The death of [25 Illusionist] Mxy (Gnome)

in The Knifegrinder's Workshop

from the perspective of [25 Illusionist] Mxy (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a burnt ivory cloak
<worn about waist>   a belt of thick cured leather
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a glowing quill (glowing)
<worn on legs>       a pair of studded leather leggings

[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.

< 127h/142H 91v/100V Pos: standing >
A master bladesmith's fine punch enshrouds a shadow monster in a mist of blood.
A master bladesmith's punch causes a shadow monster to grimace in pain.
A shadow monster misses a master bladesmith.

< 127h/142H 91v/100V Pos: standing >
You don't have that spell memorized.

< 128h/142H 92v/100V Pos: standing >
You start chanting...

< 132h/142H 96v/100V Pos: standing >
A master bladesmith dodges a shadow monster's attack.

< 132h/142H 96v/100V Pos: standing >
A shadow monster dodges a master bladesmith's attack.
A shadow monster dodges a master bladesmith's attack.

< 132h/142H 96v/100V Pos: standing >
Casting: magic missile 

< 133h/142H 97v/100V Pos: standing >
You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  9 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  9 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  9 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  9 ] You watch with self-pride as the magic missile hits a master bladesmith.

< 133h/142H 97v/100V Pos: standing >
You start chanting...

< 134h/142H 98v/100V Pos: standing >
Casting: magic missile 

< 136h/142H 100v/100V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a master bladesmith.

< 136h/142H 100v/100V Pos: standing >
A master bladesmith dodges a shadow monster's attack.

< 136h/142H 100v/100V Pos: standing >
A shadow monster dodges a master bladesmith's attack.
A master bladesmith misses a shadow monster.
You start chanting...

< 137h/142H 100v/100V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.

< 139h/142H 100v/100V Pos: standing >
You start chanting...

< 140h/142H 100v/100V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
A master bladesmith dodges a shadow monster's attack.

< 141h/142H 100v/100V Pos: standing >
You start chanting...

< 142h/142H 100v/100V Pos: standing >
A shadow monster dodges a master bladesmith's attack.
A shadow monster dodges a master bladesmith's attack.

< 142h/142H 100v/100V Pos: standing >
Casting: magic missile 

< 142h/142H 100v/100V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.

< 142h/142H 100v/100V Pos: standing >
You don't have that spell memorized.

< 142h/142H 100v/100V Pos: standing >
You don't have that spell memorized.

< 142h/142H 100v/100V Pos: standing >
A shadow monster misses a master bladesmith.

< 142h/142H 100v/100V Pos: standing >
You don't have that spell memorized.

< 142h/142H 100v/100V Pos: standing >
A shadow monster dodges a master bladesmith's attack.
A shadow monster dodges a master bladesmith's attack.

< 142h/142H 100v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Mxy enters from the south.

< 142h/142H 99v/100V Pos: standing >
You sit down and relax.

< 142h/142H 99v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - illusionary wall
( 4th circle)  1 - sleep
               1 - levitate
               3 - insects
( 3rd circle)  1 - concealment
               1 - mirror image
               1 - shadow monster
( 2nd circle)  2 - dispel magic

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) mirror image
   18 seconds:  ( 3rd) mirror image
   27 seconds:  ( 3rd) shadow monster
   37 seconds:  ( 4th) insects
   42 seconds:  ( 1st) magic missile
   50 seconds:  ( 2nd) burning hands
   57 seconds:  ( 2nd) burning hands
   64 seconds:  ( 2nd) burning hands
   71 seconds:  ( 2nd) burning hands
   80 seconds:  ( 3rd) shadow monster
   88 seconds:  ( 2nd) burning hands
   99 seconds:  ( 5th) boulder
  111 seconds:  ( 5th) boulder
  123 seconds:  ( 5th) boulder
  128 seconds:  ( 1st) magic missile
  133 seconds:  ( 1st) magic missile
  139 seconds:  ( 1st) magic missile
  144 seconds:  ( 1st) magic missile
  149 seconds:  ( 1st) magic missile
  154 seconds:  ( 1st) magic missile
  160 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 142h/142H 99v/100V Pos: sitting >
You start meditating...

< 142h/142H 99v/100V Pos: sitting >
You have finished memorizing mirror image.

< 142h/142H 100v/100V Pos: sitting >
You are three quarters the way to your next level.

< 142h/142H 100v/100V Pos: sitting >
You are already meditating.

