The death of [43 Blademaster] Eikel -= Tharnadian Mercenaries =- (Centaur)

in On the Merchant Dock

from the perspective of [43 Swordsman] Sxt -=Denizens of Lloth=- (Thri-Kreen)

<worn on head>       Khildarak's battle helmet
<worn on eyes>       a hydra-scale gorget
<worn on face>       a stony granite face (glowing)
<worn around neck>   the medallion of vengence [superior] with a strange dark bloodstone (glowing)
<worn around neck>   a sparkling necklace of seashells
<worn about body>    an elven cloak of fine silk [76%]
<worn on back>       a large leather backpack
<worn as quiver>     a hunters quiver
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a roc bone longbow [84%]
<worn on arms>       some durethium armplates [superior]
<worn on lower arms> some dyed demon-skin sleeves
<held as shield>     the shield of the skeleton hoarde [poor]
<worn around wrist>  a duergar-made adamantine bracelet
<worn around wrist>  a duergar-made adamantine bracelet
<worn on lower wrist>a sparkling diamond bracer
<worn on lower wrist>a sparkling diamond bracer [superior]
<worn on hands>      some gauntlets of cooled magma (glowing)
<worn on lower hands>a pair of skeletal gauntlets
<primary weapon>     a barbed whip dubbed 'Cometstrike' (flaming) (hot)
<secondary weapon>   a longsword called 'Flame of the North' (flaming) (hot) [81%]
<third weapon>       a heavy basalt longsword [superior] with a strange black stone
<worn on legs>       a pair of chrome-coloured shinguards

Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -S -W#
Norabi (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
A seagull squabbles.
A drunk sailor stands here.
Mubber enters from the north.
Spudz enters from the north.
Nel enters from the north.
Coleans enters from the north.
Kale enters from the north.
A rakshasa tribesman enters from the north.

< 672h/680H 169v/174V Pos: standing >

< 672h/680H 169v/174V Pos: standing >
Mubber sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Mubber's soothing song!
Slay whom?

< 676h/680H 169v/174V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.

< 676h/680H 169v/174V Pos: standing >
Slay whom?

< 676h/680H 170v/174V Pos: standing >
Slay whom?

< 676h/680H 170v/174V Pos: standing >
You follow Norabi.


<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -E
Norabi (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Mubber enters from the north.
Spudz enters from the north.
Nel enters from the north.
Coleans enters from the north.
Kale enters from the north.
A rakshasa tribesman enters from the north.

< 676h/680H 169v/174V Pos: standing >

< 676h/680H 169v/174V Pos: standing >
Slay whom?
You follow Norabi.


<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
Norabi (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Mubber enters from the west.
Spudz enters from the west.
Nel enters from the west.
Coleans enters from the west.
Kale enters from the west.
A rakshasa tribesman enters from the west.

< 676h/680H 169v/174V Pos: standing >
You follow Norabi.


<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Caraibe Shatta Obeah floats here.
The Carrack Centaur Ship floats here.
The Caravel TheSwedeMachine floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Maelstrom floats here.
The Caravel Torpedo floats here.
Norabi (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Mubber enters from the west.
Spudz enters from the west.
Nel enters from the west.
Coleans enters from the west.
Kale enters from the west.
A rakshasa tribesman enters from the west.
A Human disembarks from the Caravel Caraibe Shatta Obeah.

< 676h/680H 168v/174V Pos: standing >

< 676h/680H 168v/174V Pos: standing >
Slay whom?
Norabi starts casting a spell.

< 676h/680H 169v/174V Pos: standing >
Slay whom?
A Human gets something from a rugged adventurers satchel.

< 676h/680H 169v/174V Pos: standing >
Slay whom?

< 676h/680H 169v/174V Pos: standing >
Nel boards the Caravel Caraibe Shatta Obeah.

< 676h/680H 169v/174V Pos: standing >
A Human puts a pile of coins into a rugged adventurers satchel.

< 676h/680H 170v/174V Pos: standing >
Coleans boards the Caravel Caraibe Shatta Obeah.

< 677h/680H 170v/174V Pos: standing >
Mubber suddenly attacks a Human!
Mubber misses a Human.

