ..^^^M.^..^   
   ^.^^....*    
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 400h/486H 176v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    

< 400h/486H 176v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    

< 401h/486H 176v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^P*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    

< 401h/486H 177v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^P@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    

< 402h/486H 177v/222V Pos: standing >

< 406h/486H 180v/222V Pos: standing >
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^M.^..^*   
   .^^....**    
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
  ..^^^M.^..^   
   ^.^^....*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 406h/486H 178v/222V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D

< 407h/486H 177v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/486H 177v/222V Pos: standing >
You quickly scan the area.
Lom who is not far off below you.
Sokol who is not far off below you.

< 408h/486H 177v/222V Pos: standing >
You quickly scan the area.
Lom who is close by below you.
Sokol who is close by below you.
Lom floats in from below.

< 408h/486H 178v/222V Pos: standing >

< 409h/486H 178v/222V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D

< 411h/486H 177v/222V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D

< 411h/486H 176v/222V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U

< 412h/486H 174v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/486H 174v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/486H 175v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/486H 175v/222V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.

< 413h/486H 175v/222V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.

< 414h/486H 176v/222V Pos: standing >
Sokol sneaks in from above.
Lom floats in from above.

< 416h/486H 177v/222V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.

< 416h/486H 178v/222V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.

< 417h/486H 178v/222V Pos: standing >

< 420h/486H 180v/222V Pos: standing >
Sokol sneaks north.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>

<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Lom enters from the south.

< 420h/486H 178v/222V Pos: standing >
Sokol sneaks north.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A little blue snake slithers through the grass.
Lom enters from the south.

< 421h/486H 177v/222V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
The shopkeeper Anguinel who is rather far off to your north.

< 421h/486H 177v/222V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A Halfling who is rather far off to your north.
The shopkeeper Anguinel who is rather far off to your north.

< 422h/486H 177v/222V Pos: standing >

< 423h/486H 178v/222V Pos: standing >
Sokol sneaks north.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Lom enters from the south.

< 423h/486H 177v/222V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A Halfling who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.

< 424h/486H 178v/222V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A Halfling who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.

< 424h/486H 178v/222V Pos: standing >

< 424h/486H 178v/222V Pos: standing >

< 425h/486H 179v/222V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A Halfling who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.

< 425h/486H 179v/222V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A Halfling who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.

< 426h/486H 180v/222V Pos: standing >

< 426h/486H 180v/222V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A Halfling who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.

< 427h/486H 180v/222V Pos: standing >

< 427h/486H 181v/222V Pos: standing >
Sokol sneaks north.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: Market Square
</map>

<map>
Zone: Village of Refugees.
Room: Market Square
</map>
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A bushy-tailed fox shambles down the path
Lom enters from the south.

< 428h/486H 180v/222V Pos: standing >
Sokol sneaks north.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>

<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>
A Bend in the Village Path
Obvious exits: -N -E -S
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A tiny bony chipmunk darts around with tail aflicker.
Lom enters from the south.

< 428h/486H 179v/222V Pos: standing >
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: A Totally Unharmed Shop.
</map>

<map>
Zone: Village of Refugees.
Room: A Totally Unharmed Shop.
</map>
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A Halfling (small) stands here. (Non-Fraggable)
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
Lom enters from the south.

< 429h/486H 179v/222V Pos: standing >
You start chanting...
The magic gathers, then fades away.
Sokol suddenly attacks a Halfling!
Sokol snaps into visibility.
Sokol misses a Halfling.

< 429h/486H 179v/222V Pos: standing >
You start chanting...
The magic gathers, then fades away.
A Halfling stops using a rugged adventurers satchel.

< 431h/486H 180v/222V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 432h/486H 181v/222V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 432h/486H 181v/222V Pos: standing >
A Halfling bursts into tears.

< 436h/486H 184v/222V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.

< 436h/486H 184v/222V Pos: standing >
Lom leaves south.

< 438h/486H 186v/222V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>

<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>
A Bend in the Village Path
Obvious exits: -N -E -S
A small pile of coins lies here.
*Lom  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.

< 439h/486H 185v/222V Pos: standing >
Sokol enters from the north.

< 439h/486H 185v/222V Pos: standing >
Sokol leaves south.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: Market Square
</map>

<map>
Zone: Village of Refugees.
Room: Market Square
</map>
Market Square
Obvious exits: -N -E -S -W
A small pile of coins lies here.
an old well has dried up here.
Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A bushy-tailed fox shambles down the path
Lom enters from the north.

< 440h/486H 185v/222V Pos: standing >
A ragged furred, bushy tailed fox sneaks east.
Slay whom?
Sokol leaves south.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A tiny bony chipmunk darts around with tail aflicker.
Lom enters from the north.

< 440h/486H 184v/222V Pos: standing >
Slay whom?
Lom leaves south.

< 441h/486H 184v/222V Pos: standing >
Slay whom?

< 441h/486H 185v/222V Pos: standing >
Slay whom?

< 442h/486H 185v/222V Pos: standing >
Slay whom?
Sokol leaves south.
You follow Sokol.


<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A Halfling (small) stands here. (Non-Fraggable)
A little blue snake slithers through the grass.

< 442h/486H 184v/222V Pos: standing >
You snap into visibility.
You miss a Halfling.
Sokol leaves south.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Lom enters from the south.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Lom suddenly attacks a Halfling!
Lom stumbles, and jabs at YOU!!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Sokol enters from the south.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Sokol suddenly attacks a Halfling!
Sokol misses a Halfling.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A Halfling dodges your futile attack.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You dodge a Halfling's vicious attack.
You snap into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Lom suddenly attacks a Halfling!
Lom snaps into visibility.
Lom misses a Halfling.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You dodge a Halfling's vicious attack.
You snap into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Sokol looks at a Halfling.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 111 ] -=[Your giant fist of force causes a Halfling to stagger in agony!]=-

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 Sokol snaps into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 You start chanting...
You snap into visibility.

< 443h/486H 185v/222V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 Sokol completes his spell...
Sokol utters the words 'abrauztg gpahhzfuio uqzbarr'
Sokol points at a Halfling.
Sokol snaps into visibility.
Sokol's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's scarlet silk sash freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.