< 142h/142H 100v/100V Pos: sitting >
Your group has been disbanded.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing mirror image.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing insects.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 142h/142H 100v/100V Pos: sitting >

		Score information for Mxy

Level: 24   Race: Gnome   Class: Illusionist Sex: Male
Hit points: 142(142)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision Farsee Aware
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  240 

Active Spells:
--------------
well-rested bonus (119 minutes)
accelerated healing (8 minutes)


< 142h/142H 100v/100V Pos: sitting >
You are already meditating.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 142h/142H 100v/100V Pos: sitting >
The day has begun.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 142h/142H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.

< 142h/142H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 142h/142H 100v/100V Pos: standing >
The Well-Guarded Store of the Bailey Bladesmith
Obvious exits: -N
The corpse of a burly quarrier is lying here.
A straw target has been mounted on the wall.
A master bladesmith is demonstrating the balance of a weapon.
Mxy enters from the north.

< 142h/142H 99v/100V Pos: standing >
You dodge a bash from a master bladesmith, who loses his balance and falls.

< 142h/142H 99v/100V Pos: standing >
< T: Mxy TP: sta TC:excellent E: bladesmith kne EP:  awful >
 You start chanting...

< 142h/142H 99v/100V Pos: standing >
< T: Mxy TP: sta TC:excellent E: bladesmith kne EP:  awful >
 Casting: shadow monster 

< 142h/142H 99v/100V Pos: standing >
< T: Mxy TP: sta TC:excellent E: bladesmith kne EP:  awful >
 You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a master bladesmith!
A shadow monster misses a master bladesmith.

< 142h/142H 99v/100V Pos: standing >
< T: Mxy TP: sta TC:excellent E: bladesmith kne EP:  awful >
 You miss a master bladesmith.

< 142h/142H 99v/100V Pos: standing >
< T: Mxy TP: sta TC:excellent E: bladesmith kne EP:  awful >
 You attempt to flee...
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Mxy enters from the south.
You flee northward!

< 142h/142H 78v/100V Pos: standing >
The Well-Guarded Store of the Bailey Bladesmith
Obvious exits: -N
The corpse of a burly quarrier is lying here.
A straw target has been mounted on the wall.
A shadow monster stands in mid-air here, fighting a master bladesmith. (Minion) 
A master bladesmith crouches here.
Mxy enters from the north.

< 142h/142H 78v/100V Pos: standing >
A shadow monster misses a master bladesmith.
You start chanting...

< 142h/142H 79v/100V Pos: standing >
A shadow monster dodges a master bladesmith's attack.

< 142h/142H 80v/100V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a master bladesmith.
A master bladesmith is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] You watch with self-pride as the magic missile hits a master bladesmith.
A master bladesmith is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a master bladesmith dies in agony.

< 147h/147H 80v/100V Pos: standing >
It appears to be the corpse of a master bladesmith.
a small pile of coins

< 147h/147H 81v/100V Pos: standing >
You get a small pile of coins from the corpse of a master bladesmith.
There were: 1 platinum coin, 34 gold coins. 

< 147h/147H 81v/100V Pos: standing >
Ok.
You put 1 platinum, 34 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 147h/147H 82v/100V Pos: standing >
Into what?

< 147h/147H 82v/100V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.

< 147h/147H 83v/100V Pos: standing >
You sit down and relax.

< 147h/147H 84v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - illusionary wall
( 4th circle)  1 - sleep
               1 - levitate
               4 - insects
( 3rd circle)  1 - concealment
               3 - mirror image
               2 - shadow monster
( 2nd circle)  4 - burning hands
               2 - dispel magic

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) burning hands
   19 seconds:  ( 5th) boulder
   30 seconds:  ( 5th) boulder
   42 seconds:  ( 5th) boulder
   47 seconds:  ( 1st) magic missile
   53 seconds:  ( 1st) magic missile
   58 seconds:  ( 1st) magic missile
   63 seconds:  ( 1st) magic missile
   68 seconds:  ( 1st) magic missile
   74 seconds:  ( 1st) magic missile
   79 seconds:  ( 1st) magic missile
   88 seconds:  ( 3rd) shadow monster
   93 seconds:  ( 1st) magic missile

You can memorize 1 5th circle spell(s).
You continue your study.

< 147h/147H 84v/100V Pos: sitting >
You start meditating...

< 147h/147H 85v/100V Pos: sitting >
You have finished memorizing burning hands.

< 147h/147H 95v/100V Pos: sitting >
You are memorizing boulder, which will take about 11 seconds.

< 147h/147H 98v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                  
reflection                 
stunning visions           

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 147h/147H 98v/100V Pos: sitting >
You are already meditating.

< 147h/147H 100v/100V Pos: sitting >
Autosaving...

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing boulder.

< 147h/147H 100v/100V Pos: sitting >
Sorry, but that command has yet to be implemented...

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing boulder.