< 677h/680H 171v/174V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's impressive pierce wounds a Human.
A rakshasa tribesman places the dagger of Wind in the back of a Human, resulting in some strange noises and some blood.

< 677h/680H 171v/174V Pos: standing >
[Damage:  6 ] Your bash knocks a Human to the ground!

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP:  small wounds >
 [Damage: 19 ] Your impressive whip strikes a Human.
[Damage:  1 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 21 ] Your slash strikes a Human.
[Damage: 21 ] Your powerful slash strikes a Human.
[Damage:  2 ] The searing a longsword called 'Flame of the North' slices into a Human, causing him to scream in pain!
[Damage:  1 ] Your longsword called 'Flame of the North' burns a Human with a godly fire!
[Damage: 19 ] Your impressive whip strikes a Human.
[Damage:  3 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 22 ] Your powerful slash strikes a Human hard.
[Damage: 21 ] Your whip strikes a Human hard.
[Damage:  2 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 21 ] Your powerful slash strikes a Human hard.
[Damage: 20 ] Your powerful slash strikes a Human hard.
[Damage:  3 ] Your longsword called 'Flame of the North' burns a Human with a godly fire!
[Damage: 18 ] Your impressive whip strikes a Human hard.
[Damage:  1 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 18 ] Your impressive slash strikes a Human very hard.

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Coleans disembarks from the Caravel Caraibe Shatta Obeah.
Kale points at a Human.
A Human is surrounded by the dancing outline of purplish flames!

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Norabi completes his spell...
Norabi utters the words 'xarr ay ghaiz'
Spudz suddenly attacks a Human!
Spudz snaps into visibility.
Spudz's impressive slash seriously wounds a Human.

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Nel disembarks from the Caravel Caraibe Shatta Obeah.

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 
< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Mubber misses a Human.
Mubber misses a Human.
Nel starts casting an offensive spell.

< 677h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Mubber sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Mubber's soothing song!

< 679h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A rakshasa tribesman parries a Human's lunge at him.
A rakshasa tribesman dodges a Human's attack.
A rakshasa tribesman snaps into visibility.
A Human avoids being bashed by Coleans, who loses his balance and falls.

< 679h/680H 171v/174V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman knee's a Human's stomach, knocking the wind out of him.
A rakshasa tribesman's powerful pierce seriously wounds a Human.
A rakshasa tribesman's powerful pierce enshrouds a Human in a mist of blood.
A rakshasa tribesman's pierce causes a Human to grimace in pain.
A rakshasa tribesman's powerful pierce hits a Human.
A Human is mortally wounded, and will die soon, if not aided.

< 679h/680H 171v/174V Pos: standing >
<Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
A Human's symbol of domination [poor] was completely destroyed by the massive blow!
A Human's string of lily pads was completely destroyed by the massive blow!
A Human's the eye of the ogre [poor] was completely destroyed by the massive blow!
A Human's ashen adamantium quiver was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.12 frags!
A Human's death cry reverberates in your head as he falls to the ground.
A Human stops following a Centaur.

< 679h/680H 171v/174V Pos: standing >
Mubber gets a dark shadowy circle from the corpse of Doo.
Mubber gets a mask of wyvern skin [poor] from the corpse of Doo.
Mubber gets the totem of the demon prince, Tyrlos [poor] from the corpse of Doo.
Mubber gets a carved femur of a stupid barb [poor] from the corpse of Doo.
Mubber gets a glistening bracelet [poor] from the corpse of Doo.
Mubber gets some stuff from the corpse of Doo.

< 679h/680H 171v/174V Pos: standing >
Nel boards the Carrack Centaur Ship.

< 679h/680H 172v/174V Pos: standing >
Saving Sxt.