< 147h/147H 100v/100V Pos: sitting >
You are already meditating.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing boulder.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
Nightmare - Last Edited: 2007-04-19 19:17:13 by Unknown
=======================================================
* Area of effect: <victim> 
* Aggressive: Yes 
* Cumulative: No 
* Duration: Instantaneous 
* Type of spell:  Fear

Delving into the depths of the foe"s psyche, the Illusionist draws upon
their deepest visions of horror, projecting it forward into seeming reality
in an attempt to cause panic and fear.

==See also==
* Fear
* Illusionist
* Illusionist Skills

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
Reflection - Last Edited: 2008-03-25 19:54:26 by Blaize
=======================================================
* Area of effect: Room
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Illusion

Similar to mirror image this spell creates up to four images that appear 
to resembling the caster, however these images can take a fair amount of 
damage before being destroyed dependent on the current health of the 
caster when created. 

==See also==
* Mirror Image

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                  
reflection                 
stunning visions           

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 100v/100V Pos: sitting >
Stunning Visions - Last Edited: 2007-04-20 14:02:09 by Unknown
==============================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     N/A
* Duration:       Instantaneous
* Type of spell:  Generic

This spell creates images of such grander and beauty that it can cause the
victim to become spell bound making them forget why they are fighting and
cause them to be stunned by the sights.

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing boulder.
Your studies are complete.

< 147h/147H 100v/100V Pos: sitting >
You clamber to your feet.

< 147h/147H 100v/100V Pos: standing >
The Well-Guarded Store of the Bailey Bladesmith
Obvious exits: -N
The corpse of a master bladesmith is lying here.
The corpse of a burly quarrier is lying here.
A straw target has been mounted on the wall.
Mxy (Gnome)(small) stands in mid-air here.

< 147h/147H 100v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Mxy enters from the south.

< 147h/147H 99v/100V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
An overweight brewer is strolling through on his way to work.
Mxy enters from the west.

< 147h/147H 98v/100V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
Mxy enters from the north.

< 147h/147H 97v/100V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
An overweight brewer is strolling through on his way to work.
Mxy enters from the south.

< 147h/147H 97v/100V Pos: standing >
An overweight brewer leaves south.
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Mxy enters from the west.

< 147h/147H 96v/100V Pos: standing >
The Dyer's Vat-filled Work Area
Obvious exits: -N
The corpse of the bailey dyer is lying here.
Several dye-filled vats clutter the workshop.
Mxy enters from the north.

< 147h/147H 95v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Mxy enters from the south.

< 147h/147H 96v/100V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Mxy enters from the east.

< 147h/147H 95v/100V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
An overweight brewer is strolling through on his way to work.
Mxy enters from the north.

< 147h/147H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 95v/100V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
Mxy enters from the north.

< 147h/147H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 95v/100V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A skinny girdler is exploring the different districts.
Mxy enters from the north.

< 147h/147H 95v/100V Pos: standing >
A Fine Cutlery Store
Obvious exits: -N -W
A bearded cutler stands here watching over his store.
Mxy enters from the west.

< 147h/147H 95v/100V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 147h/147H 97v/100V Pos: standing >
The Knifegrinder's Workshop
Obvious exits: -S
A well-built knifegrinder is sharpening an expensive blade.
Mxy enters from the south.

< 147h/147H 99v/100V Pos: standing >
You ARE mad!

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a well-built knifegrinder!
A shadow monster misses a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 31 ] You burned a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
A well-built knifegrinder dodges a shadow monster's attack.
A shadow monster's decent punch wounds a well-built knifegrinder.
You start chanting...

< 147h/147H 99v/100V Pos: standing >
A shadow monster dodges a well-built knifegrinder's attack.
A shadow monster dodges a well-built knifegrinder's attack.

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 25 ] You burned a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 28 ] You burned a well-built knifegrinder.
A well-built knifegrinder dodges a shadow monster's attack.
A well-built knifegrinder dodges a shadow monster's attack.

< 147h/147H 99v/100V Pos: standing >
A shadow monster dodges a well-built knifegrinder's attack.
A shadow monster dodges a well-built knifegrinder's attack.
You start chanting...

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 26 ] You burned a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
A shadow monster's punch wounds a well-built knifegrinder.
A shadow monster's crude punch wounds a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 19 ] You burned a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
A well-built knifegrinder's fine punch strikes a shadow monster very hard.
A shadow monster dodges a well-built knifegrinder's attack.

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
A shadow monster's decent punch wounds a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 65 ] Your huge illusional boulder hits a well-built knifegrinder causing him to scream out in agony!

< 147h/147H 99v/100V Pos: standing >
A well-built knifegrinder misses a shadow monster.
A shadow monster dodges a well-built knifegrinder's attack.
You start chanting...

< 147h/147H 99v/100V Pos: standing >
Casting: boulder *

< 147h/147H 99v/100V Pos: standing >
A shadow monster's decent punch wounds a well-built knifegrinder.
A shadow monster's crude punch wounds a well-built knifegrinder.

< 147h/147H 99v/100V Pos: standing >
Casting: boulder 

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 57 ] Your huge illusional boulder hits a well-built knifegrinder causing him to scream out in agony!

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
A shadow monster dodges a well-built knifegrinder's attack.
A well-built knifegrinder's fine punch strikes a shadow monster very hard.

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 27 ] Your huge illusional boulder hits a well-built knifegrinder causing him to scream out in agony!

< 147h/147H 99v/100V Pos: standing >
A well-built knifegrinder dodges a shadow monster's attack.

< 147h/147H 99v/100V Pos: standing >
You start chanting...

< 147h/147H 99v/100V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 147h/147H 99v/100V Pos: standing >
A shadow monster dodges a well-built knifegrinder's attack.

< 147h/147H 99v/100V Pos: standing >
You complete your spell...
[Damage: 31 ] Your huge illusional boulder hits a well-built knifegrinder causing him to scream out in agony!
A shadow monster misses a well-built knifegrinder.

< 147h/147H 100v/100V Pos: standing >
You don't have that spell memorized.

< 147h/147H 100v/100V Pos: standing >
A well-built knifegrinder's fine punch strikes a shadow monster very hard.
A shadow monster dodges a well-built knifegrinder's attack.

< 147h/147H 100v/100V Pos: standing >
You start chanting...

< 147h/147H 100v/100V Pos: standing >
A well-built knifegrinder dodges a shadow monster's attack.

< 147h/147H 100v/100V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
[Damage:  5 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
[Damage:  5 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
[Damage:  5 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
[Damage:  5 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.

< 147h/147H 100v/100V Pos: standing >
You start chanting...

< 147h/147H 100v/100V Pos: standing >
Casting: magic missile 

< 147h/147H 100v/100V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
[Damage:  6 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
A well-built knifegrinder is stunned!
[Damage:  6 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
A well-built knifegrinder is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a well-built knifegrinder.
A well-built knifegrinder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a well-built knifegrinder cause a sickening chill to run up your spine.

< 147h/147H 100v/100V Pos: standing >
You failed.

< 147h/147H 100v/100V Pos: standing >
It appears to be the corpse of a well-built knifegrinder.
a few coins

< 147h/147H 100v/100V Pos: standing >
You get a few coins from the corpse of a well-built knifegrinder.
There were: 1 platinum coin, 24 gold coins. 

< 147h/147H 100v/100V Pos: standing >
Ok.
You put 1 platinum, 24 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 147h/147H 100v/100V Pos: standing >
Into what?

< 147h/147H 100v/100V Pos: standing >
You have just begun the trek to your next level!

< 147h/147H 100v/100V Pos: standing >
You sit down and relax.

< 147h/147H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - illusionary wall
( 4th circle)  1 - sleep
               1 - levitate
               4 - insects
( 3rd circle)  1 - concealment
               3 - mirror image
               2 - shadow monster
( 2nd circle)  2 - dispel magic
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shadow monster
   16 seconds:  ( 2nd) burning hands
   23 seconds:  ( 2nd) burning hands
   30 seconds:  ( 2nd) burning hands
   38 seconds:  ( 2nd) burning hands
   45 seconds:  ( 2nd) burning hands
   57 seconds:  ( 5th) boulder
   68 seconds:  ( 5th) boulder
   80 seconds:  ( 5th) boulder
   92 seconds:  ( 5th) boulder
   97 seconds:  ( 1st) magic missile
  102 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 147h/147H 100v/100V Pos: sitting >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.
You start meditating...

< 147h/147H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.

< 147h/147H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                  
reflection                 
stunning visions           

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 147h/147H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 147h/147H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 147h/147H 100v/100V Pos: standing >
An elf archer snaps into visibility.
An elf archer places a slimy troglodyte claw [superior] with a strange red stone in the back of Mxy, resulting in some strange noises and some blood.
Upon being struck, Mxy disappears into thin air.
Mxy stops following you.

< 147h/147H 100v/100V Pos: standing >
A Kobold snaps into visibility.

< 147h/147H 100v/100V Pos: standing >
An elf archer snaps into visibility.
Out of nowhere, an elf archer stabs you in the back.
OUCH!  That really did HURT!
With a swift tug an elf archer wrenches the weapon free, ramming it into you again.
Out of nowhere, an elf archer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, an elf archer stabs you in the back.
Your pair of tight black slippers was completely destroyed by the massive blow!