< 679h/680H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/680H 174v/174V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A greyish stone wall is here to the west.
The Caravel Caraibe Shatta Obeah floats here.
The Carrack Centaur Ship floats here.
The Caravel TheSwedeMachine floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Maelstrom floats here.
The Caravel Torpedo floats here.
Coleans (Duergar)(medium) sits in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.
Kale (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kale's head.
Spudz (Ogre)(huge) stands in mid-air here.
Mubber (Drow Elf)(medium) stands in mid-air here.
Norabi (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Spudz gets a tigerskin belt from the corpse of Doo.
Spudz gets the cloak of the demon kings [superior] from the corpse of Doo.
Spudz gets devil's hide boots from the corpse of Doo.
Spudz gets golden crown of the frost giant kings [poor] from the corpse of Doo.
Spudz gets a glowing electrum ring [superior] from the corpse of Doo.
Spudz gets a bloody marble stud from the corpse of Doo.
Spudz gets some glowing dragonscale gloves from the corpse of Doo.
Spudz gets a magical electrum chainmail from the corpse of Doo.
Spudz gets an angelic leather amulet from the corpse of Doo.
Spudz gets a bunch of stuff from the corpse of Doo.

< 679h/680H 174v/174V Pos: standing >
A rakshasa tribesman boards the Caravel Caraibe Shatta Obeah.

< 679h/680H 174v/174V Pos: standing >
You board the Caravel Caraibe Shatta Obeah.
Aboard the Caravel Caraibe Shatta Obeah
Obvious exits: -N -E -W

< 679h/680H 174v/174V Pos: standing >

< 679h/680H 174v/174V Pos: standing >
You are no longer guarding Kale
The magenta glow surrounding you fades away.
On the Bridge of the Caravel Caraibe Shatta Obeah
Obvious exits: -N -E -S -W
*A rakshasa tribesman is standing here, busy with his own matters.

< 680h/680H 173v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 680h/680H 173v/174V Pos: standing >
A rakshasa tribesman leaves north.

< 680h/680H 174v/174V Pos: standing >

< 680h/680H 174v/174V Pos: standing >
You are not close enough to the edge of the ship to jump out!

< 680h/680H 174v/174V Pos: standing >

< 680h/680H 174v/174V Pos: standing >

< 680h/680H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 680h/680H 174v/174V Pos: standing >
Aboard the Caravel Caraibe Shatta Obeah
Obvious exits: -N -E -W

< 680h/680H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 680h/680H 173v/174V Pos: standing >

< 680h/680H 173v/174V Pos: standing >
You disembark this ship.

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A greyish stone wall is here to the west.
The Caravel Caraibe Shatta Obeah floats here.
The Carrack Centaur Ship floats here.
The Caravel TheSwedeMachine floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Maelstrom floats here.
The Caravel Torpedo floats here.
Nel (Drow Elf)(medium) stands in mid-air here. (Casting) 
A globe of darkness floats near Nel's head.
*Dripp (Duergar)(medium) stands in mid-air here, fighting a Centaur.
*A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Dripp.
Coleans (Duergar)(medium) stands in mid-air here.
Kale (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kale's head.
Spudz (Ogre)(huge) sits in mid-air here.
Mubber (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.
Norabi (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.
A globe of darkness floats near Norabi's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 680h/680H 173v/174V Pos: standing >

< 680h/680H 173v/174V Pos: standing >
Sparkling magic surrounds Norabi as he begins his chant.
Norabi starts casting an offensive spell.

< 680h/680H 173v/174V Pos: standing >
Mubber misses a Centaur.
A Centaur snaps into visibility.

< 680h/680H 173v/174V Pos: standing >
Nel completes her spell...
Nel utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 680h/680H 173v/174V Pos: standing >
A Centaur snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 680h/680H 173v/174V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Centaur!
A Centaur snaps into visibility.
Norabi cackles as his disintegration ray strikes a Centaur hard!
A Centaur snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 680h/680H 173v/174V Pos: standing >
Coleans suddenly attacks a Centaur!
A Centaur snaps into visibility.
Coleans's powerful slash strikes a Centaur.
A Centaur snaps into visibility.
Coleans suffers from contact with the aura about a Centaur.

< 680h/680H 173v/174V Pos: standing >

< 680h/680H 173v/174V Pos: standing >
Dripp snaps into visibility.
A Centaur snaps into visibility.
Dripp's powerful pierce strikes a Centaur.
A Centaur snaps into visibility.
Dripp snaps into visibility.
Dripp suffers from contact with the aura about a Centaur.
A Centaur dodges Dripp's attack.
Dripp tries to knee a Centaur, but can't quite reach.
Dripp's pierce strikes a Centaur.
A Centaur snaps into visibility.
Dripp snaps into visibility.
Dripp suffers from contact with the aura about a Centaur.

< 680h/680H 173v/174V Pos: standing >
Norabi starts casting an offensive spell.

< 680h/680H 173v/174V Pos: standing >
You are surrounded by a magenta glow.
Seems that it's too crowded!
Nel nods.

< 680h/680H 173v/174V Pos: standing >
Dripp's body appears to recover from the affects of the potion.
Nel starts casting an offensive spell.

< 680h/680H 173v/174V Pos: standing >
A Centaur's blood splatters as it hits the ground.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's impressive slash strikes Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's fine slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's slash wounds Dripp.
Dripp dodges a Centaur's attack.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.

< 680h/680H 173v/174V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Centaur!
A Centaur snaps into visibility.
Norabi cackles as his disintegration ray strikes a Centaur hard!

< 680h/680H 174v/174V Pos: standing >
Mubber sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Mubber's soothing song!
A Centaur parries Mubber's lunge at him.
A Centaur snaps into visibility.

< 680h/680H 174v/174V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
A Centaur snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Centaur, bits of flesh and bone fly everywhere!

< 680h/680H 174v/174V Pos: standing >
Sparkling magic surrounds Norabi as he begins his chant.
Norabi starts casting an offensive spell.

< 680h/680H 174v/174V Pos: standing >
Kale starts casting an offensive spell.

< 680h/680H 174v/174V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Centaur!
A Centaur snaps into visibility.
Norabi cackles as his disintegration ray strikes a Centaur hard!
A Centaur snaps into visibility.
Coleans's impressive slash strikes a Centaur very hard.
A Centaur snaps into visibility.
Coleans suffers from contact with the aura about a Centaur.
Coleans's slash strikes a Centaur very hard.
A Centaur snaps into visibility.
Coleans suffers from contact with the aura about a Centaur.

< 680h/680H 174v/174V Pos: standing >
Kale completes his spell...
Kale utters the words 'yrawz ghfutz'
A Centaur snaps into visibility.
A Centaur snaps into visibility.
Kale calls down a roaring flamestrike at a Centaur who starts to melt!
Mubber starts casting an offensive spell.
Nel starts casting an offensive spell.

< 680h/680H 174v/174V Pos: standing >
A Centaur deflects Dripp's blow and strikes back at him!
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's fine slash wounds Dripp.
A Centaur parries Dripp's lunge at him.
A Centaur parries Dripp's lunge at him.
Dripp snaps into visibility.
A Centaur snaps into visibility.
Dripp's impressive pierce causes a Centaur to grimace in pain.
A Centaur snaps into visibility.
Dripp snaps into visibility.
Dripp suffers from contact with the aura about a Centaur.
Dripp's thick seashell armplates is burned by the light!

< 680h/680H 174v/174V Pos: standing >
Spudz clambers to his feet.

< 680h/680H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.
In his haste to slam a Centaur around, Spudz slips and falls!

< 680h/680H 174v/174V Pos: standing >
Coleans sizes up a Centaur with a quick glance.
A Centaur suddenly stumbles, grasping at their neck as Dripp stands behind them grinning!
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Kale starts casting an offensive spell.

< 680h/680H 174v/174V Pos: standing >
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's fine slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's impressive slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur's fine slash wounds Dripp.
A Centaur snaps into visibility.
Dripp snaps into visibility.
A Centaur dodges Norabi's attack.
A Centaur dodges Norabi's attack.
A Centaur snaps into visibility.
Coleans looks at a Centaur.
Seems that it's too crowded!

< 680h/680H 174v/174V Pos: standing >
Mubber completes his spell...
Mubber utters the word 'yufzbarr'
Nel completes her spell...
Nel utters the word 'pawwzf'
A Centaur snaps into visibility.
Nel creates a hammer out of thin air that smashes into a Centaur, bits of flesh and bone fly everywhere!
A Centaur's tarnished bronze ring was completely destroyed by the massive blow!
A Centaur's tail of a giant salamander [poor] was completely destroyed by the massive blow!
A Centaur's hunters quiver was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!